LD28 December 13–16, 2013

NIKRA: The First Galaxy

Hey guys, for those who don’t know, I’m making a game called NIKRA (pronounced n-eye-kr-ah). I have been making this game for about 8 months now, and popularity is growing!

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NIKRA is being corrupted by a dark being known as Iinenea. You have to find the 13 hidden blades of Nikra, and use them to slay the Dark Angel… or imprison it.

NIKRA is a 2D platform game inspired by many RPG games. I’m trying to capture the pure essence and fun from my favourite childhood games, as well as modern games.

I would love it if you could stop by on my blog:  CLICK HERE

The NIKRA Facebook page is almost at 200 likes too!
Please LIKE NIKRA here: CLICK HERE

NIKRA

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Read what other people think about it:

This simplistic nature of this game is unrivaled by the beautiful and breathtaking aesthetics of the art.” -powderblock

Minecraft graphics with a plot to it, would play…hard” –JesusChrysler93

So Starbound with a plot? I can dig this.” -salthetiller

You can also follow me on Twitter: CLICK HERE

Thank you so much  guys :)

-Seth

Tags: endesga, indie, NIKRA

We Are Prophet – Free, Fun Multiplayer Game!

Go check out or entry to Global Game Jam! Battle against other players and spread the influence of your sect!

screen_5_edit

 

Download & Play (17,7 mB)

 

How To Play

Use your mouse to move the characters of your team (you see the teams color on game start) around the map.
Try converting other characters by walking up to them – that takes some time, where you cannot move.
Stand on fields to conquer them for your team.
Your goal is it to control 11 fields on the screen!

prophet_gray slow with adding people to your team and walking, but can’t be converted himself
child_gray moves very fast, but switches sides quickly

young_man_graywalks with a medium speed and also has medium power
old_man_gray slow, but strong in converting people
gospel_lady_gray even slower, but the strongest in converting people

Have Fun playing and drop us a note if you enjoyed it! 😉
(or if you want some pro developers to play against)

 

Links

http://globalgamejam.org/2014/games/prophet

The source of this project is publicly available at: https://bitbucket.org/weareprophet/
Modders are welcome (please host your own server).

Guest [GGJ Entry]

Hi,

We would like to welcome everyone to check our GGJ 2014 entry, a game called Guest.

Play it here: Game entry page

It’s a first person psychological horror game.

scr2

Just joined…

…training for April atm.

Gender’s Game [GGJ Entry]

Ok, here’s ours (Aidenn, Thraden and mine) entry for this year GGJ:

GGJ Entry page

Read Instructions/README file before playing :)

We are waiting for any feedback (should we continue this, what’s ok, what’s not etc.)

Tags: poland, renegaci

Digital Toilet World: Post Compo Version

Hey again!

Based off of the great feedback I got for my LD28 entry, “Digital Toilet World,” I decided to make a post-compo version of the game. Rather than expand upon the concept, I made it the game it maybe could’ve been had I a little more free time that weekend.

For those of you unfamiliar with it, “Digital Toilet World” is a humorous punk adventure game about a holy warrior and her constipated monster companion as they try to save a digitized world from a monster attack. Dodging bullets is interrupted by the occasional bathroom trip.

For those of you who’re already familiar with it, I’ve responded to the primary criticisms and have thrown a few more things in there as well:

  • A Mac build
  • Original music
  • Juciness
  • Variable difficulty levels, including poop hell mode
  • Polished start and end screens
  • Bug and typo fixes

Some links:

Cheers! Congrats for all of the great entries last month! Can’t wait to participate in the next jam

Esperden

In the past 8 weeks me and my team mates have been working on the game: Esperden.
Esperden is a story driven game, that takes place in a world between life and the afterlife.
The trailer can be found on youtube. If you click the screenshot below you head there directly to the trailer.

In-Game Footage

If there is enough interest we might try to go for a release.

Programming:
– Roy Schröder (Level editor/Importer/Controls/Audio/Gamelogic/Voice acting/Planning)
– Maikel Oelen (Shaders/Rendering/Gamelogic/Progression/HUD)
– Conner Sampson (Menu/Audio)
– Niels van Asperen (Collision detection/Documentation)

Creative
– Peter Vrieling (Models/Textures/Level design/Voice acting/2D/Planning)
– Rihards Valters (Models/Textures/ Level design)
– Alhric Ademus ( Story/Models/Documentation/ Voice acting/ Level design/Research)
– Christian Calin( Audio/Voice acting)

Information:
Engine: Micro Game Engine (c++)
Models:  Maya
LevelEditor: Unity 3D

 

 

 

Day X : An Experimental Game (GGJ Entry)

 

Last Friday, we took part in Global Game Jam 2014 as a team for the first time. Drawing inspiration from Terry Cavanagh’s “Don’t Look Back”, we made a dark game about a man plagued by guilt and self-hatred as he goes about his everyday life.

Day X

Day X is a retro-looking game where you assume control of a mentally disturbed man on his way to work as he avoids and kills the numerous monsters that plague his vision. Ultimately, the story is up to the interpretation of the players.

day x screen

 

dayxScreen02

Play Day X.

 

 

Crush the Candy King Saga

I made this entry for the rebellious candy jam… pretty sure it’s my best game so far!

Crush the Candy King Saga
Check it out!

Made with: Unity, Inkscape, Sfxr, Autotracker

Once, in a place not too different from ours, there was a people yearning for a life in peace. But they were ruled by a ruthless King who only loved one thing more than to see his people suffer. He loved candy. Most of all he loved playing a game he himself had “come up with”.

Each time the King got three candies connected, he scored. And when things were going badly, he cheated. The people had to produce new candy at an alarming rate to satisfy their King.

They had to resist.

The people started removing candies on the playing field right under his nose. They even went as far as to condition the King to play faster when they pressed a special buzzer.

The most daring used it quite often.

To gain the most, they needed the King to loose quickly while removing as few candies as possible. It was after all they who had to produce them.

Good luck, and save us all!

UPDATE: NOW FIXED STUPID TRANSPARENT MENU THING THAT WAS BLOCKING PLAY…

Give it a spin and let me know if you find it fun. Or if something could have been made better. Become the world record holder.

Lesson learned from this blunder of uploading games in the middle of the night while very tired and quite stressed: Don’t do it.

Tags: candy, Candy Jam, candyjam, unity

Someone stole my LD #26 game and released it on iOS!

Today I found out there is a game called Retro Sprint 2D on the App Store. I looked at it and realised it’s almost 1:1 copy of my Ludum Dare #26 game called Chameleon Run. I guess, the guy just took my source code, replaced the music and add menu there. Bad luck :(

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Custom 2D tool for unity

Hello everyone. Some time before the past Jam, i made a 2D tool for unity (way before the 2d free tools) which was put on the Asset Store. During LD#28 i read lots and lots of issues with the built in tools for unity so i figured out, why not post here a link to our Custom 2D tools for Unity.

http://www.realmwalkofsoul.com/jara-2d-animation.html

We are now on the v2.0, but still pending revision for the upgrade from the unity asset store (submitted today XD). On the Asset Store is $15, but on the link i provided you can get it for $5. LD28 was my first and i loved it, so i decided to put it on here with a massive discount, it won’t be forever so, if you want some extra 2D tools, why not try those at discount 😀

JARA2D

TL TR: 2D tool for unity with massive discount for a limited time, click on the link to get it.

Have a nice day 😀

Unexpected Consequences

Well, thanks to my having entered Ludum Dare 28, I’m now a partner in a video game company.

Yes, seriously, I became a partner in a video game company, and it was directly caused by my entering Ludum Dare 28, though it’s certainly not an outcome I foresaw.  It’s a start-up video game company, so there’s no guarantee it will really amount to anything, but hey, it’s still something.  We’ll see what happens.

If you want to know the full story, I’ve written a more detailed account in my blog.  But it’s good to know that Ludum Dare can have such an unexpected impact.

Looking forward to Ludum Dare 29…

Comments

Christina Nordlander
01. Feb 2014 · 08:05 UTC
Wow, congratulations! I’m happy for you, and a bit envious.

Game Development

Hello Ludum Darer’s,

I find that when I go to develop a game for Ludum Dare, or any other time for that matter, I find that I can never get anything done quickly, and that is because of the way in which I attempt to do things.  One of the things that doesn’t help is that I have no real idea of how a game should be laid out, this causes issues when coming to add new screens, new levels, and other objects into a game.

I am hoping that someone out there will read this post and have some ideas to help me on in my journey of developing games, and how I should be tackling the task.  I see people who, in the same amount of time that I have had, create much more of what is starting to look like a game when I have nothing because of the problems I encounter while trying to make one myself.

Comments would be appreciated, so please, if you have any ideas of how I should move forward please leave your ideas in the comments.

Comments

Photon
01. Feb 2014 · 15:08 UTC
First, don’t forget that most vets put in a lot of work to get where they are and be as efficient as they are. They didn’t learn how to throw a game together in 48 hours overnight, and it can take a long time to get comfortable making games. I’ve been at it since about mid-late 2012 and I’m still no expert. I’ve been trying though. :)
01. Feb 2014 · 16:16 UTC
I have no real idea of how a game should be laid out, this causes issues when coming to add new screens, new levels, and other objects into a game.
02. Feb 2014 · 08:38 UTC
My two first attempts at making games in adult life took about half a year and seven days respectively. The latter was submission to a miniLD. The reason they took very long time was not so much that I wasn’t working on them. Rather I was inexperienced and I was trying to do everything myself. I was coding in python with only pygame to help. The very next game I switched to Unity3D and I did something that actually worked as a 3D game even if I had to learn both Unity and Blender during the 48h of the LD. Now Unity is just one in an array of tools out there that all share the nice feature of taking care of all things you really don’t need to be bothered with. I would, start by investigating these type of platforms (you can find them by seeing what people have used in the last round of LD for example). That is the technical starting point. E.g. if you feel you get stuck in programming details, maybe try using puzzlescript or similar and see how that works.
racarate
04. Feb 2014 · 20:48 UTC
One thing that worked for me was to start small. Before my first public jam (GGJ2012), three of my friends held a one-day jam at my house. That was good practice. See if you can organize the same, then critique each other’s pieces afterwards and try to teach each other tricks you discovered.

Magic Book

In LD26 I make simple game about dungeon “Line Quest”
And now I wand to show my release (evolution of line quest )  in Desura

- it’s Magic Book: http://www.desura.com/games/magic-book

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Mat Lab

Hey guys,

So we have always used Java for our previous submissions; it is portable, most everyone can run it, and can be easily collaborated on. Many of you may have heard of the programming language MatLab (more information here: http://www.mathworks.com/products/matlab/ ), which is primarily used for exactly what it sounds like, math. However, the language has just enough built in features that simple games can be created with it… So here comes the question: how many of you would be interested in, and could run, a game submitted in Mat Lab? No guarantees we would follow through with it, especially depending upon the theme next time around, but we just wanted to see if it would be worth while to try at all.

Happy Coding,

TnT

Comments

03. Feb 2014 · 06:10 UTC
My reflex question is: can’t you do it in R instead. But to answer you question, could at work but don’t know if I want to break that barrier. Some do games with very specific requirements (like 4 xbox controllers). They get some ratings but I have to think many of the ratings are from people not having played it. I think many find it annoying ift here’s no Web player, and out of the question of one has to install anything extra. You should at least a video of you playing it if you do. So you can get feedback on that.
laaph
03. Feb 2014 · 16:46 UTC
I have had that very same thought before. I would try running your game!

uGrounds

I’ve been working on a Unity integration for the Newgrounds API. Gotten communication with the Newgrounds server down and it’s mostly a matter of packaging it to make it easier for other devs to use (for scoreboards and badges); I’ve yet to get ads or Save Files up. Anyways; I’m making this post to announce that I’m making my code so far public and I’m taking a few days off from this. I need to focus on more pertinent projects for a bit. Any Unity, Javascript, Actionscript or HTML coders that want to contribute to the project. Are welcome to make a new branch on the public git. Located here.

Rest assured that regardless of if I get any further assistance, I will get the API up, except flash ads. I will take a moment to thank MSGHero, I never would have managed to format my secure posts correctly without direct access to the normal flash output, which he provided me. I’ll also thank NutCaseNightmare, though we didn’t have direct contact, his earlier work at a javascript implementation of the API was very helpful in creating this one. Several people on the Ludum Dare IRC also offered assistance when I couldn’t find the proper functions to call in Unity (and with my complete ignorance to the proper way to format the HTML/CSS/Javascript interactions on the outside.) Thanks guys.

Anyways; I’ll be working on actual paperwork and getting my own site up for a bit; then finish this and work on a serious game that will use it. I offer it publicly in the full hope that I attract more Unity-developers to Newgrounds. If you want to use the early version and need help understanding what is implemented; just message me. In this case; I’d prefer contact be to my Newgrounds…which I only got because of LD28. hehe. :)

Finished my CandyJam entry!

Introducing: Sandwich Joe Saga – Escape from Candy World!

Genre- Platformer/Puzzle

Joe, the owner of the local deli, finds a golden ticket in a candy bar, saying he has won a free vacation in Candy World. Before he knows what’s happened, he’s teleported to a whimsical world made entirely of sweets! Not surprisingly he longs for real food and attempts to make his escape.

This was made in about 2 weeks in Processing and me and my friend Gan spent all last afternoon porting it to Google Dart so it would run better in a browser. It was worth it, too. The framerate is so much smoother. But I still haven’t got it to upload properly on itch.io… Try it out, but be warned, the last few levels get hard.

http://gamemakersgarage.com/SandwichJoeSaga/sandwitchjoesaga.html