LD29 April 25–28, 2014

I’m in (Originality +1)

It’s been quite some time since my last LD and I’ve got the itch for gamedev! I requested time off from work, readied my tools and am just generally in the mood to make a game! I went through the first round of Theme Voting and man alive, there were a lot of good ones!

For my LD29 Adventure of Awesome I will be using the following:

Programming: Game Maker: Studio
Libraries: Simple Input Library, CBG Achievements, both of which are available on ClockBotGames.com
Art: Paint.net, GM Image Editor, AutoTileGenPro
Music: Unknown – A possible candidate is iNudge, but I really don’t know what I’ll do yet.
Sound Effect: SFXR probably, though it depends on what kind of game I make
Snacks: Goldfish, the greatest snack there is.
Drinks: Diet Pepsi, and lots of it.

I’ll also be livestreaming all development and posting a timelapse on YouTube after the competition has ended.

I’m stoked! 😀

Comments

austinmakesgames
20. Apr 2014 · 14:13 UTC
Nice Got Snes? Reference.

First time, because why not?

Hello there! First LD here, I can’t wait for next weekend!

My toolbox:

-Game Maker Studio (focusing on HTML5 for the compo, though I will eventually make it multiplatform).

-MS Paint, Adobe Photoshop CS5, Game Maker image editor

-FL Studio with several VSTs for both music and sfx

Let’s see how this one turns out! Good luck everyone, and have tons of fun :)

Timelapse Delay

I’m looking into timelapsing my attempt at ludum dare, and I’ve found this: https://code.google.com/p/chronolapse/ but I was wondering what most people use as the delay between frames when they timelapse, something like 10 seconds?

anyway,

thanks,

Nico

Comments

20. Apr 2014 · 07:30 UTC
I personally use 3 seconds but really it depends how long you’ll be coding for, and how long you want the timelapse to be when you’re done.
Laguna
20. Apr 2014 · 07:37 UTC
Hi there,

It depends. For Coding 10 to 15 seconds are just fine. For Art or Music creation, some smaller times (down to 2 seconds) can be nice.

I’m In

That’s all.

My first Ludum Dare

So I’ve gotten pretty good at coding lately, and I think I’m ready to make a game. This is my first ludum dare, so I probably won’t do very well, but I want to try this out anyway.

  • Language: Java
  • Library: LibGDX
  • IDE: Eclipse
  • Graphics: Paint.NET
  • Sound: SFXR
  • Music: LMMS (I’m not good at making music, but I’m going to give it a shot)

My goal is to just finish a game. It doesn’t have to be good, as long as it’s a complete game. I’ve never completed a game before (I just made some simple experiments), so I hope to finish this game.

Ludum Dare! Can’t wait!

So, this is my first LD, I honestly can’t wait, it’s gonna be so much fun.

I hope the theme is something good!

 

Engine: Unity

Graphics: Photoshop/GG

Audio: BFXR

and other stuff

Here I come!! D:<

Been feeling creatively frustrated from work and other long-term projects. A solo gamejam is just what I need. I’ve got a fire in my belly, all yall better watch out!!

Anyways I’m going to try and stream my development live, as well as record a timelapse, first time I’ve ever tried so still not sure how I’m gonna do it. Uhh I’ll figure it out (shrug)

Engine (if the game is 2D): Clickteam Fusion 2.5
Engine (if the game is 3D): Unity
Music: FL Studio
Sound: Sfxr, LabChirp, GoldWave, FL Studio
Art: Photoshop CS2
3D Art (if necessary): Maya 7.0 (yes it’s true all my tools are very outdated)

Ludum Dare, woo!

I’m in! Wish me luck :)

Engine: GameMaker Studio
Language: GML

Music: LMMS
Sounds: bfxr, sfxr

Artwork: GameMaker graphics editor and Paint.net

I might be in…

LD29 comes in a very busy weekend for me, but some time seems to be available I’ll have a peek at the theme and see if I can come up with something… If I do enter, I will be using Unity, Belnder, Paint.Net, Audacityand 1 code library for state management that I’ve created for Unity. That library can be found HERE!

I wish everyone wisdom with the theme voting!

Joined

Hi, I’m GVmakesGames. It’s the second time I join, the first being the ld #27. Here are my things:

Engine: GameMaker Studio.
External libraries: probably none, maybe an achievement system I made some days ago.
Graphics: Paint.net, GIMP.
Music: Anvil Studio, FamiTracker, OpenMPT.
Sounds: SFXr, BFXr, Audacity.
Plot: my brain.

Here we go! I’ll optionally join the jam, tho. I’m but sure, but I think it’ll be it.

Udo’s LD Twitch Guide for Mac

I don’t know how many Darers are Mac users, it’s sure not common to see them doing Twitch feeds. Part of the problem might be that it takes a lot of effort and fiddling to set it up properly. So for the benefit of everyone who’s interested in doing it, here’s what I’ve learned.

gaming-twitch-tv-logo

You’re going to need a few pieces of software, but the good news they’re all free or low-cost. Click on this post to see the instructions:

Screen Capture: CamTwist (free)

You can get it at camtwiststudio.com. It does a pretty decent job of capturing video content off the screen in real time, and it also can do some basic compositing. It’s not the most stable software, however, so I recommend running it at a low frame rate. Open CamTwist and double-click on Desktop, full screen, and if necessary select the screen you want to capture.

camtwist

Audio Bus / Routing: Soundflower (free)

Download Soundflower from http://code.google.com/p/soundflower/ and install it. It comes with SoundflowerBed, a simple config application. Start it and route the 2ch bus to the speaker.

soundflowerbed

Open System Preferences and select the 2CH bus as your default audio output. This causes all apps to send their audio to Soundflower 2CH. Since you already routed 2CH to your speakers earlier, this should enable you to hear application sounds normally – they’re just routed through the Soundflower bus now. If you can’t hear anything, fiddle with the volume – including the input volume of the 2CH bus (which you can also find on the same settings window).

audio-settings

That’s the most basic audio setup imaginable, we’ll get to the good stuff later. All this enables you to do right now is stream your screen and all your audio output. We just need an app to take this data and send it to Twitch:

Streaming: Flash Media Live Encoder (free)

You can download the Media Live Encoder from Adobe. It’s a hassle though, so you might want to make sure to save your install image somewhere safe for later in case you need it again. Then open your Twitch account in a browser and download the streaming profile which they conveniently provide as a download. It’s an XML file, store it somewhere convenient. Start the Live Encoder, go to the File menu and load this XML file. It sets up the basics for streaming including your private streaming key, but you can still fiddle with the settings.

Select CamTwist as the video device, and Soundflower 2CH as the audio device.

live-enc

If everything is set up correctly, you’re going to see a preview of your video stream showing your desktop, and the audio bars to the left of the preview should fluctuate when you play some music. Hit the “Start” button and see if you can stream to Twitch alright.

Congrats, you have completed a basic setup! But there’s more. You might want to also talk on your videos, and you might want to mix output levels of different apps a little. Sadly and incomprehensibly, OS X has no way of doing this on its own, so we need to download more software:

Microphone Routing: LineIn (free)

Download LineIn from https://www.rogueamoeba.com/freebies/ and install it. It allows you to route input from your microphone into the Soundflower bus. However, LineIn has a stunning limitation: it can only do one route at a time. This is bad because you don’t want to route your microphone input to your speakers (it’ll cause a nasty feedback screech), you only want to route it to the actual live stream. Luckily, you can trick LineIn to do this by duplicating the app. That’s it, just use “Duplicate” from the context menu and you’ll have 2 LineIn programs. Launch them both.

With the first instance, route your microphone to Soundflower 16CH. With the second, route Soundflower 2CH to 16CH:

dualflower

Activate Pass Thru on both, you should now see the indicator bars lighting up when you make a sound in the room.

Go back to Adobe Media Live Encoder and choose 16CH as your audio device.

With this maneuver we have tricked both Soundflower and LineIn into doing something their developers didn’t have in mind, but it works beautifully: the 16CH bus is now strictly for our streaming, but the 2CH bus contains all non-microphone audio which we can directly listen to. To stop streaming the mic, just deactivate “Pass Thru” on the first LineIn instance until you need it again.

Mixing: SoundBunny ($10)

Per-application audio levels is again something OS X can’t do on its own, we’re going to need yet another app for that. Go download SoundBunny for Mac, it’s $9.99.

soundbunny

Now you get these nifty sliders that allow you to actually control sound levels individually.

And that concludes my Mac streaming guide. As you can see due to stunning limitations of the OS X audio system we need a lot of extra cruft to accomplish some basic mixing and routing, but these apps I showed here do an excellent job of it. The only downside is you need to have them all running, and it takes a few minutes from cold start until you’re all set up and ready to stream. Remember to save your settings, especially the Media Live Encoder ones, for the next time.

Webcam Window: CamTwist or VLC

One little extra thing I like to do is show a little webcam feed in the corner as well. You can do this with CamTwist, but it crashes my system when I try it. If that’s also a problem for you, use VLC. Click on “Open Capture Device” in the menu and you’ll be able to select your Mac’s camera as an input device. Use VLC’s settings to make the video window always-on-top and remove the window’s title bar. It should now be an unobtrusive little frame that you can place anywhere you want on your streaming desktop.

vlc-vid

 

 

My first Ludum Dare!

I’ve always wanted to participate in the Ludum Dare (since LD23), but I was nervous about not finishing in time since I’d never finished a game before, but this year I participated the Global Game Jam and feel like I’m ready to create some games. I really hope it’ll be a cool theme. I’ve been kicking with pixel art and beveled effects (I’m not a graphical artist, just a programmer). I’ve got two friends to follow me along, It’s gonna be awesome!

Check my development blog (I’ll be updating info on my first mobile game, I promise it’ll be good, better than my first pixel art)

Participating. So excited!

Hi, I’m Denis!

With good coding and almost no skill in art and music I’ll do my best to make something interesting.

Tools:

  • Language: Lua
  • Framework: Love2D
  • Text editor: Sublime Text 3
  • Graphics editor: mostly Photoshop CS2

Will be streaming at http://www.twitch.tv/simlpesmiler

Cheers!

I’m in! Again…

I’m in! This would be what? 4th now?
My tools pretty much stay the same; primative.

Lanaguage: Java
Software: Eclipse, I’m trying out Tom Cat this weekend
Music: FL Studio 12
Art: Photoshop or paint.net either one

It’ll be live @ www.twitch.tv/cmnatic

Hopefully, I’ll get my website sorted out and you can watch from there! 😀

Thanks, and good luck to all

I’m here *awkward wave*

First LD, known about it for a while, though. Really excited to finally be a part of this! Also I wrote a post before but it was bad so I’m redoing it

Programming: Game Maker: Studio Pro
Libraries: Plain old GM.
Art: paint.net and the GM image editor. Nohing special.
Music: Maybe FL studio? Not sure.
Sound Effect: SFXR
Snacks: Probably chips, maybe some Jolly Ranchers. Cheez-Itz  hopefully.
Drinks: PEPSI maybe. Maybe cherry coke.

Also I intend on streaming at http://www.twitch.tv/pixelfishlive

I’m in!

Okay guys, this is it, my first Ludum Dare! I’m not sure if I can get anything done in those 48 hours, but I’ll give it all I’ve got.

Language: C# (using Pencil.Gaming) in Xamarin Studio.

Tools: Paint.NET, SFXR, Fruity Loops (maybe).

Platforms: Windows, Linux (Mono) and OSX (Mono).

Ready to go!

Hi guys!
I’m in again!

I’ll join the Jam (more time, less stress, I still have a life) and I’ll probably work alone!

Engine: Construct 2 Professional.
Graphics: Paint.Net
Music & Sounds: Still Idk.

I already have some tiny ideas but it’s still too early to talk about this ;P

Happy Easter and stay tuned!

In

2nd time participating, and looking forward to it! Hope the theme is good, there are some good suggestions in the voting rounds.

Tools:

Language: HTML5/Javascript

Engine: Might use the Phaser engine, depending on the game

Editor: Sublime Text 3

Graphics: Photoshop CS6, or AESprite depending on how I’m feeling

Music: Logic Pro X, cfxr

Woo, web based stuff is the best! Good luck to all.

I’m in! Yeah!

Hey guys! How’s it going?

I’m in for Ludum Dare #29, and here is the tools I will be using this time:

Engine – Unity
Editor – Sublime Text 3
Language – JavaScript
Sound – BFXR
Graphics – Paint.NET
Modelling (if 3D) – Maya 2013

So, my goal for this year is to properly finish a game. I feel as if I use Unity, I will be able to do so. I am not too happy in what I have done in the past, but I will work-around that in hopes to create something unique and beautiful this time around.

Good luck to all, and most importantly have fun! :)

I’m probably in

Hello there. I’m a newcomer, so we’ll see if I can finish anything. I’m a spontaneous coder and hopeless artist, so I might just generate the graphics in the code.

My kit

  • Language: Haxe
  • Framework: HaxePunk
  • IDE: FlashDevelop (quick testing)
  • Graphics: GIMP or procedural generation

Good luck everyone!

Tags: compo, ld29