LD29 April 25–28, 2014

Warmup Rogue: Achieved!

warmup-rogue

It took a few hours today to make this with HTML, CSS, and one huge 650 line JavaScript file that contains all of the actual game. (Hey, nobody said it needs to be pretty!)

It’s probably the most basic roguelike anyone has EVER made, but it’s playable – check it out!

Another “I’m in!” post

I guess folks just write a blog post about their entry and choice of instruments, so here’s mine.

I’m entering the compo for the first time, and I’m pretty excited. Hopefully I’ll be able to finish a game. :3

 

My tools:

  • Game Maker Studio Professional
  • Gimp
  • Blender
  • BFXR
  • GarageBand (if I get that far haha)

 

Good luck everyone, have fun! 😀

Unity3D Framework for Ludum Dare 39

I’m going to start this weekend with a simple Unity3D test scene, just to make sure I’m sane. Takes input from the joypad, plays music, allows for clicks to turn the music off.

http://www.dungeonmans.com/ludum/29/test.html

Source here

http://www.dungeonmans.com/ludum/29/testsource/

Looking forward to the weekend!

 

Comments

oranebeast
21. Apr 2014 · 00:44 UTC
Its great someone is making a 3d game for LD,

Whats not so great is that you’ve traveled foward in time to ludum dare 39…. Or it was a spelling error,

Oh well, Good luck.

LD29 Warmup Weekend Game!

Made in 3/4 hours

SKYWARS, A war in the sky

For the warmup weekend I decided to test a tank sprite, A new random engine and a new particle system.

Simply shoot the parachuting soldiers,

Left Right – Rotate

Space – Shoot

Clicking “GG” – Restart

http://www.ludumdare.com/compo/ludum-dare-29-warmup/?action=preview&uid=33501

Everything else explained in the readme

 

Hadir!

I’ll attend LD29 along with folks from my campus. Will using LibGDX along with several libraries such as Artemis and box2dlights. Also using GIMP and Bfxr for asset creation. Will probably leech open source game assets from the Internet; still looking. Basecode will be published soon.

Wish me luck.

Comments

randomasta
21. Apr 2014 · 05:04 UTC
All assets must be made yourself AFAIK. If you think otherwise because of me, I’m sorry!

I’m in

I’m gonna try again this round. This time, I’m going to use the following software:

Code::Blocks – My C++ IDE of choice

Git / Github – I’ll be hosting my source on Github, and my workflow will be considerably faster

SDL / OpenGL – My beloved libraries

Crossbridge – After the compo I’m going to port whatever I write to Flash using Crossbridge

FL Studio – For music

Aseprite – For pixel art

The GIMP – For photos

I will be using some of the base code for resource management that I used in my last Ludum Dare, however the engine will be written from scratch.

 

Best of luck, everyone!

I’m in. I mean it this time

This will be my 4th Ludum Dare over the last 3 years. I meant to start the last 2 but family work commitments took over and I didn’t get a chance to write a line of code.

This time, I have taken holidays with work and made plans to be free to take part.

My tools

  • Unity
  • C#
  • Visual Studio 2013
  • 3dsmax
  • Photoshop
  • LMMS
  • Yahoo Games Network (if I decide to do multiplayer)

Some tips:

  • Sleep: you will be much more productive with sleep than without. Solution to bugs seem to become obvious after even 20min sleep. Don’t exhaust yourself.
  • Eat semi-healthy. Unless you eat it normally, your body won’t cope with 48 hours of only junk food. Keep your regular diet.
  • Drink water: Yeah drink your energy drinks and coffee, but keep drinking water to keep your hydration up. Your brain functions much better when you are hydrated. Better functioning brain means better game means more fun for me when I play it.
  • Have fun: No one is making you enter. If you aren’t having fun have a think about why not, what can you change to make it fun for you.
  • Plan: Once the theme is announced and you come up with an idea (the idea itself can take some time, don’t stress if it doesn’t come quickly) plan out your time for the remainder of the game jam. Plan what you should be doing at what time( art, coding, music, polishing, etc). This way you will know if you are falling behind and need to cut features or if you are ahead and can spend some extra time polishing your game. Don’t stress if you end up falling behind or changing the plan, it’s just a guide. If you FAIL to PLAN you PLAN to FAIL.

These are some tips that help me. Your milage may vary.

I’m in !

I’ll use -well nobody care. See you this weekend, people !

libGDX Project Template for IntelliJ 13!

So I got sick and tired of writing the same splash code creating the same build configurations over and over and over so I finally decided to create a project template complete right down to the menu screen class!

Place in C:/Users/<username>/.Idea13/…

Download it from my github

GitHub

or

Dropbox

If you find it useful then great!

Cheers,

Demetry

 

p.s.

You’re going to have to change the package name to your own, originally intended this for my own use 😛

Comments

21. Apr 2014 · 06:31 UTC
Just last week I used IntelliJ for the first time for libGDX. You really made my life easier.

I’m in

Some weeks before I gave a speech in Barcelona about how great and amazing LD, specially due the community. The goal was to meet up together at the first gathering in Barcelona. That was not possible due some reasons (find the right space use to be the big issue). You can check the slides out here: https://slid.es/xavierbelanchealonso/ld48-survival-guide (some words are in spanish, but at last that’s not a problem I guess).

Well, actually this is my fifth LD and I’m in and I’ll use HaxeFlixel and OpenFL and, what can I say? those guys behind the curtains are great. They’re doing a nice job and allow people to create more games. In fact I spent the weekend working on a HaxeFlixel clone of the dangerous 2048 (don’t play if you want to lose your friends, your partner, your family, everything!) to practice. I’m stuck with some issues but I think I’ll solve soon and submit it on the warmup.

Finally I would love to create a simpe Room Escape engine from the ground up and fit the theme onto. Hope I will!

Best and good luck to everyone!

Comments

23. Apr 2014 · 10:53 UTC
Good luck to you too:)

LETS GET READY TO RUMBLE!!!

Junnav Team IS READY!!!


 

Our goals:

Make a story-driven game

Make a professional-looking game

Do not repeat the same mistake on Ludum Dare 28 again.


 

Introduction:

We made a story-driven game for Ludum Dare 28, Red Christmas.

We are joining the Jam.

I am going to be the programmer and composer, while my best friend is going to be an artist and also the animator.

We had been slowly making games over 5 years because of school life.


 

My plan:

I am going to make both of us stick a paper on top of our monitor, writing:

“Simplicity is above all designs”

We are going to be spontaneous because we believe that the best idea comes during the crisis, which works during our previous Ludum Dare.

No need to over-work on the game, let ourselves some time off to relax and then come back to work. It definitely guaranteed me some wonderful idea during the last Ludum Dare.

I will also write out the “In case of crisis” document which includes what should we do when we have some problem.


This is going to be an awesome time for Ludum Dare again!

Software I am going to use:

  • Game Maker Studio Standard Edition – Our only way to create the game here. It’s our life line. If it fails to work, that’s it.
  • LMMS – Since there is no composer on our team, I will act as the stand-in and try to cover as much music holes as possible.
  • Audacity – To edit sound effects and music.
  • SFXR – To generate some sound effects.

Software my artist friend are going to use:

  • Photoshop Elements 8 – His primary software that he is going to use alongside with his tablet.
  • GIMP – If Photoshop suddenly felt like it doesn’t want to get to work.

We’re here again.

Hello everyone!

 

We’re in again, and personally i can’t wait to start coding.

I hope that all will do the best!

 

PS: The themes are awesome!

We’re Jammin!

This time, we have a bigger team with four people in total. Each from different locations on the globe (one in the U.S. East, two in Europe, and me in Japan). Our timezones are roughly 8 hours apart from each other. Let’s see if management is becoming a huge issue…

Here are the lineup of our tools.

Base system:
– ActionScript 3
– In-house developed framework (https://github.com/euske/ascs/)

Editor & IDE:
– FlashDevelop
– Emacs & Makefile (call me old school)

Collaboration:
– TeamSpeak
– DropBox
– GitHub

Content Creation:
– sxfr
– Paint.NET
– Python
– etc. (tools that my teammates use but I don’t know)

Into the fray

Well, now that I’m back on the internet again after my short vacation and gradma visit I’ll be making my entry statement to the compo.

Hopefully I’ll have time once I get home (on a train at the moment) to start working on a base framework, so I don’t have to spend the first hours doing that.
My tools however will be the same as they’ve been for all my other LD entries;

  • CMake (Visual Studio on Windows, Clang/GCC on Linux)
  • C++11 (Code for the Code god)
  • SFML (Graphics for the Graphics throne)
  • Gimp (Glorified stick figure drawing)
  • Blender (In case third dimensional needs arise)

The code will, as always, be on my GitHub. And I’ll be streaming the entire process on my Twitch account.
I’m going to make an effort to try and answer any viewer questions that might arise, since I haven’t been very good at that the last few times.

I guess all that’s left to say is; Good luck to all the rest of you nice people, and let’s aim for a nice theme.

Tags: C++, CMake, compo, im in, linux, sfml, Windows

Comments

21. Apr 2014 · 07:03 UTC
Awesome stuff! I would be using this setup too, but I’m still too uncomfortable with C++ and SFML!

Best of luck, and have fun!

Count me in!

I have participated in 3 past Ludum Dares and a bunch of other game jams too, so this is by no means my first game jam. Here are a couple of tips for first timers and pros alike:

  • If you live in Europe (or anywhere else where LD starts late), don’t stay awake until 3AM to wait for the theme. Sleep instead! Thinking up a game is a lot easier when you have slept well and eaten a good breakfast!
  • This has been said many times, and I repeat, “Use the tools you know best, not something new”, under the time pressure of LD the last thing you want is getting stuck on reading docs or tutorials. Learning new engines, languages should be done so a couple of weeks before the start of the game jam.
  • Don’t scrap a game you have been working on for half of LD, one of the major things you should learn from a game jam is how to finish things. Instead, try to fix it! Make note of the things you don’t like and try thinking of solutions. For example, in a previous LD I had problems with getting the collision to work on a special enemy, he would clip through buildings. The solution (dumb, but people liked it!) was to add a “jumping” sound when he did so, that way you now have a unique and fun enemy and nobody knows it was actually a bug from the start! (You can play the game here: http://caffeineviking.net/?p=284)

Here is my arsenal for this Ludum Dare:

I wish all of you good luck! But above all, make sure you have fun!

– @CaffeineViking

Tags: flashdevelop, haXe, haxepunk

I’m definitely in too!

Second time I join!

Tools I’ll use:

  • Programming Language: Java
  • IDE: IntelliJ IDEA Community Edition
  • Libraries: Not sure yet whether I’ll use plain Java AWT or Slick2D
  • Build tools: Maven (and now that slick2d-maven is in the public maven-repo, much better!)
  • Note-taking: A paper notebook (yes, I’ve been told they exist O_O ) and Sublime Text 3
  • Graphics: Paint.NET
  • For building sprite-sheets: ShoeBox
  • Sound effects: BFXR
  • Background Music: cgMusic
  • Time-lapsing: I will use plain ffmpeg (I have a script here that saves a screenshot every 10 seconds, and another one that puts it together as a video)
  • VCS: Git / Github

And since any base code and personal libraries that will be used must be declared previously, and shared with the community, this is what I will use, it has several tools for both AWT and Slick2D, as well as some misc utilities, so I hope it will be helpful for some of you.

I MAY also stream some parts, but I will definitely not use a mic. In case I do stream, it will be in Twitch.tv

That’s all for now, good luck to everyone!

Comments

megaelliott
21. Apr 2014 · 09:07 UTC
Hey, I was just wondering what program you use to stream? I’ve never done it on twitch.tv before. Thanks :)

I might be in!

This’ll be my first Ludum Dare. I’m not really going to compete at a full level, since I have to share my computer time with my brother. But anyways, here are my tools of choice:

Language: HTML & JavaScript or Python or C++

Framework: THREE.js or PyGame or OpenGL & SDL

IDE: Sublime Text 2 or PyCharm or Visual Studio 2012

Graphics: GIMP or Paint.NET

Sound: Sfxr/Bfxr

 

I’ll most likely use Python, since that’s really the only language I’m fluent in.

 

-Tyyppi_77

Im in from LPGC

Im going to try this again!

im going to try this time with a js library phaser

Im was talking with a friend to organize one of the “Real World Ludum Dare Gatherings” but im not sure if here can be more than we two…

If you are from Las Palmas de Gran Canaria or near leave me a comment here!

Comments

ragdoll-art
05. Nov 2014 · 11:56 UTC
Hi!

Ludum Dare 31 is in 30 days, and I’m looking for a real world gathering in maybe las palmas. If you’re planning to make one, or here about one, leave a comment!=)

I am in !

I will probably be in this week for ludum dare.

My setup will be the following

Language/Libraries : C++/SFML
Editor : vim/make
Image editing : Gimp
Sound : sfxr

I will also be using my personal code, always available publicly at github.

personal code : https://github.com/ZwodahS/z_framework
starting point : https://github.com/ZwodahS/z_framework_template

The first link contains some standard functions and classes that I use. Some of them are deprecated but is kept to support my older projects.

The second links provide a starting point for all my projects, laying out all the basic structure for the game.

If my idea is better for mobile platform then I will use libgdx. In that case, my personal code will also be available at https://github.com/ZwodahS/libgdx_common

Feel free to use anything that are useful to you in those repo.

If I do not have any good ideas for the theme, I will just drag a random idea from my idea book and implement it. It is better to do something than to not do anything =). Perhaps you could do the same as well.

I haven’t been using C++/SFML for about 3months now. I have been experimenting with Libgdx and mobile and had publish a game so far.

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Check out the game at https://play.google.com/store/apps/details?id=com.on.msq.
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Good luck to everyone and most importantly, enjoy the ludum dare.

 

I’m in!

Disappointed there’s no local jam here in Sydney! Hit me up if you’re local and maybe we’ll gather up for a post-mortem drink next week!

Last time I had to bail out early due to my newborn son getting sick halfway through LD27 but I at least had something to show for it. It’s a bit of a rough start with the Australian time zone difference but I’ll see what I can manage this time.

My tools:

– Unity3D / C#
Futile Library for Unity
PyxelEdit
– Audacity for sound editing
BFXR for Sound effects
– Garage Band for music

This is a relatively new set of tools for me and if I’m not feeling motivated I may switch back to good ol’ Python/Pyglet under the beautiful editor PyCharm but non-web stuff is such a pesky barrier to getting people to actually use your stuff!

edit: added pyxeledit, audacity and garage band