LD29 April 25–28, 2014

I’m in!

I’m in for the compo. There’s been some great themes so far & I’m getting pretty excited about it.

I’d like to use Unity this time around now that they have 2D support, but I’m still very much a Unity beginner. If I can’t get up to speed with it in time I’ll be falling back to writing plain ol’ JavaScript, using my basecode library (https://github.com/vilya/LudumEngine).

Good luck everyone!

I’m in!

First timer here!

I’m not sure I will get a fully functional game done due to a busy weekend but it’s worth a try!

Tools I will be using:

Language: C++

Libraries: SFML 2.1

SFX: Bfxr

IDE: Code::Blocks

Art: Photoshop CS6

Good luck everyone!

We’re In!

We are in for the Ludum dare game jam,we love jam,its very tasty.

Tools we’re using:

1)Flashpunk (uses Flashdevelop)

2)a) Our own voices(b) Milkytracker.

3) Paint.net

We are more then excited to be a part of this Jam,unless its blueberry,We hate blue barries,all blue and stuff.

 

 

I’m in.

I don’t get why everyone’s putting I’m in as their title but I’ll pretend it’s a requirement, this my first Ludum Dare and second time I’ve tried making a game under such a small time limit, I’ll be using Unity for my engine and Photoshop for any image editing that I may do.

Here I go.

Hi.

Not a real surprise, but I am in. This time I have freed all the weekend in my new distraction free flat, so I will try to finish something on my own.

So I have finally settled on the tools and languages I like, so here they are:

Programming language: Javascript

Framework: Phaser <3

Editor: Sublime Text 3 (still deciding on this, but most probably will roll with it)

Graphics: Photoshop CS2

Audio: Not decided (Any suggestions for someone who done nothing with audio?)

Effects: SFXR

I will be streaming all the development @ twitch DrRayLV

 

Thank you for your attention, Ill post the obligatory desk photo later. (:

Remember that the most important thing to take on from Ludum Dare is to have fun while making games, because sometimes we do forget that. So good luck. (:

I’m going in!

It’s that time of the… year? Again! That came out awkward.

My stuff:

Aseprite for the graphics.
Bfxr for the sounds.
SDL 2 for the magics OR I’ll stick with FlashDevelop/Flixel. Depends on time and mood.

Have fun everyone!

Before I forget…

I’m in. I’ll be collaborating with Limbclock to make a Twine game this time around. Yarr!

Comments

25. Apr 2014 · 19:21 UTC
yayyy! <3

I’m in!

I’m in les gens!

I’m in for the compo once again!

Of course I am joining this LD! I will have to start a bit late though, gonna say good bye to my girlfriend and mother at the airport Saturday morning, but then I will go straight back home and start coding!

I am living in Shanghai, China, at the moment, and only have my laptop, I’m not as comfortable working on it as my desktop computer back in Sweden, so we’ll see what the results are!

As per usual I will use Photoshop for graphics, SFXR/mouth sounds for sounds, pxTone for music and Visual Studio 2010 for coding in C++, with my own lib.

The library I use is written by me using SFML, you can download it HERE if you want. It’s completely void of commenting though, so using it can be a hassle.. If you by chance try to use it anyway, and have questions, just email me at ditto_zaur@live.com or add me on Skype: thedittozaur

Twitter is banned in China, and Twitch works very bad here as well, which kinda sucks for the compo, but I guess I’ll be more productive 😛

 

Good luck and may the weirdest game win!

I’ll be jammin’!

Hey everyone, Bret Hudson here, I’m planning on doing Ludum Dare again and finishing for the first time.

My tools are:

  • Programming: FlashPunk or Otter2d, depending on if I want to make it playable in browser or not
  • Graphics: Paint.NET
  • Sounds: Sfxr/Bfxr
  • Timelapse: Chronolapse

If I’m feeling up to it, I might also stream development. Can’t wait to see what comes of the 29th Ludum Dare!

Hi, I am participating in Ludum Dare 29 #LD48

Hi, this is my first time participating in Ludum Dare 29

 

Tools Being Used:

Language: C#

Game Engine:  Unity

IDE: Mono Develop

Art: Gimp

Music: FL Studio and Bfxr

Thankyou and All the Best to everyone.

fun~!

Got a lot of work done on my libraries/framework/thingies. Very happy with the result.

I’ve never really worked with animations before and decided to see if I could just throw together something that worked…I’m pretty happy with the result :

http://107.170.114.140/lud29/

Fairly basic stuff, just sprites, but I’m proud of the fact that I was able to just throw it together with no idea how anyone else would handle animations.

So far my engine has mouse and keyboard support and can render images, text and basic shapes. Tomorrow I’m going to finish off the animations (I want to support different states, like idling and moving etc) and then I think I might work on basic sound support. Should be fun! (or maybe !FUN!).

I’ll be streaming right through from now ’til the compo ends so feel free to tune in and have a chat!

Holy Cow Patties with Lettuce!

I’m in! This is gonna be my first LudumDare #LD48.  I’ve been reading and prepping the heck out of myself for this weekend but, the thought of not knowing what you are gonna make really is starting to make me nervous.  Since it is my first time, I am gonna do my best to keep it simple and stick to my guns as far as what I know best.  KISS, keep it simple stupid.  Maybe I can stick to that but, here we go!

New jam, new tech

This is going to be my first Ludum Dare. Good chance to try Haxe. Still have some time to learn it and create some useful stuff.

Language: Haxe

IDE: FlashDevelop

Graphics: Photoshop

Audio: (not sure yet)

Useful stuff: https://github.com/virtualtoy/haxelib

Count me in if you would !

First Ludum Dare ! Though it’s not my first game jam, it was miniLD50 !

Last time I wasn’t able to participate because I had just began to learn SFML. But now you can surely count me in.

 

My tools will be Unity, Aseprite, bfrx, Klystrack or Bosca Ceoil and whatever I will find on the road.

 

See you on the other side guys !

(Well now I should get back to my university work if I want to free my whole week end !)

I’m in!

this time I’ll try using Unity instead of flashpunk

I’ve been learning unity for the past months, my greatest creation so far is this game

http://gamejolt.com/games/shooter/zzz-2/24709/

if you have any suggestion on what to prepare when using unity, I’ll be glad to know

thanks

Here I come #LD29 !

I’m Natura-Time, a french student on holidays and I’ve decide to take another chance in the jam !

I’m not the greatest programer but I think I can do a nice little game. :)

I’ll use Processing so it will not be on web but the game will works with Windows. (Maye with Mac and Linux, not sure)

Software/Language : Processing

Graphics : Paint.NET (pixel-art)

Sound : If I have the time

 

Good luck to everyone and have fun !

First time in, joining LD29 game jam

Hey everyone, my name is Derek McPherson, I just wanted to announce myself as in for the Game Jam this weekend.

I’ve recently switched interests over from modding and 3D modelling, to c++ and indie game dev. I’ve been using Angel2D and have fallen head over heals for Box2Ds physics. So, I’m going to whip something up to fit the theme of LD29 and share with you all what I make. I know I’ll be sticking to Windows, and I hope to capitalize on the engines built in 360 controller support. I’ll probably be dependant on MSVC runtimes and such too, it’s really my first game jam so I’m just here to get a feel for things, and hopefully finish a game. Best of luck to everyone this weekend!!

Tools

Art: Blender, Photoshop

Code base: Angel2D

Language: C++, Lua

IDE: MSV 2012

Sounds: ?? <- my weakness, maybe i’ll find a partner, maybe i’ll hope for a def judge lol

 

The zeppelin arrives

The (air)ship is loaded with:

  • Game Maker: Studio Pro (with HTML5 export)
  • Photoshop
  • A microphone I bought for a single British pound in Scotland
  • Audacity
  • Toblerone and tap water

One of my goals for this time is simply to do better than my first LD rating-wise. I was satisfied with my last game, but this time I’m using a tool I’m much more confident in using, and I’d like to think that I’ve gotten better at making games since last August. Otherwise <brag> making 31 games in 31 days </brag> would have been a waste.

Another goal of mine is to make a game that feels like it’s not a waste of time. I feel like I succeeded at that last time, since people found it unique, which is important to me.

I will probably try to explore the relations between mechanics and narrative, like I did last time, and try to make the mechanics feel in sync with the mood and story of the game (extremely hard to do! 😀 ).

I’ll also try to add some sound to the game this time, although I haven’t made the mike work with Audacity yet. And maybe even some graphics that aren’t just colorful squares and half-circles!

Most of all, however, my goal is to have fun ! Even though I’ve only been able to participate once, I love Ludum Dare, and all you people who’ll be making games this weekend. Soar high and enjoy the ride!

-ZC

Tags: Ferdinand Graf von Zeppelin, pre-mortem

Ego ludum dabo

I will try and make a game this year!

Code:

  • Language: C++
  • Library: SFML
  • IDE: Visual studio

Assets:

  • Grahpics: Paint.net
  • Sound: sfxr
  • Music: FamiTracker