Friday I was flying back from New York where Pam and I received an award for our LD 26 Entry, Fog. As with my luck the flight was delayed so that I would be getting home about 15 min after the LD started, and I still had to set up my laptop. To make up for lost time, I’ve pulled an unusually long first push, and got a large portion of my basic game implemented.
Anywho, my take on this theme is a game in which you are psychic and are able to enter the minds of others (think Psychonauts). Within their minds, you can talk to the creatures of their subconscious and discern their true feelings. I’m going to finalize the story tomorrow, but the idea is that you’ll be using the information you know about the true person to help them achieve their goals, although whatever path you take, you will always hurt someone. It’s up to you who gets hurt.
I wanted to do Isometric graphics this time around, and I made the mistake of not researching first, and spent too many hours implementing Iso rendering, when I could have simply used Tiled. Oh well, live and learn I suppose. I do have more control over rendering, so that’s good, as there are lots of pretty rendering tricks I want to play with.
Here’s a screenshot of my currently really shitty graphics. I’ll work on them once I get the main game finished.
Good night/morning y’all!