LD29April 25–28, 2014

“Flesh Hunter” – 3 Hour Progress

Once again, I’ve decided to make a shooty platformer game, because clearly I’m not skilled at anything else :L

This is what I currently have after 3 hours of development. Technically, this is a full game ;D But it obviously needs loads of stuff added!

Currently livestreaming at http://twitch.tv/TomboFry if you’re interested!

First time!

First post of my first Ludum Dare!

I only started 10 minutes ago so nothing really to show yet, but I’ve decided against a water-y or cave-y theme. Here’s what Unity looks like so far:

Unity_0001

 

I also barely know how to use Unity. This is FUN!

Base idea established…

I’ve made a mind map of sorts to explore my idea:

BmI5DtmIYAAx0Ar

What I’m doing is a game where the player is a mining ship that explores gas giants and retrieves resources… The deeper you go, the more pressure there is, which inflicts continuous damage. You can use the resources to fix the damage. After each level, you can upgrade your ship, RPG-style. There will also be enemies (natural gas-giant inhabitants, and other miners). Other gameplay elements can be gas currents (make it harder to handle your ship), and gravity (ship acts like a lander of sorts, low gravity in the upper atmosphere, higher gravity in the lower one). To repair, the ship will have to land (softly) on rocks that float in the gas giant’s atmosphere… They float because, er…. magic! Smile

Hopefully I’ll be able to think of some more ideas while I’m developing this, but this is a good starting point…

Crab is very crab

Hello everyone! :)

I’m Jan from Germany, and I’m taking part in the Jam with J and Lin from the US West coast. We’re using UE4 and making a weird little drunk-brainstormed game that lets us practice interesting things and generally have fun while hanging out :) I was going to say I bet it’ll fail spectacularly, but now somehow it’s 11am and we have something resembling hope. I should go to bed soon.

We opted for simplicity with the theme and went for an underwater setting. The game itself will probably be a cross between space invaders and tower defense, but without towers? It all made sense when we wrote it down earlier.

Look, fishies:

Fishies!

Fishies!

So, yeah. I’m pretty excited to work with these two, we’re actually getting stuff done! Awesome :) Not a bad first night of our very first game jam! Now it’s bedtime, and then back to work. (Apparently I live according to a US West coast sleep schedule now.)

For reference, the tools we’re using are:

  • UE4 Blueprints for prototyping and making the game logic
  • 3dsMax and Blender for modeling and animation
  • Allegorithmic Substance Designer and Substance Painter for texturing, baking and all sorts of texture stuff

But for now, good night!
– Team Oosiks

Tags: dapper crab

Progress

Now it’s coding time!

mainmenu

Some progress, but a long way to go.

I’ve made some progress on my ideas and the game implementation. Right now it’s a working tile map with randomly generated terrain, collision and entities. I feel at this point that I’ve haven’t put enough time into the actual gameplay mechanics, so that’ll be when I wake up.

progress0

Ready to go

I just woked up, had my brainstorm and I’m ready to go. I have what I think is a nice idea let’s hope that it works.

Team Castor is back

This year we offer a survival game, but, because we are a sadistic team, we are on the evil side.

“You are Cataclysmus the Chaos God, and you destroyed the world. BUT , not entirely… One small bunker of indomitable survivors still holds out against the destruction ! This extermination tired you, you have to recover your mightiest darkness power in order to finish the job !”

 

Day 1 end: a Playable Game!

LD29 progress 1

You can play it here: https://dl.dropboxusercontent.com/u/21453862/WebLD29/WebLD29.html (note that if you’re reading this post later, it’s probably a dead link. this is a note to myself to update the link for the older version for historical purposes). Requires Unity Web Player to play.

I’m really enjoying this jam so far. I have been streaming the fun in our hangout room on my personal Twitch.tv. We’ve been streaming for the last 7 hours and it’s been a blast! Probably should be doing a better job with the documenting of progress though…

Breakfast time!

Started getting hungry so decided to have a little breakfast!

Potato cakes and a nice cup of tea :)

breakfast

Tags: breakfast, foodphoto, ld29

Not sure if I’ll submit…

I have family visiting, so I don’t have much time to work on a game this time around.

But, I’ll use what time I can find. Started on an underwater themed game, search and retrieve mechanic.

Step one is the underwater terrain.. Thoughts?

Screen Shot 2014-04-26 at 7.09.07 pm

 

I’m in

A bit late but here we go:

Language: Python
Libraries: pygame, euclid
Editor: vim
Graphics: GraphicsGale
Audio: bfxr, FL Studio

Caffeine Count

First night of Ludum Dare caffeine intake: 0mg

Wait, what? It’s 6am and I had no caffeine? Not sure how that happened.

Regardless, I stripped down an old idea that’s been sitting in my notes for a couple months and that seems to be what my code is headed towards now. Decided on using Lua. This will be my first LD with it, but my second game (and second time overall) with it.

I got more done than I expected to tonight (concept, basic movement, jumping, and a good-enough map system), but whether or not I can even finish in time for the jam is entirely up in the air. If I do finish, it might be ridiculously short and fairly lame, but I’ve got some quick ideas to toss in for humor points to help my score out.

Even if the game is terrible, I’ll still be happy. Finishing even what I’ve done so far with college graduation just a couple weeks away (and the nice pile of projects that comes with that) is enough of an accomplishment for me. (But of course, just because it’s enough doesn’t mean I won’t aim for more!)

Now if you’ll excuse me, I believe it’s nap time.

LD 29 public working document & TerraVol learning

I’ll be working pretty publicly with my working document in a  Google Doc, live for the world to see here :-)  I’ll copy sections back here that ought to make good blog posts.

Brainstormed a load of ideas.  Many could go 2D or 3D.  I bought Unity3D asset “TerraVol” voxel library a while back but haven’t used yet.  Many ideas would benefit / be massively influenced by its availability so, since learning is one of the goals, I’ll start by learning that.  (with my notes on it in my working doc, of course!)

…and open brain!

“Beneath and above”: GUI improved

mockup2

For now i have GUI, developed enough and inspiring, to start the main piece of coding – game mechanics.

Comments

lucienpro
26. Apr 2014 · 08:19 UTC
Looks really good, I like the minimalisticness of it

Brainstorm Sesh

So…I’m making a game where you use a truth-powered weapon to fight an abomination that feeds on lies and fakery. My original idea came from a conversation I had with a friend earlier today about how hard it can be to get people to tell the truth and be real with you instead of hiding behind white lies. I was gonna do a truth or dare style game to try to get people to open up to each other, but that sort of thing is better for a physical game.

You can tell the truth to increase your damage but go slower, lie to increase your speed but do less damage, and of course move, shoot, and slash. I was thinking the monster would use a mask as a shield, so that’s what’s in the drawing below in addition to the monster. There’s also a punk rock playlist if you can read my handwriting. I’m entering the jam, so we’ll see how far I get with this and how much I have to scope down.

A random screenshot!

To celebrate the… uh… random number of hours put thus far in my competition entry, here is a random screenshot!

screen

First few hours results; All Music Complete (16 tracks), Character sprites done.

So about to hit the hay on the first day, basically got character sprites and music done. However, liking how it’s coming out. My game stars a character I am tentatively calling ‘Marshmallow Monk’, and an antagonistic spider who can possess different things. The character is escaping death row and is taking to the underground… But  also using the theme in a secondary, more psychological way outside of the obvious.

 

Simply drawn sprites for Marshmallow Monk & Raspberry Spider:

MC$Gooey Abomination

 

And completed 16 music tracks, which is admittedly what most of what the first few hours consisted of. Here are a few samples:

My Little Marshmallow

Underground Drone

Crystallize

Circus

Skull

Stepping in Goop

Gooey Abomination

 

Along with 9 other songs. Very odd music, but the game is odd so hope it works.

 

Also, not in the game obviously, but some people in the stream I’ve been holding have been doodling Marshmallow Monk, so I’m happy. Credit here to CookieCyatt & Xenobladebuster:

5968270fea3b84c426a123234419f3282d57a1d607fdf85959afa6f34d63ba75

 

Tags: horror, ludum dare 29, Marshmallow Monk

Minimal Progress

Still working out the core mechanics. Basically creating something I knew how to make before, but with Phaser. This LD might just be a way for me to get a little more familiar with Phaser. And that is fine with me!

gif

Awake again, and continued progress on the game.

So I’m awake after my small nap, and I’ve decided that I’m going to try and actually get the game finished with my basic cube art before I attempt to draw decent art. I’ve got a couple reasons for it, including the fact that I cannot draw for shit, and that I would like to actually have it finished and have a game playable before me by the time the competition ends. Art doesn’t matter as much to me as mechanics, so I’m opting for actually finishing the damn thing.

 

Now I’m going to make myself a bowl of soup. So damn hungry.

My streaming

Hi!

If you want to watch me programming/scripting in Unity, I started a streaming here.

Thanks!

Into the Couch We Go

I don’t know why I wasted my time just doing graphics. After I do some quick character designs and environment graphics. I’ll be programming quick enough for Compo. I haven’t slept yet!

Into the Couch We Go

HaxeFlixel Hacks!

HaxeFlixel hacks

Seriously though, I’m gonna have to go and make some messy hacks in the engine as a quick fix for some sprite jittering. I’m meant to be pushing a proper fix for that at some point. I’ll do it on Monday.

New graphics and an idea ?

Hey !
You can test my incredible game here (Only graphics for the moment, and I don’t know if it lags, please tell me :p ) :
CLICK ME !

I thought a big guy who runs that actually is a ninja, beneath the surface. Weee I’m inspired today!

B2 Breacher!

So, after coming up with a bunch of ideas with my buddy (also partaking in LD29! :D), he has convinced me to make a game about bombing things/people/cats (not sure yet) hiding under the dessert in a series of tunnels!

After a night of a good coding session, I have completed phase 1 of my somewhat (i think) fun game!

My Bomber

The Bomb

My Sand Dunes… (Friend said looks like something from tatooine, is that true?)

Hope everyone is having fun and good luck to you all!

Looking forward to seeing what you all create!

Comments

Angelbait
26. Apr 2014 · 08:38 UTC
Dat worm hole!
s3Outbreak
26. Apr 2014 · 15:21 UTC
Yeah, I guess it does! aha.

Google doc looping crash!? Saved by mobile!?

Google docs just hit looping fatal error in my working doc!  Demanded reload which demanded reload!  Argh!  Fed back to Google but doubted that happen fast.  Realised I might be able to fix with a different client so loaded on mobile, deleted last three changes and it works!  Few!  (those changes were adding an HR and page break under the TOC!)  Guess won’t be having those then!  Back to tweeting then on to reading (an hour late!)

Deep into prototyping!

I am already at a good point with prototyping! This time, I decided to make a funny game, with a game mechanic that is not novel but instead focus on a funny presentation.

So, meet the alien-rat!
RatAlien

Let’s get started

Messy Desktop Breakfast Saturday

Okay, late start in Germany. First a picture of my messy desktop in my little coding chamber under the roof and a late breakfast picture (cup of coffee and some black bread with Nutella).

But I already came up with a nice idea fitting the theme (which was one of my favorite themes btw).

You’re a mole and you need to find food, dig up sometimes to get fresh air into your passages, don’t get flooded by the gardener and avoid other hazards that I might come up with 😉

So there’s only one thing left until tomorrow night – get it done!

Later,

Thomas

I’m using

What I’m using:

Language: HTML5
Game Engine: Construct 2
Graphics: Illustrator
Audio: OpenGameArt

I’m in

A little late, but I’m in. I’m not exactly happy withe the theme but I’ll try and make something out of it.

I’ll be using:

Language: Java with LibGdx

IDE: Eclipse

Graphics: GraphicsGale

Audio: SFXR and maybe I”ll try to play something on my guitar.

I will also use my own library that I build on top of LibGdx. Here’s a link to it: https://www.dropbox.com/s/h1teopvdr5xvcti/framework.zip

Aaaaaaaargh, which way to go

What to do what to do…
This time i can’t really decide, i have 2-3 ideas that i could do, but none of them are really convincing, for various reasons:

  • Just a remake of an old and well used idea
  • NO idea how this game mechanic could be turned into a nice game
  • Not really too much of the theme in there

can’t bring myself to just choose one idea and go with it because the other ones also have their merits / downsides, it is just as in real life i guess :)

Last time i participated it was much simpler, i had a clear idea which way i wanted to go even though i didn’t like the theme too much (10 seconds it was back then).

Now i love the theme, but too many posibilities…

I think it’s time for a nap!

Friday I was flying back from New York where Pam and I received an award for our LD 26 Entry, Fog. As with my luck the flight was delayed so that I would be getting home about 15 min after the LD started, and I still had to set up my laptop. To make up for lost time, I’ve pulled an unusually long first push, and got a large portion of my basic game implemented.

Anywho, my take on this theme is a game in which you are psychic and are able to enter the minds of others (think Psychonauts). Within their minds, you can talk to the creatures of their subconscious and discern their true feelings. I’m going to finalize the story tomorrow, but the idea is that you’ll be using the information you know about the true person to help them achieve their goals, although whatever path you take, you will always hurt someone. It’s up to you who gets hurt.

I wanted to do Isometric graphics this time around, and I made the mistake of not researching first, and spent too many hours implementing Iso rendering, when I could have simply used Tiled. Oh well, live and learn I suppose. I do have more control over rendering, so that’s good, as there are lots of pretty rendering tricks I want to play with.

Here’s a screenshot of my currently really shitty graphics. I’ll work on them once I get the main game finished.

Good night/morning y’all!

Assets done…

So I decided I will make a little submarine game.

Never made my own sprites before.. so I just scribbled some small things with a pencil, scanned and put my (none existant) gimp skills to use.

Three hours, uncounted google searches and one screaming fits later:

coloring

(you have to click it to see the coloring-gif animation)

Now off to making it into a game 😉

Blueprints for a sinking ship

Ship Blueprints

This year I am making a horror game in old school PS1 style like Resident Evil or Dino Crisis. I joined together with couple of friends for the Jam. I have made couple of solo games already so I wanted a change in pace and do a more relaxed jam this time.

We have a tank controlled player with athmospheric fixed camera contols already moving. I am now modelling the ship seen above. Content creation will take most of the time. We are even planning to add full voice acting for the game.

Just Started

It was 4am when Ludum started here. So I decided to begin when I wake up, which was a few hours ago.
Just started working on the game mechanics.
Drew a couple of placeholder art asset, will change after all the game mechanics somewhat appear.
Good Luck to all participants.
LD29SS

got a great idea…

couldnt quite get the feel right of the character and perspective…

so I have had the idea to separate the body and the head and make it top down instead of faux isometric

 

sneak peek here

detector

I have to be honest, I thought lots of people would go the metal detector route… but I am seeing a lot of ocean, underground and digging based images at the moment.

 

G

 

 

Comments

26. Apr 2014 · 09:04 UTC
Oh god what it this thing on the picture?!

Late, but I’m in.

Or at least I’ll try. I’ll be busy all the day today, so I’ll have only one day to create the game 😀

Trying something “new”.

Engine/Editor: Construct. We’ll learn as we go.
Graphics: Paint.Net
Audio: bfxr, anything I can find to generate music.

Doing this with some friends, probably in less than 24 hours. Let’s see if we can get something done.

Not the ideal, but if we fail, at least we learnt something.

I’m gonna jam

Last time I tried to do this I failed completely. I hope this one will be better.

I had two ideas, one easier to do, second easier to draw. I’m no computer artist, so the latter it is:

 

01

Near-end-of-the-day-post-update!

Finally finished all the player’s animations!

ClimbingAnimation

I’ll focus a bit more on maps and actual gameplay tomorrow and polish some tiny things this evening.

Bonus: A bit of code!

 

(they are two Windows calculators active, that’s how you know you’re busy :p)

Another Cave Flyer

It won’t be the first time that I’ve made a Thrust-style-game for an LD48, but this time it’s in Unity, and so far, I’ve been doing some editor scripting to allow me to build levels within Unity. As I’m rubbish with Blender…

SplineEdit2

Sometimes Unity editor scripting can seem a bit scary, but when you get things right, it’s very powerful and surprisingly easy

Lost Beneath 10 hour checkpoint

Hi,
I now have the following features in place:
1. Level loading
2. Player loading
3. In game menus
4. Nice light on player when in the level

Here is some screenshots:

Image2

Image3

Got a lot of stuff done, time to sleep for a few hours.

So, I decided to make a platformer. Why? Well… Because I never made one before (*_*). Not with gravity at least. The theme will be conveyed mainly through narrative. It’s going quite well. I hope to finish a rough version by tomorrow night. If everything goes my way, sunday will be only for polishing (which would be awesome).LD - Under - Print 1

Tags: 2D, 2d platformer, triorbis, unity

My Ludum Dare Manifesto

Have you ever squinted your eyes at the sight of a peculiar object? Why do we do that? Doesn’t this just narrow our vision, making us see the given object even worse?

Well… this habit helps us focus on an object’s features, it helps us to see beneath its surface and behind its appearance, making the process of evaluating it a little bit easier (although the result might not be correct).

In Inesco you will wander through an apparently enchanting and calm forest, but once you squint your eyes you will be able to see that danger lurks all around you. Everything is deceiving… Even after a close analysis…

The Latin word “inesco” means to entice or lure, to deceive.

As you might have notice I’m trying to use game mechanics as a metaphor, as a result, the main goal of the game is to create the right mood, send a deep message and induce the right feelings. All of this in the detriment of fun.

My progress so far includes setting up the project and coding the main mechanics of the game. I’m going to do some rough 3D models and some textures in the next 3-4 hours. After that, I will post some screenshots.

Good luck to all of you Ludum jammers out there and don’t forget to have fun!  :)

Cheers,

Raul

I just woke up!

Okaaaaay folks, here we go. So i’ve lost 10 hours to the GMT +1. But that doesn’t matter at all, if I run out of time, I will join the Jam, but let’s give it a try.
So, the theme is “under the surface”? The very first though that came up was “omg jesus fallout vault!”. And the second one was “but I want to make some kind of a minimalistic Sims”. I think you allready got my message: I will try to code a vault sims, of course in pixel style due to not existing pro art skills.

For now I dont have any gamemechanic ideas but I will see what the future brings. I even don’t know, if the player will control one or more npcs directly or if the player just drop food, drinks, furniture etc and watch what happens. I think I prefer the last one, because then I have to code some really nice AI. Hooray!

Sorry for the long post, but I didnt have time to write a short one.

Cheers from Germany! :)

Gblahwsersfghz

GIFrecord_2014-04-26_185004

 

Testing the 3D graphics thing.

 

 

 

I have an idea!

It took me a while, but I finally got an idea fitting in this theme. The decision for a engine remained. Because I already wasted quite some time on brainstorming, I decided to something I already know. I will make my code run on OpenGL with the use of the OpenTK bindings. While I usually work with a set of wrapper classes created by a friend of mine, it is only available as dll in some other projects we released, so I am not entirely sure if it is allowed to use it by the competition rules (any insights on this would be much appreciated) and I might also run into problems with my sound library, as it has been publicly available for a while (https://github.com/Cireon/Cireon.Audio) but I did not make a blogpost before the competition sharing it, so I am not sure if I would be breaking the rules using it.

For now, the tentative choice of tools are the following:

Engine: custom, built on OpenTK

Language: C#, GLSL

Graphics: Paint.NET, possibly some refinement in Photoshop

Sound: to be decided upon

 

I will start writing some game logic, which I can always port to for example MonoGame, which would definitely be allowed. I suppose I learned my first lesson already: be prepared.

Comments

Gallefray
26. Apr 2014 · 09:42 UTC
AFAIK, if it’s publicly availible before the compo you’re fine. If you’re still unsure you can enter the jam where it’s not a problem :)
26. Apr 2014 · 09:44 UTC
Alright, thanks :) I will just go ahead then and see where I end up.

Process

Time for the first Red Bull of the weekend! 😉 And lunch time

Also, here’s a photo of my current process. I’m drawing a lot, and probably will do it like I did last time in LD27: day 1, graphics and idea, day 2 programming and polish :)

IMG_00000147

I’m slowly rolling in

It’s maybe late, but I’m here.

Theme is sucks (why this much gap votes?!) but I’ll try to make any game. Not guarantee because I’m very tired after this week russian GamesJamGamm where I made shitty game for theme ‘phobias’.

Here it is:

icon140x90

 

 

Now I must design really interesting mechanic for this Ludum Dare. So please, don’t bit me if I’ll fail.

As always, I’m using Flash and other shit.

Creatures of stone and sand

So, I’m really big on the whole idea of ‘ancient living stone’ creatures/monsters (especially after spending the past week reliving memories in Shadow of the Colossus), so I was keen on the theme being ruins. With my hopes dashed, I was going to do a lame ol’ Aztec underground maze, but suddenly recalled some moments in my gaming history that chilled my spine, involving unseen creatures that lurked beneath the sand, and would snatch you up if you tread on the sand.

SO; don’t stand on the sand. You are safe on the rocks. It will come for you if you leave the rocks.

Emerge01

(It’s actually uses a really simple physics-based movement system, to give some nice arching effects when surfacing/diving)

Initial levels!

UFFF; took longer than I expected, but I finished the graphical aspect of polar tile maps:

initial_capture

 

I hope I’ll still have time to finish the game in time :-/

Tags: first screenshot

Comments

anguaji
26. Apr 2014 · 09:03 UTC
Nice :) Good luck!

10 hours in

I had a hard time coming up with an idea for this theme, but I’m quite happy with the way the game is shaping up.

You are a miner trying to get as far as possible beneath the surface to uncover the treasures that rest there. It’s a platformer with some puzzle elements.

Currently only one level, but feel free to try it in your browser here: http://kevlanche.com/ld29/. Should work fine in Chrome. Firefox seems to struggle, but I’m working on it!

preview

 

I’m In

I have an idea, so I’m in for the Jam, using LibGDX 1.0 for my tooling. Not sure how much time I’ll have over the weekend.

The idea I have is based around the mythology of Icarus’s desire to get to the surface of The Sun.

No screens of art for a little while, want to get the mechanics right first. That and the fact I’ve lost the pen to my Wacom tablet, so drawing stuff can be a bit tedious.

Meet the Worm

Not quite sure what i’m doing :)

Comments

vinzBad
26. Apr 2014 · 09:49 UTC
C’mon, I spent like 6 hours trying to implement something like this and failed. This isn’t fair :(

Progress Report #2 – Nine and a half hours.

Progress Report #2

It is now nine and a half hours since project beginning. Since my first progress report, I’ve implemented the Lens of Awesome.

The Lens of Awesome, basking in it's own awesomeness.

The Lens of Awesome, basking in it’s own awesomeness.

The Lens of Awesome teleports you from the over world, to the under world where you can see the true obstacles in your path. To navigate them however, you must return to the over world.

I’ve also added some pretty flowers. They all look this pretty in the over world. In the under world though, most of them have thorns. Only very few are safe to touch. The thorned flowers visible in the under world will hurt you in the over world. You just cant see the thorns without the Lens of Awesome.

Flowers!

Flowers!

Finally, the Log of Despair. Your first obstacle. This is the reason you leave the beaten path. The obstacle that makes you search for the flowers without the thorns.

The Log of Despair, forever in your way. Bringing you down.

The Log of Despair, forever in your way. Bringing you down.

Lastly, I’m streaming this whole ordeal over at twitch. You can also find me on the twitter.

Comments

Nanolotl
26. Apr 2014 · 09:13 UTC
Looks really cool!

Hey everyone.

I’m reporting in a bit late, but current I’m several hours in on my game, Deep Love, a dating sim about dwarves I’m making in Unity.

This is my first Ludum Dare, so despite my growing sleepiness I’m having a lot of fun.

First screenshot!

Hello!

Here comes a screenshot from my team’s game, “Scyphozoa”..

Scyphozoa

(Using Monogame + Farseer physics)

I really like the theme that was picked, excited to see all the epic games being created this weekend. :>

Tags: aquatic, Beneath the Surface, jellyfish, wip

Digging up Daisy splash screen

We finished the splash screen for our game, “Digging up Daisy”. Still working through a lot of the core game programming, so hopefully we’ll have something more concrete to show later.

splash

Tags: ld29

I hope I’ll finish this.

screen01

screen02

 

I think, i invested a bit to much time in my tile-shadow-compo shader, but now i can create 4096×4096 tile maps with realtime pixel shadows and i can zoom in and out without any performance issues. :)

 

 

Morning check-in: first person tentacles!

deepwip

 

It took me a strangely long amount of time to get the tentacles looking reasonable from a first person perspective and I’ve obviously got a lot more animation work to do for those things, but I’m pretty pleased with how it’s coming along so far.

I have no idea what I’m doing

Hello, people! This is my second Ludum Dare and third game jam overall. I usually hang around the guys at H-bomb, but this time I’m doing it all by myself.

I’m using Stencyl to make the game, but I haven’t tried making a full game with it yet, learning it as I go, which I’ll admit is a recipe for failure. But we ARE here to have fun after all.

Still not done with the brainstorming part. But I did come up with several cool titles, like, for instance, Super Shaman Bayou Cop. I don’t even know what I’ll be using for music. I see everyone here likes Audacity, so I might give that a run and see what comes out.

Good luck!

Good Morning

Good morning (not that im in a totally deferent time zone I just stayed up tell 5:00Am and got up at 11:00Am)

 

20140426_031109

Break Fast (That’s not coffee its cool-aid (but still good))

 

 

Todays agenda:

 

Create Simple Enemy AI before launch

 

Make animations of Snake and Enemy After launch

 

Make weapons system(I don’t have very much time so could I get an inventory asset from the unity asset story, or would that be cheating?)

 

Then touch it up and I will be done for today!!

 

Boy do I have a lot of work to do.

I literally havn’t even finished the base of the game. >.<

Comments

manabreak
26. Apr 2014 · 09:24 UTC
You’re not alone, I’ve been coding all day and still haven’t got even half of the game logic together. :p

Progress

 

IndieSquid - Ocean

 

Decided to make my ocean a little bit brighter. Also added some seaweeds and simple models.

 

Tags: progress, screenshot, unity3d

Just starting

Hey everyone!

I started a little late today (like 2 hours ago), but still have a lot of time.

Soft used:

– Game Maker

– GIMP

– Have no idea what about sounds 😉 Will see if I have some time for them.

 

The first steps below. Some simple cg + thinking about the overall look of the game.

Good luck, and have fun mates!

 

start

Xbox controller support?

Hello all!

I added Xbox gamepad support to my game despite not having an xbox gamepad myself :/

Here is an early build of my game. If you have an Xbox gamepad, please tell me if it works (it should automatically detect and use one if it’s connected)

DOWNLOAD HERE (1.41 mb)

Depths (Nexust's LD29 game) xbox control support

Once again, good luck everyone! 😀

 

Comments

Gameko
26. Apr 2014 · 09:34 UTC
I have a PS3 pad connected to my PC and I’m emulating Xbox360 controller. So far it works identically as xbox360 controller in every game. I even made support for 360 controller to my game and it works fine with the ps3 pad. But it doesen’t work with your game. I don’t know if it is becasue I don’t really have x360 controller or not.
aritzh
26. Apr 2014 · 09:37 UTC
I tried it with the XBOX Controller, and it does not work. I tried another game (Rogue Legacy) to check if it was the controller, but no, it’s the game, that does not detect it

Not so impressive… but wait !

hey Hey HEY o/

A screenshot for you :)

ss1

Nooo, stay here ! I know it’s not very impressive, but I’m coding all the tiny brick and put them together :)

Let’s talk about my game :

The humanity is centralized in an unique city, and all the dishes are send beneath this city during many many years. The problem, it’s that this dishes has mutated in monsters and it’s up to you to clean them’all !

I was inspired by Midgar from FFVII, with the high city, and the slums. Your weapons will be some household tool but you’ll see there are powerful in good hands 😀

See ya o/

Progress ! #LD29

Random Generated levels are Awesome 😀

bild

Quick Switch!

I’m now using Slick and LWJGL. Having trouble, will stay up all night ^^

Ready to go!

Yesterday night I was thinking in what I will do for this ludum dare. Now I think I have a pretty good idea, probably I won’t finish until tomorrow, but anyways, I am ready to go!

I want to develop a platform with mechanical challenges, like super meat boy. It will involve depression (clinical depression), stress, pressure and fail.

Day 1 - 01

Tags: depression, ld29, platform, super meat boy

1 hour in…

…and I have a title screen.

2587: syet

Im doing shrooms!

Yup, thats my take on the theme, lets hope i get stuff done this weekend thought.

Im using C++ with SDL2 on Crunchbang linux and Kolourpaint as my graphics-program :) .

Its probably going to be a case of googling what I need, when I need it with SDL2 (I have been using SDL 1.2 before).

 

Yup, so my plan is to have some kind of spores running around and spreading. You should be able to assign actions to the spores, the spores take resources to execute actions.

One action is the “spread action” which adds pixels around the spore, the “spreaded pixels” are areas in which the spores can go.

Hopefuly  future pics will make my idea more clear.

My concept art (its beautiful):

Concept art of mycel spreading game stuff

The yellow thing is a spore, the white stuff is spread stuff, the red stuff on the spore is a selection.

You use the mouse to control the spores.

Escape the cavern !

Escape from this cavern

In my game, you must escape from this cavern but, beware monsters!

Search something

So, Beneath the Surface. As I said in my previous post, let’s do it simple.

Under the sea there are a pirate vessel. Of course you want the big pirate treasure. So you get your mini-submarine and enters the sank and starts to go through the cabins until find the Pirate Chest…

Looks familiar? Actually I played that game a lot time ago in my friend’s Sinclair ZX-Spectrum. It was a fine game.

The map will be generated randomly. It will be a labyrinth with traps, closed doors and some puzzles (I hope).

Gonna take my first break

I planned to create a sort of fantasy defense game with the theme.
I’m almost done with my graphics and level design for my entry. but still didn’t code yet. You can check it here
BTW,  anyone wanted to partner up with me? cause I needed someone to create unique BGM and SFX for the game if possible.
Anyways, hope everyone is doing fine =]

Time to rest~!

I have idea,  I have dreams, I want to do game and I have source but …

After few hours I give up ;c Sorry ;c

DSC_0177

 

 

 

 

 

 

 

 

 

 

 

 

Everything going wrong …

And I really want to do something but … I loss all hope :<

Maybe next time ? Yes… This is good idea 😉

But now… I want to wish good luck to everyone ! Seriously, EVERYONE ! 😉

See You next time, at the same time, at the next Ludum Dare 😉

LD29

A bit late but I’m in.

Code:
-C# with SFML.Net

Graphics:
-Inkscape
-Paint.Net

Sound:
-Bfxr

Good luck to everybody! :)

And so it begins!

I’m really excited to be doing video game programming after 5 years.  I’m also trying MonoGame for the first time and it seems like fun. Here is what I have so far

LD29-1

You can’t see it, but the blue blocks are falling. I’m planning on making  a tower defense game where your tower is slowly sinking beneath the surface. You have to balance aggressive building with structural integrity.

I hate waiting

I am currently waiting for Stencyl support to help me with a problem.

I finished designing the game and I am almost having a playable prototype. JUST ONE FEATURE LEFT!

Wikiwalk

Now wikiwalking, looking for knowledge about ‘beneath the surface’.

Prototype o/

So many monsters in there.. D=

Well at least they cannot attack me… for now 😀

Proto 1

Progress Update

So everything has been going smoothly so far.

Since everyone loves underwater levels in games I decided to do a game which is all underwater levels. The player is a salvage diver and the goal will be to get to the end of the level and collect the chest while avoiding sharks, swordfish, blowfish, mines, electric eels, sharp rocks or whatever I can come up with.

I’m currently working on collision detection and the game looks terrible with hastily drawn programmer art. However, I plan on finishing the majority of the game today and focus on art and sound tomorrow.

It’s a sad day for all :(

Sadly, due to exams starting Monday, I will not after all have enough time to make a game :( However this doesn’t mean I won’t have time to play all of your awesome games! So atleast i’ve got that.

I’m back

OK I’m back with a most clear (but not totally concrete) idea of what I’m gonna do !

I’m streaming here : http://www.twitch.tv/titoulion

Having a hard time

Having a real hard time coming up with some idea.

My new strategy will be to just start with some system and art and see if it will actually turn out fun.
I probably should have done this earlier but oh well, let’s give it a shot instead of giving up.

 

Going for the graveyard simulator.
Lets see what I can do here…

 

Grave

Comments

26. Apr 2014 · 10:10 UTC
Haha, i hear you, same for me. I love this theme, but can’t decide which way to go gameplaywise, so i just started coding one of my game mechanics ideas and will see what happens :p

My first project alone!

This is my first project without a team (and tell you the truth it’s better).

Good luck everyone!

First time in Ludum Dare Jam

It’s the first time KickBack enters a Ludum Dare Jam.

And.. uhh… umm…

We already have no idea what we’re doing.

W.I.P. screen.

kbludumdare

 

Game Idea: “Lighter Than Air”

Balloons. And controlling the molecules that make up the gas inside balloons.

Might be balloon shapes too.

I can make a mean balloon dog.

Well, I mean, “mean” as in “pretty rad” or “received well by a democratically elected panel of trusted peers”.

Not that the dog itself is “mean” as in “bite your face off because I stubbed my paw on a LEGO brick.”

Because I wouldn’t want to make mean dogs.

[Using: FLASH CS3 and Actionscript 2. Might be an audio program as well if I can remember what it was called.]

Lunch Time

It’s been about 5-6 hours now, and I’m just about to tuck into my chicken and vegetable soup!

IMG_20140426_130139

Mmmm!

Early stages of Steam Punk Pirates!

 

 

Aiming to create a strategy / defence type game, where you spawn pirates to fend off the hoards from below!

Today is gameplay dev day, here’s how it’s looking so far:

SteamPunkPirates (2)

Next i’ll be working on:

  • Enemies attack back
  • Different pirate types and abilities
  • Able to spawn pirates for a price

 

Comments

Dr_Xoa
26. Apr 2014 · 10:17 UTC
Yaaaar. Er’ryone lurves some pirates!