Sender

In Sender, you fight off gelatinous beings like flubber, that are invading through portals. In order to make progress, you seal off the portals with blocks that you have to charge with energy collected from killing the flubs.
My initial idea was to do sort of a platforming tower defense. What was the tower? I wanted to make a 2d Ico, where you protect someone, you hold their hand and lift them up on platforms fighting back monsters and making your way through some sort of dungeon – that’s something I’ve wanted to do for a while, but I gave up the idea after thinking about the pathfinding involved.
Tools
Game Maker
It’s been a while since I’ve looked at Game Maker, I decided before hand I would try the free studio version. Physics was a nice addition, they should update the room editor, at least a bucket fill, and different shape tools for tiles and objects would be nice. 24 hrs in I found out that i was limited to 10 scripts, 32 hrs in I found I was limited to 15 game objects. If I had known I probably would have picked up Unity. In hindsight though, being limited was probably a good thing during the jam – – maybe.
Used bad coding practices, shameful variable names, a lot of copying and pasting because of the limit on scripts. Fixing bugs was fun, which was just taping the code together till it worked. I don’t think either of those are bad per se during a jam, getting over myself and letting things not be perfect are probably what got me through the weekend – there are also some cool things that happen as a result of not being entirely in control. Like the enemy ai, the scripts pretty simple, move towards player on the x axis, if player is above, jump – the way I implemented the shooting, there’s a slight kick up to the player, which results in the enemy dodging shots – so I went with it.
Grafx2
Saved my ass on the autotiling ground. I learned about the tilemap fx when Arachne posted her tile templates on the tigsforums. I’ve since been using feature for creating custom templates and tiles for vagante. So what is the tilemap fx? Basically it runs through your image finding matching tiles when it turns on, when tiles match, placing a pixel will update all instances of that tile. Another cool thing about grafx2 is how you can use patterns from your image as brushes, x y z will rotate/flip the brush – there are a lot of repeating pixels in the tileset.
Photoshop
I’ve been using photoshop for modular animation for vagante, so I’ve amassed a handful of animations files, that takes several source images as various body parts and accessories. They are linked to the psd file as smart object layers, if I update the source file, it gets reflected across all animation files. I’ve writtened a script also to export spritesheets from all open documents. I think technically these count as content generators as per the rules of the Jam. The source image looks like this:

I use 1px drop shadows set to “screen”, with an adjusted contour in the animation files for the linked smart objects, to get nice outline. I do this because if you rotate a smart object that has the outlined pixelated, the outline gets broken.
Bfxr
Game Maker won’t play the sounds I generated >:
Moving Forward
I’m really happy with the end result of Sender, this is the most I’ve done on a game solo, and want to continue working on it during the weekends I have off and make it something good. There are a lot of ideas I have floating around that don’t fit the structure of Vagante that I want to play around with in Sender. I’m looking forward to also working with a close friend on this, I think we’ll have something nice in a couple months.
And now I’m gonna plug Vagante’s kickstarter, because it’s happening. Considered it plugged. We weren’t sure whether it was a good idea to do this LD, but we did it anyways and it was a nice break honestly from the 8 months we’ve been staring at it. Speaking of which Eugene completed his entry also for the 72 hr compo, Irdencore. It’s an online multiplayer team based king of the hill style space shooter, done with vector graphics – it’s pretty fun, grab a friend.
Thanks for reading! You can Play Sender here