LD30 August 22–25, 2014

We do have bannanas!

Okay, I finished this wonderful LD30!

As aways, entered a bit late, but here it is!

 

gif-game

http://t.co/6GOn9eZ060

I finished, and now I’m offering honest feedback!

In 48 hours I managed to finish my first attempt at a puzzle game using LUA and LÖVE. Here’s the link if you’d like to check it out:

One

I’d also like to offer detailed and honest feedback to anyone who wants it! Comment on my game’s page, or this post, with a link to your game and if I have time I’ll play it through and leave you my thoughts. If I don’t like your game, I’ll tell you, and I’ll do my best to explain why. If I love it, I’ll do the same! I’m also totally open to hearing your honest opinion on my game.

Finished My First Ludum!

I could swear I wasn’t gonna pull it yesterday, but I managed to finish and submit the game in the last ten minutes of compo!

I wasn’t able to create all features I had in mind (namely a boss fight), but I’m very happy with how the game turned out and I’d like you guys to check it out!

Link: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40635

And some footage (Brought to you by Fraps):

(Can anyone recommend a better program to capture footage?)

Flip World!

 

Starlight Will Make you Smile

It’s amazing!  I’m really happy with what I finished in 48 hours.  Starlight is a happy space exploration game. You’ll run into old friends and make new ones, and most importantly re-unite two star-crossed lovers.  Two planets have gravitated away from each other, and you’ve been assigned the delivery of a love letter! What are you waiting for??

Play Starlight! (use Chrome for best performance)

Starlight Screenshot

Time to relax. The tally:

– 10 beers
– 3 coffees
– 1 frozen pizza and assorted snacks
– 6AM bedtime
– One large earthquake

Here’s the LD link, if you’re interested in leaving feedback

Starlight is browsed based so it’s easy to get started!
Play Starlight now, I promise it will make you smile.

Comments

HeuGamer
25. Aug 2014 · 18:19 UTC
One large earthquake? I’m guessing you’re in the western region of america? If so be safe!

Like I said when I posted to say that I was entering the compo, I’m brand spankin’ new at this. I was hopeful that everything would go my way and by some miracle I’d submit. That didn’t happen.

The bottom line is that I spent a lot of time learning how to do what I want with the programs that I’m using. I don’t consider this lost time in any way. I’ll keep learning, I’ll get better. I’m going to finish this game, come hell or high water. It’ll be my teacher.

The submissions that I’m seeing below my post look really awesome. Congrats guys!

And thanks Ludum Dare for the challenge!

Game Complete!

Well part of it anyway,got only 12 levels in but i’m still happy with it.

Gameplay gif from the second level(also the solution)

Good night everybody looking forward to playing your games tomorrow : )

Link to the entry

Finished… Just

screenshot

 

Here it is:

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=14720

 

30 minutes until end of submission.. GAME-BREAKING BUG!

 

My fourth Ludum Dare, got really stressed out… Didn’t have enough time for fancy graphics or effects, apart from the ORB which I’m pretty proud of.

Second day passed

After horrible fight with memory leakges in broken game engine we have almost working game. It’s a bit simplier than we planned.

Game mechanics won’t change. Now we have only to work on aestetics and fix compatibility issues to be sure that game will run on as many systems as possible.

ludum_dare3

 

Here are timelapses from first and second day:


BTW it’s a shame that no one else from whole community noticed the mistake in theme name. We could not resist to CORRECT it 😀

Jacob’s Ladder : LD30 Compo

My first ever Ludum Dare! I was dared by a coworker to enter and make a game on Friday!

Enjoy playing Jacob’s Ladder here!

Jacobs Ladder Screen Shot 2014-08-23 at 8.06.16 PM

Jacob’s Ladder is an attempt at meeting my goals here.
I have had many successes through the last two days!

JacobsLadder Screen Shot 2014-08-24 at 2.25.05 PM

[x] Intro Splashes / Animations
[x] learned to make materials / textures / normal maps
[x] GUI Buttons
[x] city maze : Jacobs Ladder level
[x] Audio, Music, Sounds
[x] Credits
[x] Secondary Main Menu / SubMenu
[x] how-to-play / controls / input
[x] footstep sounds triggered when walking

Didn’t get around to adding :
[ ] skybox
[ ] Cross Maze Level (from brainstorming session at start of LD30)

I surprised even myself on what could be done it such a limited amount of time. I learned a lot and can now add the scripts I created to a personal script library to use in other game dev projects!

Ludum Dare For The Win!

 

Tags: compo, final, game, LD30, screenshot, unity, unity3d

It’s Done: PLANETOID

Here’s N427 and I’s Jam game. It’s called Planetoid and it’s the first game either of us has ever coded that has any semblance of RTS elements to it. Here we go…

 

Click on the picture to give it a go, and PLEASE FOR THE LOVE OF GOD read the instructions ingame!

 

sc3

Mini Post Mortem

SURVIVED MY FIRST LD!

Brillium Screenshot - LD30

Brillium – LD 30 – Connected Worlds

Brillium

I wanted to do a quick mini post mortem to sum up my thoughts directly after submitting.

LD30 was my first ever Game Jam, I have never made a game in such a short amount of time, and it was quite the experience. I knew going in that 48 hours would be tight, but tried to be prepared for anything.

I wasn’t too thrilled with the theme, but tried to go with it anyway. I ended up trying to make a game where you have several planets comprised of fluid-like matter, and you can drag this matter to other planets.

Then the goal of the game is to sustain life on each planet using the given starting resources. The worlds being connected via their need for each others matter.

I knew this would be a programming challenge for me as I had never created any fluid-like systems before. But I figured I had no better ideas, so I’d give it a shot.

In the end I did spend most of my time fighting with my janky, messy code, but I got it mostly working. I have 3 pretty (or at least I think so) worlds, and you can drag the resources between them.

I ran out of time and had to add game play later than I wanted. This ended up costing it, you really just have to drag resources quickly between the worlds before time runs out.

It really didn’t end up being all that fun or rewarding. So I’ll definitely take that as a lesson.

Anyway, try it out if you want, any feedback is much appreciated!

Drink the Ink, won’t you?

It’s finally finished and uploaded 😀

LOGO

I wanted to do way more than I could with the time, so it’s a short game, but let’s hope you guys find it sweet. Lot’s of dark humour and darkness in general.

You will probably finish it in 5 minutes so play it through in one sitting :3

Learning Curve

Still working on mine for the Jam. After switching tilesets and going to a camera clamping system, everything just started working. Now I can have maps of variable sizes that can stay centered on the player, something of a holy grail for me. While that other tileset was nice, it just had way too many problems and I didn’t have the time to try and fix them.

A few things I’ve learned so far:

  1. Make sure something works first. Add the pretty effects and animation later.
  2. If something simply isn’t working and you’ve burned hours on it trying to make it work, put it aside and come back to it later if there’s time.
  3. Never underestimate the power of walking away for a few.
  4. Sleep is good. Your subconscious can sometimes solve problems for you while you sleep.
  5. Don’t upgrade anything when you’re in the middle of work. Something will invariably break.

Even if I can’t submit by the Jam’s deadline, I’m already calling this a personal success. The number of technical problems I’ve solved has made this all worth it.

Using a new tileset made a big difference.

Using a new tileset made a big difference.

Dear Sister – A musical short story

Because of celebrating my birthday this weekend I decided to go for a small concept with not so much gameplay to implement. Instead I focused a lot on story telling, intensified with rich orchestral music.

While the story builds up, so does the music.

I think it turned out pretty well, but there may still be some issues. If you want to help me out I appreciate all your feedback, both about what went right and what I should improve. This will be great material for my postmortem.

My Compo Page

DearSister_screen1

Above all, I’m glad to finish on time and still have plenty of time for celebrating my birthday! In short, I had a lovely weekend!

Setsbacks & not finished! Making it a Jam~

This LD I had a very unproductive first day, which set me back and put a dampener on my spirits. I wasn’t satisfied with the looks and kept re-doing things.

But a good nights sleep & Sunday turned that around for me again – Still liked my concept and found inspiration in a slightly adjusted background & story which I could fit in.

Alas, even with a day of hard work, the re-hashing of the visuals cost so much time that I did not finish in Compo-time, so I am going to make it a Jam, and see how far I get.

Indentured Exile – Teaser:

You are sent through the gate with just some food and a scattering of tools. Criminal exile: it is an dump & forget solution, but they may be light at the end of several gates!
Survive in alien lands and keep your not-so-savory workers in line, while you progress through increasingly harsher worlds.

Progress so far

Comments

25. Aug 2014 · 10:43 UTC
You can do it!

Blah, something

Looks like I decided to go for it after all! It wound up being just a crappy demo, but I’m glad I found the time to make something at all. I had a lot of fun and learned much about HaxePunk in the process (which I picked up recently and am loving).

Now, let’s see how many thousands of submissions will be like the one I wanted to make. 😛

PS: This post’s lack of a link to my game is not an accident.