Completed!
Wow first time I actually got something commited!
It’s playable and fun, maybe just unbalanced and silent.
I’m sure I’ll finish this one up in my spare some time… But first SLEEP!

Click to play
Tags: submission
Wow first time I actually got something commited!
It’s playable and fun, maybe just unbalanced and silent.
I’m sure I’ll finish this one up in my spare some time… But first SLEEP!

Click to play
Tags: submission
This has nothing to do with my game…
BUT I MADE IT. I actually made it. I’m shocked… I never get anything done on time… well… if you consider this anything… XD
But it’s a start! And it’s something I enjoyed doing. I honestly never would have thought of it without Ludumdare.. I’ve said that so often… and I owe Vallar so much thanks for telling me about it and dealing with my stress… and I also owe Najath far more credit then I could possibly ever give him. But he refuses to accept it. So I will settle for thank him for doing the art on Zero notice.
The Web of Endings, started off as such a basic game I was certain I could finish it in the 4 hours I had… but the moment I sat down to work on it, it exploded outward like idea’s are so famous for doing. And the result was a game I can probably work on for the next several months, even if I kept up this pace. An unlimited number of endings and possibilities based on every choice you make in the game, whether you get a bad ending or not. It’s a game I’ve wanted to make for a long time, but never actually had any idea of how to make it. So I’d like to thank all of you at ludum dare and those of you who participate in Ludum Dare for sending my friend Vallar my way, cause i know he’s getting sick of me. And all these thanks seem like they are getting redundant so I will now put a cork in it… and just say. Thank you. And I hope you enjoy my game… as brief and unfinished as it may be.
It’s finally over. It was a grueling weekend and not everything got done, but it’s still a playable thing!
We put together a game with dungeon crawling and menus.
Do you like old-school RPG style fights? We have them.
Do you think less is more? We have less.
Do you want to kill enemies? Come kill them.

Judgement is a game about finding the truth by investigating a crime scene. There are some clues to lead you but it’s all up to you how to interpret them. You are asked some questions about the crime which slowly help you to develop the story in your mind. In Judgement we do not present you a story, but we guide you to create your own story by answering the questions and investigation. There is no winning or losing at the end. You are the narrator and you shape the story….
I made it. It might be a little buggy and if you don’t talk to everyone before picking up items you might get confused, but I think this has been my best LD so far. Sadly I probably wont be able to do any more until this time next year because I’m going into an important year in school
. But I had so much fun this time, it will leave me with good memories.
I’ve finished my second Ludum Dare jam game. You can play and rate it here.
Overall I feel I did pretty good despite not liking the theme initially. I didn’t post anything on my progress as I was working, so I might try to write up something about making the game later this week to make up for it. But now its time to check out some of the games everyone else made 
Tags: potato
Finally we finished our game. It is a space themed game in which you have to put drones around your planet to defend from the evil alien space invaders.
Second jam for us and a first using Unity so expect some bugs and what not. Have fun!
No idea how but we after all managed to get it done and post our game in the given time. So, we present to you our Arched Dimension!
Check out the game here. It was real pleasure to work on it! We hope you all like it. 
Well as done-arino as we can get it for a few tired Canadians!
We might even take this baby on for a couple more weeks to turn it into a game! We shall see!
Check out our jam title Boys From the Dwarf: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=13636

Thanks for another blast of a weekend LD’ers! Much love!
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=5426
It might run a bit crazy on your box I had the sensitivity turned way up on the slow box I was developing on. When running on a faster machine it was unplayable.
Hamster Run By Greg Bluntzer of Scriptblocks.comWe are dead tired but it was worth.
Use the link below to start delving deep into the space.
Hope you will like! 
Space Delver

The deed is done. I think I’ll just do a quick post-mortem(I think that’s the correct term)
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=4101
– I didn’t chicken out and started to fear the code
– I pulled through.
– I actually got some decent sounds out of SFXR
– I’m really liking the overall feel of the game; how the signals switch and moves through the grid.
– Pretty decent aesthetics and artwork
– Streaming was a lot of fun and motivating!
– Java
– Single file of Java- Massive blob of Java
– Editing said massive blob of java 40 minutes before the jam ended and realizing I had broken the game.
– Got my gameplay idea too late and faffed about with technical issues rather than actually making a game..
– Not enough playing around with levels and I didn’t have time to create enough interesting blocks! The game is barely a challenge as it is right now.
Overall it was a positive experience; I actually learned some new stuff and tried to make a puzzle game(which I’ve never done before).
I wish that I’d done a lot of things differently, but next time I shall focus less on technical issues and more on core gameplay.
First of all I would like to congratulate everyone who finished their game, I really enjoyed this theme and I hope you did too. I’ve seen some pretty good games so far and as always I’m going to enjoying checking out what everyone’s done. I tried to have a more comical interpretation of ‘Connecting Worlds’, enjoy my friends. – Troy
The Intergalactic Call Center has been connecting calls, transferring customers and giving useful information about our galaxy since 2078 and now you’re employed! But working here can be difficult as the whole galaxy doesn’t speak the same language!
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=36122
I submitted whatever I’ve done so far. The result was nothing more than a very short experiment on looping rooms through different doors. My real-life circumstances and long planning hindered my progress on this entry.
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10243
Hopefully, I’ll be really from any distractions next time!
If you want to wander in a surreal world, try my entry “The Other Sky”. The Ludum Dare version only has 3 levels, but hopefully I could make a better version in the future.
I really enjoyed making this game, but I wished the I could make the levels more intricate. The theme unfortunately induced me to try to make something very ambitious. But other all I had fun.
Tags: final, jam, postmortem, screenshot, unity3d
Finally Finished and Uploaded !! Hope you enjoy the jam guys !!
Here is the link : http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=28578
@Striwx from Nice Penguins
The word for the title eludes me. However I wanted to write a little bit about my first Ludum Dare experience. (FYI I entered the compo)
First off, Ludum Dare was a blast and I learned a whole lot. At 8 years old, I had downloaded python to learn programming because I wanted to make games. 7 years later, I finally did it, and only because Ludum Dare gave me the motivation and deadline to do so. The whole thing means so much to me and I’ve only done it once.
I had no prep for the compo. I knew how to make a canvas and get the context, but that was it. It was intimidating trying to learn how to make the game in a limited timeframe. That plus splitting up work to do graphics, sound, and the three hours it took to get an interpretation of the theme, of which I’m quite proud of.
I had so many ideas for the theme. All of them involved space, or time travel, or the multiverse. I spent three hours going through themes that had no motivation, no originality, or no real interest to them. Finally I had a great idea. A TV Crossover Episode. Connecting two fictional worlds. It was perfect, and allowed me to use and setting, genre, or characters I wanted.
The game I made has no real gameplay. I tried to focus on telling a story. There was some movement, and a section of dialogue choice that didn’t matter because they all lead to the same end. The gameplay is very similar to Telltales, I’d say, yet not as complex. Everything to do with dialogue was tedious, even simple stuff. The dialogue choice section, which has two sections of choices, took up almost half my total code. I would have loved to do more.
Art was fun. The only real art I can do is pixel, and I love seeing good pixel art and the design. I’ve always seen good pixel art as something that was made oddly, but works for some reason. Take for instance, my characters. They have no faces at all. It’s just blank. But it works. Another thing I liked doing was the close ups. For dialogue, I wanted to make the changes in screen during dialogue emulate the effect of camera angles on tv. So the angle may go from close up on the talking persons face, to backed out on something he’s talking about.
Music has had a positive response in the comments, though it’s one tune played on a loop. Never ending. Writing the music wasn’t even really a writing process. I found some double chords that I liked, threw them together with a snare drum rhythm in between, and apparently it’s good. I only like the fact that it suits a detective genre well.
This first Ludum Dare will be something I never forget. It’s so special to me.
Now you can say you’ve seen me babble on about the game for 6(?) paragraphs.