LD32 April 17–20, 2015

Construct 2 Test

I created this game to get familiar with construct 2 and to see what I could do with it.

Game

Website

I hope you enjoy. Spent a while on it.

Our MiniLD Entry – .saturate

Hello all! We are the Wub Alliance; a gamedev group in Seattle, WA. We just finished our first MiniLD (attendance of 3) with a time from start to finish of 12 hours (plus a couple extra on the end for minor bug fixes).

Our game is .saturate ; top-down survival that uses sprite sheets as level packs. An algorithm assigns every swap shop sheet a difficulty, and picks the sprites that work well to use as stages.

Of course, we have beaten our own sheet. Medium difficulty, 55 levels. Now here is the question: do you have what it takes to complete your own?

Play .saturate!

New to LD

when will be the next mini LD?

Comments

05. Jun 2015 · 20:18 UTC
Not long–I’ll be hosting it later this month!

Game maker tutorials

I am working on some game maker tutorials and so far i am on ep 3, with stronger enemies and health bars, feel free to check it out if anyone wants to actually make a game instead of play them on this site. you can upload these to any website. so i hope you guys enjoy :)

https://www.youtube.com/channel/UCHIg32Z9UuO5mDoDbFwOATg

Tags: game making tutorial, how to make a game, tutorial

Dungeon Of Keys

Dungeon Of Keys is a dungeon crawler where your quest is to find three keys to unleash the bloodthirsty beast!


MiniLD #59 was my very first time participating (excluding the official ones) and I was really thrilled by the awesomeness of this theme so it really motivated me to submit something reassembling a game, and honestly I am quite happy how it turned out.

The actual concept of my game wasn’t all that innovative, however I really enjoyed experimenting with different procedural dungeon generator algorithms for my game and I found something which worked really well for my game. Please give some criticism about what you think of my game and also possible improvements, I’d really appreciate that!


 

Play and rate here ► http://ludumdare.com/compo/minild-59…

Tools used for this MiniLD:

  • Eclipse (Java)
  • Java Image Processing (http://www.jhlabs.com/ip/blurring.html)
  • PAINT.NET
  • SoundHelix
  • BFXR

 

MiniLD:59

I went through and renamed all the sprite sheets in the archive to something my program was looking for, namely ‘randomImage0’ – ‘randomImage97’.  There were 99 in total, but one had been resubmitted with transparency.  I removed that one, and the transparency from two or three others that I thought they might have meant to.  I hope no one minds.  Here is a link to the new archive.

 

Good jam everyone.  I really enjoyed it.  It was my first finished jam.  It took way too long, not ready for real LDs yet, but I am pleased with my game.  Check out Keith Karnage in the Omega Zone: Chapter 1:  The Holo-Defense Grid on itch.io or kongregate.  I’ll get a new version with all the sprite sheets up later tonight!

 

kkotozIcon

cheezy I know, but kongregate demanded an icon…

kkotozScreen

Tags: MiniLD59

Late LD-32 Postmortem

For LD-32 I made a game called “Fun with Vacuums”. I entered the Jam with no expectations and I am satisfied with the game I was able to produce. This is what I submitted.

What went well

Choosing an idea that I could reasonably program: The idea I chose for the game was easy to program. I am glad that I chose this idea over every other idea that I had because every other idea would have either taken too long to program, or was too complex, and involved me having to do research to learn how to implement some algorithm necessary for the game. I am glad that I was able to find an idea which I could complete, rather than a really complex idea which I wouldn’t have been able to finish in time.

– Audio: My highest score was in the audio category, which really surprised me because I had spent the least amount of time on the audio. I am really glad that I did add sounds into the game, because it makes the game feel so much more polished. In previous games I made, I never added any sound because I didn’t realize that audio improves the game. I thought that it was just a “nice to have” feature rather than a fundamental part of the game. After seeing how much of an effect audio had on improving my game, I definitely see the importance of it, and I will put extra focus on making it in future games that I make.

– Programming: I didn’t run into many technical challenges, and because I programmed the game in the language I had the most experience with (java), I didn’t have to waste much time looking at reference documentation (the only thing which I had to look up was how to play audio, but I didn’t waste too much time doing so). I had been considering programming the game using a language I had less experience with, but I decided against it because I had a feeling that I wouldn’t be able to finish the game in time if I did so.

What didn’t go well

Thinking of an idea quickly: I spent an entire day deciding what I was going to make. By the time I figured out what to make, I only had 10 hours to program it. This was bad time management, I probably should have limited brainstorming to a maximum of 4 hours, which would have given me much more time to program the game.

Testing outside of the IDE: I didn’t test my game outside of my IDE until just before the deadline. As a result, I accidentally omitted all the images from my game in the file I submitted, rendering my game unplayable. Next time I will allocate more time to test my game outside of the IDE I used to develop it, in order to avoid having problems like this happen again.

Balancing and Bug Fixing: I didn’t spend much time balancing my game,  and fixing bugs. As a result, the game contains many bugs, and is really hard.

 

Overall, creating the game was a great experience for me, and I appreciate all of the helpful comments that I got on my game. I definitely plan on creating entries for future LDs 😀

Need A Game Idea? Try This Game Idea Generator!

Hey Ludum Dare Community!

A long while ago I made a game idea generator which combines two games at random and gives you an elevator pitch. I recently came back to it and remembered it existed, and felt I should share it with everyone here!

Best of all, I’m looking for you to submit your games to this website, to better help those who are using it. If you’ve made any game projects, or know of some other indie games, feel free to submit those games to be included in the shuffling list.

Anyways, that’s all! Feel free to check it out here and share some of your favorite combinations!

http://mudry.me/game-generator/

Thanks!

– Nick

Tags: game idea, game jams, generators, ideas, websites

Fallout Inspired Game Jam on GameJolt

In celebration of the announcement of Fallout 4 i’m hosting a jam on Gamejolt for Fallout inspired games. Make a game that is inspired by the Fallout series or takes place in a post-nuclear disaster world. It starts on June 15 and runs for 21 days. Anyone who wants to participate is welcome! Click Here for details and rules.

Tags: compo, fallout, game jam, gamejolt, jam

Swaptroid

My MiniLD #59 game was called Swaptroid, and I made a brief playthrough video with commentary.  This was my first game created using Construct 2, so I go over some of the details of creating a game using the Construct 2 development environment.

MiniLD Entry

Play Here

 

Chromaestro

I finally posted a trailer for the puzzle game that I’m working on, Chromaestro:

Comments

dcRfj15
21. Jun 2015 · 01:32 UTC
That cat is amazing 😀
22. Jun 2015 · 20:28 UTC
Looks cool! I am assuming that you cannot go over the line you made last turn, right, so that you have to make longer paths for more points, but they cannot be too long that they make it impossible to do the next part. Is this correct?

Some concept art

Hey LD friends. Just received some concept art of possible character designs in my new game.

Capture

Going to be announcing more about the game soon once I experiment and prototype the gameplay a bit more (it’s pretty unique).

Follow me on twitter if you think you might like updates! @locknic

My previous entries

This is a post to link to my previous entries for Ludum Dare, not much else to say:

LD32: IFF

MiniLD54: Wall of Text

LD30: Into Hyperspace!

To be a bit more specific, I think that wordpress searches for users by their posts and not having posted anything yet, resulted in me not showing up in a search.

Tags: LD30, ld32, MIniLD54

Making hosting servers easier

Hi!

I’ve been working on a tool that makes testing and hosting servers a lot easier. Hopefully it will enable more people to create multiplayer games next LD.

All you have to do is download and run it, enter the port your game runs on (locally) and it’ll give you an address you can share with people anywhere so that they can connect to your server. Unlike programs like Hamachi, players don’t need to download anything extra. You’ll get a a grappl.io:????? address, with a randomized port number. It works by routing data through the grappl.io server as a proxy of sorts.

I’ll post it again around the next jam when it’s more stable, but right now it’s still very in-development. It should work just fine in it’s current state, however.

 

Website: http://grappl.io

Direct link: https://dl.dropboxusercontent.com/u/34769058/grappl/GrapplClient.jar

Source: https://github.com/Cactose/Grappl

Comments

GoldPlatedXplodingFist
25. Jun 2015 · 16:05 UTC
This is really cool, is there a way to use this vai a WebSocket?

Human being is “in”.

After waiting too many years now, I think its time I get on with at least trying to make something on a weekend. Wish me luck :) Will be streaming on twitch.tv/socapex most likely.

Comments

21. Jun 2015 · 19:57 UTC
Good luck, remember to have fun and make an amazing game to win the hearts of the people