LD32 April 17–20, 2015

Some Questions for the Community

First off, it’s a been a long time since I’ve been active here xD Forgive my absence, I’ve been working on perfecting my skills and some really large projects that may finally release sometime within the next several months! Here’s a quick preview:

Apex Alpha Screen 2 Apex Alpha Screen 1

As you can tell, the past several months for me have been about improving my games in terms of graphics and visuals/effects. I’ve learned that detailed worlds take hours and hours of hard work detailing even the smallest, unseen items. And I’ve learned tricks to work around modeling every item, such as repetition and implication. However, I’m not here to talk about my new game, I’m here to ponder why the gaming community has changed, specifically within the past year.

Improving the graphics in my own game made me think…

Why are people so obsessed with graphics?

E3 2015 just ended, and all I heard about the smaller games was “What??? This is 2015, games should look better!!” I’ve seen hundreds upon hundreds of comments about Fallout 4 and how it looks “bad” or “I’m not getting this because it’s no better than Skyrim.” Now whether you think Fallout 4 looks bad or not, the point here is why care? When Minecraft was released did people bash it for its graphics? No, because the focus was on gameplay and innovative mechanics. There was also a stylistic decision to the 32-bit look.

When I play a game, for example Shadow of Mordor, I don’t play to watch stunning visuals. Sure, it’s awesome to have something that’s nice to look at, and the particle effects make gameplay more satisfying, but in the end… I play to unlock more upgrades. Or I play to advance the story. Or I play to see all the unique bosses generated. Some developers have claimed that graphics pull in the audience, and mechanics keep them there.

 

But why has it become a competition? Why are downgrades and optimizations and particle counts making/breaking the game for some people? Why does it matter what resolution your shadows are or how many polygons your characters have? I’ve always gone by the rule that the graphics in your game should fit your game. But I’m seeing people that hate Watch Dogs because the shadow quality was lowered for the final release. And I just don’t understand why.

Why do Resolutions/Framerates/Specs matter?

Yes, I’d much rather play a game at 60fps. Yes, I’d much rather play a game at 1080p. But why is it causing people to cancel pre-orders? Fallout 4 was just announced to be 30fps on consoles. Can you guess the comments? “Unacceptable for a 2015 game!” “Bethesda sucks! These are current gen consoles!”

People don’t seem to want to accept any framerate lower than 60 for anything, even if it means not playing one of the most anticipated games of the year. And I don’t understand why it matters in the slightest. As someone who grew up with games running in a 400×600 window, I can get immersed in any decently made game, no matter the resolution or framerate. I played Mount and Blade with a constant 23fps in 400×600 stretched fullscreen just a year ago, and it’s still my favorite multiplayer game of all time.

What is it about gamers these days that they won’t accept lower specs? It’s not even that they care about the gameplay or mechanics… they just care about the graphics and the “hours of gameplay”. They want something that looks good and lasts a long time with “new content”. Maybe it’s just because I’m a developer, and this is hate towards developers… Or maybe I’m not as spoiled as some of the gamers out there nowadays. But to me everyone seems to be angry.

Why do Gamers hold Grudges against Companies?

Finally, I’d like to address Ubisoft. Literally everyone hates Ubisoft. Why? I have no clue.

They’re mad at the Watch Dogs downgrade. They’re mad at the quality of Assassin’s Creed Unity. They’re mad at the glitches in Assassin’s Creed Unity. They’re mad at the length of the South Park game. They’re mad at… what exactly?

Sure, none of the items above are good. But they were things expected of a company like this. Companies are not evil, they’re not out to get you, they just want money. And they’re going to take action to make the most money no matter what, so why is everyone upset when they do something like this? Konami confirmed microtransactions in Metal Gear Solid 5. Suddenly people are canceling pre-orders and shouting at them to stop being greedy. Really? Optional payment to get stuff faster is bad? Might I stress “Optional”??? You’re going to not buy a game because somewhere in the code is a “pay” button?

What do you think?

These are just my OPINIONS so please don’t judge me for my OPINIONS thank you ^-^. But honestly, is it just because I’m a developer that I’m siding with developers here? Or am I simply not in the AAA industry so I don’t expect AAA quality? What is making gamers nowadays so focused on graphics? Why are they so spoiled?

It seems like I just woke up today and everybody was angry at people in my profession. Or maybe they’re angry at publishers. Either way, there’s nothing good in the comments anymore, just hate. Hate and strong opinions. I’d love to know what you guys think! (P.S. I don’t know everything about these incidents, so I may be wrong about the opinions of some players)

And soon I will start posting more about my upcoming game :) Thanks for reading!

Tags: community, motivation, progress, questions, screenshot, update

Glorch’s Great Escape demo is now available

We have just uploaded a demo of the first few levels of the reworked version of our LD32 jam entry, Glorch’s Great Escape: Walking is for Chumps! It’s available on itch.io.

>> Get the demo here <<

Here is the most recently updated gameplay trailer to help refresh your memory:

You can also support us on Steam Greenlight if you feel so inclined. All votes are greatly appreciated!

October Challenge: Let’s Finish Boulevard of Broken Themes!

 

Hello! I know that Halloween is a little bit more than a week away, but I’ve decided to participate in this year’s October Challenge! Some of you might remember my LD30 entry, Boulevard of Broken Themes— a game where you traversed your world through games based on potential LD30 themes. It did very well in the Humor department, but I bit off slightly more than I could chew and only finished ~60% of the game’s levels. As a result, I’ve decided to finish up the game in the few months days before November 1st is upon us.

A big feature I intended to implement in the original game was a telephone system. If you paid attention during the various levels, you’ll have noticed that there were phone numbers scattered throughout the game. But even if you noticed that you could call 377-3774 to schedule an appointment with Dr. Pepsi, there wasn’t any way to call him up mid-game. But now there’s a phone in the hub that you can use to dial all those numbers! There’s also a skip line that lets you go through levels, and there’s a help line if you’re stuck on a level, as you can see in the screenshot below.

bobt level 3

I’ve also been working on the game’s earlier levels. If you played the original game, you may remember being frustrated by Level 3 (No One Can See You), where you couldn’t find yourself in the stage. In the updated version, you can see your position by noticing where your body covers up cracks in the background; this makes the level’s difficulty precision platforming rather than remembering where the heck you are.

If any of you run Windows and have an interest in playtesting this game, please send me a line at thingo@plippi.com.

 

Burlap Plays: Skyrider

An excellent platformer by developer @adriannovell that has been making waves as of late.  Play it for yourself! http://gamejolt.com/games/skyrider-the-journey-to-the-aircitadel/75697

Mini-LD #60: starting early (because I am a horrible human being like that).

A.I. is hard…who knew?

Trying to explain to a computer how ice hockey is properly played...

Trying to explain to a computer how ice hockey is properly played…

Comments

bndwagn_junglst
26. Jun 2015 · 20:07 UTC
Still haven’t caught every case yet, and that’s BEFORE we think about checking, rebounds, etc. Oh dear…
ajayajayaj
27. Jun 2015 · 01:28 UTC
Complicated!

MLD60

So I’m in for the MiniLD and so far it’s going well, I fell that I’ve gotten off to a good start, this is the first time I’ve done one of these mini ones and so far it seems far more relaxed then the bigger scarier LDs

So you can see my game (so far) here http://h2n0.itch.io/mld60 

I’m looking forward to your feedback

 

-h2n0

 

p.s sorry for the poorly worded post

Tags: #MiniLD60

I will be joining MiniLD #60

I will be participating tomorrow, and have chosen the “Enemies as weapons” theme from Ludum Dare 18.

I’m in!!

It’s only a #MiniLD but it’s still exciting!

Entering my first compo

Hey everyone, I’m just a random CS Student taking the moment to introduce myself. I will take part in this MiniLD and make my first game ever.

Yea, you heard that one right. I usually do web and JavaScript, manage servers or work on CPU’s.

I’ve long been following the Ludum Dare but was a coward too many times now. I want to expand my horizon. Game development has never been done. not in my university and not as a hobby. I’ve always wanted to but I failed miserably when I noticed that my games would always fail on my ‘way too high’ expectation of the end product.

Not yet decided on the theme, but as I am from Europe.. I got a full night to sleep about it.

My Tools will mainly be LOVE2D and Inkscape as I really enjoy working with Lua and Inkscape might mask my limited graphical skillset.

Sound effects will be done with one of the many tools that were referenced here thousands of times I think I might go with Sfxr.

Music is a problem, maybe far worse than my artistic skill is my Game Score Composing skill. Might add it as a bonus goal.

Stay tuned and I will fire off updates as I go.

Thanks for reading and thanks for making dreams possible.
shig

Burlap Plays: Kill All Melons

If you are a developer who makes platform games,  check this one out.  There is a lot that can be learned from this simple yet elegant piece by 2spooky Lightsout Games.  Pay close attention to the timing of the enemies,  the contrasting color palette, and the choice of music.

I’m Out, We’re In

My original idea was a demake of the NHL series, but it turned out that getting AI players to correctly play hockey in a weekend almost certainly would have been beyond my admittedly limited skills.

So that’s canceled.

All’s not lost, though – I have a friend helping me with art and voice acting, and we’ve switched to an alternate set of themes: MSPaint As Level Editor and Monochrome. No screenshots yet, but soon!

Tags: #MiniLD60, MiniLD, monochrome

Comments

28. Jun 2015 · 16:44 UTC
You can do it! If you want to take a few extra days on account of dropping your first idea, go for it. The submission form will stay open a little while.

I’m in

I’m excited to say that I’m participating in my first Ludum Dare gamejam I have chosen the theme of exploration for my game.

Can’t wait to play games by you awesome people and have people play mine and get feedback.

My first Ludum Game

Hey people!

I am relatively new and have been planning on participating in the August Jam. Being currently stuck in Florida, I’ve now also decided to try out the June MiniLD for practice. I’m making all the sounds and images (SFXR and Paint.NET). It’s going okay. In terms of actual coding, I sadly have only a crappy laptop with only the Java JDK 7 on it (not even Eclipse). While I normally work with LibGDX, I’m currently typing out an entire game in notepad with Java2D. It is quite a process. My theme is “It’s dangerous to go alone, take this”. Hopefully I can get done.

Not fancy, but it's functioning

Very simple graphics, but I like them.

//SomeLad

 

Started late, finished in about 12 hours

I was pretty late to start, but with all the hype managed to come up with
an idea and complete my game today in just about 12 hours. It was really a fun experience
just as the full Ludum Dare compo was, and I can’t wait for the next one.

Everything was written in LWJGL/Java/Slick2D, and a friend of mine helped make
some nice sprites for the enemies.

image

Now it’s time to have some more fun playing everyone else’s games!

MiniLD #60 : Ultramom is here !

Ultramom

Ultramom and her baby

Ultramom is a puzzle-platformer in which you play a mother with superpowers trying to defend her baby. The theme for this game is “10 seconds” from LD #27. I started with the “Guardian” theme from LD #1 but changed when it was time to make levels.

There are currently 3 levels you can play as well as a tutorial.

This is my second game jam ever  – my previous one was about a year ago ! – and so far both have been really fun. This one was especially instructive since I made this game using Unity, which I only started using about two weeks ago. I used my own engine for all the previous games I’ve made and I have to say, using a professional engine like Unity feels a lot better. I’m looking forward to using it some more.

Anyway, I hope you enjoy it ! If you decide to try it, please leave a comment if you have anything to say about the game, whether it’s positive or negative. Anything is appreciated ! Good luck, and have fun.

Tags: #MiniLD60, Ultramom, unity, Unity 2D