Oh.
Since that question fell just now, yes, I indeed stole Notch’s idea of having a livestream. Mine does have sound though! Har har har!
Since that question fell just now, yes, I indeed stole Notch’s idea of having a livestream. Mine does have sound though! Har har har!
So I designed my rpg, and as I was putting Items in locations, I wanted to make it so that I could put Npc’s in locations..and then areas in locations, then locations in locations. Soon I realized that my simple method…wasn’t going to work. Possible, yes. Possible to do in 4 hours? (All I have left)….maybe. And debug? No. So, I gave up, and hopefully, someday I will be able to finish this. Anyway, for all of those people that have way too much time, and are interested, I still did a video…. (Includes dancing snowmen and a dancing santa claus!) Anyway….good luck all. (I still hate Game Maker 😛 )
Although my game engine is somewhat functional, it is not yet a game. I don’t have this guy running around yet. Maybe in a few hours I’ll be in better shape.
I have NO idea what I’m doing, but I’m having a blast.
Here’s what I’ve got so far:
The art style (8×8 pixel blocks with grayscale and one dynamic color) is REALLY limiting.
I need to get cracking on making a game out of this.
I’m quite sad that I have so little inspiration to design games these days. 
I think I should just go back and finish the “Flixel for Game Makers” tutorial I started writing recently. :/
My internet connection was down, so I’m off to a late start. Thanks, everyone, for the encouragement- I’m going to make an entry after all.
Tags: ld16

Doesn’t everyone just love to cut mutants?
Yeah, so I forgot LD16 started, and now my engine doesn’t work…
I really wish I could just copy some code, but oh well.
Heres another screenshot, just for pure self-motivation
Got whirlpools and enemies working… Well, more or less…
Whirlpools work, by dragging the ship in their direction… get too close and there’s no escaping…
The enemies already wander around, but they don’t attack or persuit the player yet… Going to add shooting on the player’s ship first…
Still thinking on exactly the AI of the boats will work… I’m thinking on making them “target” the side of our ship, if possible and try to navigate according to that, shooting whenever they have a good chance of hitting… Got to add some kind of prediction on the shoot dir so it has any chance of hitting…
Anyway, shooting time!
Another low quality shot, this time with random foods I’m eating.

From left to right: Double Sour Skittles, an orange (the same one from yesterday’s desk shot), some Coke, and chicken nuggets.
Tags: foodphoto
After hitting a few snags this morning and patching them up this afternoon, “Snowventure” (working title) Alpha is operational!
“Snowventure” is made is Dev C++, using a console application. so its bound to have a rouglike-y feel. (especially because of the constant screen refresh)
More stuff is on the way! (hopefully the game will be less boring then the screenshots)
Play v0.2 here: http://www.2bam.com/showcase/?game=FindingHer_LD16
I’m going to take a break now.


Basically, a low-res seiklus styled game that takes place on an alien planet. You have to collect colored flames to do … something. Haven’t really thought that part through yet, haha.
Exploration isn’t limited at all, from the beginning you can go pretty much everywhere. Not that innovative, but I’m having a lot of fun making it. Also: You can fly!
Wohoo! It’s a game.
If you like, you can try the attached thing. You explore the fridge in “Where is the Cheese” to find the smelly thing.
You just click on any item, and drag it with held mouse button to another place in the fridge. If you have the cheese, you get bonus points for connected COMBO items in the fridge.
I had pizza for dinner, sprinkled with shredded cheddar cheese and habanero hot sauce. To drink, I had Coca Cola in a wine glass.

Pizza - K Rations for Programmers

Coke in a Wine Glass - Classy meets Crass

This, Ladies and Gentlemen, is Where the Magic Happens
Holy crap does art make a huge difference. This is the same map and 99% same engine as the image before, just with more sexy.

Now I just need the game to, y’know, do something…
After being late to my first Ludum Dare, having trouble deciding on a design based on the theme, and not even opening Visual Studio until 12 hours into the competition, I have finally made some progress!
Basically you just play as a guy who is in underground caves and is searching for a long lost treasure, and a way out. It will be on one large level (or at least that’s my plan) and you need to explore and collect items to unlock different and hidden areas. (Those yellow rectangles are animated coins that spin, btw)
I’m using C++ and an SDL engine that I have been working on. For my crappy programmer art I’m just using MS Paint. My platform is Windows.