Shooting stuff…
12 hours of straight work, 22 hours of competition so far… Still so much to do, I think that (as usual) I bit more than I could chew…
Anyway, got shooting working, along with sinking of enemy ships, with some GUI elements…
Decided to use a particle system as the shot… Doesn’t look like a cannonball, but to be honest I missed the flair of the particle systems… have to try using one for the trail of the ship, might not look so crummy…
When it hits the enemy ship, you get a nice display of how much damage you dealt:
The yellow number on top of the player’s ship is the ammount of gold he received from the kill… This will (hopefully) serve to buy shovels (to dig) and upgrades for the ship (better cannons, better sails, etc).
Also added a display for the ammount of gold the player has:
Think I’m going to stop for now… Time to get some quality time with the missus, or else she’ll kill me! 
Still missing:
- Enemy shooting/AI
- Home port (for buying stuff – repairs, sails, rudders, cannons, shovels, maps)
- Walking around and digging stuff out of the ground
- UI to check maps during navigation
- Load/Save (the game might take a bit to finish, I think)
- Logo/Splash/Menu/Instructions
- Music and SFX
Wish list (stuff I’d like to do if I have the time for it):
- Savages on islands
- Typhoons
- Kraken!
- Game story (slideshow explaining the story)


















