Shifto has been improved !
Hi !
After receiving several feedbacks about my LD entry, I’ve listen and made some improvements. Here is the list of the changes :
- Where the controls of jumping, pushing and shifting shapes were all tied to the same button before, now I’ve separated the two. You can still jump and push through with the up key, but you’ll “shift” shape with the “Shift” key ! Convenient, no ?
- Maybe it’s a little hard to guess which form is next before shifting while trying to juggle your way to the exit, I’ve added on the UI a box telling you what’s the next form before shifting. I hope it will prove you useful !
- Many told me that the 3rd level is wayyy hard for what it is. Well, fear not ! I’ll add soon some levels to fit in between level 2 and 3 to ease the pain of learning how to approach the several new concepts I introduce, so expect them in a near future. Other than that, many people complained about the thigh spaces at level 3, so I’ve cleared up a little bit of space for you ! It will be easier, but will still be a challenge.
- I’ve added a game title logo ! I love Voxel Art, so I’ve decided to stay in the theme and made a full logo in voxel just for you, check it out :

So, if you want to see the improvements and play my game, well head right there !
Tags: improvements, post mortem LD35, Shifto



To the rhythm of the background music, the world performs shapeshifts. And there is more. You can control the speed of the music to change the rhythm of the world to solve platformer puzzles.









The beast Amstrad CPC 464 @1984, before the floppy disk era.
One of the puzzle “code”





