LD36 August 26–29, 2016

Let’s hope for the best.

I’m in!! (My first ludum dare)

Alone but in… hope I can make something nice. Will be hard for me, I’m almost only artist but…. I see it possible =)

I’m in! :)

Having two weeks of vacation starting with the LD-weekend. Soooo I’m definitively in and I’m quite excited since it’s the first LD main event I’m participating at. Will do my best to deliver sth. playable during the 48h.

I hope to go for either a card/board game or a (resource) management game. I think most themes should fit at least one of those genres.

I’ll be using:

  • Unity 5 Personal Edition
  • Visual Studio 2015 Community Edition
  • Adobe Photoshop CS2
  • not sure yet what I’ll be using for sounds
  • maybe Blender if i can create sth simple with it..

I will probably fail to make the game graphically pleasing, but hey… if it’s playable and fun, it counts as a success for me. 😀
Good luck to everyone else.

I’m in

It’s my first Ludum Dare & fist time going solo in a game jam. Hopefully I could make something cool. :)

 

Tags: LD #36

I’m in!

This is going to be my third time. However, this time I will actually submit my first game using my own game engine.

What I’m going to use:

  • Ignis Game engine — my very own 2D game engine
  • Aseprite — 2d Pixel editor
  • Sunvox — sound and music

Tags: LD36

(LD36) I’m in with a friend!

I’m in!

Not 100% sure what we’ll be using yet, but Mr NeonBladeBorn and myself will be participating in this upcoming Ludum Dare!

Programming: Greenfoot (Java) OR Unity (C#)

Graphics: Paint.Net

Music: GXSCC, Finale 2012, SFXR

 

Stuff still to be decided, but I’m excited! Woot!

 

I’m in!!! (*air horns*)

Im back for another round in the jam. Will be using the following tools:

Sketchbook Pro for planning

Blender for 3D modeling

Photoshop or Pixen for texturing (depending on the style I go for)

GarageBand and/or FamiTracker for music and sound effects

Unity, probably 3D, and MonoDevelop (C#)

I used Unity 2D last time but I’ve been working on a 3D space game recently so I think I’ll probably do a 3D game this time.

i’m in

this is my first LD :u
ill be using, Flash Develop and Gimp

Tags: as3, LD36, starling

I’m in!

I’m not sure if this title is more official to participate, but here it is.

 

I will be using Unity 2D in C#, edited with Visual Studio 2013

Art will be done with Photoshop Elements 13

Not sure about sound yet, I was never very good at that. Probably something with Audacity.

 

If someone wants to team up for art and/or sound that would be neato.

What time is it? (Literally)

What time zone do the good ol’ Ludum Dare runners work by?

Comments

quill18
18. Aug 2016 · 01:34 UTC
Eastern Time — it should start at 9PM EDT

I’m out this time

I have events going on during the weekend of the jam, so after being in the past three Ludum Dares I won’t be a part of LD36 :c.

I’m slightly disappointed, since this Dare is community-run and I think it will be interesting. Nevertheless, good luck to all participating and have fun! :)

Looking forward to what comes out of this LD and participating in the revamped December Ludum Dare!

This is what happens… [map editor debugging]

Working on SBZBuilder…

I can guarantee the following screenshot is mostly wrong. Somewhere, data isn’t being read properly…at all…

FAIL...

i got some very exciting debugging ahead of me…

Good thing I’m used to getting to sleep at odd hours…

But, I want this feature implemented tonight, and I REFUSE to knowingly push a broken update to github…

Tags: errors, map editor, tilesets

Comments

QualityCatGames
18. Aug 2016 · 09:26 UTC
It is late

I’m in

This is my first time competing in Ludum Dare. I’ve followed the competitions for years now and am really excited to finally be participating.

 

I will be using GameMaker Studio for the game, not sure what I’m going to use for sound or graphics yet.

I’m ready to rumble!

This will be my second game jam, but my first Ludum Dare! I’ve been a follower of the jam a long time, but only in the past few years have I really gotten into game dev.

 

What I’m Using

 

  • Construct 2
  • Bxfr
  • Photoshop
  • Royalty Free Chiptune
  • My imagination!

 

I’m gonna rest up, and I think this is going to be an awesome learning experience!

I’m IN!

First time LD!! AND I’M EXCITED! 😀

Probably gonna be using Gamemaker on this one, just cause I have some experience on it, but hopefully by next jam, I’ll be able to use something a little more interesting! Graphics will probably be built with Gamemaker’s built in editor and sound will be done with Bfxr.net and Abundant-Music.com – both are procedural sound generators.

I’m in!

Not having ratings might not be conventional, but I’d rather have an unconventional LD than none at all!

I’ll probably wind up using the same tools I normally use:

Unity3D

Adobe Illustrator

Logic Pro X

Bfxr or ChipTone

Lets dew dis

This’ll be my second LD. I’ll be participating with one self imposed constraint – make it educational. LD seems like a good excuse to prototype my recent ideas for an upcoming inter-school GD competition 😀

 

Tools:

Unity(C#)/Construct 0.99r – Engine

GIMP/paint.NET – 2D art + UI

Blender – 3D stuff

Classmate Notepad – brainstorming (on paper)

I’m in!

Hello I am joining Ludum dare for the second time with the following software:

Programming: Visual Studio with Unity.

Graphics: Paint.net, Magickavoxel and Blender.

Sound: I do not know yet XD.

Comments

Javabot
19. Aug 2016 · 03:59 UTC
I recommend Bfxr for sound.

LudumDare and Kickstarter project

Hey guys! I hope that if my game for ludum dare will turn out to be good (it will be a 3D online Game) i might make a Kickstarter campaign for it. I would do a 2 months one for like 2500 $ max. Anyways, have fun!

(I will be streaming everything on twitch.tv)

Tags: Funding Campaign, Future plans

Aiming for the compo! Good luck everyone!

Second time for me here, I had an artist the first time, we had an amazing start, but we never managed to finish the thing :( But it was really a great experience for both of us, we had a crazy amount of fun.

So now, going for the compo rather than the jam. Thing is I have zero artistic skills, if I manage to make it in time, it would definitely be a game with potato art. I dunno, you veterans out there got any tips to give? I’d love to hear from everyone!

And good luck to all of you too! And make sure that you’re not competing against others, nor against the time, but ultimately against procrastination and lack of creativity, making the game is all that matters.

Comments

Kudanaman
18. Aug 2016 · 18:25 UTC
1) Choose an art style and accept

2) Simple and clean beats complex and ugly(use shapes if you have to)

3) Make up for the art in music

4) Mechanics trump content

5) DONT FORGET TO SAVE >_<

I’m in

I’m in. Not much more to it than that,

As usual I will probably end up using: Unity, blender, Gimp, visual studio and audacity.

This time round I would like to set my self a few targets:

  • Accessibility – I would like my game to be able to be played by as many people as possible, this means that it must be possible to add languages, control variations and easy to use but hard to master controls. Making it so that there is the option (upon request) that the game can be adapted to help certain groups enjoy the game.
  • Timing – I never usually plan very well in the end, and often rush into development. This time round I am to force a 3 hour – no developing period to plan out every smallest detail, from time to scripting and art.
  • Organisation – I want to be able to expand on the project even after the Jam, therefore I need to keep all my assets, scripts, artwork and sounds clearly labelled and easily accessible, so that I don’t have to waste time sorting it out. Therefore, I will finally need to take advantage of this “folders” option which apparently seems to keep things neat and easily navigated (no idea).

I will look forward to seeing the wonderful creations that get churned out at every Ludum Dare, Good luck and please no caffeine overdoses this time around. Actually get some sleep over the weekend and maybe you will be slightly more productive…well, as productive as junk-food and time pressure allows you to be.