LD36 August 26–29, 2016

Game Live ! : Candle Dungeons

My is Game Live :

http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=44680

Candle Dungeons is a game where you explore treasure Dungeons with your trusty candle. You have 15 seconds with each wick, collect Yellow Coal cubes to extend you light time. How much time of light you have left is displayed next to the player. Each coal provides 15 more seconds of light. Use the arrow keys to move , Space to jump, and ENTER key to open doors. Doors could only be used once. Also this game is in need of a post combo update which I will do tomorrow. Right now this game has only one level, and no Menu screen, no enemies. But don’t worry, I’ll include those in the update tomorrow. So drop by again tomorrow to see whats new.

Time to get some  ZZZZ’s….4d1fd387de3dc0c882b10292a3cc1cbd

Tags: LD #36

Submitted: Land in the Void

I have just submitted my first ever Ludum Dare game “Land in the Void”. The experience has been great and I would love to participate again.

screen1screen2 screen3

A short summary of my game:

The void is a mysterious place full of burning embers. You claim a small piece of land on the brink of ruin and nurture it in order to further your stay.

Feed the void with grown crops to expand and drain your lakes of water in order to put out the everlasting fires that rain from above. Water is your only friend in this game.

Link: https://digitea.itch.io/land-in-the-void

Ludum Dare 36

Remedy of All is done!

Well this time I really feel like I made a neat game. This was my first jam. Did 4 compos before this. And extre time + graphics help really pays off.

After posting this I’ll write the description on entry page but here is my game.

humanz

posz

4000 B.C.

Mankind’s technology has been lost! Travel through time as Jesus to recover ancient technology like… Carpentry?
HypnoArk

Also, Jesus is riding a fire breathing dragon. Did I mention that? He’s on a dragon.

DragonWiggle

Check out all of our whacky hijinks on our submission page, and be sure to rate it!

Post Mortem Et Lipsum Dolor Sit Amet

My excuse

The one thing I needed to make my game complete was to be able to tell when you’ve hit an obstacle or thing.

Screen Shot 2016-08-29 at 6.07.27 PM

Pretty simple, right? Add a collider to each thing and then check if the player’s thing is touching any other thing. Unity’s physics engine makes this as painless as it can be.

But that didn’t work for me. Even when my objects were touching one another, they still failed the collision check every time.

Can you guess why? I’ll give you Unity pros a second to figure it out.

Yes, all the objects had proper box colliders.

Yes, the collision areas were overlapping properly.

No, they weren’t on separate layers.

The problem is that colliders are not updated synchronously.

They only get updated when the physics engine does its thing; that is, on FixedUpdate(). And my game doesn’t use FixedUpdate() or even Update(). It’s turn based; all iterations of the game loop are triggered by the Next button.

So when you click Next, the mule moves forward, touches the obstacle/relic/whatever, and the game immediately checks if they’re touching; but they actually aren’t, because even though their positions have moved, the colliders haven’t yet.

I don’t know what the right thing to do is in my situation. Maybe I should store the locations of the obstacles in an array. Maybe I should use colliders and refactor the game logic to run in FixedUpdate. Either way, LD36 is over.

 

What I learned

  • unorthodox gameplay mechanics means you’ll end up spending more time on design and iteration
  • simulations are a terrible idea for game jams — good thing I discarded that idea early on
  • I’m a million times more productive outdoors, with no chores or cat to distract me
  • (from looking at other entries) having unique art is wayyy more important than having unique gameplay
  • stick to a color palette dammit
  • work with your engine’s strengths
  • some bookbinding trivia

We made it!

It was a tough weekend, fraught with illness and idea-block. But in the end, we made it through our second Ludum Dare. Though we struggled (a lot) with finding a concept we liked, eventually we ended up with something small and personal; something that took each member of our team back to their childhood.

You all can play Wheel Warrior here. We really enjoyed making it, and look forward to your feedback. :)

Need… food… and… sleep…

I’m almost dead, but I finally got to make something slightly playable before the Jam ended XD

This is my first time soloing so I’m very happy with the results! 😀 (not with the game, my game is really really really crappy XD)

This masterpiece couldn't make to the actual game XD

This masterpiece couldn’t make it to the actual game XD

The game (which I called EgyptGeddon) is a sidescroller about pyramids, artifacts & aliens, so if you feel curious you can try it here 😉

Submitted! But it’s very incomplete.

My first Ludum Dare. It was greatly enjoyable but really tough as well. I learned a lot of things here especially project and scope management. I had lots of ideas and thought that 3 days was enough time. My, was I mistaken! Now I know to keep my scope small and realistic.

This game is called Ark: The Untold Story. It’s supposed to be a puzzle/action/shooting game where you can fight soldiers and aliens (of course!). Sadly, I was only able to make a single stage, the tutorial. Wasn’t even able to add audio. Hmmm. Still, I’m happy with it because its my first LD!

Anyways, I’m already excited for the next Ludum Dare. Here’s my game!

arkfin1arkfin2 arkfin4arkfin3

Uhm… I’m in?

First time I actually participate in the Jam after years of just meaning to participate. The entry is far from finishing and its state saddens me quite a bit, but I decided to publish it nonetheless. Learnt things, had fun, had struggles. Definitely could’ve done a LOT more if I managed my time better (and didn’t start ~16 hours into the jam).

Certainly participating again in the future, it has been a blast!

Finally submitted!

This is our first Ludum Dare for me and my brother.

It was very exciting and a bit difficult, i used HaxeFlixel and Haxe Language for the first time, i tought it would be cool to discover something.

We are happy to get where we wanted at first, but we lacked a bit of time, so we didn’t totally tested our game.

if you wanna try the game, here’s the entry 

Looking forward to participating for the next LD!

didn’t think it would turn out this way

My ISP apparently blocks uploading files larger than 5 MB (or the feds are on to my nefarious activities), which is just as well because I was unable to implement combat, animations, AI, or any form of gameplay, for two reasons:

1. Godot’s hierarchical interface cut into time I could have spent doing actual coding.

2. My own over-planning cut into time I could have spent making models.

So instead I give you a screenshot representing what I was able to accomplish in the last 72 hours:

powertool

Pretty cool hammer though, right?

Arcabuz!

Somehow I managed to ‘finish’ something here! xD

This one was tough, but in the end was fun to make. Hope you guys like it! =D

1

Here!

The Silent Lookout

Of the several game jams my friends and I have done, this is the first time we’ve managed to have an actual finished, fully playable game by the end. Really happy with how this turned out!

LD Page & Game Download

Time Trigger is finished

Finally finished our first LD submission here.  It was tough, and the end result is very unfinished, but we’re all happy and proud with the work we did.

KoYo

so I’ve been trying to get my game form in but I keep getting this error:

but anyway just posting it here so it might get in or whatever

download

^info for the game on the download page

Tags: koyo, platformer, pyramid, Yoyo