LD36 August 26–29, 2016

My game has game pad support…

I didn’t want to list this feature because it wasn’t finished. However the with a controller the game plays much better. Only when you let go of the analog stick Bobby snaps to the right.. I didn’t have time to fix that so I didn’t list game pad support. After listening to feedback I would like everyone to know.. Try it with a controller and Imagine it finished. LOL

http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=81286BobbyBanner

And… it’s done.

dos

I couldn’t be in the compo, but i’m in the jam and i like the result! :)

This is my 2nd ludum dare and i made “Ancient Battles” for my entry (the entry is here)

I hope you enjoy the game and good luck to everyone! 😀

Interactive Map

Could someone please post the link to the interactive map that lets you view everyone’s submission by location? My brain is fried and I can’t find it.
TIA

EDIT:
I found it. Thanks.

Comments

Gorwozo
30. Aug 2016 · 02:21 UTC
You could post the link? i really would like to see it

To sleep deprived to even…

So I aimed for the Ludum Jam and hoped I could finish the game between my two closing supervisor shifts and my college classes but life hit me with the good old heaping serving of tilt. Will probably post about what I attempted later on cause I am determined to finish this game regardless of the counter or my hallucinations lol

8keys post mortem: Local co-op and the danger of ambition

Well, we made it! Just under the wire, and we have something semi-playable!
If there’s one thing we can take away from this experience, it’s that unique game experiences come with unique challenges, and maybe that’s not the ideal situation for a group of neophyte developers under a strict deadline. This weekend was filled with confusion and frustration but, ultimately, a sense of accomplishment  and excitement.

When thinking of ancient technologies, we decided on the palanquin – the Uber of the  1st century. Being big fans of couch multiplayer games like Get On Top and No Brakes Valet, we wanted something we could play with our friends. To this end, we thought of a cooperative royalty carrying game. Four players must work together to convey the royalty safely to his destination.

And uh…

View post on imgur.com

Okay, so maybe it came out a little more QWOP than we expected. But, listen. We have something playable. The testers are actually enjoying it. Sure, there are some bugs. Sure, the game is short. But it’s loaded with charm and is the closest thing to a complete product any of us have ever submitted. I think I speak for the whole team when I say we’re extremely proud.

Congratulations to everyone who submitted to LD36. We can’t wait to browse through your entries.

Sincerely,
8Keys Studios
Chris, Christina, Corinne, Hoteck, Jack, Justin, Veronica and Yuxin

View post on imgur.com

What i learned from LD36

This time i learned Blender, being a programmer this is a challenging one. Made around 6-10 models for the game and used 6 of them finally in the game.

Aliens vs Ancient Indians

Due to some work could able to work only 1.5day, however finally able to complete on time with out proper audio..

Tags: LD36, paruthidotexe

Got it In!

ramming_logo_2

 

ramming_haveEnemy

 

RAMMING SPEED!

Ramming Speed! isn’t complete yet. But you can sail around the map. When the enemy reaches the southern edge of the map, the game ends.

It was a slow start, but I’ve got a really cool little demo here. I will definitely expand and improve upon this.

See you next time!

CK

Proxima

Play Proxima, a resource management style game with a story: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=56155

Survive on a distant planet orbiting Proxima Centauri and fix your communication equipment to contact your spacecraft.

I didn’t have much time free to spend on it this time, but hopefully you’ll enjoy it!

Screenshot1

Comments

30. Aug 2016 · 02:39 UTC
Oh no, same game name!
AWOL
30. Aug 2016 · 02:41 UTC
Hi I think you wanted to click the attach link button when creating that post. Just pasting it will not lead people to your game. Have a great day and try “Bobby Bow”

Check us out!

So we took up most of the 72 hours and ended up with this

voyage

Heres some Gameplay .gifs!

Early Footage of the game with no graphics, testing out the mechanics

yus

Pre-Finished Art

Final Product

 

Give us a play.. NOW!

In Time

To post it!

Really hard effort this time ,but i made it :)

Play

Backwoods Culinary Basics!

WOW! I can’t believe we actually finished something in this little time. We made a cooking simulator with some ancient culinary tools at your disposal. As a team of two with few arguably finished games, this went far better than we could have imagined, and only a little worse than we could have hoped. Please forgive how ridiculously difficult it is to keep everything from burning…

Hopefully someone somewhere on the Internet will enjoy a campfire cooking simulator. Is that a genre? I don’t actually know.

PrettyShotSMALL BurningFoodSMALL BowlsSMALL

Here’s da link:

http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=113483

 

 

We are bad at programming

Some friends and I got together for our first LD, and it was a blast! Our game is not too impressive, so instead of talking more about it, I’ll share a few impressively bad programming errors that we had throughout the weekend (not sure how to embed images though oops):

This one took around 3 hours to notice: http://i.imgur.com/BY89AEM.png

I don’t know how long this one was up: http://i.imgur.com/ExCq63L.png

This one is…uh I’m not sure how it happened: http://i.imgur.com/4RImxgW.png

Comments

30. Aug 2016 · 02:35 UTC
I know the feeling. LDs really train you to spot those stupid mistakes quicker than any programming job!

Made it!

With literally 15 seconds to spare :)

Here we are:

 

The House Abandon

Link on Ludum Dare

 

We took the theme of ancient technology and referenced old computers from the past (which are ancient to some!). The result is a game within a game, and a nostalgic adventure with a horror slant.

Stick it out, look at everything, and get through to the end for maximum enjoyment!

Everything was done from scratch during the Jam. It was my first time modelling in years, and using Substance Painter for the first time too. We recorded a new soundtrack, inspired by the synths of old.

We’re really happy with this one, and might push it a bit further if people like what we’ve tried to do. We like the format – short stories, with unique mechanics – and might continue a series if we can find the time.

 

Please let us know what you think, and enjoy!

 

J

No Code

:::::::::::::::::::::::

well

i learned some unities

i learned some blenderies

3d is touuuugh

yo

Rigging following a tutorial. It looks okay from here, but those fingers are actually going haywire.

hiya

Got rid of fingers to keep poly count low and solve some other problems. The arms are floating in this version, but I think I like the non floating arms better.

May not have been able to show anything in the ludum, but I’m gonna keep at it and see what shennanies I come up with.

Will probably do a couple more re-works as I explore and figure out just how low-poly pixel-textured models work.

Finished Artifex – Physics Tower Building in Ancient Rom

Artifex Pew, that was a lot of stress. But also a lot of fun, great to see so many submissions.

As always everything failed in the last hours, first the computer of the artists crashed and was unable to boot up (took a few hours to repair and reinstall), then bugs popped out of nowhere and there was not enough time to balance the physics, which is always one of the hardest things to do if you make a physics-based game. Some features had to be cut, maybe after a bit of sleep (4am now) some more bug-fixes and improvements on future versions can be made.

Check our game out if you like these screenshots :)

ArtifexArtifex ArtifexArtifex

I’m done!

After many hours of working on the masterpiece and many obstacles (missing out a day, crashes, etc..), it’s finally done! In total, I only worked on my submission for ~24 hours but I’m still very proud of it! I still can’t believe that the art turned out so good especially since I was learning Photoshop while working on my submission and I had tried many different techniques and style before settling on the simple variant.

I present to you:

Castle Clash 2: Armageddon

1

 

 

 

 

I’m done!

After many hours of working on the masterpiece and many obstacles (missing out a day, crashes, etc..), it’s finally done! In total, I only worked on my submission for ~24 hours but I’m still very proud of it! I still can’t believe that the art turned out so good especially since I was learning Photoshop while working on my submission and I had tried many different techniques and style before settling on the simple variant.

I present to you:

Castle Clash 2: Armageddon

1