LD17 April 23–26, 2010

Missed the Boat – Darn those pesky droids!!

Well my entry would have been…

Energy Islands: Conquest

Green dot is your Marine Commando fresh from his drop pod!

Green dot is your Marine Commando fresh from his drop pod!

In the not too distant future…

The droids and computers have rebelled and taken over our energy islands, it’s your job to get them back…

You have an aging carrier and a bank of cloned marine commandos!

What are you waiting for GO!

Note seems really slow/unplayable in IE, but works fine in Chrome and Firefox!

If I had managed to get the droid army to work right or just dropped them I might have made it under the wire!

Working Features..

  • Island Missile Turrets
  • Missiles
  • Crarrier
  • Drop Pod Marine Commando’s ;o)
  • Bullets
  • Swimming
  • Island Hub Capture

Not working features..

  • Droid Army – Used the Mode Bot as a quick drop in enemy at the last minute, but it’s angular thrust didn’t work and just sent them in a spin!

Keys ASWD – Space – LMB ;o)

Developed in Flash using the Flixel framework!

Uploading timelapse!

Timelapse – >48hr Time-Lapse

Can we upload ports after the deadline?

Hi guys/gals- I can’t find this question answered on the rules page and the submission guidelines page “doesn’t exist”: is it okay to upload ports after the deadline if the original submission was made on time? I submitted a Linux version on time but not a Windows version because I couldn’t get it running. This morning the solution came to me while I was shaving (lol)- I didn’t have the game content in the same directory as the executable, duh. Do you think it’s okay if I submit a Windows version now, since no code has actually changed?

Comments

26. Apr 2010 · 12:49 UTC
A ported version of your game is perfectly fine, as well as fixing bugs that render the game unplayable (game crashes on startup)

Arks of Mercy, now for Windows

Note the Windows 7 window decorations ^^

Note the Windows 7 window decorations ^^

The game has been ported! Or more precisely the library behind it, since the game itself is purely in Lua.

Grab it from the entry page.

Remember to read the README, lots of nice info. Also remember that you can entirely change the key mapping if you don’t like the default one (see file keymap.lua)

Please consider rating the game if you already skipped it for non-Windowsness!

Have fun (hopefully)!

Tags: screenshot

Timelapse + Source Update

Timelapse is up: http://www.youtube.com/watch?v=WHlXEjBDtNI

I’ve never uploaded anything to Youtube before — is it normal for it to decimate the quality like that? Oh well. You can sort of see what’s going on.

Also, I updated the source archive so it should build on Unix platforms now (That includes you, Mac users).  I’d compile it on my Mac for you but I can’t seem to get hold of SDL. Also it’s a PowerPC Mac so it probably wouldn’t even run for you.

Looking forward to playing the other 204 entries!

Edit: Ah, never mind. Just noticed: “Video quality my improve once processing is complete”. Here’s hoping!

Edit Edit: Also, if you’re interested, the source download includes the Ableton Live 8 project for the music and a couple of Photoshop PSDs.

Timelapses!

Here are the time-lapses I did of my screen, divided into the two days.

Day 1 : http://www.youtube.com/watch?v=jenOIEQt9Fk

Day 2 : http://www.youtube.com/watch?v=RMqPKhMHDvw

Please check out my submission here: http://www.ludumdare.com/compo/ludum-dare-17/?action=rate&uid=1886
I’d love to know what you think of the code – the entire source is included!

Paradise Fort Timelapse

(In case you can’t see the embeddation, follow This Link.)

So yeah, here it is! I’m overall very very happy about this Ludum Dare, and having already voted on some I see that there are plethora of great entries. :)

Comments

Ashkin
26. Apr 2010 · 17:19 UTC
Great timelapse! I love the little things you draw when you leave.

What tutorials did you use to make an algorithm to generate islands? Because I’ve been trying to learn procedural generation for a while.

Timelapse of laziness

05312

A lot of nothing going on in my timelapse I was quite lazy this week-end… v___v

Tags: timelapse

Comments

pythong
26. Apr 2010 · 15:46 UTC
hahaha awesome. at least you had the time to watch One Piece. Still, that’s the one from last week, isn’t it ^^?

Background music

I made a no sound version of my game in case people don’t want to download the 35mb. Originally I just posted the no sound version on LD with the option to download a sound version, but I switched it around. Now the default is the sound version (if you click the built-in DL buttons) with an option further down in the post to get non-sound versions. If I had more time I would have pulled in a sound loader that allows compressed music, but I didn’t. :)

With sound:

http://www.otcsw.com/webstart/ZombieGrinder/ZombieGrinder.jnlp

Without sound:

http://www.otcsw.com/webstart/ZombieGrinder/ZombieGrinder-nosound.jnlp

How to play “Row, fuck!!!”

How to play “Row, Fuck!!!”

I wanted to make this game hard to master and easy to learn.

The secret to play is to maintain a steady speed when the boat reaches “island crush” speed. For this, you have to keep pressing the keys at a slower rate only to dodge the indestructible island.

screenshot100

Gameplay video: http://www.youtube.com/watch?v=nRVnE2Fd_Zg

Entry: http://www.ludumdare.com/compo/ludum-dare-17/?action=rate&uid=1901

Timelapse of drawing chicken!

Here you go with a screencast. Also wanted to do a real timelapse, but my second computer didn’t want to take pics of me over time :(

Comments

26. Apr 2010 · 16:18 UTC
You’ve got some great drawing skills! Those chickens are awesome!

64-bit 32-bit argh

Hi everyone, I have just discovered that the game build I submitted,only seems to work on a 64 bit pc.

Im working to try to get a 32 bit compatible version sorted, but atm unless you are on xp 64 there probably isnt any sence in trying to download it.

Has anyone else had an issue like this in the past?  if anyone has any suggestions They would be greatly appreciated,

thanks

“Coconuts” Windows Version Uploaded

I put the game content in with the Windows executable and, magically, the game runs now.  😉  So in addition to the Linux version, there’s now a working Windows version. I updated my submission.

Dang

Voting isn’t working for me. Anyone else have this problem?

Comments

Endurion
01. May 2010 · 07:42 UTC
You need to have javascript enabled. It’s a bad script for showing the stars. I wish it was some sensible code. It doesn’t work with a web proxy at all (visibly).

Forgotten Isles: Tweaks, and Answers

I posted a new version with a couple bug fixes and some tweaks. You can find Forgotten Isles here, available on Web, PC and Mac.

Praetor57 says …

Cool art style, nice work!

Thank you!

shrt says …

Pretty nice tune. I really liked the disappearing/appearing terrain obstacles too.

I found the controls weird to begin with, since the character would not move according to the camera’s orientation.

Thanks. For LD18 I plan to get some “real” music. The terrain was my favorite to work on. I added in a shrub in the latest version to help demonstrate the controls from the beginning.

Endurion says …

More like a book than a game.
Navigating the maze was getting tedious near the end, also as others said: Why not move oriented towards the camera?

It is linear, but the game is the mazes. It does tell a story and there isn’t a score, but there are win/lose conditions. The second version makes exploring a bit easier, with an increased timer and the starting locations counting as checkpoints.

I will consider another version with the camera directly behind the player if it’s requested more. I liked the isometric view, I think it helps display the island, and reveal maze better.

Yet another video

As it is an hardcore game, you’ll probably appreciate a walktrough for the first level too.

– LEVEL 1 video –

To conclude, have a small island :


:waterlevel 6
:map
ooooooooooooooooooooooooooooooooooooooooooo
ooooooooooobooooooooooooooooooooooobooooooo
ooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooo21ooooooooooooooooooooo
ooooooooooooooooooooxxooooooooooooooooooooo
oojoooooooooooooooxxxxxxooooooooooooooooooo
oooooooopoooojooxxxxxxxxxxooooooooloooooooo
ooooooooooooooxxxxxxxxxxxxxxooooooooooooooo
oooo3oo3ooooxxxxxxxxxxxxxxxxxxooo3oooo3oooo
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Create a .txt file in the simplemap folder (with a name start with “0” to be sure it appears in the list) and paste this.

LD17 Screenshot Grid!

Giant grid of screenshots from all 205 LD 17 games!

205 screenshots + LD logo

205 screenshots + LD logo

Here are some wallpaper-sized versions:

EDIT: These ones add some space for your task bar.

Tags: grid, screenshot

Comments

ickylevel
26. Apr 2010 · 17:18 UTC
Too bad my windows starter doesn’t allow the wallpaper to be modified !
26. Apr 2010 · 17:36 UTC
Very cool Mike! 😀
26. Apr 2010 · 17:49 UTC
Awesome, it’s my new wallpaper!
Diet Chugg
26. Apr 2010 · 18:15 UTC
Awesome Wallpaper. I have added it to my collection
26. Apr 2010 · 18:59 UTC
Cool as usual, but the guys in the bottom row (like me) get shafted, at least on my desktop.
KavuDX
26. Apr 2010 · 19:17 UTC
Oh god, I’m there, I’m there! I feel like a little girl!

Too bad I got shafted too… But I guess I can live with it :)
26. Apr 2010 · 19:35 UTC
Oh yeah, I forgot about leaving room for the task bar. I’ve updated my scripts and regenerated them with some extra space at the top+bottom.

A working windows version

screen5

So I hopefully fixed the strange bug happening on other computers. The game should actually be playable! I also fixed a stupid typo that was causing random errors.
Check it out!

Link Fixed

The link to my entrys Windows download is now fixed..

sorry for any inconvenience! :)

Hairgel Quest Timelapse

Here goes my timelapse

http://www.youtube.com/watch?v=u_tysE13HCs

From the two comments I gathered so far, it seems people have trouble with progressing to later stages. Let me recapitulate the controls (they are written in the titlebar of the window as well)

Arrows – movement

Enter/Space – use / talk

[] – cycle through objects in inventory

left shift – examine objects in inventory

I will be posting a video walkthrough  tomorrow as well.

p>