LD17 April 23–26, 2010

want everything on a website

If the web version on the compo page doesn’t work this should hopefully work better.

http://elementten.com/games/wanteverything.php

Comments

19. Jul 2010 · 00:57 UTC
that felt pretty good to play, to my fingers
Raspadsistema
19. Jul 2010 · 08:38 UTC
I love it, you should fix minild entry and add this link instead
19. Jul 2010 · 18:48 UTC
Nifty lines. I like the music, that really drove home the atmosphere you were going for.
22. Jul 2010 · 11:11 UTC
I like how you might catch up to the fish-thieving jerk only to drop an item. Do you tackle him or go back? The line art was nice and minimalistic, and the music was good chase music. B-)

Fishing Treasure

Hi all, this is my first Ludum Dare entry.

I tried to make a fishing game that, instead of catching fishes, you catch treasure. You have to fish more treasures than the other boat, but be careful not to exceed the maximum weight allowed, otherwise you will sink. “Return” to fish and “Backspace” to stop fishing and compare the weight of your boat with the other one.

The game is not finished (for example, the treasures that you catch are not visible on the screen), but the time is over, so that is it =(

It was made using PyGame. The source code is available at http://github.com/diegodukao/mini_ludum_dare20.

pygamewindow-1

See ya

Tags: pygame, python

MiniLD#20 Game: GREED-O-RAMA

Here goes my game, my first on in the Ludum Dare.

GREED-O-RAMA SCREENSHOT

GREED-O-RAMA SCREENSHOT

It is called GREED-O-RAMA, and was made on Lua, using Löve!
So bad i didn’t had the time to put the music on =(

I tried to make a classical point chase game with a little psychological approach. The in-game instructions explains more.

Link to download the game: http://dl.dropbox.com/u/2850120/GREED-O-RAMA.love
Link to get the engine (necessary for playing): http://love2d.org/

PS:  I’m Editing the post to make it more clear. The first version was terrible! =P

Tags: love2d, lua, MiniLD #20

ghetto to the max

OK so here’s my crappy game. hobo at #pygame called it ghetto to the max, so I decided to keep the name.

Anyway the reason it’s so terrible is I spent 5 hours in #pygame asking questions and trying to solve to stupidest of problems.

Description: A game where a ufo that fails at getting minerals, and clones itself every time it moves.

I'm just going to submit this "game" and get on with my life. LOL

I'm just going to submit this "game" and get on with my life. LOL

Download: http://www.mediafire.com/file/cl536bvs5fb3uxw/GhettoToTheMax.zip

Requires python and pygame. Run game.py to play.

Tags: final

Newgrounds

http://www.newgrounds.com/portal/view/542690

This is non-compo version with a few small bugs fixed. If you’d like to go there and give this little piece of avangard a score it deserves, Satan would be peased.

sc2

Comments

31eee384
21. Jul 2010 · 03:31 UTC
More of a movie than a game, in my opinion, but it told an interesting story. One thing I would suggest in future flash projects is not to rely on repeating keypresses, instead listen for the ENTER_FRAME event and set some sort of boolean to true or false based on whether or not the character should move.
Raspadsistema
21. Jul 2010 · 08:12 UTC
Thanks for you comment. As I had only 8 hours to make this, I decided to focus on only a couple of things, them being a storyline and cute (although thrashy) graphics, at the expense of eveything else, gameplay included. Check out my newgrounds profile in a few days, I’m about to post a much more serious project, and a totally different kind of game.
21. Jul 2010 · 10:05 UTC
I like the little guy! A nice character! …and what do we learn from the story? better a hat on the head than a car! 😀

Greedy Towlr Port

I finished porting Greedy Towlr to webkit- and mozilla-based browsers.  The entry page is http://www.ludumdare.com/compo/minild-20/?action=preview&uid=687

Comments

Raspadsistema
20. Jul 2010 · 15:50 UTC
So how do you play this?
kd5bjo
20. Jul 2010 · 22:16 UTC
By tradition, towlr games are presented without any instructions. You can see the others at towlr.com; that might help give you an idea what’s going on.
21. Jul 2010 · 00:26 UTC
Very cool game! I have a question: what is the exact pixel dimensions of a web page on the iPad? I know the screen dimensions, but how much screen real estate do you get when you subtract the browser chrome, status bar, etc? I would love to start coding html5 games for iPad but don’t have one to test with.
22. Jul 2010 · 10:49 UTC
Towlrific! I haven’t figured it out yet.

Mini LD #20 and that ever elusive “community feeling”.

(EDIT: Woo hoo, we got voting! Thanks so much, you made my day. I officially owe you one, GBGames. I tip my proverbial hat to you.)

First off let me say I love Ludum Dare, and the few people that did bother to foster a sense of community between peers during the last compo were wonderful. But honestly, the silence was deafening this weekend and for me it felt like we all just worked alone. Sure there was some nice IRC chatter, and sure the host did have a power failure and wasn’t able to participate. It was not his fault at all.

What do YOU think? Was the sense of community “brothers-in-arms” that you got out of Mini LD #20 what you expected? Did you, like me, want more? Did it feel disorganized? Like a ghost town? Did you feel part of a community or did you feel like you were alone in your efforts? Did you wish for a bigger “pat on the back”?

A think a flameless discourse regarding how the minis could be better run would be helpful for the community – but I don’t want a troll fest so before you get angry please note that I do hold each and every one of my fellow coders in very high regard.

Much respect,

BMcF

This entry was posted on Tuesday, July 20th, 2010 at 7:23 pm and is filed under MiniLD #20. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.