LD17 April 23–26, 2010

Graphic Style

The block graphic generator seems to work fine, seems to become a gradius style treasure hunt.

Comments

17. Jul 2010 · 15:53 UTC
Looks neat! Way to turn a limitation into a feature!

Are we allowed…

Are we allowed loading files externally?

Like if I don’t wnt to store backgrounds inside the GMK itself, but rather in a seperate folder that it takes them from?

Comments

17. Jul 2010 · 11:52 UTC
That…. Should be fine. Why on earth wouldn’t that be allowed?

Working in the Time Limit, but not the Theme

I’ve decided on what I’d like to do.

I will make a game within the time limit, but I will not be submitting it as it will not use the theme, rule, or alt-theme. I’m not a fan of the theme as such, I don’t like the rule, and I’m not fond of the alt-theme. Complain.

Instead, I will be making a game of my choosing within the time limit.

I haven’t decided what it will be yet, but I’m leaning toward a platformer. A short platformer. We shall see.

— Mr. Dude

Comments

Sevenol
17. Jul 2010 · 12:01 UTC
I was considering doing the same thing, not because of the theme but because of the rule. I found a way past it for my game tho.

Oh! Oh! Oh! Idea!

Here’s my idea, and it actually works within the them.

Let me set the scene for you:

Two buddies, Ken Rondle and Ken Koratsu are returning to their apartment with a super-large Pizza from the Pizza Hovel up the street.

However, the manager of that shop knew that both Ken and Ken are martial artists, and thus stuck a medium meat gluttons’ pizza in the box for them to fight over.

And fight over it they shall!

You take the role of Ken Koratsu as he tries to win the second pizza, even if that means beating the hell out of his best friend! (Though this is nothing new for them, they often fight over food. Not the end of the friendship or anything)

Greedy Fishing

After kicking my first try I started over again and started a new game called  ‘greedy fishing’.

It is about two competitors (one computer) who are on a sea in their boats trying to get most weight of fishes. It is round based and the player starts. Every turn you get a fish with different weight, so does the computer. The problem is you have to have an eye on the maximal weight of your boat and stop fishing if you think the next fish will break you neck. Get as far as possible to the maximum to beat you opponent. But if you get too much fish your boat will sink and you loose the game…

Here a first screenshot:

greedy-fishing

The tortoise won the race. I doubt it.

My game is progressing slowly, but well.

It would be faster if that random momnsense rule wasn’t there tho.

Worst game ever-Finished

Ok, made a game in about 1 hour.
it’s about destroying GREED!
Every object has only one instance.
It’s the worst game you’ll play this miniLD I can guarantee that.

Release (windows):
http://www.benhem.com/catboxbeta/WorstGameEver.zip
Source (I think it’s possible to compile for other platforms, no tested though):
http://www.benhem.com/catboxbeta/WorstGameEverSource.zip

Yeah, my last blog post was pretty inconsequential and unrelated.
I might try to make another game.

Comments

quin
17. Jul 2010 · 14:15 UTC
Performs exactly as advertised. Five stars.
Sevenol
17. Jul 2010 · 14:21 UTC
It took you an hour to make this?

Fail.
17. Jul 2010 · 16:56 UTC
dont be a jerk sevenol.

Ken Vs. Ken – A Quick Status Update

I’ve currently got the sprites of Ken Koratsu done. I’m going to be making the sprites for Ken Rondle after I take a break. It took about 2 hours to make the first set, so I’m guess it’ll take about the same for the second.

After that, the stage they will fight in (Their apartment) and then hopefully something playable. The latter will likely happen some time tomorrow unless I decide to go ahead and stay up tonight. (Which is looking likely)

Ken Vs. Ken – Both Kens Done, Their Apartment is also Done

Hokay, I’ve got both Kens done. Well, Ken Rondle is just a recolor of Ken Koratsu, but I don’t think recolors are against the rules. I’ve also got the background done.

My next step will be to write some actual code. Yay!

Comments

Sevenol
17. Jul 2010 · 16:51 UTC
Is it possible for a sneak peak at the Ken spritesets?

Music?

If we have music, do we have to have composed it ourselves or can we take music from places?

Comments

TheLolrus
17. Jul 2010 · 17:31 UTC
This is MiniLD so it is less restrictive.
17. Jul 2010 · 18:06 UTC
I plan to record myself playing guitar.

Ken Vs. Ken – You Can Hit Your Friend Now

I’ve got the thing playable (Well, sort of).

Ken Koratsu (The player) can now hit Ken Rondle (The computer) and he will react to the hit. (His health also drops, but he does not get KO’d and does not have a health bar).

Here’s a screenie:

Ken kicking Ken in the face. Also, note the poster.

Ken kicking Ken in the face. Also, note the poster.

Comments

17. Jul 2010 · 17:54 UTC
Fan freaking tastic!

My first try at this

While the additional rule of no object repeating might sound like interesting challenge to someone (game about greed without massive amount of instances of one thing like coins to be greedy about), it kind of makes it harder for me as this is first time I’m participating.  It has really set me back in my mind and killed some of my enthusiasm to make serious gameplay, but enough whining, maybe this is good thing so I should start thinking small and actually have finished project by deadline. As the competition started at 5 am for me, and now its almost 10 pm, and I didn’t actually had any work done yet due to enjoying myself at beach, going simple is the right thing to do.

I though about using unity3d, but now I have an idea that is better off being a flash game. So I’ll work on that and let you know when I have some screenshots.

I still hate the rule though, sorry.

Ken Vs. Ken – Feels Like Rock ’em Sock ’em Robots!

I’m liking this so far!

The game is starting to feel alot like Rock ’em Sock ’em Robots. (Wikipedia link for those who don’t know what that is)

I was originally going to set it up like a normal fighting game, but I like this much better!

Ken Rondle can now hit back, and I am beginning to realize that I am required now to make this a 2-player game as well. (Too much like its new inspiration to pass that up!)

Here’s a screenie of Ken Koratsu getting knocked out:

Finally, Ken Rondle gets his.

Finally, Ken Rondle gets his.

Covetous

I’m making a game about desiring something much more basic than wealth or status:  existence.

greedscreencap

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This entry was posted on Saturday, July 17th, 2010 at 9:09 pm and is filed under MiniLD #20. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Ken Vs. Ken – Health Bars and the End of Day 1

I’ve got health bars working! Yeah!

Wow! Today was a roller coaster! I woke up hating the theme, thinking I could never make it work, pissed and moaned, finally got an idea, took back my surrender, and got (most of) a game working! In just about 12 hours! Wow!

So far, I have two Kens who fight each other. The game works like Rock ’em Sock ’em robots, but it’s Rock ’em Sock ’em Two-Guys-Fighting-Over-a-Pizza.

They can punch and kick, and both types of attack form three-hit combos. Punches go faster than kicks, but do much less damage. The two guys are recolors of one another, but that adds to the feel of the game. (Instead of a red robot and a blue robot, it’s an Asian guy in a white shirt and jeans and a white guy in a red shirt and khaki pants)

I have implemented a 2-player mode (2 people on 1 machine) and a 1-player mode (Against an AI)

I also have health bars, each labeled with a Ken’s full name.

(The fill images for the bars are not repeated, by the way: They are stretched. Only using each once, after all)

EDIT: Here’s a link to what I have so far. (Requires Python/Pygame to play)

Here’s a screenie:

Now we can see how they're doing!

Now we can see how they're doing!

My Entry to the MiniLD

I went for a quick and easy 4 hour game due to time restraints. It is made in the shape and setup for an Iphone, but currently just works on Windows. If anyone is interested in porting it to the Iphone, let me know!

http://www.box.net/shared/2lvarxg4yv

Switching to pygame

After a couple hours of frustration due to pyglet, I’ve decided to switch to pygame.
I don’t think it’s terrible or anything, it’s just because of some concepts I’m unfamiliar with. Also, I know pygame better than it.
As for the game, I’m going all out on this. I’ll post another blog post when I have something to show. :)
Currently I would say that I’m 99% done with the concept, 25-50% done with images, and 0% done with code.

I have a LOT to do.

Comments

17. Jul 2010 · 23:02 UTC
Yeah dude, good luck! The problem you got with your framework I always have with my concepts that turn out to be unrealistic or fail because of my lack of cleverness 😀 ! The last hours I spend on a party so that is the “best” for finishing a game tomorrow 😀
TheLolrus
17. Jul 2010 · 23:31 UTC
Yeah, and I don’t even know about vectors so I’ll be finishing up all tomorrow too. O_o

Music and voiceovers: done!

I just put the finishing touches on the music and voiceover sounds. Yep, I recorded myself playing a little acoustic guitar for background music and put on a funny cartoon voice for sound effects using my microphone. There’s even an “intro cinematic” of sorts.

Am I finished my game? Not quite: I still have some placeholder art to improve tomorrow but otherwise the game is playable so I will for sure be able to finish.

This entry was posted on Saturday, July 17th, 2010 at 11:45 pm and is filed under MiniLD #20. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

MiniLD 48h #20 – Trash & Treasure (Screenshot)

First Screen Shot of Trash & treasure

First Screen Shot of Trash & treasure

I’ve got the basics of the game working but I need to add more objects, a menu system, a timer, and a high score keeping routines when game over occurs. I plan to use allot more photographs & horrible hand drawn art :P.

My second MiniLD20 entry

Yeah, so after that shamefull release of the first game I wasn’t content, but more importantly it showed me I can still make small games like I used to make on GameMaker, that’s why I decided to give miniLD20 another go and do something that’s actually fun to play.
Here’s the first screen:
hurr

It might not look like much but i’ve spent the last 3 hours trying to make a little sperm looking fella with a wagling tail and failed miserably. Still I’m not one to give up so easilly so I added another tail and made it move like an octopus.
I’m still not sure how I’m gonna make a theme-related game out of that but I sure like swimming with this guy around.