LD17 April 23–26, 2010

25.5 Hours In; UI Complete

UI Sample

Comments

13. Jun 2010 · 15:44 UTC
So wait, you can change the production rate of turning bread into bread? Sounds fantastically useless. XD

Progress

This is how my game looks right now. The name of the game will be “J.O.Y. Industries” 😛

JOY!Im going to sleep now… good luck! =D

Fork My Lift – finished

Well, I’m finished anyway 😉 it’s pretty far from greatness, but it now has some terrible textures (hand scribbled) to match the gameplay.

screenie

Link to play: http://www.roguishness.com/grumpyferret/forklift/

progress 10hours in

after popping twice my normal  dose of Ritalin this mourning and being quite twitchy throughout the day Ive done next to no programing and a crap ton of art so here’s the art

note: the super awesome animation the first ive ever done

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ ninja portrait new ninja
ninja run2 skyline
tree fontain
buiding

im gonna put done the wacom now and get to codeing

ok I’m doing this

Photobucket

Photobucket

I saw “industry” and thought “baby factory”. So… yeah…

Comments

14. Jun 2010 · 00:07 UTC
This has me excited.

Gunner Robo Pocket – Where From Here

I drank a crapload of tea this morning, and am quite excitable right now. I’ve been working on some sprites, but it’s only about 10:00 AM here in Mittenland.

As I’ve said before (quite a few times), Gunner Robo Pocket is now a personal project of mine. I will hopefully, again, have something done by Monday afternoon.

Wow… I just can’t seem to get a game done in an LD… Hm…

Ah well, at least I’ve got a fun idea out of this one.

— Mr. Dude

Scaffolds is finished.

Go check out all of the finished games here.

I think you’ll have fun playing Scaffolds if you like puzzles that tax the brain heavily. 😉

Comments

snowyowl
13. Jun 2010 · 22:06 UTC
That link isn’t quite right…
snowyowl
13. Jun 2010 · 22:12 UTC
Found your game anyway. It’s nice, a new twist on an old friend.

IndustryMLD19

Here we are! My game was started on Saturday at more or less 10:00 and finished right now on Sunday at 23:00.

It’s a play by email game, so you don’t have to download any executable, just send and receive emails 8)

You can get the help in html format in your email inbox just by sending an email with “help” as the body to industrymld19@lavabit.com
The help can also be find in the game list area here : gamepage .

Comments

snowyowl
13. Jun 2010 · 22:14 UTC
That’s… not something I’ve seen before in an LD game. Huh. Well done.
14. Jun 2010 · 00:36 UTC
Interesting!

A Transportation Industry Game Finished

I actually managed to finish, though I doubted it quite a few times in the last seven hours. There’s almost no end to the list on how many things were cut and it’s unpolished to no end. But still, you can sort of play it and enjoy it.

You can view the submitted entry here.

Also, here’s a new screenshot (included with the entry), showing truck editing.

jolle-minild19-shot07-edit_truck

Looking forward to test all the other games.

Tags: D, final, GLFW, industry, journal, opengl, procedural generation, screenshot, transportation, trucks

Comments

TenjouUtena
15. Jun 2010 · 16:33 UTC
I’m pretty impressed by your terrain generation. It looks pretty natural.
jolle
18. Jun 2010 · 19:23 UTC
It’s pretty much two noise clouds with different frequency. One have a threshold about in the middle which decides what are forests and what are fields, and the other one have a lower threshold that specifies where there’s water.

Finished!

Super Knock-Off Factory is done!

I’m so happy!
Super Knock-Off Factory

This was much harder than I anticipated, so I’m glad I got my head around the game logic in the end. It was also depressingly not fun until I reworked it a little right at the end.

Well, hope you like it anyway. :)

edit: Tweaked the randomiser very slightly, to force it to give you feet when the tubes are empty (so you always start with something you can drop).

Comments

13. Jun 2010 · 21:17 UTC
Just my opinion, but you should make it so the boxes fall down the chute of the highlighted area, not block it off. Also, the nature of the game makes getting a match take forever. Other than that, good game. Very polished and nice to look at.
jolle
13. Jun 2010 · 21:19 UTC
Looking good.
14. Jun 2010 · 20:33 UTC
Damn it that’s hard! I scored around 600 points or so by sheer luck of getting three total knock-offs. Basically though, the game is a long grind when you wait for suitable pieces, and then at some point it actually gets impossible because you can’t keep up with changing the blockers. I think I actually got to a point where I absolutely couldn’t block fast enough because the space between two boxes was the same as the space between the chutes.
14. Jun 2010 · 20:34 UTC
The game is real purdy though. One thing the visuals could use though is to have the different toys have very clearly different pieces so that they’re instantly recognisable as a whole, and especially to make mismatches really look like mismatches.
sfernald
15. Jun 2010 · 20:52 UTC
Hey, this is really cool. It really has an arcade feel to it.

Just not enough time…

I spent most of yesterday in bed with a splitting headache so that was basically 24+ hours spent out of commission. Mostly finished up the sprite handler classes and put together a quick demo where you can’t do anything. Here’s a brief video of what I got done.

And a screenshot:

What you can’t see:

  • Sprites are all handled with a very robust class which handles loading, animation, etc. hands-free
  • The sprite manager class wasn’t finished so there was some handcoding to be done for displaying the map, but for the most part the main code is very stripped down and the eventual goal is to just get it down to a spriteManager.render() call in the main loop.
  • Another very robust path handling class which supports linear, circular/spiral, and bezier curve types. The plane in the video is following randomly derived quartic bezier curves spliced end to end (hence the sudden change in direction sometimes).
  • The map itself is a bunch of layered sprites with transparency where appropriate (although see below)

This is also my first attempt at using Inkscape to make art assets (besides some rudimentary textures used in TubeRacer). With grid snapping it’s pretty easy to make some basic sprites, although edge aliasing was an issue (which I think can be fixed with using 32-bit PNGs and converting those to 32-bit BMP for use with the engine, and/or just adding PNG support to the engine, which I would’ve done if not for the time restriction). With 32-bit image support the engine could also handle things like transparent smoke coming from the factories and not having to worry about aliasing on the edges of sprites (like the plane, where it’s very obvious). Inkscape still has some issues with grid snapping though which made doing some things a pain (like the smokestacks).

All in all if I hadn’t come down with whatever illness hit me on Saturday I would’ve got a lot more done. I’m going to give it another 24 hours of work just to see what I could’ve finished but I won’t be entering.

“J.O.Y. Industries” ready to go!

Finished!

Last 2 hours or so I was trying to change the icon of the game. Finally did it.

Maybe I will add or change somethings latter but, as it is, the game can be considered “finished” =)

Industries logoHere is te link.

I’ll see what I have to do now to submit.

Comments

snowyowl
14. Jun 2010 · 07:03 UTC
It’s considered polite to put an obvious way of quitting your program somewhere. I shouldn’t have to use the Task Manager.
14. Jun 2010 · 10:36 UTC
The animation is great, but I couldn’t work out what to do? No keys seemed to do anything, and the mouse wasn’t available within the game. Also I couldn’t quit the game, alt-f4 just maximises.

Mini LD #19 Voting

Mini LD #19 is now over and submissions are closed (if someone was left out, please make yourself heard). Does that mean it’s now entirely over? Of course not.

Voting is now open. It’ll run for a week and differs a bit from regular LDs in that there’s just two categories: Gameplay and Presentation. I believe it should be straightforward, but here’s some help if it’s unclear what they mean:

Gameplay focuses on the actual game and game idea, its innovation, how well it plays etc. Fun belongs too a large part to it.

Presentation is more to do with the package the game comes in: graphics and sounds, user interfaces, polish and humor, and things like that. Fun can of course be affected by this.

As usual, only people who submitted an entry can vote, but anyone can of course check the games out. I think it’s been a great mini so far, and I hope you’ve enjoyed it and like the entries. See you with the results in a week.

Update, June 21: Voting is over and the results are in.

Tags: voting

Something gone bad … sorry

Hi all, i’ve to apologize but tonight i’ve seen that some player sent some email to get a game help, a report and create a new account. The game run a turn each day at 4:00, so i’ve to start another program to replay to HELP and REPORT command every 5 minutes. The problem is that … i’ve lost your registration email so you have to resend it. Sorry, my bad! [you should receive HELP and REPORT if your command was that one]

Now the game replay each HELP and REPORT mail in 5 minutes and make a game turn each night at 4:00.

Hope someone will subscribe this game cause that’s not so fun to play alone 8p

c-ya

Comments

14. Jun 2010 · 19:46 UTC
Haha…that was probably me. 😀 No one else wanted to play? Really? Huh…Well, I’ll resend my “new” email. (I did get the “report” one.)
samel
14. Jun 2010 · 20:43 UTC
Good to hear that some message arrived. Thanks. Good luck for the game!
15. Jun 2010 · 18:16 UTC
Some suggestions: 1) You should have a link to the game rules or game home page on the bottom of each email. 2) You should have the ability to send more than one command in an email. (Unless you can do that already? It’s not clear from the game page.)
samel
15. Jun 2010 · 18:24 UTC
Thanks for the comments
jolle
15. Jun 2010 · 18:32 UTC
Is the new command processed at the 24h interval as well? I sent an e-mail, but it’s a bit hard to know if it worked.
samel
15. Jun 2010 · 18:49 UTC
Jolle, only “help” and “report” are processed “realtime” [every 5 min]

Anyway, your command will fail, and i think you already know that 8)
jolle
17. Jun 2010 · 17:43 UTC
Sorry to bother you again, but I sent a “hire 40” command, but it seems it didn’t register. No response on the command, and from the report I can tell nothing happened. Just checking to see what I did wrong. I replied to the report mail and replaced the body with the command. The subject wasn’t cleared though, does it have to be?
samel
17. Jun 2010 · 18:28 UTC
I’ve no email with “hire 40”, just one with ‘hire 20’ but that isn’t your. Anyway, all command except HELP and REPORT are executed at 4.00 am.
jolle
29. Jun 2010 · 15:08 UTC
Hi again, I’ve sent three “del Bug Company” commands but nothing have happened. Could you remove me manually?
02. Jul 2010 · 16:41 UTC
It’s an interesting idea, but I think the game is too simplistic…It could also use some more documentation, perhaps a tutorial. Just an example of what basic things the player should do…then leading into what choices the player should make.
02. Jul 2010 · 16:50 UTC
Also, I’ve noticed that all the game reports appear in HTML…even though my mail reader should be able to handle the HTML, it doesn’t actually display it AS HTML…it has all the tags showing up.

resopnding to comments

After the loading screen I get “Unexpected error while loading the game>” :(

maby your computer cant take it….

Jesus christ, what country do you live in?! I’ve never seen a construction crew with SNIPERS before =P

i live in america :d and the snipers are an inside joke 😀

Very, very simple. Just spawn a few snipers and workers, and spam the worker button until you win.

i know

I know you finished early, so it would have been nice to rework some of the art, or flesh out the gameplay a little. Shows the foundation of a good game tho – interesting concept.

thanks ill thank about working on it some more but thats for a different time.

Also, there a TON of really trivial spelling errors. It looks very amateurish. If English isn’t your native language, don’t worry too much about it – just have a native speaker go over it first.

im a fast typer and i hate spelling so ill work on that though 😉

Snipers truly are common problem at constructions sites these days, a big problem. Perhaps not an extremely great game, but it was amusing with its humor. “everything else by … pants12” I never would have guessed!

yes snipers are big problems 😉
thanks 😀

It’s lovely… like… in a naive way =) (L)
:O Those red guys were really angry, I bet they have a small otel and didnt wanted compentence.

lol your right

Tags: no

Comments

18. Jun 2010 · 16:56 UTC
I finally got to try it and I love it. You’re too much, Mr. Pants.

A Blog, and a Game

Last April I entered a game into Ludum Dare for the first time. After some redesigning I started from scratch and fixed a lot of problems with it (although I still have a lot more work to do).  Although it no longer has anything to do with the LD#17 theme of  “Islands” anymore, I’m happy to say that it’s still fun (and even more so than before). I don’t have a version to release yet but I’ll be documenting my progress on my new blog, twentyonepixel, so head over and check it out!

Ludum Dare 18 – August 20-22 Weekend

Yep, the real deal is coming up August 20th-22nd weekend. Suggest themes here. There will be some big changes as discussed here. We’ll be working on these changes and drafting up the new rules and specifics starting late July, so stay tuned. See you then!

LD 17 entry “Aah Little Atlantis” now converted to Flash for everyone!

Having converted my PC XNA LD17 game to the Xbox 360 via XBLIG, I next used it as a learning experience for Flash. With flixel I’ve now got a browser version (with some improvements to the game, such as medals) so everyone who wanted to judge it during LD17 but couldn’t can now see how little they missed out!

Play it here! Please!

Game Design Course

I’m going to be working through Ian Schrieber’s online Game Design course over the next few months.  If anyone here is interested in going through it with me, please come visit my game design blog

Tags: Shameless Plug