25.5 Hours In; UI Complete


This is how my game looks right now. The name of the game will be “J.O.Y. Industries” 😛
Im going to sleep now… good luck! =D
Well, I’m finished anyway 😉 it’s pretty far from greatness, but it now has some terrible textures (hand scribbled) to match the gameplay.

Link to play: http://www.roguishness.com/grumpyferret/forklift/
after popping twice my normal dose of Ritalin this mourning and being quite twitchy throughout the day Ive done next to no programing and a crap ton of art so here’s the art
note: the super awesome animation the first ive ever done
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
im gonna put done the wacom now and get to codeing
I drank a crapload of tea this morning, and am quite excitable right now. I’ve been working on some sprites, but it’s only about 10:00 AM here in Mittenland.
As I’ve said before (quite a few times), Gunner Robo Pocket is now a personal project of mine. I will hopefully, again, have something done by Monday afternoon.
Wow… I just can’t seem to get a game done in an LD… Hm…
Ah well, at least I’ve got a fun idea out of this one.
— Mr. Dude
Go check out all of the finished games here.
I think you’ll have fun playing Scaffolds if you like puzzles that tax the brain heavily. 😉
Here we are! My game was started on Saturday at more or less 10:00 and finished right now on Sunday at 23:00.
It’s a play by email game, so you don’t have to download any executable, just send and receive emails 8)
You can get the help in html format in your email inbox just by sending an email with “help” as the body to industrymld19@lavabit.com
The help can also be find in the game list area here : gamepage .
I actually managed to finish, though I doubted it quite a few times in the last seven hours. There’s almost no end to the list on how many things were cut and it’s unpolished to no end. But still, you can sort of play it and enjoy it.
You can view the submitted entry here.
Also, here’s a new screenshot (included with the entry), showing truck editing.
Looking forward to test all the other games.
Tags: D, final, GLFW, industry, journal, opengl, procedural generation, screenshot, transportation, trucks
Super Knock-Off Factory is done!
I’m so happy!

This was much harder than I anticipated, so I’m glad I got my head around the game logic in the end. It was also depressingly not fun until I reworked it a little right at the end.
Well, hope you like it anyway. 
edit: Tweaked the randomiser very slightly, to force it to give you feet when the tubes are empty (so you always start with something you can drop).
I spent most of yesterday in bed with a splitting headache so that was basically 24+ hours spent out of commission. Mostly finished up the sprite handler classes and put together a quick demo where you can’t do anything. Here’s a brief video of what I got done.
And a screenshot:
What you can’t see:
This is also my first attempt at using Inkscape to make art assets (besides some rudimentary textures used in TubeRacer). With grid snapping it’s pretty easy to make some basic sprites, although edge aliasing was an issue (which I think can be fixed with using 32-bit PNGs and converting those to 32-bit BMP for use with the engine, and/or just adding PNG support to the engine, which I would’ve done if not for the time restriction). With 32-bit image support the engine could also handle things like transparent smoke coming from the factories and not having to worry about aliasing on the edges of sprites (like the plane, where it’s very obvious). Inkscape still has some issues with grid snapping though which made doing some things a pain (like the smokestacks).
All in all if I hadn’t come down with whatever illness hit me on Saturday I would’ve got a lot more done. I’m going to give it another 24 hours of work just to see what I could’ve finished but I won’t be entering.
Finished!
Last 2 hours or so I was trying to change the icon of the game. Finally did it.
Maybe I will add or change somethings latter but, as it is, the game can be considered “finished” =)
Here is te link.
I’ll see what I have to do now to submit.
Mini LD #19 is now over and submissions are closed (if someone was left out, please make yourself heard). Does that mean it’s now entirely over? Of course not.
Voting is now open. It’ll run for a week and differs a bit from regular LDs in that there’s just two categories: Gameplay and Presentation. I believe it should be straightforward, but here’s some help if it’s unclear what they mean:
Gameplay focuses on the actual game and game idea, its innovation, how well it plays etc. Fun belongs too a large part to it.
Presentation is more to do with the package the game comes in: graphics and sounds, user interfaces, polish and humor, and things like that. Fun can of course be affected by this.
As usual, only people who submitted an entry can vote, but anyone can of course check the games out. I think it’s been a great mini so far, and I hope you’ve enjoyed it and like the entries. See you with the results in a week.
Update, June 21: Voting is over and the results are in.
Tags: voting
Hi all, i’ve to apologize but tonight i’ve seen that some player sent some email to get a game help, a report and create a new account. The game run a turn each day at 4:00, so i’ve to start another program to replay to HELP and REPORT command every 5 minutes. The problem is that … i’ve lost your registration email so you have to resend it. Sorry, my bad! [you should receive HELP and REPORT if your command was that one]
Now the game replay each HELP and REPORT mail in 5 minutes and make a game turn each night at 4:00.
Hope someone will subscribe this game cause that’s not so fun to play alone 8p
c-ya
H!B!F!S! wasn’t packaged correctly for computers without XNA. My bad.
The problem should be resolved now.
After the loading screen I get “Unexpected error while loading the game>” 
maby your computer cant take it….
Jesus christ, what country do you live in?! I’ve never seen a construction crew with SNIPERS before =P
i live in america :d and the snipers are an inside joke 😀
Very, very simple. Just spawn a few snipers and workers, and spam the worker button until you win.
i know
I know you finished early, so it would have been nice to rework some of the art, or flesh out the gameplay a little. Shows the foundation of a good game tho – interesting concept.
thanks ill thank about working on it some more but thats for a different time.
Also, there a TON of really trivial spelling errors. It looks very amateurish. If English isn’t your native language, don’t worry too much about it – just have a native speaker go over it first.
im a fast typer and i hate spelling so ill work on that though 😉
Snipers truly are common problem at constructions sites these days, a big problem. Perhaps not an extremely great game, but it was amusing with its humor. “everything else by … pants12” I never would have guessed!
yes snipers are big problems 😉
thanks 😀
It’s lovely… like… in a naive way =) (L)
:O Those red guys were really angry, I bet they have a small otel and didnt wanted compentence.
lol your right
Tags: no
Last April I entered a game into Ludum Dare for the first time. After some redesigning I started from scratch and fixed a lot of problems with it (although I still have a lot more work to do). Although it no longer has anything to do with the LD#17 theme of “Islands” anymore, I’m happy to say that it’s still fun (and even more so than before). I don’t have a version to release yet but I’ll be documenting my progress on my new blog, twentyonepixel, so head over and check it out!
Yep, the real deal is coming up August 20th-22nd weekend. Suggest themes here. There will be some big changes as discussed here. We’ll be working on these changes and drafting up the new rules and specifics starting late July, so stay tuned. See you then!
Having converted my PC XNA LD17 game to the Xbox 360 via XBLIG, I next used it as a learning experience for Flash. With flixel I’ve now got a browser version (with some improvements to the game, such as medals) so everyone who wanted to judge it during LD17 but couldn’t can now see how little they missed out!
I’m going to be working through Ian Schrieber’s online Game Design course over the next few months. If anyone here is interested in going through it with me, please come visit my game design blog
Tags: Shameless Plug