LD17 April 23–26, 2010

Cherry – Combat and a Windows Release

Cherry now has combat! Yeah! Baddies will die if you kill them. You’ll die, though, if they kill you. As you kill them, more will spawn.

Here’s a screenie:

You can finally kill stuff!

You can finally kill stuff!

Anyone who would like the .love file (Which requires that you have Love2D installed) can find it here, and those who would like the Windows version (Which includes the Windows version of Love2D) can find that here.

Note that Windows users should drag “Cherry-0.1.0.love” onto “love.exe” to run it. Just thought I’d mention that!

Controls are:
Arrows: Move
Z: Fire Gun
X: Fire Missile
A: Use Brakes
S: Use Turbo

Comments

05. Jun 2010 · 13:12 UTC
You could write a batch script to run it, which would probably be as easy as:

love.exe Cherry-0.1.0.love

I Have My Own Blog Now

I’ve decided to stop cluttering up this blog with updates on my work, so I’ve set up my own blog on Blogspot.

Just thought anyone who was following Cherry should know.

Comments

snowyowl
05. Jun 2010 · 21:48 UTC
Have you told Mike, so he can put in on the /planet page?

MiniLD #19 London meet?

Myself and Nora Shishi are gonna do our MiniLD19 projects at my flat in East London, if there’s anyone semi-local that’d like to join in, it might be a little more social and fun / less lonely and cabin-fevery! Let me know if you’re interested. (Spare table, wifi etc).

Alien Cow Snatch

Taking SpaceManiac’s suggestion to finish up and not wanting to let snowyowl’s good sprites go to waste, here’s Alien Cow Snatch (made for MinLD #18) at last!

Snatch that cow now!

Snatch that cow now!

Controls

Left – Left Arrow

Right – Right Arrow

Jump – Up Arrow

Technical Details

C++, SFML, Box2d, Ticpp, Awesomium

The Story

You are an alien whose ship has been crashed  by green cows, and you were badly injured. Now you are out to get all the cows in the universe!

How the War Began

Download Alien Cow Snatch

Limitations

Only 1 level

Cool Stuff

Changes to the map while the app runs is almost immediately updated in game.

The cool background is loaded via the web.

Comments

snowyowl
07. Jun 2010 · 11:53 UTC
😀 Thanks for finishing this!
sfernald
07. Jun 2010 · 13:20 UTC
how is Awesomium being utilized in the game?

TinyArmada PostCompo

Ok, so ludumdare 17 was forever ago, whatever.

Ages ago I started a postcompo version of my game but then became busy and put it off and forgot about it. I’ve just picked it up again and done some work on it such that I am happy enough with it.

As well as a bunch of bugfixes and minor tweaks, changes include:

Healing over time when near a friendly building. Visual improvements and shore rendering. Improved mapmaker  ensures that players are a minimum distance apart, and that no cities are stuck inland. Victory / Defeat messages. Fire varying in size according to how much damage the unit has taken and the size of the unit.

So no, nothing super different, but enough to make it better.

It looks like this

It looks like this

Download it: (Windows, 1.8MB)

LD 17 entry “Aah Little Atlantis” out now on Xbox 360

My entry into LD17 got tarted up, fixed a bit, had sounds added, was lengthened a tad, is more girthy, and has just come out on the Xbox 360. It’s in the Indie Games section now so thought I’d pass on the information. There’s an 8 minute free demo, so all those who couldn’t play my entry because it was XNA can now not play my entry because it’s on Xbox!

Instructions on how to find the demo on a 360 here.

Some screenshots and a slightly wry (sly?) video that deliberately tries to misinform the viewer about the game here.

It costs less than a dollar to buy.

Tags: LD17, XBLIG, xna

Comments

10. Jun 2010 · 16:03 UTC
Very cool! Congratz!

Mini LD #19 Theme: Industry!

The theme for Mini LD #19 is Industry.

You can pick your 48h slot starting anytime from now to 12h from now (or something like that — 48h anytime this weekend is the idea).

After the weekend is over, there will be one week of voting, where there will just be two categories, Gameplay (meaning innovation, fun etc of the game idea/mechanic) and Presentation (meaning quality graphics, sounds, UI polish etc).

When you are done, and if you want to be in the voting (and you feel it would be fair), submit your entry using this form. If you still have done something but are not up for the voting, please post a regular post with what you’ve done.

The rules are available in an earlier post, but in short it’s very much like a regular LD 48h.

Good luck and have fun!

Update, June 14: Submissions will probably be closed and voting begin sometime during Monday evening, European time.

Update 2, June 14: Voting is now open.

IndustrySim

IndustrySim Sketch

Industry sim.

You have a small house, we can call it a factory. You need to eat. Somewhere to sleep.

Clothes.

You find an order of 1000 nailes. You have taken a loan of $500 from the bank with 8%

interest. You need to buy: Material (Iron), Tools (Hammer, Anvil, Tongs), Fireplace &

Energy (coal). You hire a worker (An old chap). Tell the worker to make nailes. It goes

slow, but steady forward.

I can simplify it a bit: You need, energy, material & labour.

Mini-LD #19 – I Will Do These No Matter What

I plan to:

  • Use a robot as a protagonist in a way that is meaningful (IE: Not just a humanoid robot, but something like a tank or a spider-thang)
  • Make a shooter with funky weapons of some sort
  • Use Lua and Love2D
  • Use an unusual setting via unusual level design

The rest depends on the theme.

Comments

Jhelle
11. Jun 2010 · 20:32 UTC
Seems like the theme will fit your plans greatly. Good luck!

Gunner Robo Pocket – The Fight Begins

I will be beginning at 23:00 GMT.

My concept is that of a shoot-em-up with short, procedural levels. The concept obeys the theme by making the levels in a factory, albeit one in the code.

The player will take the form of one of a handful of robots that each move in different ways, and the baddies will also take a handful of different forms.

The game will use Gameboy-style pixel art.

There is no story. I can’t think of one.

Here’s hoping…

Oh boy, Mini LD!

I didn’t know there was a Ludum Dare this weekend! Hopefully I’ll get something done. I plan to:

  • Work in Flixel
  • Make a game about some industrial manufacturing plant- perhaps a factory or oil-refining plant
  • Graphics in Paint.net
  • Have an interesting graphic style, perhaps black and white with color highlights.
  • Have simple game mechanics
  • Actually finish and submit within the time limit
  • Not have the game be completely hated by the masses

I think I’ll warm up with some graphics. I’m a little rusty.

Wish me luck!

-Ashkin

Whoops

So scratch all of that, my video card is acting up (the one I just bought a week ago…) so I’m writing up a quick sprite engine and am now making some kind of “factory defense” game. I think I’m going to go with some kind of shooter where the goal is to leave as much infrastructure as possible intact, and the more you leave behind the better your upgrades get (as your side of the battle has more resources than if you had just blown it all up).

Ideas

I intend to participate in this mini, and even though I’m hosting it it seems pretty fair, because I don’t actually know what I’m going to do yet. But I have several ideas…

  • A transportation game, sort of like Transport Tycoon. Little innovation value, but probably fun to program and play.
  • Sort of a reverse version of the above, where you instead of handling transportation and trying to make a profit from that, you are the customer of transportation. Either as a government kind of thing, or just a company with stores and factories. A little more innovative perhaps, but I’m not sure how it should play yet.
  • A factory/conveyor puzzle game, where you build or process some kind of product. Inspired by Manufactoria, among other things. Also not very innovative, but a good thing with puzzle games is you can make lots of levels for them, if the elements are good enough, and they tend to be fun.
  • Some sort of industrialization sim, where at a start there’s just a bunch of low tech farms, and then innovations makes things more effective, there becomes a surplus population, cities are formed, new industries are formed, and so on. Think it would be really interesting, but probably too large for an LD.

So just have to figure out which to do… so far I’ve just got my base code up and running.

Tags: factory, ideas, journal, log, puzzle, transportation

I’m in … I need to bughunt anyways

I was going to skip this mini-LD, I really was. But I ran into an impossible bug on my current project sooo…

I’m going to build some type of multiplayer industrial simulation. From scratch except:

– I’ll use the playerio multiplayer API

Basically I’m hoping that by being forced to quickly do a message handler from scratch, I’ll either not cause my bug (in which case I can compare the MLD game code to my main project code and fix it) or I’ll manifest the bug with more understandable symptoms because the message handler will be simpler (and then be able to compare to the project code and fix it).

(If the consensus is that this in unallowable middleware, I won’t enter the game for voting. It meets the criteria of LD16 for inclusion though (free, no NDA, I’m allowed to release my source, etc))

Regardless, watch this space for news on the development of Power Plant Operator vs Ninja! (Actually, I probably won’t do very many blog updates this time, since there’s quite a bit of work to do…)

My start time is 7:00PM Fri, AKDT (UTC -8). Current time is 9PM… Current status… the design document is done ‘enough’. :)

Industry!?!

well thats a good one…. maby i should make a game where you build a house with a small amount a money 😀
im gonna do this though (hopefuly)

im alsp starting at 7:30 am on saterday

good luck to all

Tags: ...

Map Generation

I’ve finally done something that’s visible, the land type map generation, though it doesn’t look much like a map yet, it will need cities and roads and stuff as well.

jolle-minild19-shot01

Other than that, I’ve just written down kinds of resources, factories, trucks etc, and their costs.

Tags: journal, procedural generation, screenshot

Tales of Industry: Sweatshop Heroes

This is my first time participating!

See the world of Industry close up from the eyes of an eight-year-old sweatshop worker.

Keep your supervisor impressed by w0rking hard and rest while he’s away to gain stamina.

sweatshopscreenshot

one hour in….

its one hour in and its accually looking good!
i spent a little time trying to get the building to rise and what not 😀
ya i might not have that much time to code TODAY but tomarow might be another story 😀

Tags: one hour in and its good yay

Trading game with trucks

I’ve settled for an idea, it’s a trading game à la Port Royale, but where you have a trucker company. You can own one or more trucks (of different power) and you buy and sell goods at factories and stores etc. Trick will of course be buy low sell high.

I intend to set the game over a square of 300 km, though I don’t know if it will be to scale much and there’s the intention of having a large amount of different resource. Regarding how it will look, there will just be a map view really, so nothing very fancy. Not sure if it will be random or hand made yet.

Tags: journal, trade, transportation, trucks