LD17 April 23–26, 2010

Responses to comments for SkyLands

LoadingScreen First I would like to say thanks to everyone who took the time to play my game. My music took 15th place this time. I look forward to next time when I will add sound effects as well. Now for the responses to the comments….

ickylevel says …

Cools musics.

Thanks! This compo I spent about 1 hour making the game and 3 hours making the music. (yes I did not get the full 48 hours. I was just too busy.)

eli says …

Great music and variety!

Graphics were cute, could have used sound effects. The start-over gameplay is a bit frustrating.

I would like to apologize for the start over gameplay. I originally planned to have enemies and a life span. neither of which got implemented. So I ended up doing something quick so I could put it up.

Cooshinator says …

Nice music, but the graphics seemed kind of crappy. Other than that, I did enjoy the idea of “Just move around find the lightning bolts”. It was pretty calming

Tenoch says …

Great fun! The simplest ideas are sometimes the best.

Never managed to beat the second level though, these rotating ones are nasty. Adn sometimes the collision detection is a bit severe.

But the great music made me want to finish the game!

If you got to the 2nd level you got to hear all the music. I should of made the rotating ones move at 1/2 or 3/4 their current speed to make them more fair.

Endurion says …

Nice. Simple idea, and the second level is actually harder than one might think.

The 2nd level I spend about 5 minutes making. I took the other level and just changed a couple things… I feel a bit bad for making the game so hard. Next time (If I get more than 4 hours I will have a easy medium and hard mode)

31eee384 says …

Awesome music. But I’ve got to agree with others’ critiques: the restarting levels deterred me from finishing the game.

If you don’t mind me doing so, Diet Chugg, I rehosted your game here:
http://galacticgaming.net/hosting/ludum/SkyLands.exe

Thanks for re-hosting the game for me. I gave you an award for that one. I think next time I will host it on Game Jolt. Just found out about it and I think it would be nicer to use.

jfroco says …

Excellent audio. Simple and fun gameplay. Restarting after dying impeded me to finish the game.

Sorry…. really should of got the life system finished. I had it about 1/2 way when I just ran out of time. Curses only having 4 hours to work on the game. :(

Tom 7 says …

Not bad. I played through to the “end” (hint: you can see the “end” by pressing the cheat-key ‘esc’ at any time :)) and it was challenging even given the simple goal. The biggest hazard was getting stuck on a wall, because if that happens and there isn’t a whirlwind coming, you have to use the cheat key to start over from the first level. Nice, weird music.

Most people find the music I make to be very weird. My last compo I entered into that’s all I got about my music. Some liked it and some hated it.

frosty says …

I really like this. =) Great music. Neat back story. The graphics are rough but fun. I especially like the main character hover dude. Overall good work for a 48h entry.

I’m glad someone noticed the back story. It really wasn’t in the game much, not near as much as I planned. Also Thanks for the trophy, that is the first trophy I have received and it is much appreciated.

SonnyBone says …

I liked dodging the stale bugles and picking up the fruit snacks with my GOLDEN FLEECED SAMUEL ADAMS ON A HOVERBOARD.

LOL! what a hilarious interpretation of my game. I really liked your entry btw. It was really humorous.

Codexus says …

Nice music but restarting the level made the game no fun :/

yep this makes it pretty clear, I will make sure my game next time will not restart you over and over.
Now for my own commentary on the game.

Likes:

1. My music rocked this time. Taking 15th out of 204 entries just made my day. Next time I will have sound effects too because I found out about sdfx and that will really help out.

2. I liked the ragged pictures for the lightning and whirlwinds. I used photoshop for them and I thought they looked pretty.

3.  I liked the back story for the game.

Dislikes:

1.I hated the restart level feature. I really wanted to have the life features in game but never made it in time.

2. Not enough time working on the game. Man that really frustrated me. I had a date this weekend, work this weekend, and went to my grandmas the weekend of the compo. It gave me nearly no time to actually work on the game. (I had other things too but those were the highlights)

3. No ending… really bothered me. It made my game feel incomplete. Which it was but I don’t want it to feel this way.

4. Not enough levels. It really should of had 5 levels with 5 songs to accompany the game.

Random votes

I have 7 votes out of 21 that noted sound in my game, but there is no sound at all. I assume some of them didn’t know they could leave a blank but there are values above 1 , which mean theses are random votes.Anyway, congrats everyone !

Comments

10. May 2010 · 07:36 UTC
Maybe they forgot that they had left their mp3 player on? 😀
10. May 2010 · 10:03 UTC
Oh, sweet silence! Some games made me wish for it :)
Staale
10. May 2010 · 10:36 UTC
Maybe they just liked a silent game? If it fits it deserves points! 😀
10. May 2010 · 10:54 UTC
I saw random votes for other categories too. I don’t think there’s anything we can do about it. Maybe have a voting tutorial in the wiki? Oh, almost forgot the obligatory smiley :)

About timelapse videos on youtube

People, I was trying to watch some timelapse videos on youtube of Ludum Dare #17 and there is a lot of videos named only “Ludum Dare #17”. It would be nice to use the game name on the video like “Ludum Dare 17 – Timelapse – Gaiadi”.

Thanks, and nice videos 😀

Comments

10. May 2010 · 13:58 UTC
Huh. I guess I just assumed people would only be getting to these via direct link from here or like a blog of whoever made it, not that people would be actively searching for them on YouTube.
10. May 2010 · 14:23 UTC
Well, good idea. Off course, I rarely give a meaningful name to my LD games so it’s probably not going to help a lot…

Comment Response (Hungry Hungry Castaways)

SonnyBone says …

SOME OF MY CREW STARVED TO DEATH

I’ll miss you forever, Frank!

I love that guy. He was a last minute addition but did add a bit of humor to an otherwise morbid game.

triplefox says …

Match-3 never felt so “life-or-death” before. I played longer than I thought I would, mostly to see if I could actually get a good result. Finally got one after cracking open the code and seeing that it requires 2500 points on day 1.

Something that bugs me though is that it should become easier to survive as more people starve :/

Not displaying the points needed to complete a round was a bad choice. By the time I realized that, however, it was too late. And yes, I thought about that too. Unfortunately I was well into the weekend and too far along the game when I thought about that, and decided that although hit didn’t make sense, I couldn’t think of a way to fix that problem without changing the gameplay. If I did it again I would’ve made people get weaker, not die, and therefore they need more food to keep alive (although it would eventually come to a point where everyone else died, so it was a dead end story that only dragged down the game).

KavuDX says …

When the instructions came up I had a COMPLETELY DIFFERENT idea of what the game would be, and was a bit disappointed when I saw that it was some kind of Match-3, but it ended up beeing really fun, and I kept playing for a while.

Good Point: The drag and select mechanic was very creative!
Bad Point: No sound besides the cries of help from my crew inside of my head.

Sorry if I wasn’t clear in the instructions what kind of game it was, but I’m glad you though it was fun! :) And thank you, I ‘ve never seen that in a match-3 game before and I thought I’d try it out. I’m working on exploring this mechanic further and I’m currently working on a new game that I’m going to put a lot more thought and polish into, including some music and sound effects my friend is helping me out with.

Daniel Zoran says …

The game was a lot of fun, not sure about the theme use, but I played it and enjoyed.

Thanks :) but I don’t see how it doesn’t fit the theme.

fydo says …

I liked the drag-to-select feature.
Also, any game with beards is OK in my book! :)

Me too! And yes, beards are awesome.

eli says …

I’m on the same page as Kavu. It feels like the instructions are for a different game.

It was very addictive, but I realized I just wasn’t getting any better at it, so I stopped.

Yeah sorry about that :/ And In my new game based on the same mechanic, I will be adding a lot more to the gameplay to keep it interesting and fun to play even as you progress.

xeon06 says …

Great interpretation of the theme.

Thank you! You seem to be one of few who think that way.

Endurion says …

Neat :) It uses the same mechanic I have in a never finished game of mine. Dangerously addictive.
Polish’er up and add music/sound!

Working on it 😀

jovoc says …

I like that you tried to put a twist on this type of matching game but unfortunately I think the changes to the formula detract from the gameplay. Why make the user drag over each tile instead of just selecting all adjacent foodstuffs? And not sure what you gain making R and D manual operations.

The theme worked surprisingly well here. It really added humor and narrative to the game. Esp. like the bugs. Ewww. Overall fun but gameplay a little odd.

I liked the drag-to-select mechanic because it added a sense of challenge where you didn’t just need to find a match, but chose how to clear it. In a match with 6 pieces together, you could clear all 6 or clear 3 then three (which would actually give you more points the way I had the point system set up). Plus I think that I adds more thought to clearing because you can’t just click around randomly to get clears. But I’d like to hear more about what you have to say in regards to your view on the flaws of the mechanic.

As for the R/D buttons, an earlier version of the game really relied on the strategy of using deliveries and randomizing manually, but that changed as the weekend progressed, i just forgot to change that as well.

Hempuli says …

Addicting, but quite far from the theme, I think.

Again, I don’t see how its far from the theme.

philomory says …

Interesting core mechanic; Some extra status info would be good, but overall I liked it. Addicting enough that I played for quite a while.

Thanks! And yeah I realized that it was lacking some status display.

IK1985 says …

not a bad little game, i agree with a lot of the comments that it could of done with some sound, apart from that it was really good.

Thanks :) Like I’ve said previously, I’m working on a game with sound that will have the same core mechanic but will hopefully improve on most of the flaws of the LD entry.

Comments

10. May 2010 · 17:03 UTC
Hm, it never even occurred to me to select less than the largest contiguous group of matching items. It’s going to be hard to retrain players who are so used to the largest matching group == better, but that could make for a cool and deep strategy game, just make sure you find a way to teach players.

Holy Crap

This is my first ludum dare, and wow, 15th place??? I’m really excited right now. Thanks to everyone that voted for me and everyone else who contributed and made this competition as fun as it was!

Mini-LD 18 is GO

Your theme is…

Flying Cow Adventure

Good luck!

EDIT: If you’re stuck, feel free to forget the ‘adventure’ part and just make your graphics/games about Flying Cows.

Also, see the original post for details.

Submit Entries Here: http://www.ludumdare.com/compo/minild-18/

Comments

sf17k
15. May 2010 · 00:13 UTC
no
15. May 2010 · 00:17 UTC
Well at least now we’re all clear on what to draw :)
moltanem2000
15. May 2010 · 04:47 UTC
oh boy…
15. May 2010 · 05:52 UTC
yes!
bluescrn
15. May 2010 · 06:40 UTC
boo at cosmetic themes!
shockedfrog
15. May 2010 · 07:05 UTC
I wasn’t particularly keen on the theme at first but the drawing side is turning out more fun than I expected. Kinda dreading the coding part, though.
Mstrp2ez
15. May 2010 · 16:56 UTC
Are we allowed to show our WIP stuff before the first 24h deadline btw?

Wormthing and Cow Head

Random content for MiniLD18.

I’m just gonna draw stuff, and if somebody finds any of it useful, then great.

EDIT: Moved Wormthing below. I’m going to draw a bunch of front-on things, so they can go together in a game.

Cow Head

Cow Head

I don't know what the heck it is, but you're going to drink it.

I don't know what the heck it is, but you're going to drink it.


I-ma star!

I-ma star!


Wormthing

Wormthing

Flying Cow FTW

Comments

15. May 2010 · 20:59 UTC
Awesome.
SpaceManiac
15. May 2010 · 21:25 UTC
Silly! I suppose valid, though not what I’d call a “full” graphics set.
kd5bjo
16. May 2010 · 00:00 UTC
It looks like we both came up with the same idea.

Blind Date Art from Hamburger

Sprites! Get ’em while they’re hot!

Apologies in advance for any amateurishness you encounter… this is the first time I’ve done pixel art, really. It’s been pretty fun.

Included in zip file: A variety of props and animated sprite sheets; see readmes therein for explanation. I also included animated gifs and the original .ase files from “Allegro Sprite Creator,” a nifty paint app.

This is a real mixed bag, including everything from pretty flowers to an exploding cloud. Bonus points if you manage to fit all of this into your game. :)

Download Zip File Here


cow2_walk

cow2_walk

cow1_walk cow2_walk cow2_walk cow2_walk cow2_walk

cow2_walk cow2_walk cow2_walk

cow2_walk cow2_walk cow2_walk

props

tilesheet_ALL


Tags: blind date gfx

Comments

snowyowl
16. May 2010 · 00:04 UTC
Sounds like a challenge to me.

Some flying cow sketches

Unfortunately, the graphics don’t really make a complete set.  I think they came out decently for my first time, though.  They were all produced by rotoscoping photographs that I found online.

Cow in Biplane

Cow in Biplane

Download here

Tags: blind date gfx

Comments

16. May 2010 · 00:25 UTC
You found a picture of an actual cow on a plane to rotoscope? Awesome! 😉
16. May 2010 · 00:28 UTC
Whoa, these are beautiful! Especially the explosion one. Rotoscoping, huh? I’ll have to figure out how that works.

Blind Date Assignments!

Graphics pack mixup time!

hamburger, use airbasher’s
Megadog, use kd5bjo’s
Shockedfrog, use hamburger’s
Mstrp2ez, use moltanem2000’s
airbasher, use snowyowl’s
snowyowl, use Megadog’s
kd5bjo, use Mstrp2ez’s
moltanem2000, use Shockedfrog’s

Also, PoV did a cool job with his sketches. Feel free to use those for title graphics, or backgrounds, or something exciting!

Comments

snowyowl
16. May 2010 · 11:43 UTC
I’m going to include one of PoV’s sketches in my game. Megadog didn’t exactly make a complete set here.

Flying Cow’s Risk and Missile

I have completed 18 propositions which my miniature Ludum dares. I call it Flying Cow’s Risk And Missile. It is about a cow’s competition and a missile’s airplane. You must hit the missile to destroy them by the airplane, so that the innocent person has not been injured. The cow in English is not very good, please forgive him. Now goes! Your country is in need of you!

http://www.mediafire.com/download.php?mz0wnnwnkmj

Tags: final, mini ld 18

Comments

16. May 2010 · 15:03 UTC
Wow, I’m seeing a common pattern here! This is the same as Megadog’s game, except the exact opposite!

Incomming cows

Didnt get to put down that much time into the game, the result reflects that fact.

But atleast i finished something:

http://www.strangechair.se/LDM18/bin/

Because of a bug, the game can  behave strangely on slow connections.

Comments

moltanem2000
16. May 2010 · 23:47 UTC
oh man 😀