LD18 August 20–23, 2010

Progress

My maze generator is starting to actually make interesting levels!

My idea is to make a dungeon crawler where you equip your defeated enemies. For example, defeating a Vampire allows you to equip his fangs, and so on.

Armies March on their Stomaches

Forgot to put up pictures of my breakfast, so he’s a double value food photo post:

FOOD

On the left is my second breakfast (the first was cereal, it was a long morning okay, OKAY?!). On the right is my lunch, chorizo + caper pasta, lovely :)

Work on the game is going pretty well too. There’s a build containing most of the core game mechanics that I’m planning to use (but very little gameplay) up at http://jonathanwhiting.com/ld/18/build02.html

I’m really pleased about how well the shot enemy rolling thing turned out. With a bit of luck I might be able to make the game feel really punchy. For now, back to work I suppose.. There’s still loooooads to do.

Tags: build, foodphoto

Comments

21. Aug 2010 · 12:50 UTC
Haha, I love the way the enemies bounce around when you zap them. That’s so cool 😀

I make game now

Game is called Leave Me Alone, is about when life is overwhelming and you just want to be left alone.

Tags: leave me alone

Explosions!

Yes, placeholders, but enemies can explode and take out others (and the player, the burnt green square in this shot).  About 10 hours worth of code behind this, looking forward to actually putting some levels together tomorrow.

Tags: progress, screenshot

Characters : Attack!

So in the spirit of actually getting some gameplay into the game, I made a player class, and dropped it into the game. It’s a horrid colour, but it moves when you press the arrow keys, and jumps on command. It also doesn’t fall through the ground.

Note the blue box, which bounces down the hill, reacting and colliding realistically. I’m not sure what gameplay purpose it can serve, but now I’ve got the ability to use it, I probably should.

I need some enemies in the game too, so I recolored the player to green, made enemies red, and gave them a body (the blue stick figure). I also added a simple uppercut type attack where you knock the enemy out and send them flying.

Here’s a sequence of shots showing the attack, because it’s too much effort to record and upload video.

Now, well and truly time to get some sleep. Good night and happy coding!

Late Lunch

Cooked a quite late lunch. Progress on my game is much more late then the lunch :).

Late Lunch

Added Fungi, Player’s Ship

So I’ve got the background scrolling nicely, I’ve got the player’s ship moving about, and I’ve added random fungi generation (currently from a pool of 7):

PlayerAndFungiI’m not too sure about the design of the player’s ship though.  I might change it if I have time after everything else.  Slightly concerned also that the fungi don’t stand out enough from the background.

Next step is to add collision detection with the fungi, then fungi scanning, and spores.

Comments

pants12
21. Aug 2010 · 13:01 UTC
WOW!
stqn
21. Aug 2010 · 13:09 UTC
Nice!
21. Aug 2010 · 13:26 UTC
That background looks gorgeous!

Doing some art

A lot less of the graphics are placeholders now.

The game is a foot.

After some back and forth with house mates and a walk to the shops to let the ideas settle. I have a plan.
Unfortunately my ninja isn’t going to be much use with this one.

It shall be called Illusion and will be all about tricking your enemies into killing themselves, each other or basically anything but you.

Hokus the drain master

Hi, my game will be Hokus the drain master. It will be based in Kirby and Yoshi. Hokus is a creature who has masterized all absorbing techniques at one point he can take all enemies powers and replicate them.

I think it will be a 2d plataformer but I am deciding yet.

At least I will show my workspace:

arielsan_desktop

And a basic mockup of Hokus character:

hokus_mockup

Graphics but no gameplay…

So after spending a couple of hours working on an isometric tile sorting algorithm, I made the fatal mistake of spending time on art… I could have just kept my placeholders, but started messing with my Wacom Bamboo (these seem quite popular amongst LD-ers this time?) and try painting some rocks and grass…

LD48_18_2

Going to have to stop for dinner soon, but I need to hack together a little entity system as quickly as possible, and attempt to get some gameplay in, before spending a lot of time on player/enemy graphics…

Spinning birds!

Haha, I just introduced a sort of bug. Check out my Java applet! Click and hold your mouse on a bird to see the spin bug. :)

http://insertnamehere.org/birdsofprey/

Comments

jakkarth
21. Aug 2010 · 13:14 UTC
As bugs go, that one is pretty cool! They look pretty dizzy before they disappear.

Progress…

Thought I should post a progress shot. Currently working collision detection and then will be getting onto more gameplay stuff.

Do you like? :D

Do you like? :D

Comments

pants12
21. Aug 2010 · 13:16 UTC
the background looks like a rip off from super mario world….

its looks nice 😀
21. Aug 2010 · 13:30 UTC
Lol yeah the artist was somewhat inspired.

Still not much to see

ld18_02

Seriously need to fix my camera, and I’ll do one last attempt at a base environment before proceeding to getting all the play systems in place. Want to have a simple version of gameplay done today so that I can spend a good chunk of time on graphics.

I think I might focus on getting a quick dialogue and inventory system working, so that I have some tangible gameplay.

Trying this out

Alright, I’m going to give this theme a try with Flixel. I have come up with a hastily scrawled notebook page of ideas:

Notebook

Character art

Hey guys, just wanted to show you some character art I’ve been working on:

foot1

First progress: Anthill

My game is the story of an ant named Joe, who was captured by humans and placed in a anthill full of small arms, deadly for an ant.

screenshot101


Now it’s just a little more work!
See you guys later!


GUI draft

Just want to show you my draft for the gui. To get a feeling for sizes and the overall game.

mock

Tags: gui

The first tutorial level!

I’ve created the first tutorial level which is currently being loaded from a text file. Still need to display the tutorial hints along the top and make it so you can proceed onto the next level.

Once I’ve got all those done, it’ll be time for the enemies (this is now top priority so it fits into the competition theme!) and some basic AI for them. Right now they’ll probably just hinder you but won’t try to beat the level themselves.

First tutorial level

Progress update #2 and trial version

trial version can be found here

dont forget to follow me here with the progress

Post comments on it so far.

here’s a couple of screenshots

Projectile Time!

Projectile Explosion

Projectile Explosion