LD18 August 20–23, 2010

Gooood Morning

I have some progress to report.

First off, breakfast:

nomies

nomies

Second of all, here’s that snazzy starfield I promised:

oooh, pretty

oooh, pretty

If all goes well, that will be the area for the final boss in the game. For now it’s just a pretty title screen. Now comes the question. White stars or colored stars? Hmm.

Tags: first screenshot, foodphoto

Comments

21. Aug 2010 · 14:36 UTC
Lol, I wish I was in a situation where I could decide between colours of objects. I have too much code to unbreak 😛
madk
21. Aug 2010 · 14:54 UTC
Colored. And make the x to start text more pixelized, it doesn’t fit at all the way you’ve got it now.

It moves!

The longer you struggle trying to find a bug the simpler the actual solution turns out to be. I’ve just spent ages trying to fix a bug in the pathfinding and it turned out I’d just missed two ridiculously obvious lines! C’est la vie d’un programmateur! ^^;

Still not playable in any way, shape or form, but I’m still happy. I have things moving around! These balls are supposed to be the monsters, and they’re following each other around at the moment to demonstrate some simple grid-based pathfinding. Have a look here if you’re interested :)

http://www.alistairaitcheson.com/games/inprogress/ld18.html

So far, not so good

In the first 4 hours I’ve already gone through 2 ideas. One won’t work due to technical issues, and the other just isn’t fun. Luckily I’ve thought of another idea that should be both fun and doesn’t involve physics :)

Also, here’s a picture of my cat Lucky:

He loves to give me encouragement, and make me sleepy

He loves to give me encouragement, and make me sleepy

I should have some real progress soon

Lunch!

Lunch at "Me and Ollies"

Finally managed to get some lunch here at “Me and Ollies Cafe” in Portsmouth NH. I’m working here with Johny D and BillNye downstairs in a great community room with great tables, food, wifi, and AC.  It’ll be open till 6pm so any other nearby LDers that want to stop by are more than welcome. Gotta finish this lunch up and get back to work on my game!

FUEL!

Now to counter act the sleepy chicken sandwich I ordered a nice iced mocha with whip cream. Soon it’ll be time to make some real progress… 😉

Tags: cafe, community, deskphoto, foodphoto, meetup, nh, portsmouth

Breaking down the wall…

screen03.jpg

The army already breaks down the walls… You can see walls in different states of disrepair…

Now it’s time to get some actual gameplay going, add the cursor, mana bar and possession interface…

CAKE!

CAKE!!!I ate it, and it was good!

Now to add health to the player. And then player death. And after that a simple main menu so I can restart easily if I accidently die.

Robutts

scan0204

it is a puzzle platformer where you stand upon the heads of dumb robots and get them to shoot each other. i hope i actually come close to finishing this time!

Comments

SonnyBone
21. Aug 2010 · 15:07 UTC
I reallllly look forward to this. SO RAD.

Our story so far…

So my game is preteniously titled: What I would give for one more chance

Here’s a WIP screenshot:

WIP1

Comments

SonnyBone
21. Aug 2010 · 15:07 UTC
Looks awesome.

Constatine Sucks: Update 2

Update: Constatine can now suck.
constatine2
So far, he has sucked a blue and a red soul, managed by his handy Souladex! The Souladex can only hold two souls at a time.
Not pictured: Green souls, which let you doublejump, and yellow souls which make you win.

A lighthearted apology to anyone named Constatine. There’s probably nobody out there, since it’s really just a typo of Constantine. 😛

Playable state

Got my game already up to a playable state. I simplified the concept a bit. Now all the enemies are suicide bombers, just wanting to bomb you. You can mind control a single enemy at a time and run that into another one and then both of them explode. Simple but feels like it somehow works (as there’s two things to do, keyboard for dodging into a good place and mouse for controlling the enemies). I’ll try to add the “extra stuff” now, such as a menu screen, saving hiscore and so on. At least I’ve completed then something =).

PsiKeepers-WIP2

Good lookin’

My game has some basics in terms of gameplay and no audio, but at least my graphics don’t suck too painfully badly at this point

Workspace and lunch…

This has been breakfast and lunch, so far.  I should probably do something about that.

Also a shot of my workspace, since I haven’t done that yet.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ seeds desk

Tags: deskphoto, foodphoto

Entropic failure of conceptual integrity…

…  is probably the most common reason for software project failure.

So don’t end up with it =).

I reached the point…

the point where my mind started thinking about finishing the game instead of giving up.

I got my mini-games finished and somehow polished. Now working on the actual game.

No Gameshots available, but hey atleast I got some foodshots for you.

Breakfast1

Lunch1

Comments

21. Aug 2010 · 15:42 UTC
haha awesome!
GreaseMonkey
24. Aug 2010 · 03:23 UTC
Sauce on bread… you MUST have been pressured!

On with the game

I’ve finally got my sprite engine into a workable state. Time to begin work on the game proper. 😀

Right now I’m thinking of making a shoot’em up with a vacuum cleaner like primary weapon that sucks weakened enemies in. Various combinations of enemies when sucked in can be transmuted into more powerful but more specialised weapons, possibly saving up multiple of these will allow them to be permanently merged with the ship to give some sense of progression. I suspect balancing the attention required to work the transmutation system with the attention required to play the game will be tricky.

Will post some lovely screenshots when I have something.

first triangle

I still haven’t any idea what to do but i’ve just painted my first triangle

:)

first triangle

Some questions

Guise, my last LD was made on GameMaker, in which, albeit controverse, I created pretty much everything that could be created myself.

But not, with this Unity kind of thing it feels so “just take it and do something about it”.

Am I allowed to use resources like the “First Person Camera” or stuff like that?

Something got into my way :(

I’m sorry folks but I had stuff to do, which means I couldn’t start yet. So it’s no sense any more.

I guess I need to wait until next Ludum Dare…

It’s a shame Enemies as Weapons was my favorite theme. Anyway good luck everybody with your entries…