LD19 December 17–20, 2010

Concept test

Land of discovery - concept test

The randomly discovered platform elements push the character to such a height! The character model is the unity 3rd Person controller, and texture is generated by Genetica.

World Map and Progress

Since it turns out I’m super ambitious and I’m making an RPG, I decided to begin by working on many different sprites (I’ll use an array to make inventory and will need a craft ability). So, here is the world map. It’s a bit out a scale, but there is one dungeon, one mine, one forest/field place and a city. Feeling good even if I haven’t started any actual “coding” or whatever you’d call using Game Maker/Construct. I’m taking a short break. I do have to work tomorrow but I think if I work hard I can finish most of the graphics.

My progress so far!

There’s also a video here: http://www.youtube.com/watch?v=vZENJle-Bgg

Tags: discovery, natenaterson

Comments

18. Dec 2010 · 07:35 UTC
love the mixed pixel sizes! looks awesome

Hello world, this is going to be epic!

I got an idea and I’m going to start making it. I’ll be lazy this time and using a previous game of mine as basecode. The first thing I’ll probably do is remove most of the code, all graphics and well… start coding :)

Here is the warm-up photos that I took yesterday:

And here is my workplace:

I’ll probably be using my laptop, since it got windows, and has some power. The multi monitor setup is running ubuntu and has about 5 year old hardware :)

After ludum dare, I’m gonna install that nas(the white thing) so that’s why it’s on the desktop.

Edit/update: For those of you who want to follow me, here is the music I’m currently listening to (thanks last.fm) and here is my twitter

Tags: basecode, desktop, foodphoto, workplace

Arg!

Inspiration strikes again! And again! Delivering a savage beating to my frontal lobes. In contrast to my earlier predicament I now have too many ideas! My natural instinct is to just pick the easiest idea to implement. Especially given that this is my first “Dare”.

I can also feel the tell-tale tingle that indicates my entire face will soon be consumed by an angry, pulsating cold-sore. So that’s good timing.

Map maker completed

ps3sux

I will make the squares look better later. Maybe I’ll make them smaller too.

The program reads the map using a text file, which opens the possibility for custom maps to be easily shared online. This screenshot was produced by the following input:

GGGGGGGGGGGGGGGG
GDGDGDGDGDGDGDGD
DGDGDGDGDGDGDGDG
GGGGGGWWWWWGGGGG
GGGGGGWWWWDGGGGG
GGGGDWWWDDDGGGGG
GGGDDWWWWWDDGGGG
GGGGDDDDWWDGGGGG
GGGGDDWWWWWWDGGG
GGGDWWWWWWWWWWDG
GDWWWWWWWWWWWWWD
DWWWWWWWWWWWWWWW
GGGGDDWWWWWWDGGG
GGGDWWWWWWWWWWDG
GDWWWWWWWWWWWWWD
DWWWWWWWWWWWWWWW

As you might imagine, G stands for grass, D stands for dirt and W for water. There is also another fortunately unused tile for E- Error. This tile is printed when a character the program doesn’t know how to use appears.

You might have also noticed the little arrow in the first quadrant of the picture. Although this feature is not yet implemented, the character will follow that arrow, which will appear somewhere when you click on the map.

Movement is my next step. Hey, this is really fun for being my first game in C!

Comments

18. Dec 2010 · 06:47 UTC
Hah, i always love seeing maps in text format. Keep it up!
MrBlueSky
18. Dec 2010 · 16:53 UTC
Looks great. I’m doing basically the same thing as far as map editor goes. I love the camouflaging idea.

So… Caves

Yes, caves. Origianl. No.

Anyways, I have a cave generation system done. Really simple, but working. Right now it fills a square with three types of terrain: Ground, Wall and Solid Wall. Walls can be destroyed leading to other parts of the cave. Eventually, there will be “holes” which lead to another caves, and so on. The deeper you are, the harder it gets. Destroying walls can give you minerals or metals of different kinds. At the end (level 16 or something like that), a big treasure awaits. Your scare is how much everything you have is worth. Or something like this, maybe.

Here is what the cave generator outputs as a 50×50 cave. Dots are ground, # are solid walls, % ar destroyable walls:

##################################################
 #######%%##%%###%%%%######%%%#########%%##########
 ######%%%%%%%%%%%%%%%####%%%%%%%#####%%%%%%%%%####
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 ##%%%%%%%%%%%%%....%####%%%%%%%%%%%%%.....%%%%%%%#
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 ##%%%%%%%%%%%%%%%%%%%####%%%%%%%%%%%%%%......%%%##
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 #%%%%%%%%%........%%%%%#####%%%%%%%%%%......%%####
 #%%%%%%%%%.........%%%%%#####%%%%%%%%%%....%%%####
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 ##%%%%%%%%%####%%%%%%%%%%%%%%%%%%%%%%..%%#####%%##
 ##%%%%%%%%%####%%%%%%%%%%%%%%%%%%%%%%%..%#####%%##
 ##%%%%%%%%####%%%%%%%%%%%%%%%%..%%%%%%...%####%%%#
 #%%%%%%%%#####%%%%%%%%%%%%%%%....%%%%.....%##%%%%#
 #%%%%%%%%####%%%%%%%%%%%%%%%%.....%%......%%%%%%%#
 #%%%%%%%####%%%%%%%%%%%%%%%%%............%%%%%%%##
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 ###%%%%%%%........%%%%%.......%%%%%%%%%%%%%%%%%%##
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 #############%%%%%#####%%%###%%###################
 ##################################################
 

That’s all for now. Let’s do some actual gaming code.

Stop mocking me (or, here is my mockup)

OK , I like the theme.

Going for something more story based,

so simpler mechanics with a platformery / quest style mechanic.

For now, this is where im headed. Im calling it Untitled Discovery.

Untitled Discovery

Untitled Discovery

Comments

NGuillemot
18. Dec 2010 · 07:12 UTC
I like the art style.

Good Morning Ludum Dare!!

Hello everyone!

I just woke up and SO many people made great stuff already, hope to join them soon.

And here is an answer for a request from the last ludum dare, my breakfast:

breakfast

it’s the opposite of the other meat breakfasts.

and here is my working place:

working place

So I wish everybody good luck and lets build some games…
I still have nooo idea what i’m going to do. :)

Breakfast and off we go!

I did not have the guts to get up at 3 AM at the LD start, so now it’s 10 AM for me and I am beggining to craft an idea.

Tags: foodphoto

Comments

True Valhalla
18. Dec 2010 · 06:51 UTC
Looks delicious D:

Idea!

An idea to bring them all to their End!

The game of watching DISCOVERY channel.

(You’re free to hate me for the blinking *g*)

Progress…..eh…..kinda

Well, I guess I should have seen it coming, working with libraries I have never used before when time is limited isn’t a good idea 😛

I spent the first few hours planning and coding, and doing some artwork and getting tiles up and working, Slick hasn’t really complicated that process at all(easy to learn).

But then I decided I would go ahead and use the Phys2D library I had prepared in my project, which took a bit more to figure out, but the worst thing is it made most of my other code redundant, so I have had to sit back and rethink how to structure it to integrate Phys2D to make the best use of it…..turns out I’m pretty much starting from scratch, minus some initial setup code.

But anyway, here is where I am currently sitting

The yellow circle is the “player”, movable with A and D, and can jump with space, the squares around the outside is whats left of my tile system(which used to actually be textured).

Great experience all around however.

Grumpy early morning 1st post

Ech. Feeling distinctly grumpy this morning (I hate this kind of broad, all-encompassing theme – creativity thrives on constraints!). Anyway, I guess my game’s going to be a kind of black box (well, technically a multi-coloured, epileptic-flashing black box), with the player tasked with discovering how it works.

I will at least finally get to use my realtime audio synthesis code with this one. Expect to hear plenty of squelches and zaps.

Dinner!

I cooked stirfry — first time i’ve tried to cook kang kong, having been introduced to it by my housemates… In more directly LD-related news, I recorded some sound track, just with my saxophone and my laptop’s internal mic. Still gotta stick it all together so that it loops smoothly. And now Bankai’s come over to do some mixing… with wine… hm. Uhoh?

1 hour in

starting to get interesting…

yep…

re-bootstraping my retro computer cause its like 3 am and I forgot to swap floppies, oh well 10 min out of the 48 hours, could be worse

I have a apple 2 High res color palette made up for the gimp (all 6 individual colors lol) and a lua script whipped up where I can make appropriate resolution and palette graphics in the gimp and a second later spit them out to the apple II

that is pretty much the hard part considering the framework of things, should be starting on game logic early Saturday (and its simple)

Tags: update

Game’s done!

Alright, after some rest and work (I’ve rushed this game a bit because I should be working on some other games).

This game is a bit simple and short and also my first game with “real humor”

I’ll be doing the Timelapse video as soon as possible, right now I’ll wait for the submit button if that would happen… I can’t see anything that can allow people to submit their games though…

“Boats”

These might at first glance look suspiciously like blocks, but they are, I assure you, boats.

The core of the game is courageously sailing our little blocky boat about the oceans, discovering new lands and setting up trade routes. As we explore, we set up fleet of automatically controlled cargo ships which sail between continents and islands ferrying supplies and trade goods. Cargo vessels can only travel so far before they need to restock, but only certain islands can resupply them. A large part of the game will be discovering new resupply points and using these to chain together islands into long trade routes.

At this point the game consists of a small archipelago and a few boats which wander aimlessly (and, with no respect for decency or proper collision detection, occasionally sail straight through solid rock).

I was originally going to use one terrain grid for the whole world, but I decided to have each island be a separate chunk of terrain. This gives me a bit more control over placement, and it speeds up rendering. I sank more time than I intended into terrain generation (and I imagine I’ll be sucked into that again before the game is done).

The most fun part so far was setting up the player’s boat and attaching a squishy chase camera to it. I’m trying for a sense of speed without making the distances between islands too small. Vrooom!