LD19 December 17–20, 2010

Progress…

So, this is what i have got:

 

There are also trees. My idea is that you are a wee kiddo lost in the streets tryin to find your way home. So you go aroud asking people what to do. Yeah… Bed-time now.

I’ll be participating in LD#19!

I only woke up a couple of hours ago, so here’s a post just outlining my tools and initial thoughts.

I’ll be using Flash for the game, AS3 this time rather than AS2 which I usually use. I’ve started using AS3 alot at work and I feel fairly confident I can make a game using it, either way, this will be a good experience.

Photoshop for the graphics, I imagine, I’ll probably stick to my standard simple pixel art style. SFXR for sounds and I might even try playing with a music tracker to make some music, who knows.

The theme is interesting, initially I groaned when I read it, but now I’ve got a fairly good idea and I’m pretty excited to see how it works.

Good luck all!

Breakfast, but no ideas yet

Scrambled eggs for breakfast, but still no good ideas. Had one idea about a kid sent to bed by its mother, but after the lights go out, the kid discovers the house at night. Platformer. Silhouettes only, one-color background, only eyes of protagonist and enemies visible. End boss: silhouette of mother, looking more like a tyranno, but if the boss has been beaten, the light turn on again the kid is sent to bed again.

It’s too much work and I don’t think I’d be able to code a working final boss from scratch with the framework I wanna work with. For the next LD I guess I’m gonna re-learn using flash 😛

Comments

18. Dec 2010 · 08:17 UTC
Nice idea. But really much work to get it done in a fun way. These eggs are too liquid…
pythong
18. Dec 2010 · 09:04 UTC
hehehe, ok, it’s rather a mixture of scrambled and not-so-sunny side up ^^

Let’s go!

Hi there!

My name is Christiaan Janssen, you might remember me from GunFu Deadlands, a game I did one year ago in Löve2D.

I’ve decided to give it a try and enter Ludum Dare 19, in the “Jam” category. I am right now at Cafe Osswald in Berlin, in the context of the Berlin Game Developers Meet-Up.

For the LD game, I plan to use HTML5/Canvas. Probably GIMP for the graphics, and the audio… not yet decided. I’d like to just use SXFR if I find a port of it to Linux.

9 Hours in…

…and  I have basic functionality with a couple of the core features. It took me longer than I expected to come up with the initial idea, but once it came to me I started steam rolling though it. You control the little ship and currently your main goal is to uncover the whole map (which is procedurally generated) which is represent by the yellow bar/percentage. I’m think of changing this though, because this could become very tedious; theres 30000 tiles in a world to uncover. You can also colonize big islands which I was planning on having generate more supply for you, which is what keeps you floatings. No supplies=game over. Still working in other features as i go along. But now, I must get a few hours of sleep!

Tags: colony, discovery, island, ocean, pgc, sailing, ship

Comments

18. Dec 2010 · 08:28 UTC
awesome looking so far. brings back fond memories of Civ I for me :)
18. Dec 2010 · 08:44 UTC
I like the graphics style as well!

Oh no

more than 13 hours has passed and all I had done are some sprites and the level generation.

If 5 hours before the deadline I had nothing submitable, I’m making myself a joke entry

This entry was posted on Saturday, December 18th, 2010 at 8:11 am and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Just managed to crawl out of bed…

Already got a good idea for the theme, going to start after breakfast.

Heres the tools im going to be using:

  • Programming/Code: Javascript – gVim
  • Graphics: Paint Shop Pro 8 & Paint
  • Sound/Music: sfxr & ACID Xpress 7

First LD, going well

So I am thinking of calling this game Fog of War.  Basically, it’s supposed to be a turned based puzzle/strategy game.  The objective is to collect all the gold in the level while protecting your castle, but revealing a cave also reveals a monster.  Clicking on a faded tile reveals that tile and the surrounding tiles are revealed (but faded).  Clicking a tree gives you the trees, clicking on grass uses a tree to make a fortto block against the monsters.  Going pretty well.  It’s mostly functional, except the monsters don’t walk smartly yet.

SFXR for linux

Oh, it turns out there is.  I’ve just found these instructions via google, in case anyone is interested.  It worked just fine for me:

DrPetter’s SFXR with Ubuntu

Comments

18. Dec 2010 · 08:47 UTC
WTF? YAY!

You’re my hero, if that works under fedora as well 😉

Hum, discovery… ?

I woke up three hours ago. First thing I did: start the computer and wait for the LD page to reload. Then I saw: DISCOVERY !  I decided to make the title screen and kind of a soundtrack (but really short) because I was a inspired, but I had no idea what for a game I could make. So here’s the title screen:

Discovery

I’m gonna start coding now. I just compiled the latest wxWidgets library.

Disco?Very!

Got my gameplay concept for my game worked out.  The game is called Disco?Very!

Got the first still frame sprite done.  I’ll need to make several animation frames for the different dance moves.

I also have part of the music track done.  I have it looping correctly in FlashPunk, and confirmed with some tests that I can sync movement to the music.  That was something I was concerned about.

4:30 a.m. here, so I should probably think about sleeping.

Tags: Disco

Comments

Danik
18. Dec 2010 · 08:35 UTC
Haha! Clever use of the theme!

Moving Jetback green square person!

No screenshot, just telling the void that I’ve got a moving player character now. Still can’t make them not spawn into solid rock right now however. Will need to dig out a little room for them and then give the player the ability to mine.

Different Stuff

Thought I had a good idea but after taking a nap in the chair it has evolved into something else.  Still based around the same idea of using board game style play but instead of being story based it will now be more of a continuous puzzle game with a scoring system rather than collecting stuff

Ready, set, go make games!

Yeah, it is a little late looking at the contest start but it is morning here. So it’s a damn good time! Ideas are starting to appear, I’ll post once I have decided the path to follow.

Here is a photo of my base of operations:

Work environment for me and bmfs

The guy there is bmfs. We gathered to participate in LD#19 :)

Good luck to everyone!

Good Morning everyone!

Well, after a good night of sleep I’m ready to start. The first 9 hours where used to search in my dreamland for ideas to bring to life in this LD.

Me and my buddy jrrt, joined in Coimbra, Portugal to (try to ) develop some mad awesome games in this, which is our first, LD #19.

He should have posted by now  a photo of our workspace.

Let’s get started! Go! Go!

Elevator assction

Well, I’ve got elevators up the yang.  I did some character “art” for walking and climbing ladders.  Yeah, that’s a walk frame above, what the heck ??

Maybe I can somehow explain the weird visuals by adding a story element about the main character having to deal with a deformity and back problems.  See, that’s how real gamedev works, kids.

The apartment building is randomly generated and I’m looking forward to trying some big ones with dead ends, enemies, and treasures.

Still have too much to do at this point to feel anything but iffy, but after adding some sfx it at least “feels” pretty good to run around the level.  When the character walks there is this donkey-kong like sound effect.

Thanks, sfxr!

Quitting for the night, will be back in irc bright and early to try to turn this into something.  (I’m SethR in #ludumdare)

Update!

Slow progress here. Strange men showed up two hours ago to start drilling holes in my house. Cavity wall insulation apparently. It is currently VERY noisy. Making progress toward something playable though. Just not as fast as I’d like.

Steve out.

Brainstorming done

I missed the first 7 hours simply because I didn’t remember that Ludum Dare was happening this weekend. No worries, though. A couple of hours later I finally have an idea that has a small chance of actually being fun to play. I guess I ought to sleep now, it being well past 4 am and all.

OM NOM NOM

Nothing like sandwich to fuel the brain. MMMMMMMMMM

It is 5:44 in the morning

…and I’ve been struck by a tremendous idea for a Discovery game. Its name shall be “Profit!”

No time to write — more to come after I attempt to create some kind of framework for this thing… ->