I’m making a weird digging and finding gold game!
I’m started working on a game were you walk in a mine and try to “discover” gold. Its going to be randomly generated. I’ve drawn most of the art’ll need. I need to get the generating thingy working.
I’m started working on a game were you walk in a mine and try to “discover” gold. Its going to be randomly generated. I’ve drawn most of the art’ll need. I need to get the generating thingy working.
So, I kind of have all my underlying code done, now I shall spend most of the rest of today planning my content (the story, things to do, places to see, people to harass), and here is a screenshot of the menu:

Also, there is a new YouTube video of the game in action, please ignore the music, it happened to be playing while I recorded. 😛
Some extra cheese for anyone that wants extra cheese:
And so, what I should have within the next 24 hours is content!
LD19 has been running for 10 hours now, so 38 hours time left and I am just beginning. Last night after the theme was announced I stayed up for few hours thinking about the game idea. The first thing that came to mind from “Discovery” was explorers sailing the seas to find new lands.. So I am thinking a sailing game…
But first things first, I need to set up a LWJGL applet so people can more easily play the game. Better get crackin’
OMG A FISHING GAME, BY ME? SUPER SURPISING HUH?
here’s the link to play what I have right now in the browser. the Katamariness is about to be pulled, but it was fun whilst it lasted.

This entry was posted on Saturday, December 18th, 2010 at 10:15 am and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Finally i got an idea and now I’m gonna start working on it.
It’s gonna be a puzzle game where your mission is to discover all the map(unseen at the beginning) and there are some rules and item…

Tags: deskphoto

Quick Coding ahoy! You are the little red dot, everything else is the map. You can walk about and do stuff like walk into walls and all this. I only have scrolling left on my list and then the game is actually programmed. The work will be when I have to sit down and draw out the space station to explore, which from my notes scribbled beside me it looks like the place might be quite massive.
Whoa, it took a little while to get things running. I had some bizarre problem with my public SSH keys on GitHub.
Anyway, I have a barebones html5 application. This screenshot (pink rectangle on black canvas) means that the mainloop is running at 60fps.
The code can be found at https://github.com/ChrisJan00/ld19platformer

My Workspace
So, yes, just awake, wholly unprepared (don’t even know what to use as platform yet) and suffering with a nasty headache. Not the best start to my 1st Ludum* Dare. But Let’s get ‘discovering’ what I can do. (see what I did there?)
*) Until literally 1 hour ago, I still thought it was ‘Ludlum’ Dare… Too much Bourne I guess.
Ok this is a theme i had voted for, but I actually dont have any ideas for a game now 😛
Going to make a 2D platformer, maybe in some ancient ruin or something??
I don’t have all the time available, so probably i still don’t have a working game before the deadline. 
But f*ck it! If I don’t make it in time, I’m just going to set my own deadline, and finish it later. 😛
Anyways, have fun coding everybody 😀

Ludum Dare?
– Sounds like a great idea! Pity I only knew of its existence since last night. At T-14 hours until the theme announcement – I walked into the Ludum Dare world, and was instantly impressed/excited/interested. I came across this whole thing from Notch’s twitter feed, and remembered seeing his amazing entry into Ludum Dare 18 earlier in the year (except at that time I had no idea what it was, and was too busy to really look into it)
The community vibe is great, I spent last night looking around the site, getting more and more pumped about the contest about to unfold and made certain I would keep tabs on its progress to see how it all worked, in preparation of Ludum dare 20 next April (which I planned to be my first attempt) But here I am now, about to get into this current contest. Pretty exciting to be able to go up against some major game designers.
Why?
– As soon as the theme went up and as soon as I got some time off work to check it, I was hooked. It took me a matter of minutes to work out the game I wanted to make, and once you get that little spark going theres nothing you can do to stop it. I mean its hour 38, Ive just had a super busy day, tomorrow will possibly be busier, but I really want to get something done for this, even with terrible time constraints. Im sure Im not the only one only just getting started.
Who am I?
-My internet name is AD-Edge, my real name is Alex Delderfield. Im from Australia, Im 21, Im studying Computer Graphics and Programming at University. (That covers just about everything)
Ive been writing/drawing stories since before I can remember, making 2D/3D animations in the past few years, and in particular focusing a lot on games. My tools of choice so far have been opensource and Im strongly a part of the Blender community as Blender is my primary tool.
My game!?
-Well the first thing I thought of when the theme was announced was the Space Shuttle Discovery.
Thats what the game will be based apon and I saw someone post saying that they hoped someone would do a game like this (I havent seen anyone else with this idea yet, lots of space stuff, but not space shuttles exactly)
In the game you are in control of Discovery, from T-2:00 mins on the launchpad, it will be your mission to get Discovery into the air and in particular, if your lucky and somewhat skilled with a tendency not to explode – space. There will be a mission to do once you get into space, one which involves a discovery of some sort (double discovery!!). I would like to do a landing part to the game as well when you return to earth, but Im trying to keep this thing short (I dont even know if Ill get up to getting this thing off the ground – haha D:)
If I have time I might attempt a landing part (but I really dont think Ill get that far). But theres always time after the contest to add these things.
What will I use for my game?
-Firstly (and obviously) – Blender.
For my first Ludum Dare I had a gut feeling to do something purely from code, some oldschool retro 2D platformer. But jumping into this one headlong I feel like I should stick to something Im fast with and have had plenty of experience with. So the Blender game engine (BGE) will be my engine of choice, a very much under-appreciated game engine in my opinion. Its not exactly UDK, not at all, but in the right hands some pretty cool stuff can be created. And lets face it, making games in BGE can be extremely fast (perfect!)
-I will also use Python for the scripting (thats what BGE uses)
-Gimp for all 2D texture needs.
-Audacity and maybe pysound for sfx control.
Anyway, next post Ill have a space shuttle to show, maybe more (lets hope)
Id love to hear comments, or other questions etc! Looking forward to getting to know this community better, and of course seeing some awesome games!
-ADEdge
*Edit* Wow, post turned out longer than I thought, hope this isnt too long… :/
j)lDolBPZ^0)
10 hours, 45 minutes later…

I wonders what we shall discover here :D
It’s slowly taking shape, and I’m kinda starting to like the way it’s going. Next up on my list of things to add would be enemies, the most important part 😀
After that, I’ll work on adding the backstory to the whole thing, and tidying up some other things (Art, Sound).
I’m looking to be on track (For a change) 😛
So, my Space Empire game is progressing. I have Infinite Planets working perfectly. I also spent some time writing a Planet Name Generator, and alot more time just flying around clicking on my planets and seeing what they are named.

I generated 100 sample names, and posted them Patebin: http://pastebin.com/LNqQwhqu
From there, I decided what I’m going to do with the game. You will be conquering Planets, and taking them over. Your faction will autoproduce new ships (Procedurally generated), and defend your space from Procedurally generated factions. If a friendly ship sees you, it will follow. If an AI ship sees an Enemy, it will attack it. If a Ship is under attack, it will call for backup from it’s friends. There is enough random in this space to start a big fleet fight from that.
Factions will be procedurally generated, and they will all be hostile (for now).