LD19 December 17–20, 2010

Discovery it is

Wel I just woke up and had breakfast. I catched the flu the last days, so I wasnt at all sure if i would enter.

but at breakfast I had an idea which feels good. you’re playing some kind of drone which has to find its destination  with something like a sonar. I’m not hundred percent sure if it will be just audible ping or some graphical clue as well. It just has to be tricky enough to find the target, which could be moving aswell, ideas pop in by the minute i will note them and see what i can implement in time and considering my health.

Anyways I wish everyone a nice compo, feels good to be back again.

For now I will start coding, to get my drone up and flying hope to be back with some screens soon.

And for the tools I didnt take time to do a proper announcement:

code: javascript+canvas

gfx: gimp, inkscape, pixie?

sfx:  sfxr, flstudio

Finally!

While i was getting some more food to ease my hunger it struck me, now i know what i’ll be doing for the compo. If i manage to get everything inside the game it will have 3 different types of discovery! (omgnoway!) Discovering the environment, discovering new abilities and a big plot discovery in the end. I really hope i can build in everything haha.

mm noodles.

Epic progress!

Ok, this was my breakfast

Here are my notes so far:

and here is a screenshot:

The player, tiles placement and gameplay code is from my basecode, that I will throw out soon. The only thing that I’ve made so far is a tilemap, but I figured that it’s more fun to show a screen :)

The tech so far is flex, flashdevelop, flixel & paint.net. I expect to be expanding it with hg, sfxr and audacity before the end of the day.

Tags: foodphoyo, notes, screenshot

Livestream from day1

it’s like 5am so i’m going to sleep  here’s the livestream i took from day1 (Friday) it look to a little to get it all setup.. I’ll probably adjust it a tad for tomorrow so it’s a bit slower

it’s like 5am so i’m going to sleep  here’s the livestream i took from day1 (Friday) it look to a little to get it all setup.. I’ll probably adjust it a tad for tomorrow so it’s a bit slower

http://www.youtube.com/watch?v=_nOOhfVjYY0

Colony Tycoon

Just got back from a driving theory test (failed, messed up on hazard perception) and am ready to start the competition. My idea at the moment is that you are an android scientist working for a space colonization company, and have a limited amount of time to explore each planet your company wishes to colonise and discover resources, lifeforms, archaeological finds etc. What you find will have a bearing on what type of colony the planet is changed into. There might be some kind of meta game a bit like sim city where you have to keep your populace happy based on the types of planets you create but that will be made depending on the time I have left.

Ok, let’s give it a try…

Just yesterday I’ve been told about all this Ludum Dare thing, and today while drinking my morning coffee, my friend reminded me about. And I thought I’ll give it a try – although I have completely no idea what game to make or how to write games at all, for that matter. It will be fun. For me, at least. Probably.

Probe


Hey all, this is my first Ludum Dare so forgive me if I am doing something dumb or incorrect.

I started late but I got the fundamental idea for my project, which is tentatively called “Probe”.  It’s an idea I had months ago, and so it’ll be nice to try and get it done.

I have randomly generated dungeons working, you can walk through it here:
http://www.blacktriangles.com/wp/personal/discovery-v0/

It’s very rough, without textures or lighting. (Well it has ONE light but that’s just for dev purposes). It may not actually remain first person (time permitting).

Description is on my personal blog, but here’s the skinny:
The basic idea is a deep space exploration vessel malfunctions and crash lands on a planet. Using it’s extensive on board fabrication systems it builds a small robot to collect resources on the alien planet in order to repair itself. The robot quickly learns that there are hostile environments and life on the planet, and so must choose whether to spend resources on repairing the mother ship ( to complete the game ) or upgrade the probe to make it faster, stronger, and more capable to collect resources.

In my wild dreams half the fun is exploring beautiful randomly generated planets, ice and forersts and deserts – for ludum dare we will be lucky if i get textures X-D

Next up: movement and collection.

Using:
Unity
Sketchup
Paint.NET
Grooveshark

Comments

18. Dec 2010 · 09:31 UTC
Here’s a problem, though. My game is also titled “Probe”. I… Think one of use might have to change the name of his game. I could think of something else if you’re really set on using that title, though.
18. Dec 2010 · 09:47 UTC
Like what you did with that logo-thingy 😉

And here we go…


Made in under 3 hours, with a break of 1 hour total, I have came that far.
Yep the art here looks cartoony, and do not attend to go realistic graphics here.

Sat, 12 AM, 9/48 passed

Update… The camera should now be more or less final.

I’m a bit behind on schedule, as I had to make the walls flat (they’re double-sided planes now). This simplified a few things, and made better vertex lighting possible (the default plane in Unity has 100 vertices, while the default box only has 4 vertices).

I’ll still have to change the lighting, but not before I’ve done something with the materials of the walls and floors.

Next I’ll implement the sliding of the maze.

But first… pizza!

Right on, let’s get this started.

Dunno how many posts I should spam during this thing, but I’ll start with this one.

Stayed up just long enough last night to see the theme, slept for 8 hours, and now I’m back with my (alleged) plan.I looked over a couple posts to see if anybody was doing the exact same game and I don’t see it yet.

blah blah gotta remember I’m on a 48 hour limit (much less, now) so just gonna blaze down the description if I can here.

Thinking it will involve the adventures of the starship “Discoverer Five” and its single crewman, a professional space prospector. The game begins by exploring various exotic space rocks and looking for valuable minerals. Everything changes when the player discovers… something?

That’s all I got so far. Gotta do a little bit of last-second waffling on the details of visual style and which libraries to use. Gonna give myself maybe 30 minutes of “design time” before the first code hits the editor.

Forays into the world of Ludum Dare

So this is my first ever Ludum Dare, I’m excited and nervous and looking forward to getting my code on. I already have a pretty firm idea on what I want to do, it’s pretty damn simple but that suits me because I don’t have huge amounts of time to be doing anything really complex. So the theme is discovery, a pretty cool theme so I think I am going to go with a down right simple exploration game, where all you do is walk around. It’s going to be set in a space station, but not something like the ISS, it will be a great big sprawling space station with lots of places to explore. I’m going to be using a crazy masking pixel type thing I just thought of and the player will be a pixel moving around the map, the idea just came to me. I’ll get coding and then I’ll have more to show, I just woke up!

Morning of the First Day – Progress Made Through The Night

I’ve gone straight through the “prototype” phase I talked about in my schedule post, and am now implementing a baddie. Holy frak this is going quickly. I’m sorry to emphasize it so much, but I’ve not gotten this much done this quickly in a very long time.

The only baddie I have sprites for right now is a big tank-robot that ended up looking kind of like an octorok from Legend of Zelda but as an alien robot. I’ve not added it to the game, but that’ll be in there.

I’ll post another demo when there are things to kill!

Peace

— Mr. Dude

How fast will you commit suicide?

After being VERY ill when I woke, I’ve taken some painkillers and drunk some tea, and I’m just about able to compete! Few!

Took a while to find some ideas, but I’m going for a game about lots of buttons and a complete nutter. Do you think that could be fun? 😀

Why has everyone gone for RPG/dungeon crawler type stuff, come on, be original!

I have a timelapse underway, just hope it won’t crash! :/

Late breakfast

While waiting for the Tesco man to deliver this week’s food (was at the cinema watching Tron last night so couldn’t do the shopping) and hoping he doesn’t get stuck in the snow I thought I’d have the only breakfast type thing I could find. Especially as I was starving hungry, which Nigella on the TV isn’t helping with while she’s making a yummy cake.

Game is coming along ok, I’m worried maybe it’s a little too simple, but I’ll keep on with it :)

Can’t wait for dinner of some take-away variety, although worried nowhere will be delivering :(

Tags: food

A name and a picture

So I spent most of the morning thinking up a name. I think it was worth it though: Explosive Transcendental Circulatory System.

Here’s a screenshot to go with it:

It’ll get slightly more interesting later.

Comments

snowyowl
18. Dec 2010 · 10:01 UTC
I hope this makes even less sense when you finish it.

Morning coffee

And I believe I have a design!

One first step

Ok, I havent fully decided on the exact objectives, but I settled on a main character. A cuddly alien that lands on an unsuspecting planet…and more I cannot tell yet! :)

Here is a picture of our lovely friend:

A blue furry ball with large eyes

I still haven’t decided if the it will fit with the rest of the game’s look, so it will probably suffer some alterations. What do you think?

Noon Saturday: Progress Report

Well … yeah…

Since starting at 2am this morning I’ve managed to get a few things done. The overworld is coming together – planets are spinning and being put in various places. Spawn points are… spawning…

Enemies don’t do anything yet because I need to finish the terrible movement in the player first. The movement works at least though.

Not bad for 7 hours I think…