LD19 December 17–20, 2010

I don’t even know what I did.

So, I finished my entry, ROBOTS AMONG US. I think I spent some 12hrs or so on it. Unfortunately I didn’t have time to play it, and the game mechanics are kind of experimental, so we’ll see how that goes. I fear that it’s kind of dull, and impossible, and confusing. Let me know!

Robots Among Us - Progress GIF anim

The goal of the game is to navigate the crowds and avoid the evil robotic infiltrators. You can use the goggles to spot them (RMB). Move towards the CLUE which reveals the CLOAKING GENERATOR used by the robots. You need to blow that up with the C4. If you have time, you can pick up a one-time-use GUN, or pick up a DAMSEL.

Holding LMB will make you run, but doing so slowly increases your detection radius because you look suspicious. The goggles drain your health a little if you leave them on. On top of this, wearing them makes you stand out, and taking them on and off a lot looks suspicious too.

I wanted to do some painted arcade style borders and a title screen, but did not have the time (spent the last minutes on sounds). The sloppy source code is included in the zip. It was written in BlitzMax. I can compile a Mac version too if there’s any interest.

The game can be found here:
Robots Among Us

Comments

20. Dec 2010 · 01:55 UTC
At first I was worried that the game was impossible after level 3, but I just died 2 steps away from getting to level 6, which is the last level before the game repeats. The trick is to use the goggles enough to memorize the rough flow of the robots, maybe keeping the goggles on for longer periods of time while carefully navigating around.

My Humble Command center

This is the workspace from my company where Deepnight, Valandre, WhiteTigle and I participated to DL19 !

my place :)

THE DISCOVERY WAS SPIDERS

So I ended up trying for something too large to complete in a sleep deprived final 10 hours.  About an hour and a half before the end, I decided to go by the old mantra “Time running low .’. branch the project and add spiders”.  A frantic hour followed, accompanied by a great boss music medley from nicovideo, and I got something submitted, albeit without any win condition/loose condition/much point.  But dayum, it freaks me out some it does.

Submission page here: http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1190

It at least shows what I was going for with the shadow system, and how it performs under pressure.

Also, for fun and to make the timelapse more interesting, I had a big image in GraphicsGale I was adding to a bit to show some of my thoughts and add a little commentary.  That’s after the jump if anyone is interested (and can see this post through the deluge of submission posts 😉 ).  I think this kind of thing would have been a bit more use if I had a drawing tablet with me, instead of just mousing.

Day 2, 1:55AM: Done

Jeeesus. Five minutes to go, and my game is zipped up and submitted. Grab it here. Feels strange and amazing to be ‘done’ with something – I’ve tinkered around with games for months without getting to a point I’m happy with. And while there are a few items not grayed out on my Scanno to do list, I did much more than I ever thought I could in two days. And I actually have fun playing the result.

Rather embarrassed about Gunpoint now. It could probably be done in a week.

Scanno Domini 1

The finished game is pretty much what I planned: a top-down shooter with randomised enemies, whose randomised bits you can steal for yourself. I didn’t end up scaling much dynamically, except the gun sizes. I couldn’t find a way to make it look right in the time, so it was quicker – even for me – to draw a few engine and weapon types. The differences are more immediately interesting, too – “Ooh, blue plasma?”

Scanno Domini 3

Number one thing that went right was definitely time management. I had two days, so I picked something I thought I might just about be able to do in one. It was done in one and a half, so I had that crucial half day to take a working concept, find the fun, and make the game about that.

I don’t know if I actually made it fun, but it’s so much closer than it would have been if I’d picked a more ambitious idea and only just got the basics hammered out. This is my first finished game, and given the time limit I thought I’d end up with something a lot more half-baked.

It is buggy, and its tutorial is just gibberish, but in an ideal circumstance it’s conceivable that it could convey to you what you need to know. Oh, except that you have to press R to restart.

Scanno Domini 2

Thing that went least well was trouble shooting. I’m rarely good at this, but on the scanning ray in particular I just went out of my mind. It’s still buggy – won’t always scan everything there is to scan on your first scan – and I may have messed up other things in the last minute fixes.

Scanno Domini 4

I said I was going to leave graphics till last, but in the end I decided it was worth a stab at them if I gave myself a hard time limit. I basically managed to turn the visuals from offensively ugly to merely very crude. I’m OK with crude. There’s just a particular look to very bad graphics that’s not endearing or ignorable or in any way OK, and I had to try to avoid that.

I also took time to put in sounds for almost everything important, and I’m really glad I did. I knew they’d be important to the feel, but I didn’t quite appreciate how important the feel would be to the overall thing. It’s not an art game, it’s not very brave or inventive, so it really needs to have some decent ‘pew pew!’s in.

I have exactly no time tomorrow to polish this up and also submit it to the jam, the less strict contest that gives an extra day. Which is a shame, because it needs a few bandages to hold it together properly, and a few basic human rights like a choice of resolutions. I will do those things, just not right away. For now, I am done. Thanks for reading.

2 Days Already?!

Ahh it’s over. Just waiting for dropbox to speed up… It’s taking ages to upload such a small game.

It’s been exhausting but it’s at a stage where it’s playable at least. I just called it ‘The Genetic Playground”. Just a simple splicing game. More of a toy but i had bigger ideas for this game. Maybe for the Jam i’ll add some more features and keep adding to it if i have time in the future.

I’ve been keeping Ludum Dare progress updated on this blog: http://kyliroth.wordpress.com/

so that’s why i’ve been quiet on here but i’ve enjoyed reading many people’s posts during the past 2 days when i’ve had time to peek at them.

I’ll enjoy playing the games too but there’s so many of them! I really enjoyed this Ludum Dare competition! I’ll take part again and i’ll learn from this definitly!

#edit: Here’s  the link to my entry. And a cheeky screen shot…

The entrance to the genetic lab...

Cheers,

Kyle.

Finally done !

At last, I managed to complete the game & fix all the remaining bugs…
Play it here : entry

The engine took me one day to code from scratch (no flixel, nor punk). If i had more time, I would add a music track & allow level editing :) Maybe later !

I really enjoyed this weekend ! We were 5 people participating here, at Motion Twin (Bordeaux, France) : Whitetigle, Bumdum, Vallandre, Hane and me !

I will be there for LD20, for sure :)

Comments are welcome !

Done

Well, I’ve finished my first LD Compo. It was pretty grueling, fun, and ultimately I did get something finished. If I’d had the idea earlier, it might even have been something fun. My original, now abandoned project, will be picked up again tomorrow and will be something I’ll work on over the next few weeks. Hopefully it will turn into something fun.

In the meantime, I hope that if you try “Great Discoveries in Human History” you’ll find something amusing in it. I’ve been blown away by everyone’s entries and I can’t wait to try them all! Here’s my last screenshot…

GDHH is a memory/matching game with a tongue-in-cheek view of history

You click on a tile to reveal it. Click on a second tile to see if they match. If so, you score a point and the tiles are removed. The extra trick here is that you have to match the discovery or invention with its benefit to humanity (or the problem it solves). These are from a decidedly modern American’s perspective. It’s built in some fairly vanilla Javascript with help from a server-side PHP script. Oh and jQuery/jQuery-UI. This may be the ugliest code I’ve spit out, but it’s done! Also I had no time after coming up with all the discoveries to work on art, so y0u get black and white. FYI, there’s 71 pairs of discoveries and benefits in all.

Good luck to everyone!

Done!

I submitted my entry well before the deadline ended, something I never thought I would manage. I’m usually the one desperately trying to code the last gameplay elements 10 minutes before the submission deadline.

Overall, I’m pretty happy with how my first LD went. I set out to actually finish the game instead of getting bogged down with coding complex game mechanics or doing lots of art for the game as I always do. I think I actually succeeded with that goal even though the game has some rough parts, such as a complete lack of music, sound effects and graphics.

Even though the game is a bit short, all the gameplay elements are there, there’s a menu and I even had time to add some animations. Considering the game was made in ~20 hours, it isn’t that bad at all.

Here’s the timelapse I recorded if anyone’s interested. I’m sorry there’s no music, the laptop I’ve been using isn’t really capable of editing video.

For the next LD I’ll hopefully come more prepared.

Close, but not quite…

This was a rather disappointing first attempt. I was unable to coax the copy compiled under XCode to run outside of the Debug mode of the IDE. I also tried to set up Code::Blocks to compile the project, but it just plain failed altogether, and now I’m out of time, so I guess that’s that. It would be awesomely amazing if someone managed to get a copy compiled on Windows for me, but I don’t have very high hopes of that happening… live and learn. =)

This was quite a learning experience though. I had no prior experience using SFML. Using it for the competition was probably a mistake, but I’d been wanting to try it out for a while, so at least it forced me to finally get around to it. Next time I’ll get some prior experience, rather than diving in head first. Then there was the time. I know its been said many times, but… I really underestimated the amount of time it would take to both learn to use SFML, and make a game with it.

Finally, I’m rather proud of my art. Its still kind of crappy, but its less crappy than the usual stick figures and grass that I draw, so go me! I discovered character drawing style (from another) that I am actually capable of emulating (ie: it suits my limited artistic ability). Now its time to get a bunch of sleep and move on to other projects. And maybe watch that total lunar eclipse tomorrow night.

Update! I finally figured out why the stand-alone Mac app was not working. Next I’ll see if I can get Code::Blocks set up to compile a Windows version. If I can then I’ll see about working on a version for the Jam with a bunch of bug fixes.

TIMELAPSE

Couldn’t be botered adding in music, too braindead.

Ahhhh…. *Turn off Chronolapse* … *Scratch-self*

Done finally done!

In hindsight, I guess my feature list was pretty ridiculous. Seriously… a social game?… bah…

On the bright side in the last hour before submissions I was able to pare things down a bit, and get all of the semi-working features tied together.

Learned tons this LD, the timelapse was a great motivator / distraction.

Post-mortem and timelapse with some sweet cat-stop motion going on in the background, coming soon!

Oh and one last food photo

Took a quick break to knead the dough for this Monkeybread

Tags: final, food, foodphoto

7Soul’s Mini Ghost Hunter

That wass stressful o.o

I finished the game with 6 minutes left. By the time i had it compiled, Zip’d, uploaded, screenshot’d there was only 1min 40sec left!! That was close ._.”

Check out Mini Ghost Hunter!

Tags: 7Soul

Trip – Post Mortem

Made in Flashpunk.

Ludum Dare Page
Timelapse : Trip (n.)

Finished my game for Ludum Dare 19: Discovery.  Would’ve posted my development stuff during LD but didn’t really have time so I’ll do it now.

I was originally going to do a parkour-ish platformer that depends on ability unlocks, but while I was making an “energy bottle thing” it ended up looking like a bottle of meds.  So the original storyline of “random square jumps around really fast” got changed to “random square jumps around really slow and happens to be senile/old/drug-abusing.”

To propel the storyline, I decided to use hallucinations, giving it a more upfront, connected feel.  There are three characters that make up the hallucinations: a psychologist that tries to “fix” him, a friend (his conscience) that helps take down his conscience mindset in order to rebuild it later, and an enemy (his subconscience) that tries to reinforce his mental stability, preventing him from helping himself out of it.  The images and their quotes match this description to a degree (although I won’t tell which is which; take a guess if you’d like).

Several times during development my cat would reach under my door with it’s paw and mess with the springy thing on my door and I let it out and that cat was distracting and awesome yeah.

Good first Ludum Dare overall, going to play these games now.

Here we are

After a final rush to put together something I could submit, I can finally relax ! Pfiuuu….

It was my first LD48, and I must admit that I loved it ! Really ! I had never attended to such events, but now I’ll try to participate in most of them. It’s incredibly faster to make a game during LD than it is when you have the opportunity to do something else…

So, a big thank you to LD !

Next time, I’ll try not to lose too much time chatting on the IRC channel ! 😉

Missed deadlines and got nowhere fast

Man my weekend got all messed up… Not only did I not complete the project I got so busy today with other things that I missed the deadline for entering at all… :( Maybe I will submit something to the Jam. Sorry everyone for not having anything more to add.

Not much gameplay

LD19 is over. Time to sleep…
I submitted my game, although there isn’t really any gameplay to it.
Play Here
I will sort out the timelapse video tomorrow.

Timelapse!

I picked a random electronic/dance song from the audioswap thing without previewing, and it hasn’t finished swapping, so if it doesn’t match at all, oh well…

Whew, just in time!

I was freaking out, because I had a really big bug to squish right at the 3 hours left mark. It took me over an hour to fix it, then I rushed really quickly to finish the game world and license the source code.

But here at last, it is finished! Have a take at it! And here’s a timelapse video.

Comments

19. Dec 2011 · 20:48 UTC
but.. what is the license now?

PRIOR : You know nothing.

Finshed the compo! My head is pounding and all the lights are blurring together, but it was worth it. Ludum Dare was tough, but awesome! I produced a full product in under two days, something I wouldn’t have thought I was able to do beforehand! I’m quite satisfied with the work I managed to do, if you want to give it a look, here it is:

PRIOR

You know nothing.

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=2994

Anyway, that’s that. As for the theme, my initial idea was along the lines of “exploration and discovering new worlds!” but I felt like doing something a little more off-beat. So I ended up creating PRIOR, as it is now.

When the game starts “you know nothing”, and it’s up to you to figure out what the hell’s going on – hence the theme of discovery!

There is a set storyline to this game and a history to all the notes and events that occur in the game, but mostly you have to piece it together for yourself and build your own interpretation of what’s up.

As far as gameplay is concerned, it’s more or less a simple 2D platformer, where you move with WASD. Eventually you gain new abilities to help traverse the world, including a fairly unique “zero-gee” mechanic.

There are three different endings, each of which contribute in their own way to the overall story. You can’t figure out what’s happened without seeing all three endings, and even then it’s up to you to piece the puzzle together 😉

If any of you are interested, I’d love to hear your interpretations of the story! If you can take the time to write up a short synopsis of what you think PRIOR is all about, please email it to me at nick@nyonge.ca.

Thanks for reading this – now I’m going to view a couple submissions, then go pass out for a little while. :)

-Nick

Had a great time!

I just need to say: Ludum Dare was quite incredible; and even my game characters themselves agree.

Although I didn’t finish what I wanted, i feel very accomplished. I started with absolutely  no base code; this whole game, images, sounds, concept, etc was made from scratch after the contest started. I did more than I expected but less than I hoped for. =p

Thanks to everyone who participated and organized this. Cheers

Oh, and if you want to see these cheery guys tear you apart in my game: download

(Warning!!!!! It is very tough! Didn’t have time to play test xD)