LD19 December 17–20, 2010

LD19: It’s done! More or less.

Well, my entry “Introspect” is done.  Kinda.  Mostly.  I did hit most of my goals this time, but due to a family holiday get-together, I wasn’t able to entirely complete the game.  But unlike my last two Ludum Dare entries, it is playable all the way to the end.

You can explore the level and collect all three abilities for your alien character.  There are some unusual dead-ends in the levels which would have contained pieces of the character’s story and purpose.

Click on the image to view my submission.  If that doesn’t work for some reason, here’s a direct link to the playable game.

Updated with 3 minutes to spare! I added a title tune and a Memory Orb pickup tune. :)

Discoverer – Finished!

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=3094

http://mitchdev.com/projects/ld19/

Note: The game requires that version 4 of the .NET Framework is installed on your computer. You can download it from here:
http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7

Overall, it was a very fun experience building a game in 48 hours 😀

I’ll write a post-mortem in the next day or so, and I’ll also upload my chronolapse video either later on today or tomorrow (Waiting for 12:30 (AEST) to come around, before I start to edit it). I’ll also attempt to port the code over to Linux as well (That might be a challenge!)

EDIT: Fixed a few small problems. All should be good now! 😀

Okay! I’m done!

My game is done being made!

Yayzles!

Yep… and here’s the linky!

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=2976

*sleeps*

Also, timelapse video is here

Comments

KoryWazHere
19. Dec 2010 · 23:36 UTC
Very tight looking dev method – I was no where near that structured =P

Defeat!

Well, guess its time to admit defeat, the collision is more or less where I want it, but theres no gameplay at all(other then being able to run and jump).

At least I know next time not to try to learn new libraries during a time limited schedule, deciding to use Phys2D was a big mistake, and sticking to my guns about using it rather then chucking it away after realizing how much time I was wasting just to get it running was an even bigger mistake, but at least I know quite a bit about the Phys2D library now, and know more about Slick2D, so I can’t say this has all been a wasted effort.

Either way, I will see if I can still get it done for the jam, but I wont be submitting it now as the player sprite wasn’t created by me, was just a sprite test to see how things were looking with Slick2Ds SpriteSheet and Animation classes(which I discovered even existed more then half way through the first day).

Finished!!

I’ve finished my game, and thought of a brilliant name for it!

The Amazing Discovery of a Blob Named Harold!!

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=3484

I guarantee that this is the best art/humor game that you’ll ever play. Reach the end for a special unlock-able prize. Happy gaming! Please give me your feedback!

Addicting Assimilation 4x

Just submitted my first ever ld48 comp entry.  Take a look and have some fun with it. Space rts fans might find it to be a kick.

You can grab it Here (~2Mb)

Let me know what you think, and be sure to vote later if you enjoy it.

Finished!!

Finally I have completed the map generator and added a challenge so the game wont be to bored, try it here.
And here is my entry and some awesome screenshot from the game:

So I’m glad I participated in my second ld48, it was fun and good for some skills improving, hope to see you in next ld48.
Good luck to all the people that still working on their game.

Mother Robot – Done

Comments

19. Dec 2010 · 23:58 UTC
Wow, nice claustrophobic atmosphere, I like 😉

WOW — I have laughed a lot in the past 47 hours

My first game, my first Ludum Dare and I completed a game on time.  I did not get one thing working that drove me bonkers, but I will work on that at another!  Now it is time to get some food and sleep!
Hello, here is the first game I have ever made, for your enjoyment!  It is called Pickup.
The object is to discover how to pickup a woman.  Please make sure you have your sense of
humor turned on, and the following installed!

.Net Framwork 4
http://msdn.microsoft.com/en-us/netframework/aa569263

XNA Framework Redistributable 4.0
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97&displaylang=en

Pickup Game Files
http://www.totalreview.com/Pickup.zip

Pickup Source Files
http://www.totalreview.com/PickupSource.zip

Please let me know if you have any problems, and let me know what you think,
I had a LOT of laughs making this, my thanks to MrPhil for dragging me into Ludum Dare!

Ranklar

Gameplay: Hit any key to get past the splashscreen, after that it is all mouse pointing and clicking.

http://www.ludumdare.com/compo/wp-content/compo2/33232/3268-shot0.jpg

Time is running out

end
my first Ludum Dare challange end as timeup.
I cannot even come close to this fake image.
but,LD is really fun!!
I’ll be back next LD.thanks and goodluck everyone!

Comments

sfernald
20. Dec 2010 · 00:02 UTC
ok, that is pretty funny. So true.

Finished!

Whew, it’s done.

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=2986

Right up to the wire too. I didn’t get a chance to implement a system where you can lose, but right now there’s four playable levels, scoring, an end game, etc. So, I am pretty happy with having done this in two days. No base code at all – from scratch except I used TweenLite in a couple of spots.

Now I need some food, some sleep, and some wine.

Dave

I Finished!

I know, its impossible… but it happened!

Just managed to get the sounds working in time, etc etc.

It's a screenshot

So yeah. Big thanks to the people at the IRC channel 😀

LINKY!

I’m DONE

And I honestly didn’t believe that until the last two hours.

Grandpa has died and you have to step into his footprints.

You can find out, what grandpa’s heritage is here: http://www.ludumdare.com/compo/ludum-dare-19/?uid=3036
All you need is a HTML5 compatible browser.

And an idea what this game wants you to experience. Ok, big words for this thing.

There are certain stories of what your grandpa actually was. The more you here from a story the more you learn. if you reach a certain point in that story, you’ll know what you must become.

Ok, I guess I didn’t get that straight to the player. And I’m still not really sure how to tell this 😉

Anyhow, it’s done. It works. I’m proud! If you want to see this:

DisGRAVery – done?

So, I submitted the game. Before the deadline. Thats a win, right? 😉

Gameplay Video

Game can be found here:  Compo-Entry

I tried to make it really simple. But there were a few things to consider for next time:

  • If you are Ill, like I was, your energy levels are too low to get into a flow-like state
  • I need to check for a good method to make music in a fast way. I like tonematrix, but couldn’t record that music…
  • I want to have a good option-screen where users can choose the resolution for example. My game is flexible, but the window isnt…
  • My webcam and Chronolapse are causing my notebook cpu to run at 30% constantly (1 image per minute). Need to find out why…

Timelapse Video of my Screen (Webcam made problems…):

timelapse

Comments I made during this LD session:

8:48   Breakfast
9:20   Thinking about theme
9:43   got my idea
9:45   Proof of Concept
11:22   Math time :-)
13:15  break is over, time for creating a player
14:20  another break. searching for nice music to hear while coding.
14:40   Coding first gui elements
14:50   Break: Walkin’ in snow
15:35   finishing proof of concept
20:57   Starting the alpha
0:01   daychange, alpha coming closer
0:24   trying to get pixel precise drawing
1:15   Adding game over and levelchange
3:35   strange fps error…
3:42   seems to work now. but cant make timelapse…
4:27   Alpha done! go to sleep…
7:50   3hrs sleep break over
7:58   time to get to beta with graphics and sound
9:51   Small break
10:30   breakfast
11:00   go go go :-)
12:28   Almost good looking :0)
12:55   adding sounds
13:25   small break
13:55   Design polish
14:14   on the road
15:30   coffee break
19:30   the last meters :-)
23:00  maybe adding levelchooser
0:55   2 hours left. polish :-)
1:39   uploading first version

Like the last time, I want to give you statistics of my yourney:

  • 20000 left clicks
  • 400 right clicks
  • 35000 mouse wheelies
  • 3 kilometers mouse movement (on screen)
  • 50000 keyboard key presses
  • 2000 Lines of code
  • 32 hours on screen time (8 hours sleep, 8 hours breaks)
  • 14 hours coding
  • 4 hours browsing in the internet (2 hours on ludumdare.com)
  • 2.5 hours chatting
  • 1.5 hours drawing
  • 1.4 hours debugging

Here is a heatmap of my monitor, showing where I clicked the most:

I saw many good games coming up at the website and want to play some of them!

But at first, I will go to bed now :-)

See you next time!

This is the end, my friend, this is the end.

Well, I worked  in this game less of 8 hours because I was a little busy this weekend but I am glad of be here in a LD.

This was my first LD, and I really enjoy it. Next time I hope have more time to make a biggest game, and publish more post with pictures and more post.

I really like the concept behind my game, but I dont like so much the game “in situ”.

I hope you can play it and enjoy it, and remember this game is about you 😛

All feedback is wellcome.

Ah, and here is the timelapse:


Greetings.

Cold Fusion, or “How I Stopped Worrying and Learn to Love The Nuclear Winter.”

And its done. Had to remove a few things near the end that were just not good enough and ruining the game as it is. That included my fancy overlay and effects. :(

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1947

—–

“The power has died and you’ve been sent out into the desolate snow fields. Dig through the snow to uncover the abandoned power plants. Bring them online for long enough to win.

Be careful, You’re not alone in the snow fields.”

——-

– Mouse controls. Click anywhere on the title to start.

– Power plants have a multiplier effect, try to keep them all on at the same time.

– Space bar can help clear snow, but only 3 times.

Timelapse – …You Are A Duck!

Timelapse complete: The making of …You Are A Duck!

LD19 Timelapse compo 48hrs KoryWazHere …You Are A Duck!

I failed in my attempt to embed the video in this post – any help is appreciated =)

Comments

20. Dec 2010 · 01:02 UTC
I saw you used Blender 2.55 with Unity. But when I look the Unity forums everyone complains that Unity is still broken for Blender 2.55 and everyone should use 2.49.
KoryWazHere
20. Dec 2010 · 07:34 UTC
I was maually doing it =P