LD19 December 17–20, 2010

And we’re Done

And by we I mean me.  This was my first ludum dare and I had fun.

First download the love2d framework.  Then download the batcave.love file. Double click, and enjoy.

Note: The .love file is just a zip file, so you can open it up and view the source.

Case Closed finished.

Please enjoy the finished product! Due to a combination of time constraint and sleep deprivation, the plot is a bit weak in one brief portion of the game, but it shouldn’t be any kind of significant negative. I didn’t have time to add any sound, unfortunately, so the game is silent.

Entry page

Science Is Real

Done!
Linky

 
The game is about science and research. You can make various discoveries, all from the comfort of your lab.

I’m not sure it actually makes any sense, but I’m happier with what I completed than I had expected to be. The music is pretty dreadful, but I figured I’d give composition a go. My suggestion is that you mute it, and go listen to They Might Be Giant’s Here Comes Science album which I pretty much have been, on repeat, right through development. Go listen to it even if you don’t attempt to play the game. It is 100% awesome.

Anyway, this is my first entry to LD and I had a great time. I haven’t really done any sprite art or composition before, and while the results aren’t exactly stunning it was way less painful than I expected. And I even got a few hours sleep.

Just as I expected – ADEdge – 0Hour_LD19

Im not going to make the comp, but thats ok.

Had some major setbacks last night, took me an hour to work out how to do realtime text in the new version of Blender where everything is rearranged. Then I got stuck on some basic python coding (coding at 4am just doesnt work for me…)

Either way I dont have enough of a game working for the contest, and I wont be making the jam either, got too many other things to do in the lead-up to christmas.

But ‘Discovery’ (working title) is not dead! Im determined to get it finished, and when its looking good Ill be sure to share it around so people can give feedback, and of course enjoy it.

Ill probubly post a video of it sometime on my youtube channel – here: http://www.youtube.com/user/ADEdge

Might as well go out with a bang. Spent my last 10mins of LD19 photoshopping 😛

Either way its been a exciting 48 hours. I look forward to playing a bunch of games and seeing some winners! Also definitely looking forward to the next LD in april 2011, will be great!

AD-Edge out.

Finally done!

I had a blast, can’t wait to try again next time. Well done everyone =]

My Last Ludum Dare Meal of 2010

Another nice meal I had this evening.

Credits to my girlfriend, who was away all weekend to let me concentrate on LD19. She prepared this meal when she returned this evening.

Glassbox done!

Well, I came up with an idea I’m not too happy with, but I did get it finished!

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=2520

Complete with music and sound effects. Graphics done from a bunch of photos, makes the whole thing feel really weird.

Tags: final

Lizard Wizard: Why It Is What It Is

My LD19 game ended up being about a lizard who runs around in caves swallowing flies which represent pieces of Wikipedia articles. WHAT THE HECK

My first blog post contains a vague concept of what I originally wanted this game to be about: seeking skill and knowledge in a cave system, as a lizard. You were going to be able to whip people with your tail. It was going to be awesome.

But I started thinking about the theme more, and I couldn’t make my mechanics fit. So I mentioned the idea of finding pieces of Wikipedia articles on the Mumble (group voice chat) and a couple of people responded positively. I had already implemented the lizard movement and cave generator, so I rearranged my plotwise justifications and started figuring out how to scrape Wikipedia for random article titles and text.

A word to the wise: scraping data from a user-edited site with its own special markup is pretty damn annoying. Lizard Wizard does an…okay job, but it took far too much time to do.

I made it!

Alright! I am now submitted. Somehow when I started, I thought that I would have enough energy to port the game to windows after 9. Ha! No way that is happening, I am going to go to bed and curl up with a comic book.

I feel pretty good about my game, there are mechanical, aesthetic and experiential issues, but I think it is fun for at least 2 minutes.

Here is all the food that I ate and forgot to post:

cabbage rice and egg

breakfast 1, kix

kale and rice

more cereal

Tags: food

finished at last…

After nearly 40 hours in front of my screen i’ve managed to complete my first LD entry.

What I can say is that I am quite happy to have finished. I am also quite tired. Of course there’s many features I had to cut. Still I am quite happy to have something which works. (of course due to the fact that my game is made in html5, it works only on google chrome and there may still be some bugs…)

The Week end was also a very good opportunity to gather with with some of my friends at motion-twin. Now is time to go to sleep.

I wish to thank everybody who posted on the blog. We spent great times looking the photos. I must confess I didn’t take time to do the same. But next time I will try to participate !

Now for the sad part : my server just went down… so here is a new link to my game: http://dl.dropbox.com/u/7838262/ld19.zip

Comments

20. Dec 2010 · 00:10 UTC
40 hours in front of your screen? THIS IS MADNESS! Ok, apperantly it’s Ludum Dare *g*

I made another html5-entry, lets see, how this gets to the people :-)

All Done

Welp, LD48 is over… probably by the time I’m done this post.

It was my first one and will definitely not be my last.

In the end there was still a lot I wish I could add. I’ll most likely keep working on it and hopefully release a bigger, better, and less buggy game.

I’m not sure how this works but if you want to check it out goto: http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=3202

Will be putting up a timelapse later.

Final submission! (no way right?!)

I cant believe i got this far.

In order to not miss the time, i will post more info soon!

For now some screenshots and hopefully a video.

Untitled Discovery Final 1

Untitled Discovery menu

Untitled Discovery menu

Nano Something Update

Here is another screenshot of our game coming together. A simple GUI layout was added with an animated EKG style life meter (WOW!).

Now that all these assets are in place, it’s only a matter of time before it’s an actual “game”, in the sense of the word.

As always, you can see each snapshot of our game by visiting out website at http://www.certainlogicstudios.com/projects/nano-something/

Build #3

Tags: certainlogic, nanosomething

Better than nothing…

I hit a horrible bug around half 4 today :( (well, more like a series of bugs) and gave up. But then realised what the solution was, and fixed it, too late for the compo. But I might be able to get it done for the jam :)

(If you’re wondering, the bug was dialogue… which you can see is fixed in the screenshot! ^o^ If only I had time to mess with the font…)

Empty Shell

Wow, what a weekend. I think this must be the most intensive LD experience I’ve had so far (and I’ve had some fairly full on ones before). It’s been a fantastic experience as it always is, but it’s been especially good spending the time with the Cambridge collective, so a massive cheers to them.

I’m feeling completely fuse-blown now, but in the best sort of way. I’ll make a proper post-mortem later when I can think straight again. Looking forward to playing everyones games over the coming weeks.