LD19 December 17–20, 2010

Dropping from the compo

If I were to wrap stuff up and upload something before the deadline it probably would be a very crappy game…

So I’m switching to the jam!

For some reason it’s the buttons and dialog boxes that took up the most of my time so far, I probably should have used a library…

Comments

GreaseMonkey
19. Dec 2010 · 22:32 UTC
I’ve released my entry as a crap entry… I guess if you want to you can just release and then do a Special Jam Edition.

The Detectorizer

Well I’ve submitted it so I suppose it’s finished. Sadly I ran out of time for a lot of the niceties I’d have liked to have added but it is playable. Although it is intentionally a bit evil so play with caution.  You need sound to hear the metal detector.  Have a go, see what ‘exciting’ things you can discover.

The Detectorizer

Tags: final, LD19, The Detectorizer

Snowjam

There’s no way for me to finish this today, but that’s okay. Considering I started this today and achieved many of the things I set out to do, I feel okay about it. I still intend to enter it for the jam tomorrow. :)

Comments

aus_mike
20. Dec 2010 · 07:17 UTC
This looks sweet.

Also: what ever happened to “Low Rent MGS” ?

Finished

And so I’ve ended  my first Ludum Dare , which is my first contest and with this also my first game ever , i am actually really new to the  world of making games , I did learn a lot and i mean a LOT ! Was it about coding or arts, i learned a lot and the best thing is that i’ve enjoyed every minute of it . I didn’t expect that it will be this fun.I’ll definitely enter again the next time and i don’t care if my game sucks , i learned a lot from it and that what’s matter to me .

Land Ho Finished!

Well I got Land Ho finished up and submitted. Unfortunately, I had to stick with the MEGA wav file for the song, as I couldn’t get the mp3 playing working, and just said screw it since I was tired of working on that. http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=466 If you don’t want to download a 44MB zip file (YIKES!!!), be sure to click on the NO MUSIC version!


Done!

Woo that was grueling!
I didn’t manage to get as many features as i would have liked in there, but i’ve managed to submit in time!

You can view my entry HERE

I hope you like it, have fun!

The end!

Hi all,

My submission is already up. While I have managed to implement most of the things I wanted, I wish there was time to polish it much further.

This was my first LD and I have learned a great deal. Even more important than that, I have had much fun building this game. I think I should do this more often, even if not in an “official” competition.

Wish you all the very best, and as usual you can check out the game here, and you can check the submission page here .

See you around!

Strange Lands… is done!

My entry for Ludum Dare 19, Strange Lands, is complete! Here’s a hint: in the game, the land is strange.

I knew you would guess it. It’s a turn-based strategy game, but the twist is that the player has no idea where the enemy is, and is clueless about the layout of the landscape. That’s where the discovery comes in. The levels are automatically generated, and the player competes against an AI opponent.

Happy Ludum Dare everybody, I look forward to playing all the games!

Tags: final, journal, LD19

Time is almost up

And Case Closed is almost done! This is going to be a pretty last-minute upload.

It is done

It’s almost 1am and I’m knackered, got my game finished, could have finished it much sooner if I hadn’t messed around, but I’ve work tomorrow so I’m gonna scamper off.

Best of luck to those that are putting their final bits together.

I call it Apple Quest II:

The Snow of Ludum Dare 19

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Snow4 Snow3
Snow2 Snow1

This was day 1

Finished, sort of

I finished my entry but not quite to the standard I would have liked. Last night my insomnia kicked into full swing and I ended up spending 6 of my 8 hours sleep just laying in bed. So not only did I essentially waste 6 hours, I’ve been so tired today it’s been a major struggle to get stuff done.

Still, I achieved what I wanted to, I made a game in AS3 for the first time and I implemented ‘Worms’ style terrain destruction. It’s a shame I didn’t have any time for sounds, title screens, fancy game over screens, music, etc etc, but I do quite like my little game, so I’ll probably eventually come back to it, even if it’s just for a week to tighten everything up. The engine isn’t perfect either, there are still some graphical glitches and collision problems, so I’d like to come back to that at some point. Who knows, maybe even after a good nights sleep I’ll fancy working on it and submitting it to the jam.

Eureka! Vaults of Knowledge – done and done

Well, that was a marathon, especially for an old guy like me. I’m frankly amazed how much can get done in 48 hours, particularly during those hours when there are no distractions.

You can play the game on the web (if you have Java) here:

http://dl.dropbox.com/u/1930531/LD19/eureka/index.html

Windows:

http://dl.dropbox.com/u/1930531/LD19/eureka/eureka.windows.zip

Mac:

http://dl.dropbox.com/u/1930531/LD19/eureka/eureka.osx.zip

Linux:

http://dl.dropbox.com/u/1930531/LD19/eureka/eureka.linux.zip

This is what it looks like.

The end game is fairly close to what I imagined, although it really could do with a lot of polish and balancing. Given that it’s a typing game, I don’t think it’s going to see a port to a phone any time soon, although it’d probably work on a larger tablet or an iPad.

Finally, I would like to thank my wife and daughter for putting up with me, because I haven’t been able to give them much attention, other than the occasional, “please play-test my game!” Tomorrow (or is it today?) I have a day off, and if the weather permits, we’re all going to get out of the house and spend some quality family time together.

Finished my game In the Darkness I Shall Fall!

Wow, can’t believe I finished my game! And I think it might actually be sorta fun! That has to be a first 😉

I have to thank Unity. I probably worked about 16-20 hours on the game. Spent most of the time designing levels with 3ds Max and testing them in Unity. So much fun to build a game this way. Music and sound effects were created using Cubase 5 and Omnisphere. My voice was recorded with Soundbooth CS5 and a Shure microphone. I sketched the intro screen with a pencil and scanned it into photoshop and then ran it through a filter.

It was cool because I had time to try to do all the things I like to do, such as pencil art and music composition. Unity REALLY makes a difference in a 48 hour setting.

So far I just have the Windows version. If you like Marble Madness, you might like it. Will try to create other versions later.

Try it Here:

In the Darkness I Shall Fall
http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=258

DONE!

Well, I wasn’t able to do as much I would have liked, thanks to power and internet outages, but I’m still pretty happy with the final product (gameplay is a bit slow, but it looks pretty…).

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1503

I might keep working on this (after some sleep… ) and add some of the gameplay stuff I wanted (namely sharks and some fun little gadgets like sonar and stuff).

Here’s a final screenshot:

I’ll link my timelapse in a while..

Abandon ship

Well I’ve given up. Couldn’t get any kind of decent gameplay together so it turned out to be just a crappy looking opengl demo. 😐

Well atleast it was good practice. Maybe I’ll try again another time and be better prepared. :)