LD 38 April 21–24, 2017

New day!

Just starting a new day. Don't have much done xd... Most time I have spent on my background and platform art and I am not even any kind of artist... It's just that I have never draw my own assets for games so I just got into it a little bit too much xd

http://imgur.com/a/9Qp7L

So happy with the progress

LD38Edit.png

So here it is, note just placeholder sprites. So in this game you are in your computer and you have to save your files(white objects) and kill the viruses(red enemies). There are 12 files in total in the place and you win once you defeat all the enemies and collect all the files. Its my first ever game I have ever created myself. I am so excited with making progress from coming up with nothing, to an idea and now a prototype. The mechanics and everything are simple but its pretty fun. I am looking forward to spending the next two days to figuring out the art adding sounds then creating a start and ending screen.

Day 2 - Morning

Managed to finish all but one game mechanics yesterday, today I'll be working on polishing and audio, and figuring out how to explain the players why this game following the theme. :D

Day1Finish.png

Dropping out

Since I forgot that today was Ludum Dare, I started late. This late start has ultimately led to no motivation to continue and not enough time to get what I need done, done.

Day 2: Graphics and Gameplay

Phew! This was a long but productive day! I totally overhauled the temporary assets I had before, and decided to go with a tomb-raiding aesthetic.

Most of the mechanics are in place (going to see if I can squeeze in some extras though), all I have left is to build a bunch of rooms!

ld38_6.gif

I'm in

first time a charm

Yesterday's first progress screenshot

Check out the progress screenshot we made yesterday! FirstProgress.png

Now that image uploading works, we can finally share it :) As you may or may not derive from the screenshot, we are making a city-builder type of game using JavaScript, but since we are working with just two programmers, the art is all just placeholder art for now. At the moment of writing, improved icons are in place, but we'll save those for a later post.

Island

now with castles! castle.png

Mushroom bridge... Zzzz...

Ah! Looks like the mushroom is now... multiple mushrooms. Sorry! Now back to sleep. Zzz..

NotMushroomLeft.gif

Oh boi

Here we go! Day 2 starts now for me and I'm pretty exited :) Pretty sure I will make good progress today - wish you all the same.

Anudin off to codin'

It's shooting!

I can shoot things! Now I just have to make the environment... and the enemies... and the AI... and the menues... and assets... and sound... and actual gameplay!

2017-04-23_10-38-21.gif

Day One progress on "Angelic Design"

You play an angel :angel: who selects heroes :bowandarrow: :dagger: :alembic: :crystal_ball: from a world for the Final Fight :imp:. #CivFarming

Progress status: Map displays, you can throw civs into the world and they will fight - I need to focus on the 'hero selection' UI & final fight UI now. :) Screen Shot 2017-04-23 at 11.00.06.png

Progress

It's not good, but learning is the most important part, right?

I don't even now how to use LÖVE 32 hours ago. It's also my first time doing any art related stuff.

Screenshotem20170423/em042451.png