LD 38 April 21–24, 2017

It's moving

As we start our second day of work, we have a moving character able to pick up and use items laying around.

Note to self, next time, don't use unity physics...

I'm in! (Like, pretty late, but still)

I have an idea floating around in my head, I'd better start getting to work on it.

What I'm Using:

-(After some mental debate, I decided to go with...) SDL 2 -Photoshop -IDK, playing it by ear

My Progress

Hello everyone,

Hope you have a good time. I have started off today by creating some assets and the base platformer Engine.

The plan is, that there is a small Homeless kid wich has his own small world in the underground of a big city. It will hopefully be a survival game and you need to survive

and find yourself a way to …. (End of my idea)

If you have an idea I should add please let me know and also check out my YouTube Channel where I stream every few hours and where the info videos are coming!

https://www.youtube.com/channel/UCIcGTfUstoSZUoi6rOQfxSw

This is the Game Sofar:

My Gfx

My Gfx Good luck to you all and have a great time. See U in the Comments!

 

 

Tags: AcuadoyStudios, COpo, dev, game, HellowPixl, LD #38, progress

First break: I have an ECS and a coffee

I did start late, but I think I have got enough progress in just three hours. Instead of jumping on the game directly I started working on my existing engine, and began implementing an Entity Component System that mimics the Unity API. Pretty damn good!!

~~~java scene.forEachEntityWithComponent(SpriteComponent.class, e -> e.forEachComponentOfType(SpriteComponent.class, c -> { final Sprite sprite = c.sprite; final Color tint = c.tint; final float opacity = c.opacity; final int layer = c.layer; final Transform transform = e.transformComponent.getWorldTransform();

        batch.render(sprite, transform, tint, opacity, layer);
    }));

~~~

There are still some small imperfections with it, like the Collision system is out of sync with the Transform in the scene, off by a few pixel units, but it's working!!

LD #38 game plan

Engine needs update, scenes and systems, finish that off by tonight.

  • [x] TransformComponent
  • [x] SpriteComponent
  • [x] CollisionComponent
  • [x] PolygonRenderComponent # For drawing polygons, debugging

Update system is already implemented, work on rendering system and collision system. Most of the base code is already present.

  • [x] CollisionSystem

Should start by simply finding all the entities in the scene that have a CollisionComponent, add them to the dynamic tree or whatever is selected as the broadphase. Retrieve collisions and report them.

  • [] RenderingSystem

Should start rendering the scene, by selecting the renderers automatically. The process is binding a Empty texture first Find all sprites, sort them into batches and execute the batches Mesh renderings, Camera components will come in next engine update

Release the engine with a new version.

Plan for tomorrow, i.e., 22/4/2017

Work on the game, think up on the idea. Maybe uhm.. not sure

Can I leave some site feedback here?

I really like the formatting options, especially that now you have enabled Markdown and strike off ~WordPress~, but one thing:

  1. I don't know what syntax highlighter you're using but it is not highlighting some keywords in code snippets of Java language.

That's not really necessary, I know that you are very busy making this run smoothly, but it would be great to have. Thanks a lot for this, I'm enjoying a lot, and I hope everyone else is enjoying too.

New web, new games

We have been working for some hours now but I just read you have to make a hi post so... hi!

We are in!

Surreal space adventure "Stardust" will be our first Ludum Dare experience

I'm in!

Hello, its my first Game Jam. In last 3h i had computer problems, but its working, so i need to start working! :) I will be using Godot, and it will be my first time with this engine. But i want to learn it.

Looks like I am in

So I was up at 2am when the theme was announced and quickly came up with an idea then went to sleep, 5 hours later I wake up and check what is going on and I spotted a few others that had the same idea...

After spending another 2 hours trying to come up with a better idea I couldn't think of anything that would fit in the time so I am going to stick to my original plan and see how it goes :slight_smile:

Tools - Unity3D - Maybe Blender if I feel like getting Arty - Nespresso Inissia

I'm in!

I'm in ! (+ Half day progress)

Duh.

Woke up early to work on this one.

I'm going for a "pick tokens, grow your world" kind of game. I struggled a bit but I think I have a prototype and I'm starting to feel the general vibe of the game.

http://i.imgur.com/J3mxN1i.gifv

Timelapse of the day coming tonight. Now I'm gonna grab a bite and work on the controls.

Smalltrek

Making a small puzzle game about flying around in a small spaceship and landing on small planets and solving small conflicts in a small starsystem.

http://static.impbox.net/ld38/1.gif

You can follow along on https://twitter.com/impbox/

I am in

First time participating in a game jam. Wish me luck. Now onto learning unity navmesh in a very limited amount of time, yay that's gonna be fun

Base Concepting

Just realized I never talked about my idea! I'm going for a speed-based platformer, where you have to reach the end and stop the shrinking before the world gets too small. Storyline is currently in the making, no cue what it'll be yet. I'll be posting more updates later, so look out for those!

Yay

wohoooo!

Animated GIF  - Find & Share on GIPHY

I guess I could write something

Not my first jam, but first time that I write something befor actually publishing the game

Using: Game Maker GIMP Musescore (If I have enough time for a soundtrack) BFXR (If I have enough time for sounds)

I'm trying to make a "Build and grow your own little planet" thing. Wish me luck

I'm in!

14th time or something, let's do this!

Yay

yaaay

ld38

Pocket Worlds Progress #1

https://www.youtube.com/watch?v=C3hiCKTvC0k Showed up 6 hours late and now I'm 6 hours in. Looking pretty good for the time I've spent on it.