LD20 April 29–May 2, 2011

Back on track!

God damned. This morning I had to go to my company’s office to work, so no dev. Yesterday I went completely off at about 4 AM. I decided what kind of game I would make, looked at some tutorials and thought about the story of the game. As my game will be GUI intensive, I am switching to Flex and building to a SWF, as it is easier to use Spark components. My objective is to have a fully playable version (with a crappy mock story) by 1700 today.

Stuff is dying

I have been up for 25 hours now (stupid work). I finally implemented the bullet collision and health system. So now I can shoot down bot controlled planes. Playable link is still:

http://www.monkeydev.com/unity/ld20/ld20.html

I am going to catch a few Z’s. When I get up I will make new graphics and get started on the real AI.

Fantasy Arms Dealer

“It is dangerous to go alone,” he said.  “Take this.”

He handed me the sword, and his words infused me with courage.

But then I heard him say the same thing to the troll who was next in line.

4 hours of coding in

heya, this is what i got up to now. spent the last four hours creating a level loader from png->level, though it looks very crappy. oh yeah, the game will be a platformer. what’s bugging me though is that i had an old tutorial of flixel, it seems which i followed yesterday evening, and only realized a short time ago that many functions are gone :/

left: the game, right, the level

i know i wasn’t sure if i want to participate or not, but when you’re in, you’re in i guess 😛

Sleepytime

It’s 1:30AM in Australia and definitely time to hit the sack.

I’ve got the game mechanics working nicely and it is fun to play with. Now just need to add some AI, some goals, some polish and it’ll be done. An excellent place to leave it for the night.

The game will include single player and multiplayer. I’m more interested in the multiplayer because I love playing cool little games my my brother and sister. I’m making a game I want to play. The single player is being added so people can judge it easily for Ludum Dare. I’ll make a good effort to make that fun too though.

Here is what it looks like as I leave it for the night:

Goodnight all.

Red towers…

There be strange red towers on that there island…

Red tower Island

And even strange effects in the water from your lamplight!

Note: Overwriting previous projects so only the latest post is relevant.

Comments

kylerhoades
30. Apr 2011 · 13:40 UTC
Wow, that looks amazing for a browser game. Very slick and a beautiful sunset. Can’t wait to play the finished product.
30. Apr 2011 · 13:43 UTC
That’s mostly the engine Unity ad it’s pre-fabs, you may notice that there is no gameplay yet!

Clone Wolf progress report

Warrior cloning works as expected, enemy bashing as well, try it out for yourself: (click the image to get redirected to flash)

Now I’ll move on to set up level scrolling, cloning item cooldown and some basic HUD. Then multiple levels, then sounds and intro&outro&title screen.

Wish me luck :)

If you encounter any problems, please let me know.

 

Tags: progress, screenshot

Micromanage! (Like a Boss!)

Progressssssssss yay. I reduced the scope of my game (thank god) and have made some headway. Here is a screen shot of the game so far; the player is micromanaging the guns on the machine to avoid hitting the planets. More to come soon!

Quaintbrush – Anti-Gravity Brush

In Quaintbrush, you use your nifty new brush to change the environment around you. The blue brush here is the Anti-Gravity brush.

 

Comments

snowyowl
30. Apr 2011 · 13:46 UTC
Ooh!
Jesse Chand
30. Apr 2011 · 13:52 UTC
Yes, Tag was definitely an inspiration for me.

13 Hour Update – map done and going strong

A quick update on our game. Below is the map, just completed, for a game about traversing a dangerous neighbourhood. It’s gonna be a mixture of top-down and side-scrolling platforming.

Crucial console

Another first time for me, it’s going to be incredibly useful for the genre I’m in considering I’ll just be pushing every information through the console.

Now I need to implement some social combat with npc’s to befriend them and have them go with you so that you can avoid going alone.

Comments

taybenlor
30. Apr 2011 · 13:45 UTC
<3 This is art.

Take T.H.I.S.

So hangovers are evil, but at this point seem to be the normal progression for the first day of LD for me. I am attempting to regain the ballmer peak with some chemical flavoured pear cider.

The illusive goal

My game is going to me side scrolling platformer, with puzzle elements. (I never do platformers, so this is virgin territory for me oddly). The THIS will be a robot companion, who fills many roles based on the level and elements of the puzzles. Hope to get the majority of the game knocked out in the next few hours and then watch the UFC, before returning tomorrow to make the puzzles.

Tags: foodphoto

4:44 in…

I’m 4:44 in (I had to start late) and I have my main props and my main protagonist ready:

Comments

Robinx
30. Apr 2011 · 14:12 UTC
Looks like the android guy 😉
30. Apr 2011 · 14:26 UTC
cool robot much better than my models !!! lol

Progress…

Right now, there is not much stuff I’ve done, but here is what I have so far: http://www.planetnana.co.il/vladp/ld20.html(Push the Start button). The game is still kinda missing the point of the theme, but we’ll see. PLEASE if you have anything to tell about the game, leave a comment, even if you hate it write it plz, thanks.

And the gameplay is done

Click here!

Now there’s a wave structure, beginning simple but getting harder. Also stats on the bottom. Also² sounds and less earrape music.
After 30 waves, the game is over and scoring will happen in the final version. But for now, GRAPHICS.

Spray pepper spray at incoming people with Arrow Keys or W A D.

Now listening to: Koi wa Sensou – Miku Hatsune

Food

FOOD!

 

And some fibre (IMPORTANT!)

Comments

30. Apr 2011 · 14:00 UTC
Nice. Finn’s are high in fiber. Good to know. [/cannibalism]

Shut up old man and give me my sword

In adapting this level from top-down to side-scrolling, I inadvertently gave the old man the ability to fly.

Comments

DrunkenOrc
30. Apr 2011 · 14:04 UTC
Fun times.

Allons-y!

I’ve run out of whale related titles, but I am back from our “super official Victoria LD meetup” with Blackduck and Zatech. and I decided to set up my computer in a different spot, which allowed me to finally set up a second monitor!

Behold: workspace photo!

So yeah. I’m still fiddling with getting off the whale. so here’s a pic of our brainstorm last night (I’ll give you a guess as to which marker was mine)

Ipods actually take really good photos. I’m impressed

Nitro Racer update

Note to self: try out the tools you are going to use next time. I’ve spent more time than neccessary trying to learn new libraries and tools for this game, but I am finally getting somewhere. Now to get some dinner.

Im out!

I just cant keep my motivation. And other than that im pretty sick so I really need my rest. I will be participating in LD21 though. Hopefully I will be using AS3 at that point and not Game Maker. Well I guess I will see you all there.

Comments

30. Apr 2011 · 19:08 UTC
Aw that’s unfortunate. Best of luck for next time, Sam! :)
30. Apr 2011 · 19:10 UTC
Feel better, and we’ll see you in a few months!