LD20 April 29–May 2, 2011

It’s original if no one else is doing it!

First time Ludum Darer here. I was born AFTER the original LoZ and never played it, so the “Take this!” meme doesn’t really mean much to me. I still decided to make a game despite that awful theme, and since there’s a category for posting, here’s some progress. Since I figured everyone in the world and their cats’ daughters would be making dungeon exploration games, I decided to just go with a Zelda theme. You’ll play as the old man in the cave, then people come in and you must give them what they need, like he gave Link the sword. Hopefully the simple gameplay will be fun and will give me time to draw something that’s more or less not too terrible (I suck at drawing). Here’s a screenshot:

 

 

I think it looks bad enough to be funny. Nothing worse than being caught in between “not bad enough, not good enough”. By the way, I use Game Maker.

Comments

dadads
30. Apr 2011 · 12:51 UTC
Nice to see another implementation of an idea similar to mine.

Great minds think alike!

Only found out Ludum Dare was going on… right now…

So. I just found out that Ludum Dare was going on. WAAAY too late of course. I wanted to be part in a Ludum Dare contest for a while now, but well… never had time. And now, theoretically, I would’ve had time(And I do have an interesting idea already), but I only found out about it now. Well… maybe I can still make something. If not in time, then… too bad.

 

:) Have a nice day,

 

~Qqwy

Comments

taybenlor
30. Apr 2011 · 12:31 UTC
Go for it! Theres heaps of time left.
Floko
30. Apr 2011 · 12:35 UTC
go for it ! Theres heaps of time left . [2]

Always nice to try the ludum dare experience \o

btw I have the same tablet as you .

Anyway, go fot it!!

Bidimensionnal Array

Just found out that they’re possible in AS3. I had just got the syntax wrong and then assumed that not…

Kicking myself for that error. I’ll try and fix it, as quickly as possible I hope.

Lets begin

12 hours have gone by since LD#20 started. It was 3am here in Portugal when the theme was announced. I only had time to give it some thought and went to dream land to prepare it.

Just so everyone know, my breakfast/lunch was sea food rice, but I didn’t take a picture. Maybe I’ll show photos of my next meals :)

And now it’s time to get it started. I’ll be using flixel, and probably nape/box2d if needed. The ambient music I was thinking in Otomata. I really like the looping sounds it produces.

Given the theme, I’ll take the path of a plataformer where an item takes a special role. Lets begin!

Happy game development

Basic enemies and attacks done!

I’m getting close to finishing the core gameplay features. My hero can move on his own, my cat is controlled by the player, and my enemies walk around as well.

If an enemy touches you (or the hero), you will flash for a second or so and be invulnerable during that time, and you lose health. No health = death, sort of. On the other hand, you, as a cat, can claw in front of you, dealing damage to enemies, making them flash, AND stun them for a second or so. Also, enemies which are stunned won’t damage you or the hero if you walk through him.

In this pic you see the hero, the cat, the cat’s attack and some random simple enemy of doom.

I’m now going to create some more enemies, each with their own way of movement and perhaps even ranged attacks. After that, I’ll work on items for your hero to use. Right now he’s essentially a timed underwater escort mission objective without the underwater part, which will be the first portion of the game, but later on he will be more useful.

I’m wondering if I should add checkpoint saves, or make it so death = game over. It will probably depend on the length of the game.

Anyway, at this rate, I think I can get this game done in time! Yay! I might even have time to fancy up the graphics by adding animations.

Just starting with my game – Taken

I dunno what to do, I have some ideas but none of them are convincing, and for now the project’s codename is Taken (no, I mean, that’s the codename)

Anyways, I am preparing my workspace and all necessary stuff for my project, here a photo of the first one:

Arielsan - Workspace

Arielsan - Workspace

Tags: deskphoto, introduction, journal, LD #20 - It's Dangerous to go Alone! Take This!, workspace

A new screenshot!

For the benefit of my loyal fans (all 2 of you), I must announce that I have finished the physics side of things, and the game is slightly playable. The red goo sticking to the walls will eventually be replaced by a real tileset.

And in case you were wondering where the sword from the last screenshot went, he’s standing on it.

Comments

aofer
30. Apr 2011 · 14:32 UTC
cool, Commander keen tiles :)

2D Tile Engine!

Yay!

Just a few demos using only 10×10 tiles:

How it happens:
A 10×10 tile is created using a boolean array:

for(int i=0;i<10;i++){
 for(int j=0;j<10;j++){
 tiles[i,j] = (Random.Range(0.0f,1.0f)>=0.5f);
 }
 }

Then each tile checks its surrounding tiles and records the environment status into a flag:

byte getFlagsForTile(int i, int j){
 byte result = 0;
 int curPos = 0;
 for(int k=-1;k<=1;k++){
 for(int l=-1;l<=1;l++){
 if(!(k==0&&l==0)){
 if(hasTile(i+k,j+l))
 result|=(byte)(1<<curPos);
 curPos++;
 }
 }
 }
 return result;
 }

Based on this flag system:

So if the flag’s first bit is 1, that means there’s a tile on the lower right of this tile.

Using the flag as a guide, the tile can then pick its graphics from this sprite sheet:

 

That’s it … also I will use the flag information to generate collision.

Comments

snowyowl
30. Apr 2011 · 12:49 UTC
Wow. That is an awesome sprite sheet.

Bouncy bouncy

I like my idea of adding all the bits and pieces for a level first and then doing levels and graphics later.

Unfortunately it has lead to me bouncing up and down on the launch pad over and over. Curse my terrible attention span!

LD20 level with player character (as box) being launched by a launchpad

The launchpad happened to disappear when I took this picture.

Get a load of that programmer art. Oh yeah.

Comments

snowyowl
30. Apr 2011 · 12:48 UTC
Launchpads are fun.

Getting a bit more complicated…

I keep confusing myself regarding the flight direction and world orientation… adding landmarks for reference, but it might be hard to get this playable without dropping into chase cam. Maybe there’s a chance for some novel control switch-ups though. I’m thinking point-the-mouse steering rather than keys for roll and tilt of the vehicle. That would add a global sense of overview for the player, without keeping track of exactly how the plane is turned. Not sure it would be flexible enough for what I want though. I’ll try something else first. It’s not actually supposed to be an airplane, so screen-space directional input might work out as more intuitive, if the camera follows along to some degree.

Out to lunch

Screenshot after 4 hours of work:

Very obvious interpretation of the theme.

Comments

recursor
30. Apr 2011 · 12:57 UTC
The bearded guy looks great :)

Very very early update

early screen

early screen

Very early update, after giving up on Unity and going back to Gamemaker…

Nothing really to explain yet =[

perpetual idk

made some more progress. added a few terrible images i drew and made a basic map reading from a text file. thinking i’m going to quit soon… we’ll see.

so… has anyone else started out trying to write clean, object oriented code, only to have 95% of it end up in main.cpp as spaghetti code? :(

 

No Time

Unfortunately I had to work late last night and will need to be at work for most of the day today.  However I do have a decent idea and I’m starting to put something together in case I’m luck enough to have tomorrow off.  I will need to cut corners everywhere but I may still be able to squeeze something out.  Anyway, here’s a screenshot of my progress…

Speedy folks!

I’m really impressed with the speed of the Action Script users on here,  nicely done!

Things are going well for me in the land of C.  For me, since I just started, that means I’m not confused and it doesn’t segfault.  Screenshots later.  I’m going to enter the jam I think, more relaxing 😀

The Alone Sword – Update I

Screenshot showing a sword-weilding guy in a cave.

Basic movement, attack, field mechanics are in place. I did some of this on an airplane from Hawaii to Vancouver! Kind of cool… =)

Danger!

First screenshot! :D

The game can already load maps, take own screenshots, has an editor and you can move. No enemies or anything yet. Well, let’s hope I’ll finish it on time :)

Phase One – Complete

I’m finished the intro, movement and collision for my game! Now all that I have left to do is the creation of three different challenges and the artwork, along with the small amounts of coding I have left.

Also, hours of sleep? Zilch.

Comments

SonnyBone
30. Apr 2011 · 15:19 UTC
I DONT KNOW WHAT IT IS BUT I LOVE IT

The Start

image

Well so far I have a menu screen stupid UK timezone. Well here is my breakfast / lunch chocolate, and iron bru

Comments

30. Apr 2011 · 13:25 UTC
ha! that is a heck of a breakfast. not going for the full scottish?