Status Update
Right, already botched this post once. Let’s try again.
Twelve hours left and I haven’t done art, sounds, music or added the ability to have any sort of ingame text. Hmm. Cutting out things left right and centre here. Aside from the shiny stuff that makes people want to play the game, out of the stuff that makes it an actual game I have the following left to do:
- Triggered platforms for fun switch puzzles (I hope they’re fun)
- Simple enemies to avoid
- Cutscenes/dialogue boxes
- Better UI
- Final level design
Hmm. Maybe 12 hours is more than I think it is. Also have a screenshot.

Pictured: working spawn point, one-way paths, elevators
Okay. Post over. Back to frantic, frantic work.













