LD 40 December 1–4, 2017

The Burdened Raid - Playthrough

Hey everyone!

I've uploaded a full playthrough of my retro dungeon crawler, The Burdened Raid. The game was made using LibGDX, and was the first time I tried a 3D game for Ludum Dare. It went pretty well, and as always was a great learning experience!

Here's the video: https://www.youtube.com/watch?v=Vl0VPuhJFVI

And the entry page if anyone wanna check it out! https://ldjam.com/events/ludum-dare/40/the-burdened-raid

Hope you all had a great LDJAM! Now its time to play some games!

Clap on three, two, one ...

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Play it here: http://ld.flask-software.com

Rate it there: https://ldjam.com/events/ludum-dare/40/published-feed-them

Thank you :smiley:

Little experience feedback on my first Ludum Dare - Part 1

With my friend and one of his graphic design friends, we decide to participate in the Ludum Dare of December 2017. We have one month left to train before the fateful date. As we mainly develop on Javascript, the techno choice was Phaser.io.

I had already used Phaser.io for the Ludum Dare 34, which I unfortunately had to give up because of... You know, life. I rediscovered my old project of the time, Ultimate Farming Simulator (nothing but that!) and decided to train me on it, improving all possible aspects (new isometric system, animations, new graphics, refactoring code...) and my friend is training to recreate a brick break.

Voting for themes is coming and we are slowly starting to think about ideas that can inspire us. It's not easy for all of us, if not see the black hole for some of them (hello, Tiny Machines!). More than hope to have a good draw!

D-Day arrives, and finally, I find myself rather alone to develop the game...

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And if that wasn't enough, the theme of the day,"The more you have, the worse it is", is one of those that inspired us moderately. Nevermind! An idea comes rather quickly, a kind of country management simulation, where "The more" would simply be humans. Follows a draft idea, which adds parameters, themselves adding rules, and finally a project starts after 2 hours of reflection. As I'm not really a graphic designer, I try to focus on the gameplay. A lot of ideas are added, like events per turn, but I have to be reasonable too: time is limited. The question, which will be asked all along: how to make the game understandable via an interface?

First step: make a deposit on Github with the minimum files: the assets and dist folders containing phaser.io, an index.html and main.js files. The project does not have a name yet, it will be called project0 for the moment.

Second step: display player and surrounding countries settings in order to test the future rules. Do we have to show all the parameters? How to store and manipulate parameters internally?

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Step three: think about starting the interface. Simple enough not to confuse the player, but manage to have all the parameters and possible interactions at hand. Thinking about the interface also allows you to make choices about the rules and interactions that will be introduced or eliminated. Doing something global, the interface will inevitably evolve during development.

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The rest tomorrow! In the meantime, you can test, comment and rate my game here ;)

Art Process

For the artsyle for our game BUM BAG BANGIN I wanted to develop on a style that I've played around before just visually.

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I really loved this art style and pitched it to the team of something I'd like to do. But after some discussion it would be a bit of a nightmare to do gameplay in an isometric perspective. So someone suggested the Pokemon type perspective so I smashed out this drawing.

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Then eventually developed it to this once we decided thats what we were going for.

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This style was definitely outside of my comfort zone as its a little more difficult to make it feel like it has depth.

Eventually it came together to look like this, bumgifsmal2l.gif

Our coder set it up with 2.5d which made it feel a little more dynamic and gave it some more depth. I wish we had some more time to play with it, but I was definitely chuffed to see it in-game in all its glory. I'd definitely like to try this style in a more RPG type game.

Check out the game if you want to give it a whirl. https://ldjam.com/events/ludum-dare/40/bum-bag-bangin

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Helloo! Some questions!

Since it's my first Ludum Dare I need to ask some things about Ratings and Metrics. I understand what they mean but I can't understand how they work. For example, the Ratings received metric on my game is currently 29.8571. How? Why not 30 or 29? The same applies to the rest. Also I cannot understand the Classic Balance and the Smart Balance. What are they?? Last, the Total Ratings section tells you the total ratings received on each category and not the total stars?

Thanks in advance!

Also this is my game if you would like to give it a go and some feedback: https://ldjam.com/events/ludum-dare/40/type-them-down

WebGL version of "USS Deep Explorer" supports now QWERTY/AZERTY in same time.

I have applyied new good formula :

Input Settings for Keyboard = ["Arrow" layout] + ["Azerty" layout] + ["Qwerty" layout] = Happy players :-D

In Unity : keyboardemhaypp/emformula.png

To test it : http://eice.be/ld40/

To "Windows" versions : https://ldjam.com/events/ludum-dare/40/uss-deep-explorer

Rate my game!

I've already received a fair amount of reviews for my game, considering it's my first time and all. But if you still haven't played it please consider doing so :D

The game is playable on Windows, Mac and Linux!

Check it out here!

2 tricks to make best use of your notifications!

Clickbait title!

The newish notifications thing we have access to is pretty useful, do you make use of it?

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Going to the full feed can be useful:

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But it can get very crowded and difficult to go through when every single comment in a game you've commented on gets shown. So I use two find on page searches to find the ones that I care about quickly.

Search "mention" to find people specifically talking to you

Search "their" for authors messaging on their own project, this is useful as sometimes authors give replies without mentioning the intended recipient.

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That's it, hope this has helped you and hope we all make use of this cool feature more :)

We were on a stream!

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Thanks to Elysia Griffin who test our game! We laugh a lot when we saw her reaction. There is still some bug on the game but we are actually working on it.

If you want to discover the talented Elysia Griffin check her twitch account here : https://www.twitch.tv/elysiagriffin

And if you didn't test the game yet, you can try it here : https://ldjam.com/events/ludum-dare/40/bobbys-awful-idea

Thanks for all your comment and feedback, that's help us a lot

itch.io down!

For anyone having your game hosted at itch.io, it is currently down, just wanted to let you guys know!

Additional Content "post jam"

Hi all, i thought about something and would like to hear what you guys think too. I'll omit my own opinion, also on the "post jam/compo" versions, so that i won't influence you. As a disclaimer, i'm not looking to legitimize anything with this, nor will change anything. But it's an interesting topic to me :)

What do you think about post-content, that is clearly marked in the game? For example, if you have 3 levels that you made in the jam, but then create a 4th one that you very clearly mark in the game is "post compo/jam", or even build a little screen so the user has to understand that he is leaving the original version.

Try out our game Interview at Cacophony

Hi all, in our game you can experience a job interview as a conductor. Can you distinguish the musical instruments? :)

https://ldjam.com/events/ludum-dare/40/ldjam-40-music-puzzle-game-name-pending

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FLIES... THE SIZE OF CARS!

Toxic gas looms over the abandoned planet as a futuristic-looking space shuttle drops onto the surface. The door slides open... a human-looking figure cautiously steps out into the poisonous atmosphere. He draws out his pistol as he gazes upon a horrifyingly ginormous FLY NEST. Flies... the size of CARS buzz around the nest, vomiting out ACID onto the grass...

COME PLAY INFESTED.


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For Better or For Worse

Hey guys !



Check out our game For Better or For Worse, a short story telling ambient experience, where you lead a father thru a dark night trying to attend his daughter’s wedding.

You can download it on our entry page:

 https://ldjam.com/events/ludum-dare/40/for-better-or-for-worse

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Hope you will have a great time playing it !



The LD Jam was as usual a great experience, a way to breathe and let creativity speaks for itself ! 
We can’t wait to check out as much games as we can and see all the great things this contest provides.



Thanks for everything.


Cheers !

Some art of Flirt the(m)all

Did you play to Flirt the mall yet? What are you waiting? You have here our favourite character Rosendo! menueminicio/emfondo.jpg personajeemrosendo/emok.png personajesemrosendo/emsalto.png Press here to Play on-line: https://ldjam.com/events/ludum-dare/40/flirt-themall