I'd love to see more Linux Compatible Games
I don't know what's the problem, but why can't people make Linux Builds?
I don't know what's the problem, but why can't people make Linux Builds?

Since my game it's about fast typing and mostly here is a community of game developers, I would love to see your scores! Especially on the hardest difficulty!
My score is about wave 5 btw..
Game: https://ldjam.com/events/ludum-dare/40/type-them-down
Hi everyone ! Thanks for all yout feedbacks. We are still working on our Post-Ludum version !
Some of you had encoutered performances issues and we really want to make a game that works on every device.
If you want to contribute, try our performance test and comment with your configuration and the average FPS. It will help us to scale it !
Link : https://platypuscorp.github.io/PerformanceTest/If you havn't tried Didgeribug yet, it's still time :D. Don't hesitate to leave feedback.


Follow us on twitter if you want to keep track on our game :). Platypus Team https://twitter.com/PlatypusCorp
Did you play to Flirt the mall yet? What are you waiting?
https://www.youtube.com/watch?v=tz_fldHODhM
Press here to Play on-line: https://ldjam.com/events/ludum-dare/40/flirt-themall
Good news, everyone! We fixed the crash bug - now your passengers can starve to death and suffocate successfully! Yay!

Also we added the web version of the game :) You can play it here: https://gamejolt.com/games/rescue_mission/302725
Rescue Mission Game: https://ldjam.com/events/ludum-dare/40/rescue-mission
A big thanks for all the ratings and comments we received on our page! ❤
👑 https://ldjam.com/events/ludum-dare/40/statues 👑

Our delivery-man-sim on a desolated desert city just got a WEB version.

PS: we're trying to test the Mac and Linux version. Stay tuned!
This was our first ludum dare and we are overwhelmed with all the nice people giving feedback. Thanks alot and kepp it coming :)
https://ldjam.com/events/ludum-dare/40/ldjam-40-music-puzzle-game-name-pending

Scrooge the Cat is a bad, bad dude. With only a minute left to live, he seeks to make amends for his life of sin by sharing his wealth with the townsfolk... you know, by throwing coins in their faces.
Are you a bad enough dude to help him do it?
Check out the game over here! (Feedback/ratings appreciated!)
New updates (post LD40) are made to the "USS Deep Explorer" game.
First, you can now tweak the difficulty, in main menu, before launch a new exploration : this value updatable by the "expected difficulty" slider affects durations of the door unlocking/opening and the artifact activation, and also player robot motion speed.
In more, an animated progress bar has been added during those actions to help you ... or to stress you :-D
Also, some minor updates for lights and message texts.
See "Fixed version post LD40" and "HTML5" to get and play to this version, at https://ldjam.com/events/ludum-dare/40/uss-deep-explorer

We are getting really nice feedbacks, thank you all :D
If you haven't played: https://ldjam.com/events/ludum-dare/40/western-hero
Play, rate and have fun!

I got a free period right now and would love to play some games. I am on a Chromebook right now so I can't rate downloadables but I will get to them eventually.
My game: https://ldjam.com/events/ludum-dare/40/a-spark-of-light

Traverse inside the artificial planet fighting through strange violent technology. Defeat the class-3-entity within the labyrinth.
TECHNOCIDE is a turn based FPS game where you have to charge and shoot. Plan your moves against your enemies, they only move when you do. Unleash powerful attacks by charging more than once. There are 6 different fire modes to choose from, each requiring different amounts of charges.

It's been a while since we've joined the previous Ludum Dare, which is Ludum Dare 36 back in August 2016. We're going with the same classic team again consisting only of Isaac and me. The following will break down into what both of us has learn over the course of this Ludum Dare.
Art wise. I think I've finally found what I'm good at, doing med sized pixel art. It looks like lower rez pixel art doesn't necessarily mean it's just easier and faster. So without a doubt, getting out of your comfort zone is never a bad idea. You'd probably find something useful or better than what you're used to. Feel free to break any art rules you see fit and don't be afraid of making it look bad for the sake of a placeholder. I did not limit my color palette for my art here. It took me a while to allow that to go into the final product. For good or bad, it seems to be well received. At least Nik isn't bellowing down on me for making bad art this time haha.
Try to maintain an organized work ethic. I used to be diagnosed with ADD. Whether or not if it's a false positive, I still had issues getting focused on what I do. That basically makes it hard to work on anything. This was especially hard since I am working at a long distance with Nik with no one monitoring over my shoulder in case I just pause and daydream. So to solve that I find that having more distractions is probably the best way to get you undistracted. Spam music, spam audiobooks, spam just about anything really. Otherwise really you just need just remind yourself that you have work to do or you'll never do anything you really want. Imagine dying in the far future realizing you've never done what you've ever wanted.
Never too late to thumbnail or make concept art So I am sure you can probably notice with our game, the art is a little inconsistent when it comes to the enemy designs and whatnot. They're supposed to be an alien of the same race, story wise. Now we have some blue guy with spikes on his back, a facehugger thing (Which used to look like a sperm, those 4 arms were added because we noticed that) and the boss was just a reddish naked guy that stares at you. Get some paper, and just thumbnail your stuff before proceeding with your characters. It was what made making the facehugger thing easier for me to do.


In short, this is probably the largest Ludum Dare game we've ever created so far. It was super stressful and we had very little sleep while developing it. We hope that you guys will come and enjoy our latest game for Ludum Dare!

So I created a game for LD40 called Mutoid. I focused on fun gameplay, and I think it turned out pretty fun. If you haven't check it out yet, you can do so here.
The question is, where does the game go from here? I made the decision early on to use Javascript and the CraftyJS library to build this game, but that doesn't translate well to a more complex game design. I have absolutely no regrets using it to quickly prototype my game, it was quick and easy to learn. However, I want to take this game to the next level.
So I'm currently working on a complete port of the game into the Godot game engine.
My plan is to scale EVERYTHING up 3 times. If you have played my game, you know it looks a little fuzzy. This was an unfortunate decision by me to make the main character a 16x16 image. I figured I would save time on the art assets by keeping things tiny, but I didn't think about the fact that the screen itself would show up tiny! So I ended up using some CSS to scale the whole canvas up to a playable size. This makes things really blurry, and makes the game show funny on some browsers. So the first thing I've done is scale everything up 3x. This makes the character a 48x48 image, which is a little bigger than the currently scaled up Mutoid: LD edition.
Besides the various bug fixes that will be implemented in the new Godot version, I plan on expanding the game to my original vision of a full version. The full version will include a few new features like weapon pickups, new enemies (bagger evolution), a few bosses, and controller support. I also will be taking the time to redo some of the sprite animations and general art that I spent next to no time on for the LD.
I have a bunch of other updates on the way for the game and will continue to post about my progress on the port.
In the mean-time here's a glance at the Godot version with things scaled up a bit!

As the website does not have search feature, let's make a post for VR games of the 40th Ludum Dare :
That was all I notice. Comment below and I will add the other games !
Hey Guys! Had so much fun participating in #LDJAM40 along with a fellow gamer/coder/artist friend @chetan-pant :P in the Jam category and this was the first experience of participating in a Game Jam for both of us as we are Jon Snow in GameDev (We know nothing) :D Looking forward to keep the enthusiasm for LD41 ;)
Meanwhile check our our game and rate it here : https://ldjam.com/events/ludum-dare/40/shit-happens-ldjam40
Along with some visual fixes (clearly misplaced objects), we decided to make one of the levels a bit easier :)
You can play the updated version here: https://ldjam.com/events/ludum-dare/40/overheist


Hello there. I've come to talk a bit about the art direction of Jazzy Beats. As usual with our games, we've got a dedicated programmer ~~who can barely doodle~~ and a dedicated artist ~~whose programming knowledge dates to 2002's HTML classes~~. We've also got a cool audio guy around. But my point is, a game like this one was only possible because of division of labor.
So I want to talk about the art. First thing first, the program I used is the free open source Krita, which I use for all of my drawings, spriting and what not. All of our other games' art have been made with it too. The banner as well. And while any digital painting tablet works just fine, I do happen to have a Cintiq display. That's a year and a half worth of commissions though!
Now, what was my workflow to make as many of these sprites as possible? Well, since I did dabble a bit on Unity this time around, the idea was to make "basic poses" only, and manage the transitions through simple Unity movements, like bouncing. So, I didn't have to sprite all the frames. That would have been unreasonable for a project like this. Heck, this was unreasonable. My wrist ended up aching so much by the time of the deadline. But it was well worth it!

So, by making quick sketches first, then lining them up, coloring and adding extra details, I was able to make a pose. Then another, and another, and so on. Because of time, I had to cut on corners wherever it was possible, so most characters have the same poses. And for purposes of gameplay, some characters are only recolors:

However, I didn't just want to make the recolors be recolors for gameplay purposes. There's a lot of colorblind people out there, so, trying to make it as accessible as possible, I tried to reverse the values of clothes. Note how the yellow guy has bright pants, while the blue character has a light shirt instead. I admit my ignorance when it comes to how colorblindness works, but I want to say that at least I tried to accommodate.
Finally, since the game was about a very crowded street, I wanted to make as many enemies as possible. Time was a constrain, so there's only 4 different looks (8 if you count the recolored versions). Cutting corners, the second version of characters were just a new layer of stuff above the old one, with some minor tweaking here and there. For example, the second male fan was the same with a goatee, different hair, a scarf and boots. Here's how the final sheet for the yellow alternate fan looks like:

I'm extremely satisfied with the results. If you happened to be the artist of your game, I'd like to know about your own experiences when working on it, so do let me know!
Here's the link to the game again, in case you'd like to see these in motion. And do leave us some comments if you'd like me to check out your games as well, since I'm really pushing on Feedback Friends this time around. In behalf of my team, we hope you're having as much playing games as we are. Cheers! :whale:
Build your own cyber tower. Protect the Core. Reach the sky. https://ldjam.com/events/ludum-dare/40/cyber-sky
https://www.youtube.com/watch?v=8F-EG-gSeOk
If you like beer, some parkour and crappy ass menus you gotta check this out -> https://ldjam.com/events/ludum-dare/40/dont-get-drunk
It's great, I promise ;-)
Thank you all who have rated the game so far! I've been working to make a mobile game out of this so all feedback is welcome!
