LD 40 December 1–4, 2017

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I'm in for my 10th compo!!

I'll once again be using love2d. My code base can be downloaded here, but I really don't recommend it.. It's total garbage.

My biggest goal is to make something small but nice, but I feel like I've said that the last 4 times. Maybe 5th time is the charm? So, it'd be really nice to have a solid gameplay loop done before end of day one, but we will see how that goes.

I'm super tired and really not ready for this so I'm gonna go and try to get some rest.

GOOD LUCK AND HAVE FUN PEOPLE!

Joined!

I'll be participating in the compo again, using V2.0 of my personal Game Jam Starter Kit to get the ball rolling.

Here's to hoping for a fun theme! Good luck to all.

I'm in

It's been ages since my last LD, and I'm looking to join in once again. I'll be using HTML5 for my environment, and likely ASEprite for assets.

Going to sleep

I need to sleep before starting, or i'll be like a zombie during the event. See you in 4 hours!

LETS GO!

Cant wait for this. Its my first time and i am so excited to give this a go! Good luck everyone.

I'm in finally

Been ages but I'm back, first game in a while I'll actually finish. Gamemaker, aseprite, crossed fingers

Let's go Ludum Dare!

It's my first Ludum Dare, getting started with the guys at Manchester Game Jam tomorrow at 9am. Not sure what I'm building yet but I'm thinking p5.js and a whole lot of red bull. Bring on the code.

I'm in

My first Ludum Dare right before finals week. This should be fun

Feeling Jammy

After coding for around 5 years this is my first games jam, all in all I'm rather excited. Looking forward to seeing what people can do in 72 hours, as well as myself and our team of course. Best of luck people!

First Ludum Dare With our crew

For the first time we are coming together to make a video game, We are really exited. best of luck and have fun all.

-RiverPirates

Hurray

My first Ludum Dare, good luck :D

First Ludum Dare

:D Pretty excited! Good luck!

Oh man, it's already here.

Can't believe it's the 40th Ludum Dare already. It's not so much that I feel like the 39th was just yesterday or anything, but it certainly doesn't seem like I've already participated in over 11 events! Not regretting a thing, though. This has been a fantastic idea from the start.

As for what I'll be using:

Unity3D [Link] — Game Engine

Inkscape [Link] + Paint.NET [Link] — 2D Art

Caustic [Link] — Music

Audacity [Link] — Audio editing

Best of luck to everyone participating!

My first LD

I'm so exited!

First time participating but-

Are we allowed to use Unity's post-processing stack? It's a bunch of scripts made by Unity's developers which should be included but are, for some reason, made as a separate asset. Would that break the rules of a compo?

Also is uploading the game and repository during the last upload-hour the only thing necessary to participate?

Create or not create ? this is the question !

It's the first time I participate in this Ludum Dare and this is only my second jam. I’m not sure if I will be able to participate. I don't have really time during this two weeks :grimacing: but I really want to create something fun ! :grin:

My Tools (but I have not decided yet):

Graphics: - Adobe Photoshop CC? - Adobe Illustrator CC? - krita? - Blender?

Audios: - Audacity? - Fmod? - Bosca Ceoil? - Music Maker?

Framework: - Unity 2017

Code editing: - Visual Studio 2017

And if I need some free external ressources, I will use them :yum:.

Libgdx scaffold

https://github.com/adam4813/ldjam I am not sure how helpful this might be, but this is a simple scaffold that shows a start button that moves from title screen to game screen and includes a "default" skin as well.

I am using Android Studio 3 and there is some steps that needs to be taken to get it to run the desktop version, reply if you need help with this.

I'm in, this time for real

The last LD I dropped without even starting, and this time I reserved the weekend for this. No more excuses!

I'll be using:

  • Unity 2017
  • Visual Studio
  • Aseprite

I'm also gonna use my Unity Asset Spritedow Animator to animate every sprite, I need more games to showcase as "Made with Spritedow Animator" and this is te perfect occasion.

Let's see how this ends :)