LD 40 December 1–4, 2017

Review BloXy (^^)

Thank you, everyone, for your Awesome reviews BloXy.gif Review BloXy!! https://ldjam.com/events/ludum-dare/40/bloxy

A very simple game with a slightly different mechanics. Made with passion @SAJID & @aldo-v The rules are pretty simple. you have to try and find the enemies before they kill you, but there’s a small twist every bullet that was shot by you or the enemies can kill both of you.

Mizu gameplay

Play + rate Mizu right here: https://ldjam.com/events/ludum-dare/40/mizu

You have to jump over obstacles...

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...and get filled with water and use it to your advantage!

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Cross difficult sections, and remember that being filled with water will slow you down and affect your jumping height!

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Solve puzzles using your abilities and get to the goal!

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Play + rate Mizu right here: https://ldjam.com/events/ludum-dare/40/mizu

Thanks for checking it out!

Tips: To get informed

This time I'd like to introduce a website for those who are new to ludum dare. The webside is called Feedback Friends.

http://feedback.ld.intricati.com/?event=49883&sorting=smart

From this website you can not only see how your karma is calculated, and find a lot of games in a new sorting method, but also you can see if someone is watching you. That would be much more helpful than the spamming notification system.

_ If you still think this post was yet another an advertising spam, you can click my username to play my game _

warning

by RobinHoodPT (@robinhoodpt), published 41 minutes ago You should add to the post that it’s outdated and doesn’t currently works with Ludum Dare Teams. Only the Team Leader will influence that site. So the ratings on LD are different than on FF.

Rate and Review Rogue Process

This is my first Ludum Dare and for compo, I've created a game called 'Rogue Process'.

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Rogue process is a game with procedural level generation where to survive you need coins to heal and get ammo and with each level, the enemies get more aggressive.

Here's my entry https://ldjam.com/events/ludum-dare/40/rogue-process

We need your feedback !

Hello everyone :smile:

We are a little team of 2 developers very motivated and we'd like some feedbacks and ideas of future upgrades for our game.

THE GAME : PLAY :arrow_forward:

You incarnate a holy parallelepiped in his quest to save his dumb but friendly subordinates : the cubes. You will see many worlds thanks to the magic of teleporters, and attempt to save as many cubes as you can, but beware : the more they are, the most difficult it gets! :smile:

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Thank you for reading, feel free to play our game, rate it and leave a comment :wink:

PLAY NOW :arrow_forward:

i only need a few ratings for 20 help me out

so i just need some votes to get 20 ratings pls help me here

https://ldjam.com/events/ludum-dare/40/house-a-lovecraft-inspired-game

Prints :

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https://ldjam.com/events/ludum-dare/40/house-a-lovecraft-inspired-game

a few more...

The Company harder project :joystick: need a few more votes.

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This is the game about the management of the company team. We can make different decisions, play mini-games that visualize the situation in the company and most important, make wise choices about our company. The more companies we have, the more difficult it is to manage them. Your goal is to get the highest score possible. We lose if one of our 4 stripes drops to zero. That is why we avoid decrease in people, cash, creativity and contentment.

We will find in the game :

4 minigames :ballotboxwith_check:

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Over 39 special events :ballotboxwith_check:

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An infinite number of companies :ballotboxwith_check:

:musicalnote: Great music by Kubek :musicalnote: :ballotboxwith_check:

A lot of fun :ballotboxwith_check:

Controls:

W,A,S,D - in minigames

Mouse - everywhere else

https://www.youtube.com/watch?v=DefGtvtnDRQ

And the gameplays starts!!!

Someone has played my game and posted on youtube. I've appreciatted a lot. Thanks! :D https://youtu.be/4rlZbg3BwiM

And if you wanna play too, you just have to enter here: https://ldjam.com/events/ludum-dare/40/who-ate-my-pizza

:D

"The Amazing Game 3.0" reached over 20 "Ratings received"

ExoTeam wants to thank you for all your amazing feedbacks and for giving us over 20 "Ratings received" ! We appreciate that ! thumbup.png https://ldjam.com/events/ludum-dare/40/the-amazing-game-3-0

Honey Money - The Musical

Hi guys!

You can now listen the soundtrack composed for Honey Money, a stealth game with a hero full of good intentions!

Don't forget to take a look at the project page!

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https://youtu.be/FA4PXCluI3c

Pico-8 fellow devs?

Hello everyone! I want to play some pico-8 ld games but can't seem to find any O_O

Here's mine for you to play & rate and I'll do the same for all the comments :D

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https://ldjam.com/events/ludum-dare/40/billy-the-giant-hates-dancing-paragliders-on-a-boat

Cheers!

Halfway through!

12/20 ratings. Mind taking a look at my game? 1.png https://ldjam.com/events/ludum-dare/40/super-slaughter-dungeon

Want me to rate your game?

I want to rate more games. If you have any games for me to rate then be sure to drop a link in the comments. If you want you can also rate my game.

Where to find games to play.

Thank you so much to everyone who rated our game to get us past that 20 mark!

However there are plenty of games that still need these ratings. If you're looking for games to rate go here.

Let's get everyone to 20!

Halfway to 20!!!!

thumbnail.png Please help me reach my goal of 20 ratings at https://ldjam.com/events/ludum-dare/40/rush-hour

Some Games That Stood Out To Me - And Are Super Under Rated

https://ldjam.com/events/ludum-dare/40/re-santa

https://ldjam.com/events/ludum-dare/40/some-seriously-screwed-sheep

https://ldjam.com/events/ludum-dare/40/squire

https://ldjam.com/events/ludum-dare/40/space-overflow

https://ldjam.com/events/ludum-dare/40/psychoserker

https://ldjam.com/events/ludum-dare/40/alien-crab-in-the-rotormaze

https://ldjam.com/events/ludum-dare/40/tiny-empires

My game: https://ldjam.com/events/ludum-dare/40/a-spark-of-light

Post-jam version and more!

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We've been working these days on a few bugfixes for our game, so we're happy to present the post-jam version of The more hair you have...

CHANGELOG: - Fix typo on the ending text - Fix sound bug - Tweak a couple of gameplay parameters

Moreover, now that the most important bugs are fixed, we've released the source code under GPLv3 license, and assets under CC BY-NC-SA 4.0.

Also, we'd like to thank you so much for the awesome feedback received :heart: Play and enjoy.

Quick tip to be a pro waiter!

I've made this tip video so you can beat any record in my game :)

https://www.youtube.com/watch?v=1Gyz7yFNWlA

Try it now here!

https://ldjam.com/events/ludum-dare/40/mister-maitre

Meowing animals in your desktop!

(Past LD)

Added this to WallPaper Engine C:

http://steamcommunity.com/sharedfiles/filedetails/?id=1226287446

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Quick highlight video of Larry Kroft!

Thanks for all the votes, and great comments we have received so far! We've created a quick highlight video so you can see what you're getting yourself into!

https://www.youtube.com/watch?v=gaJkg4QlHaU Play Larry Kroft here!

Looking for feedback!

Unfortunately my game didn't come out as intended due to my poor skills and being busy during the event. The idea is there but it is poorly made. I apologize! I believe it has potential to become something fun to play and appealing. I will definitely work on it on the future! This is my first ludum dare and I'm getting addicted already!

I would appreciate feedback, criticism, ideas, things to add to make it more playable and appealing.

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Link to the game : https://ldjam.com/events/ludum-dare/40/apparently-im-a-detective

Here's my Jam Game Demon Hunt

Hi everyone wanted to say this has been a great Ludum Dare so far. Here's my game Demon Hunt where the more kills you have the worse it gets by spawning more demons. DemonHuntCover.png

Demon Hunt

There's a lot more I want to add and will post a post jam game soon but for now I'd appreciate your feedback and votes. Remember to leave a comment so I can vote for your game too. Best of luck everyone!

Next step?

Hey everyone! Do you plan on developing your game further? Will you publish it on Steam and in mobile stores? Or will you wait for the right moment?

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We' hope you'll enjoy the game!

Play now

...and if you like the game, please...

Vote

Play and rate our game !!

If you haven’t played it yet, you can come here : https://ldjam.com/events/ludum-dare/40/horny-bunny

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It's my fisrt LD so I hope you'll enjoy it ! :smile: :rabbit:

Block Pilot

Not sure if I'm allowed to ask this, but I only have 17 ratings on my game. I'd like to be able to see what my ratings were, so would three people be willing to rate my game?

https://ldjam.com/events/ludum-dare/40/block-pilot

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Have you watered your plants today?

You can play solo or coop! Share you controller or keyboard with a friend!

Give it a go --> https://ldjam.com/events/ludum-dare/40/save-the-plants

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Its not to late to rate and share VIRUS DETECTED

Come play our game made by 3 high school students!

You play as an infectuous virus trying to take over a host's body

Kill the antibodies who are trying to stop you! ScreenShot2.png

Resurrect the dead antibodies as part of you Virus army! ScreenShot4.png

Sugar Addiction gameplay

Sugar Addiction gameplay video:

https://youtu.be/WaRbqxve3Ls

Sugar Addiction link:

https://ldjam.com/events/ludum-dare/40/sugar-addiction

Check out our game, Total Pollination!

Hello, check out our fourth Ludum Dare here: https://ldjam.com/events/ludum-dare/40/total-pollination

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In this game, you're a spore miner, and you lead your team down a deep underground cave that's infested with toxic fungus monsters. They can't hear or see you, but they can sense the large concentration of spores you're gathering, so your job is to quickly farm the goods, pack 'em up, and ship them away to the surface to keep the creatures from swarming your camp. The more you stockpile the resource, the harder the enemy will hit.

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This is your miner; you build these buildings around the spore source, and hook them up to the depots, where the resource gathers up and gets sent to the rocket. After 15 full shipments, the mission is a success and you win the game!

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The twist is that simply storing the resource attracts enemies, which will try to attack the highest concentration of spores on the map, like the rocket, the depots, and especially the miners, where the fungus gets processed; keep the resource flow going to keep the enemy from rushing your spore caches.

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You can defend your base by blocking it off with walls, and set up offensive units to keep your rocket safe: you can use chainguns for lightweight attacks, the flame thrower that fires in an arc, and these expensive mortars that deal splash damage from afar.

Balance your resource flow and make sure your shipments launch as fast as possible, or just ignore common sense, go crazy and try to fight off the swarm! Thank you for watching and participating in Ludum Dare, and i hope you enjoy our game!

It's time to do some Paperwork

https://ldjam.com/events/ludum-dare/40/paperwork paperworkl.PNG

Help us reach 20 ratings, all you have to do is sign here... Here... Oh and please sign these documents... And just a little signature right down here... Want us to play your game? Simply fill out the comment form on our page to start the process.

https://ldjam.com/events/ludum-dare/40/paperwork

Don't be afraid, we have a web version!

Signed,

Maakep

Duck Modeling

Hi all! Here’s a quick behind-the-scenes look at some of the art from my game.

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For making organic shapes in 3D, subdivision surfaces are your friend: the idea is that you have a low-polygon base mesh which gets smoothed—subdivided—by your modeling software, interactively, so you can make adjustments to the base mesh and quickly switch back and forth between that and the subdivided version to see what you’re getting. Here’s what the base mesh and the subdivided one look like, side-by-side:

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The key thing to know about subdivision-surface modeling is how to use the density of the base mesh to control the contours of the subdivided one. You can see a couple of places on the base mesh where there’re narrow strips of polygons—around the base of the beak and around the upper edge of the body—and you can see on the subdivided mesh that that’s where the sharper edges ended up. If your polygons are all roughly the same size, you’ll have a uniformly smooth mesh, and it’ll end up looking blobby and uninteresting; figuring out where you want sharper transitions and adding more polygons there is essential to making shapes that behave appealingly. In Cinema 4D, the most useful tool for adding density is the Knife (in loop mode, usually—any extra rings of edges need to go all the way around the mesh or you’ll get weird discontinuities), but Inner Extrude and a few others can be helpful as well.

If you’d like to learn more about subdivision-surface modeling in C4D, there’s a good tutorial over here and about a million more around YouTube.

Thanks for reading—I hope you’ve found this interesting. If you’d like to see the duck in action, I highly recommend checking out the game I made it for: Duck Guardian!

Thanks for 20 ratings!

Hey everyone! I was really happy to reach 20 ratings during the week, thank you!! You can try it out Cracks here: https://ldjam.com/events/ludum-dare/40/cracks

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I wish I had had more time during the week to give more ratings and feedback but I was pretty busy with work. Now I have so many tabs open to different submissions. I promised myself I'd get through them all first but I just can't help but open new tabs. But let me know if you'd like or need you're game rated in the comments! I promise to get to it by the end of this weekend!

Can you help me with my master thesis? :D

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Hello everyone !!!

I've created prototype of my game for my master thesis.

My main idea is creating city where you can only use renewable resources or recycle waste. I will be happy for any comment.

I would appreciate if you could give some feedback. I ask you to give some tips how could I develop the game. I'm looking forward for some advice what is ok and what should I change.

You can find it here :arrow_forward:

Thank you all for any help :grinning:

PS Let me know in the comment if I can cite your opinions :)

Just 4 more?

I'm so close to 20 Ratings, just need 4 more.

I know Dwarven Dungeon Defense is a little long (About 30 minutes worth of Gameplay) and There's sooo much music (About 15 minutes of unique and music score made entirely for the LD40, as well as unique sound effects and atmospheric sounds). The Screen Shake, monster roars, battle sound and particle effects. A unique Procedurally Generated Dungeon every time, with twisting passageways, false twists, ocasional deadends. it's all really a bit much!

If you have time can you Play the game?

How to write dynamic interactive music for your game

Something I've done a few times now for games is composing a piece of music, or rather pieces of music, that overlap, fade in and out accordingly with the rhythm or atmosphere of the game. It's such a fun thing to do and I love seeing it in games like Super Mario Galaxy or Zelda: Skyward Sword. However there are a few things to take into account during the creative process to make that sweet layered audio nectar without it being too cloying.

First of all, a cool sequencer! FL Studio is probably the most common, but since we're all budding programmers let's go for a nice, open-source equivalent: LMMS. I won't explain how to use it, you can find a ton of great tutorials online. It's really simple to pick up :)

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In this guide, I'm going to go through the creation of the music for our entry, Video Games. Be sure to give it a try to see what I'm talking about!

Layering or crossfade?

There's two distinct poles of how to arrange your tracks dynamically, crossfade which involves maybe 2 to 4 complex tracks that fade into one another but never play together for more than a second, and layering which can involve as little as 2 but up to maybe 10 simple tracks, which can come in and layer onto the previous one to "assemble" a whole song. The choice between the two will affect a lot of factors in writing the song, such as density, song length, instrument choice...

Make sure you've talked with your programmer as to which direction you're taking! Programmers unexperienced with sound programming or music theory may have difficulty making everything sound right. Luckily for me, the awesome @bastienre4 is always interested in dynamic music, and its always such a pleasure working with him.

Crossfade technique

This is the kind of thing you see in a lot of Nintendo games, and makes for a really dynamic mood-setting that adjusts to the game state, without having abrupt transitions or changing in overall ambience.

So in our sequencer, we need to write 2 to 4 complete songs.

The idea is to write tracks that stand up on their own, that feel dense and rich without needing other effects to support them. So write 3 songs layered in the same project and make sure the harmonies vaguely match up. What's cool with this technique is that you can make songs that are very similar (such as the tracks you hear when walking around Skyloft in Skyward Sword) or drastically different, which really smoothly changes the mood accordingly.

We did this kind of thing for LD32, in our game The Guardian.

Layering technique

This technique really makes the music important in the game, since so many layers can pop in and out at any time. Each track would almost always be paired with a game element that's being activated or deactivated accordingly, such as band players playing their part of a song, or machines in a factory making a distinct noise.

This is what we'll be doing for the project at hand, our entry in this Ludum Dare. We need 6 tracks (which is a lot) So let's get started!

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It's important to remember that at a single time, ALL the tracks could be playing at the same time, so we can't make them musically dense or heavy, or the end result will be a fuzzy mess. When choosing instruments make sure to keep clear, simple sounds with little distortion. I'm deciding to make 1 melody and 1 drum beat for each track, which means that they'll be able to stand on their own a little bit more than with a lone melody. Here's the first track I made. It's for the "Missile" minigame, in which you have to keep moving away from a missile heading towards you, so a sense of movement and rhythm with a tinge of urgency is the way to go. I'm using a combination of a squarewave and sawtooth wave, on different octaves each, for a slight chiptune feel. For the drums, I'm going for a simple hihat on every beat.

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Important things to remember when writing all these tracks:

  • *Keep the total time short! * For game music not to be super repetitive you need to have variations and different parts to your music (a longer track). When in our game, variations will come along naturally as different layers come in and out, so it can stay interesting while being super short. Plus let's be real, you essentially have to write 6 songs! Here I only had 8 seconds of music.

  • No harmonies in individual tracks! You should let harmonies play out between tracks, not within the same track. Also pertinent for the next item:

  • Let each track be a component of a whole! This means 2 things: 1. don't make tracks sound too much like each other, and 2. don't make tracks too musically dense. On the first point, try to make tracks rhythmically different, vary the overall note length, the rate notes are played... maybe one track would have notes every beat and off-beat, maybe another one would have a long, drawn-out melody. The direction I took with this (which I would recommend) is to have each track fulfill a traditional role in the song - in my song I had the bassline done by "Room", some light chords done by "Flappy", an energetic rhodes riff done by "DDR", a long, drawn-out melody done by "Paddle" (which became the main melody in the end? maybe...) and quick-paced melodies done by "Jump" and "Missile". So of course its a similar situation for the drums, the bass drum is mainly present in "Flappy" and a tiny bit in "Room", but nowhere else!

  • *Vary melodic directions! * if that's how to say it? What I mean is, let some melodies be very short and repetitive, and others longer. You can see in my song that the "Room" motif is played over the space of four "Missile" motifs. This will mean that a simple motif could be played first, then when a longer one is revealed the listener discovers new complexities they wouldn't have noticed with the simple one.

  • *Don't forget harmonic accord! * It's easy to write all these tracks independently and forget that they have to go together. Once you write a track, listen to it alongside every other track individually. Make sure there's no clashes anywhere with dissonant notes. If a bit sounds weird, try shifting the note up or down a bit, to make it the same chord as the other track, and it will probably fit. Also listen to the tracks all at the same time, and make sure there isn't one that overshadows the others.

On that note, in LMMS to listen to an individual track, click on the "Solo" button beside the "Mute" button for a track (that little red thing): solo.PNG

To add other tracks and listen at the same time, just unmute them: unmute.PNG

Exporting

Once everything sounds sweet, it's time to export the tracks. Use the "Mute" or "Solo" buttons to select only the track you want to export. Then click on Project -> Export. export.png

In LMMS you can export as .WAV or .OGG, which is great cause they're two file formats very commonly used in programming.

If you're still using LMMS (which is great! do!) once you choose where you want to export the file, be sure to check "export as loop". That way the silence at the end can be removed, and you can send your file directly to your programmer :D

I might add a few programmer's notes to this once I talk to @bastienre4 about it :)

If you want to know what all this was talking about, be sure to check out our entry in LD40, Video Games!

Stacks o cats!

Do you like cats! Do you want as many cats as possible! Try our game! Leave some comments, rate if you can!! =D

Here's me taking Edi for a walk.

https://ldjam.com/events/ludum-dare/40/stacks-o-cats

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https://ldjam.com/events/ludum-dare/40/stacks-o-cats

Memory Platformer - Timelapse

I made a timelapse video of the creation of my entry for Ludum Dare 40 ("Memory Platformer"). https://www.youtube.com/watch?v=sp5DTmZHRdk

If you want you can rate my entry here: https://ldjam.com/events/ludum-dare/40/memoryplatformer

Overall about Space Crash

My game is already received near 30 rates. It's my first LD entry and first game ever, so I very glad to see that people like this game and write so many reviews for that. When I publish the game I think that I can't find audience and won't get more than 20 rates, but you are great, thank you! :) If you don't play my game, I think it will be not so interesting to read this post. So, welcome here ^^
https://ldjam.com/events/ludum-dare/40/space-crash

After reading the comments and thinking about the game I can show you some notes about What I want to change/fix in the game?:
- Graphic
Yeah, this is the main problem that I have as I think. I just didn't had a time for sit and draw something good (not sure that I can do this). What I want to change here:
* Style
I want to create sea-space style in game, so I try to do for player's ship a scat-fish skin and for enemies add piranha style. In total, I got here... Maybe I could to change style in minimalism style and just stay with simple shapes, but concentrate on effects and visualization. * Player Hero.png * Enemy Враг2.png * Static blocks
With block elements in game I had to change skin not only a style. The main reason is players can't understand that the blocks is a bad thing and just die because they don't know about that. I want to draw to this blocks maybe tusks or something like that to show people that it is a bad element in game. Блок.png * Background
Not so bad, but I wanted to add some star effects depends on particle system, alas

- Gameplay

I very love my mechanic, but I have some problems too:
* Escape from camera problem
It's not so problem, but some badly for players. Problem in checking position of player in camera. In my game if player leave top or bottom of camera he is die. But I don't discover that and player is die when he is leave just a middle of hero skin. Not nice for players, I think... * Death perfomance
I think I had to add death animation that would be very informative for player and add some epic in game

And here you can see what I want to add in game, but I change my mind or just didn't have time for that:
* Vary gameplay
I want to surprise players when they will be play and add something different in game.
- I want to add the big boss that will fly from top to bottom of level and destroy all that exist on level. But it was very expensive for me and I don't have so much time for that.
- Add combo for kills. But I don't have a time for realize graphic visualization for that. And also I solve that it's not necessary for game - I want to add health point and buffs for player. This is make a game quite easily. But because the same reasons we done THE HARDCORE GAME! * Audio
Also I want to add a few sounds in game. I want to add souns for game menu buttons, for death and etc * Game elements
Here I want to add something like highscore table for players and settings menu (for changing volume and something else), but I think it was not so necessary for game

It is all notes that I have, but maybe I forgot something.

Finally, I think I have not so much problems in the game and their mostly consist in graphic component. Otherwise, I had ablsolytely big experiance from this two days. Next time I will up my skills and create more perfect game! :)
Thank you for reading this!

Some insights on how I've made my 3D platformer for LD40

Hey everyone, I've wrote a post about how I've made my game for this last LD40.

You can read it here:

https://letstalkaboutcode.wordpress.com/2017/12/09/making-of-a-3d-platformer-for-ludum-dare-40-in-unity/.

Also, if you haven't played it yet, do it and rate it ^^

https://ldjam.com/events/ludum-dare/40/ecstasy-of-gold

Super Excited

So I did rather well this LD. And Day 1 eventually became a huge waste of time, so I'm excited for next time I decide to do Ludum Dare! Next LD I can plan better so that no days are wasted and make something even better than before! And I'm getting a new computer for Christmas, so BWAAH!

LD Games Browser (now with _all_ LD40 entries)

In my previous import some games had been erroneously omitted and also in the mean time about 20 games were added? Anyway, that's all fixed now, please try the:

  • instantly searchable
  • instantly filterable

games browser has been updated with the latest round of games. Looking for something specific like an author or just for some keywords, find it immediately. In addition, it has a full archive of LD games going back to LD 15.

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Find More LD Games to Play!

Oh, and while you're at it, play my game as well!

Presenting Om

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Om is a game of patience and decisions with a glitchy and interesting art style.

Come check it out!

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Come get your share of candy!

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It's still Halloween in Candy Overlord!

You are a kid disguised as the devil and you have to knock at your neighbors' doors to get candy. Two problems:

1) You forgot your candy bag

2) There are real monsters in the neighborhood

Let's see which one of those will be the most bothersome...


For now, the game is only available for Windows, but Mac, Linux and Web versions are coming. Play it here:

https://ldjam.com/events/ludum-dare/40/candy-overlord

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Big Pockets

Use a variety of items to infiltrate an enemy hideout and steal their secret codes. However, the more items you have, the harder it will be to use them.

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Play the game here: https://ldjam.com/events/ludum-dare/40/big-pockets

We have an updated version of Greedy Dungeon up!

Thank you to everyone who's played our game and given us feedback, it means a lot to us. The biggest problem with our submission was the controls, and our dev Jeff fixed em' right up and I think they're pretty solid now.

https://www.youtube.com/watch?v=n-KsbKrYV2c

https://ldjam.com/events/ludum-dare/40/greedy-dungeon

@daul says:

Please check out the POST-JAM links on this page to see an updated version with the following features/changes.

Version 2:

Added AI Pathfinding BETA
Reworked Controls and Added Crosshair for Aiming
Updated Level Generation System
Updated Sound System

Please let me know how you think the controls feel for this version.

Thanks again for the feedback!

Check out The Tulpa

I'm proud to introduce you the result of our entry. Main purpose was a creating cinematic and impressive game, that is inspired by lucid dreaming and the tulpa idea which means a creating of an imaginary friend. So, if you like the concept (or not), please give us some feedback :)

WARNING: it's a bit psychedelic and trippy, so stop your inner dialogue, turn on, tune in and drop down :D

https://ldjam.com/events/ludum-dare/40/the-tulpa

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- Super Cop Hero - add new difficult

Hi, Ludum Updated out entry - Super Cop Hero game page - https://ldjam.com/events/ludum-dare/40/super-cop-hero

Change-list:

  • #### add new difficult "easy-breezee"

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  • #### new mod not so hardcore, and now you have 3 life for one try

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  • #### add FullScreen on F4

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  • #### alternative moverent on Arrows (special for Frence =* )
  • add reloand on middle mouse button
  • web-link: https://fourquarters.itch.io/super-cop-hero
Thanks :)

Post-jam build of Psychoserker is up on itch.io!

I've made a few changes based on the amazing feedback I got here! No more right click to rotate! Enemies spawn more often and wherever you go! Music loops! If you've already played the jam version, you can check out the new and improved build here: https://aryamaoz.itch.io/psychoserker-postjam

New HTML5 version!

My first Ludum Dare entry ever, Armed Descent, can now be played out of the web browser! Come check it out; we're just 1 vote short of 20! https://ldjam.com/events/ludum-dare/40/armed-descent

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I'll check out your game too if you review, so drop your link down below and I'll give it a shot!

Mutoid monsters - Snek

So what's up with the super tough sneks in Mutoid? I've had a few comments about the difficulty scale as soon as these fellas show up. In this post I'll go over their design, and why they are so tough!

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I added the sneks to the game because I needed a ranged enemy. At first I had plans for them to burrow underground and pop-up sporadically to attack. Due to lack of time, I scrapped my ranged enemy and simply made the sneks ranged. They fire 3 toxic projectiles, that when hitting someone, turn into toxic puddles for ~5 seconds. I wanted these projectiles to be dodge-able, so the player had to avoid them at the same time they were strafing around the mutant hordes. I don't feel like I did a good job making them very avoidable. While shooting horizontally, you may notice the spread is significantly better. This is because they target your exact location, then a few points up and down from where you stand. That means if the snake is below you, the spread is a LOT less (still just moves along the y axis). In the ported version of Mutoid, the spread will be adjusted to be based on the trajectory angle.

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While in the rush to get the game out, there were a few enemies that didn't see the light of day. Namely the bagger enemy evolution stage, and the boss enemy (A hulking compilation of dead bodies that are held together by tentacles). With the lack of enemies, I was forced to find a way to make the game seem more completed than it was.

So I added a score and distance to the game-over screen, and scaled the difficulty way up! The sneks are not actually that difficult in singles or even duos, but after you hit the 4000 points mark they start coming in groups as big as 5-6. This makes the game extremely hard, and most people can't reach the finale. The finale itself is rather underwhelming without a boss, just a horde of enemies that when cleared gives you a game win screen. So I felt like losing before the finale was ultimately more satisfying than reaching the end of the game and it feeling like there was a lack of content. I still feel like this was the right choice given the options, and makes the game feel like there is more to it than there actually is!

I'm still working on porting the game to the Godot engine, progress is slow as I learn some of the quirks of Godot. Right now I have some basic collisions working with bullets and monsters.

When the port is completed in Godot, I will continue to work on making the game "completed". I plan to feature a few bosses, a lot more enemies, weapon pick-ups, new levels, and more!

If you're interested in following my progress, you can follow me on Twitter!.

Play our game !

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" Fun game with a really cool concept. "

" Very nice atmospheric game."

" Really great game, fun puzzles, great graphics and music. "

" This game reminded me of “Abe’s Exoddus” & “Abe’s oddysee” :P "

Come on feel the atmosphere of our game and give us more feedback ! :thumbsup:

*PLAY NOW :arrow_forward: *

Please rate, comment and share :smile:

Check These Games Out: In My Latest Batch of 30 Games These Are The Best

https://ldjam.com/events/ludum-dare/40/greedy-dungeon

https://ldjam.com/events/ludum-dare/40/where-ma-friends-at

https://ldjam.com/events/ludum-dare/40/mesus-vs-the-broman-empire

https://ldjam.com/events/ludum-dare/40/grooow

https://ldjam.com/events/ludum-dare/40/super-consumerism-sim-2k17-goty-edition

And of course since I have no shame: https://ldjam.com/events/ludum-dare/40/a-spark-of-light

Win10 fix and a few more ratings (hopefully?)

And a partriiiidge in a pear treeeee! So it seems my Windows 10 hotfix worked, which should mean that my game is no longer limited to only Windows 7 users (which when I type it out sounds absolutely ridiculous). Hopefully that means I can get to the required 20 ratings before the 28th!

Try out The Adventires of Mr. Eek O'Nommie & The Invisible Hand Of The Market today! For fee*!

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  • Fee consists of YOUR SOUL

Final push to 20 votes!

Hey everyone! I'm getting close to the 20 votes I need! This is my first first attempt at a ludum dare and I'm very pleased with the results! If you like tile based strategy games, check out my game: Apocalypse Corp!

https://ldjam.com/events/ludum-dare/40/apocalypse-corp

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My Personal Junk Collection + Post-LD Update

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Over 200 rounds of Junk have been played! What I think is especially great is that much less than 200 unique people have played it. Big thanks to the folks who've contributed multiple times to rid the world of unk! Or who have contributed a bunch of extra junk---you guys keep the game interesting :wink:. The image above shows the five boards of Junk right now. The first two are doing pretty well, but the last two need some help!

I have my first Post-LD update out now for Junk. Tt makes some small quality-of-life improvements suggested by many, as well as greatly improving the experience for the repeat players I mentioned above. New update is Windows-only for now, need to get a hold of a Macbook...

If you're interested in participating in this multiplayer madness, click here to play Junk. See you at lunch!

Space Crash has more than 30 rates!

Space Crash already earned more than 30 rates! Thank you all for your votes and feedback, I really appreciate it! :)

If you don't already play my game, taste my interesting concept (that people wrote me in comments) and write your high score!
https://ldjam.com/events/ludum-dare/40/space-crash

Here some gameplay teaser: https://youtu.be/D0pyi2gUe9w

Streaming LDJam games tomorrow!

Hello everyone! I have some time tomorrow to stream some of the LDjam games. I will be streaming @ 5:00PM Central time on my twitch channel https://www.twitch.tv/creamybacon I will be playing and rating games that have not been rated yet, but feel free to put your game in the comments and I will be more then happy to play and rate them. And if anyone has time please checkout my game "Key Master" Link: https://ldjam.com/events/ludum-dare/40/key-master keymaster1.gif

We did it!!!

We finally uploaded Radioactive Runner to the web! Play it here:

https://ldjam.com/events/ludum-dare/40/radioactive-runner

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Any cool games around?

Hey there! I'm away for a few days so I can't do any rating for a while :( That being said, if you wanna let me know of some good games on the block (cough yours *cough), why not drop a comment for when I'm back and we can all look together and whatnot :3

(psst! If you're also on the lookout for fun games, have a bit of time spare and/or are in dire need of ketchup, feel free to check out my game! I'd really appreciate it :))

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Your keyboard IS the Game

* ESCAPE KEY - * Your keyboard IS the Game banneremescape/emkey3.jpg

Each different key in your keyboard is a new step for our brave explorer!! Forget the arrow keys, forget WASD, now you move through your hole keyboard!! Help Capsy to make her escape from the tomb of IMYHOTKeYP.

Might the treasure be hiddent on "y", or maybe "b"? Your brain will soon start to recognize the tiles as keyboard positions, and just moving is super satisfying :D

Play it here! https://ldjam.com/events/ludum-dare/40/escape-key


Today's Doc: Sound Design

Due to the time constraints, we did our best to make NES-style graphics and sounds. We're happy with what we got! Check it out: - Music - by Murilo Bueno - An ominous egyptian tune, just makes you want to escape a deadly pyramid! - Game Over Sound Clip - "Compressed" game over audio! Impressive that we could fit it in the cartridge, huh!

Source Code available!

I uploaded the project to a github repository and added to link to the games page: https://ldjam.com/events/ludum-dare/40/forgotten-machines/ Hopefully it is helpful for some people :)

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I wouldn't mind ratings if you're at it btw ;)

Game Suggestions?

Hello! I'm bored and looking for games to play, so please suggest some (can be yours).

Also, check out my game at https://ldjam.com/events/ludum-dare/40/9-lives

somethin' Duck

Hey everyone, I want to thank you all for playing my game, rating and leaving feedback! It is truly appreciated :-)

In the game you play as a mother duck that attempts to raise little ducklings while dodging nasty crocodiles and snakes! img

I've had some time to improve and add some of your suggestions to the game and uploaded a "post-compo" version. Changes: - Added Snakes as additional Enemies! - You now have to pick up toast slices to grow your ducklings! - You can now knock out crocodiles by hitting the back of their head! - Crocodiles now slightly turn towards you to make it a little harder. - Spawn Rate of Crocodiles increased. - Multiple wild ducks depending on how many ducklings you have! - Added option to display hitboxes. Use this to see how close you can get to the enemies! - Added some background waves - Made player trail a little nice looking. - Added blood splatter

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You can play the post-compo Version here

You can play the compo Version here

Game Page

Any playing, rating or commenting is obviously greatly appreciated!

I took too many drugs... WebGL build now available.

Hey everyone,

Just made a web build for everyone to try out instead of having to download the game. It's not perfect, but I wanted to make it more accessible. Enjoy!

It's 3D so it might take some time to load ;)

https://ldjam.com/events/ludum-dare/40/i-took-too-many-drugs

http://poxelgon.com/ITTMD/

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The Darkest Light : Let's talk about design choices

Hey jammers !

First of all, thank you for all your feedbacks ! As a junior french dev team, seeing that you enjoyed our little game means the world for us !

After 50+ ratings and 30+ feedbacks, a pattern is designing itself. So we want to come back and talk with you about our design choices (good or bad).

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Disclaimer :

The game is an atmospheric horror game, by reading the next part of the post you may spoil yourself the enemy behaviour, the light up / light down mechanic, and some other things. The post is not really a post-mortem, it's more a "let's talk", and we are looking for feedbacks and advices ;)

So we strongly recommand to play the game : https://ldjam.com/events/ludum-dare/40/the-darkest-light


The light mechanic :

"The character has a light which is his range of vision. He can light down and light up. The more light he has, the more enemies will run at him. The goal is to get to the exit of the maze. The game must push players to light up, in order to have the "the more you have, the worse it is" effect." That was the original 5AM Saturday concept.

Next to it, we thought that a constantly decreasing light range, was more stressful for the player, making him light up at a constant rate, creating a "routine" that could be disturbed by enemies and Level Design.

In the level we put door activating braseros which must be triggered by light (sticking with the "light up" mechanic). We used this props to create fear and surprise. In fact, the player must think about the interactable object before thinking about ghosts placed at the exact same range. Cons : The game is short, but this kind of surprise effect could be totally trivial if used too much.

Feedbacks on the mechanic : Good ! It seems to create the stress and surprise effect as intended.

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The ghost behaviour :

The enemies are ghosts who are able to pass through walls. This mechanic allowed us to place them outside the character path, making them instanly more powerfull than the character. We decided to let them pass through walls to link this with le light mechanic : the only place to hide is darkness. You can't loose them passing behind a wall, or hiding in a room corner.

Feedbacks : Good ! Also seems to work as intended. But a bit frustrating sometimes, where your light is really low, and they jump at you so fast you are not able te react and die. Balancing the ghost spotting you at long range, and those sprotting you ate close range is a little bit tricky.

Potential fix : We could slow the reaction time of the "close spawning" ghosts without affecting the others. Thanks to @somethinboutgames ;)

The in game text At the start of the game, some floating text will appear at the bottom of the screen, explaining in a nebular way the objectives and the mechanic.

Feedbacks : some player could be annoyed by the "not mood related" text, explaining a mechanic that they already had figured out. This was a dilemma during the development. We let the text, deciding that the primary goal was that EVERYONE could play it, and EVERYONE could understand the mechanic, knowing that veteran and very smart player would understand it immedialty, and could be annoyed by this.

A solution would be to let it as an option, or blending it to the assest (text directly written on ground or walls)

The character movement system :

The character controller is heavy : up arrow to move forward, down arrow to move -forward, left/right to rotate. The camera follows the character's forward, and it was designed to loose the player in the maze. If the camera was not rotating with the player, it could be much easier to understand the Level Design and get to the end.

It seems to be the major frustration though.

We designed it that way to make the character weak, and to create tension. Unfortunalty it seems we did a little too much on that...

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We'll try to improve this mechanic, maybe allowing strafe, but it will be hard to change it without loosing the tension it 's creating or breaking the ghost balance... If you have ideas, we are totally opened to it !

The bugs and the unfinished features :

-The animations #Not Fixed#

The lacking animations seems to be the major problem of the game, and it's a problem which is planned to be fixed ;)

-The sound mixing #Fixed#

Some sounds (the ghost's screems) seemed to be not well mixed, this is now fixed !

-The light shader

This one was extremly tricky : the field of view must trigger braseros and the ghosts. We are not really familiar with shader, so we did what we could. The solution we found saldy creates some weird artefact when player's light collides with brasero's light. We'll try to improve this mechanic later.

Don't hesitate to let us know in the comment section if you have feedbacks and ideas to improve this little interactable piece of software we did ;)

And thank you again for all your feedbacks !

We will soon upload MACOS and Linux builds !

I made a timelapse!

I made a timelapse of my live stream for Justify the Means!

https://ldjam.com/events/ludum-dare/40/justify-the-means

https://youtu.be/nXoiq_NWsyw

Super Quadrilateral Damage: Update 1

Firstly, a HUGE thanks to everybody who's tried and/or rated my game, Quadrilateral Damage, so far. It's been a really motivating and exciting week for me. Usually when I release games, I don't get any responses, but from a game made in under 48 hours I've gotten some really great feedback! :D

Secondly, though, is that I've been continuing work on it. The new version I have decided to call "Super Quadrilateral Damage", and will bring a whole host of new features to the game, including more enemy types, bosses, playable characters with unique stats, weapons and abilities, stat boosts, a Boss Rush mode and more!

For now I've decided to share with you all some of the progress I've made so far since the initial release:

https://www.youtube.com/watch?v=eVaKFxw5xeQ

Keep in mind that alot of the features shown are work-in-progress, but if you have any thoughts, please let me know (and be as brutal as you want xD). I really want to make Super Quadrilateral Damage as good as it can be, and only with good feedback can that be done.

Cheers, Jack (aka TheMadPangolin :D)

I need HTML submissions part 2

I haven’t had time to rate games and my game currently has almost double the amount of rates than I have rated. I want to catch up :D I already rated all entries from my part 1 post and I need more :D Leave you’re entries in the comments (I prefer Web builds but also download builds are okay), I’ll rate all of them :)

Meanwhile if you’re interested to get drunk while doing parkour please check mine out :) Thanks!

->>> https://ldjam.com/events/ludum-dare/40/dont-get-drunk <<<-

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First Ludum Dare!

Alright, so this was my first time participating in the Ludum Dare, or any game jam for that matter.

Here's the link for my entry: https://ldjam.com/events/ludum-dare/40/infected-pong

I made a game called "Infected Pong", and it is exactly what it sounds like: Pong + Viruses.

My girlfriend came up with the idea of having a game where your computer is infected with viruses and you have to deal with that somehow. I really liked that idea, but I wanted something more, something more challenging! So I thought about adding a game of Pong in the background!

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So I started off by designing the main idea which was to have viruses to pop up in the screen. A simple coroutine did the trick to simulate that. You just had to click a cross button in the top to get rid of it, simple stuff. Then, I went ahead and implemented Pong playing in the background, which was simple because I made Pong to practice a few days earlier, so the code was fresh on my mind.

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I felt like the game was a bit tedious as it was so I wanted to add some sort of anti-virus that would contain upgrades to help the player. This was a bit more tricky because I had trouble thinking in what upgrades I wanted to implement. Eventually I came up with 4 simple upgrades and I figured that that would do.

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So that was all the logic done! On to the graphics and sounds.

I wanted to simulate a windows UI, so I made the little hills with the sun as the background and created the "Anadma" (Which is another game that I made), "Waterfox" and "Folder" shortcuts so that it actually felt like its own computer.

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I think this is when I stopped for Day1.

For Day2, I didn't have much left to do, so I polished some physics, added 2 other types of Viruses, added some more graphics and made the music and sound effects, which I'm quite proud of.

It was tons of fun! There's a reason for why experienced developers recommend game jams for beginners. It helps you with dealing with stress and deadlines, you'll have a theme to get an idea so you don't get stuck in that process, you meet lots and lots of people who can make incredible games and are willing to rate yours in the process!

It's an amazing experience and I do recommend it to all the beginners, even if you don't feel all that confident!

I speak about this and more in my blog entry, check it out if you're interested! http://philltalksabout.blogspot.co.uk/2017/12/dev-journal-1.html

Multiplayer games?

Has anyone this LudumDare made an online Multiplayer game? I always remember they were really quite interesting and I want to try one out this time.

The Ol' Flower Shop - Minor bugfix released

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Hi everyone, It's my first time here and I just updated my little game "The Ol' Flower Shop"

Sometimes "healthy pickups" were rendered invisible and you could lose without knowing why... well, not anymore! (I think)

Hope you enjoy it and any feedback is welcome!

You can play it here: https://kwyjibo.itch.io/the-ol-flower-shop

And I also uploaded it to gamejolt (if you don't like itch.io) https://gamejolt.com/games/theoldflower_shop/301673

Post jam!

All right! Here's our game including a post jam download. We had fun making it! Hope you like it!

Power and Reaction

And if you can't beat it (it's short and has an ending), then try the post jam version, which is the same but a little easier with all the tweaks and improvements! pic2_pub.png

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EYEBALLS

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GET EYEBALLS

https://ldjam.com/events/ludum-dare/40/all-day-i-dream-about-eyeballs

Grow some crops and get rid of weed

While it might have some bugs, it also has some weed. The kind you don't want.

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Play and rate here: https://ldjam.com/events/ludum-dare/40/weedcontrol

Cheers ;)

Play my game!

The explorer. https://ldjam.com/events/ludum-dare/40/the-explorer It's a fun minimalistic game with tough mouse-only controls. You can't cancel your moves! The levels are procedurally generated, but the beginning stays the same always.

Featuring:

  • ### BUGS WHEN WRESTLING bug.png -### STRANGE GRAVITY gravity.png

Red enemies kill you when you touch them. Green enemies don't kill you immediately, but they push you in the void. Gameplay GIF:

https://static.jam.vg/raw/51a/8/z/afc9.gif

Thanks for the 60+ Ratings!

We appreciate all of you giving us such great feedback! Please keep it coming, because we want to keep working on the game and would love your input!

https://ldjam.com/events/ludum-dare/40/infernus

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Looking for feedback!

I would appreciate feedback, criticism, ideas, things to add to make it more playable and appealing.

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Link to the game : https://ldjam.com/events/ludum-dare/40/apparently-im-a-detective

Have Fun in Endless Cave with Greedy Eddy

Greedy Eddy promises that you will have a great fun in breaking and searching through randomly generated endless cave. Play : https://ldjam.com/events/ludum-dare/40/greedy-eddy hdgif.gif Reduce your infection , Keep your health balanced , Raise your score high , Collect powerful eggs. 2.PNG3.PNG