Change of plans: this time I must participate in the Compo.
I was on the phone about 18 minutes ago, discussing the start of December, and it brought me to a realization: what if my flight is before the 4th of December NZST deadline of the Jam?
Due to my far east time zone, Ludum Dare - and many other events dot dot dot - are centered around a different time of day than they are in their native land. In this case, Ludum Dare 43 starts and ends on 1PM of the respective days. That makes sense.
This also means that Ludum Dare's Jam spans the territory of four days when you live here, without actually changing its length. Interestingly, that means a start time of 1 PM on December 1st, and a hard finish date of December 4th. That also makes sense, it's no stranger to me.
This year, I have a very important, quite expensive flight I must take to go live in another country for a bunch of weeks, and it's right after the Ludum Dare. That's... wow, look at how well it fits.
Then during the phone call I go and check what date my flight is, just in case.
It's December 4th. And I have to leave for the flight very early in the morning. Uh oh.
So, if I were to go with my original plan and join the Jam like a safe-player, I would lose more than 13 hours of game development time, sleep requirements for flight included. That's approximately 20% of the total period given to make a game in, should I choose the Jam. Rather than pick the easy version just to get props for something easier that I wasn't even able to put my full power into, I have decided to put all my efforts into the maximum-props, maximum-credit, most prestigious achievement I can seek: The Compo, Ludum Dare 43.
I know the Compo is really hard and that my 48 hour time limit might fail, but it just doesn't sit well with me to spend 58 hours on a game just to get it judged as though it were 72 hours of work. If it really comes to it, I'll submit my late Compo game to the Jam, but I will try very hard to make sure it never comes to that. The Compo is something harder than the Jam, officially taking more work in a smaller period of time. I imagine that produces some serious respect. It sounds like it would be amazing if I made a pretty good game in a shorter amount of time than usual and kept my head straight. Harder, but with greater bragging rights.
For me, I think it would be much better to try the hard mode and spend just 48 hours on a game that is viewed for exactly what it is: somebody who's never succeeded in a Ludum Dare solo before making a game with relatively low amounts of experience completely following the rules of the Compo... here goes.


