LD 43 November 30–December 3, 2018

Just delete them

You delete files and the game assets disappear. Fun right!? https://www.youtube.com/watch?v=gPRk38sGu9I

Check it out: https://ldjam.com/events/ludum-dare/43/just-delete-them

Ludum Dare got me back into making games again.

Usually I only really ever make games for Ludum Dare Jams but now I still have the game making itch like I used to :D So I'll be working on a few projects between now and next Jam :)

Anyway, here was my submission for this one. My cannibal simulator. Logo.png Screenie4.PNG

https://ldjam.com/events/ludum-dare/43/transit-terror

Sacrificing Cute Aliens For Batteries

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You are a research robot. In the middle of a day, these cute aliens (aka. ginions) crashes their spaceship. You can eighter wait for the storm to calm down and left them to their death.

Or you can help them by repairing and charging their ship. But the thing is you need to sacrifice some of them for batteries and upgrades.

Here is the game

Shameless Promo

https://ldjam.com/events/ludum-dare/43/they-are-coming

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Play my game!!!

Made this for the Jam all alone!!

My third LD and i think it turned out fine even though i didn't have a lot of time

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https://ldjam.com/events/ludum-dare/43/its-just-space

My Making of

https://www.youtube.com/watch?v=NNsjiSi_1mM

F.O.U.R. | Minimalistic methods [part 2]

Howdy! Yesterday I posted part one of a series of indeterminate length about technical aspects of my LD43 entry. Today we move on to part two! 💃

For my last few jams I've been focussing a bit more heavily on graphical fidelity than I did this time, as you can see below, but that doesn't mean there aren't things to be said about the kind of approach I went for this time either! c:

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You can play my LD43 entry F.O.U.R. here!


Character variation

Since F.O.U.R. was going to be a kind of narrative (but also puzzly!) detective story I needed a cast of characters to interact with in the little town where the game takes place.

This is where the simple cubic art style for the game was first decided upon, as I figured it would save a lot of time to have all the characters consist of feature-poor building blocks, LEGO style!


Concept

I did my initial sketch on paper:

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Thus there were five segments to vary: hair/hat, head, eyes, torso and legs. This was quickly modelled up in Blender and a script was set up in Unity for selecting different colours, models or dimensions, depending on the segment:

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Implementation

If you read part one, this all comes back to that one grid-based texture used for everything in the game. A reminder:

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I added a numeric property to the shader (the one used by all of the 3D objects in the game!) to offset the horizontal UV position on a per-instance basis that allowed me to move the UV's of a segment along the x axis on the texture to a different colour on the grid. This made it easy as pie to vary character colours by changing the values exposed in the inspector by the script! 🥧

The property at the top of the shader:

_OffsetX ("Tex x offset", Range(0, 7)) = 0.0

Since the grid on the texture is divided into 8x8 squares, I limited the property to that range. Then I simply applied the offset when sampling the texture:

tex2D(_MainTex, IN.uv_MainTex + fixed2(_OffsetX / 8.0, 0.0))

Since this time I didn't do anything too fancy with custom shaders otherwise, this is just a default Unity surface shader, so the names of the sampler and other variables retain their default names.

Finally in the C# script I just updated this property in each renderer's material based on the values set for each segment:

``` mrendHead .material.SetFloat("OffsetX", (float)mcharacter.colHead); mrendTop .material.SetFloat("OffsetX", (float)mcharacter.colTop); mrendBottom.material.SetFloat("OffsetX", (float)m_character.colBottom);

if (null != mrendHair) mrendHair.material.SetFloat("OffsetX", (float)mcharacter.colHair); ```

Since bald characters were an option, the hair/hat had to be checked first. All of these colour variables were unsigned integers in the range of possible colours, which were not necessarily eight for each segment; skin colour could be one of the three first squares on the first line of the texture; leg colours one of the three on the second line; hair and torso colour any of the eight on the third line. As is clear from looking at the texture, the eyes had their own spot on the texture.


Details

Speaking of those eyes, I made it so that characters will blink in their 3D conversation portraits just to make them more dynamic!

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I did this simply by animating the scale programmatically at random intervals and again by moving the UV's so that the eyes would turn completely black in the blink state.

This also added a level of detail to the larger portraits, since I made the eyes invisible on the characters in the actual game world since I thought that looked better. With the exception of the main character, since the eyes help the player see what direction the character is facing (whereas all NPC's are always facing the camera)!


Next

We'll probably talk about those very 3D portraits in more detail next time. Thanks for reading! c:

Gameplay video (new balance).

https://youtu.be/vGe6gjNfMhI

https://ldjam.com/events/ludum-dare/43/dark-villagers

Psst... Play me!

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Web and Download: https://ldjam.com/events/ludum-dare/43/reactor-overdrive

Please drop me a rating and feedback if you have time! I'm here to improve!

Post-jam version: fixed controls & added skins

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For those who had problems with the controls: you were right! There was a technical issue. I've uploaded a fixed version on itch.io (but I also provide the original version).

The new post-jam version will be updated from time to time. Now it contains the popular claim: different skins for the astronauts.

https://ldjam.com/events/ludum-dare/43/cosmo-buddy/

Maze

Please play and rate my game at https://ldjam.com/events/ludum-dare/43/maze Capture.PNG

Just delete them

You delete files and the game assets disappear. Fun right!? https://www.youtube.com/watch?v=gPRk38sGu9I

Check it out: https://ldjam.com/events/ludum-dare/43/just-delete-them

Money Run. Trailer on Youtube.

We have made a trailer for our LD entry.

Please take a look and comment if you have any advice. https://www.youtube.com/watch?v=V6M-wG5JGBk

Money Run https://ldjam.com/events/ludum-dare/43/money-run

Top 5 of LD43

Here's some of the best I've played so far (out of only about 40+ - so many more to play!)

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Eternal home floristry by @marineteta and @deconstructeam

Such a beautiful game, and the only LD entry that's ever made me shed tears (I get set off easily, so perhaps a bit of a diminished compliment).

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Sacrifices must be made by @danman9914

I want to eat this game. A simple card game with some really clever rules, with a fantastic presentation.

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Scapegoat by @linear, @thomas-kresge, @angiekatneko, and @aurel

Play for the professionally sung theme tune, stay for the clever puzzle mechanics.

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Cyberdisc-0 by @almax, @dale-smith, and @hi-im-greg

Whilst gameplay is a bit primitive, it more than makes up for it in style and polish. Look at that backdrop!

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Threadpoint by @marksman117 and @mike-inprinciple

This game knows how to go really really fast.

Who is coming?

They are coming.

https://ldjam.com/events/ludum-dare/43/they-are-coming

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