LD 43 November 30–December 3, 2018

Just delete them

You delete files and the game assets disappear. Fun right!? https://www.youtube.com/watch?v=gPRk38sGu9I

Check it out: https://ldjam.com/events/ludum-dare/43/just-delete-them

Tiima village is in danger!

Find the right animals to sacrifice them to the ancient god by using his hints.

​The ancient god Uguun is angry and there is only one way to appease him again: Sacrifice the animals he chose to him! But he is too angry to communicate clearly so use his hints and find the right animals. Beside that you have to care for your farm and the food production of your village. Good luck!

Tiima’s Sacrifice is a puzzle / strategy game.

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Play Tiima’s Sacrifice

Platformer.txt the game where you manipulate files to go through levels

https://ldjam.com/events/ludum-dare/43/plateformer-txt Platformer.txt is a game where you manipulate files to influence the state of the game and your avatar in order to complete the different levels 2018-12-04_04-33-21.gif you can subscribe to this newsletter to follow the developement of the game https://tinyletter.com/Platformertxt

Maze

Please play and rate my game at https://ldjam.com/events/ludum-dare/43/maze Capture2.JPG

Looking for web games!

Hey!

I only have my company laptop today, so I can't run any downloaded binaries and can only play web games.

Please post your games in the comments so I can play, rate and review them!

If you feel like also playing my game, I’d be of course very happy if you do, but don’t feel any obligation :) https://ldjam.com/events/ludum-dare/43/labrats

I, Giorno Giovanna (not my name), have a dream...

And that dream is to have my game played in a "best of ludum dare 43" kind of youtube video! (And ending up in the top 100 jam entries but i don't want to ask for too much, hehe ^^)

So come check out my game "Not-So-Nicer-Dicer"! A difficult puzzle platformer with light story elements! (BTW: If you leave a comment it's highly likely for me to check your game out if you still need ratings or just want feedback :) )

https://ldjam.com/events/ludum-dare/43/not-so-nicer-dicer TitleCard.PNG

Just delete them

You delete files and the game assets disappear. Fun right!? https://www.youtube.com/watch?v=gPRk38sGu9I

Check it out: https://ldjam.com/events/ludum-dare/43/just-delete-them

Hope you can share your ideas!

I decided to keep developing my submision and I need a LOT of ideas. Very little has been implemented so far so if you would like to try out my game do leave your suggestions/ideas for new content :D! https://ldjam.com/events/ludum-dare/43/we-fight-together ld2.png

Can I go through 20 entries on camera?

Here's 20 videogames I've rated for #ldjam. Savage rating! After all, all indies are expected to make AAA quality game over a weekend.

Popular picks from itch

https://youtu.be/OTbPLk7yhNM


Ludum Dare Smart Filter

Part 1

https://youtu.be/mv5wZ4CEKGA


Ludum Dare Smart Filter

Part 2

https://youtu.be/EpfWW2xKN1g


🔥 I'll appreciate if you return the favor at https://ldjam.com/events/ludum-dare/43/stupid-sacrifice 🕵️‍♀️

DON'T TOUCH IT! Wizard Malikens spell failed was streamed, and it was hilarious

stream.jpg (https://www.twitch.tv/videos/347534209?t=21m36s)

Game:

https://ldjam.com/events/ludum-dare/43/wizard-malikens-spell-failed

Chat comments:

"I mean it was actually really entertaining to watch though"

"Get all the animals drunk. Drown your worries in Schnapps, goat!"

"what the hell is this?"

"TOUCH IT!"

"Ursa, you should better not have touched that"

"All you did was stuck the carrot through the hole xD..."

"I think i need more alcohol after this trip to feel sane. x,3"

Dare To Play for LD 43!

There are a lot of video makers and live streamers that play through Ludum Dare game. If you are one, make a comment about yourselves here and post a link to a way to submit games (Google Sheets or something).

Play my first published game

This is game is called Gods Thirst. It is my first finnished game and I made it for Ludum Dare 43. As a new developer some feedback would be really helpful.

https://ldjam.com/events/ludum-dare/43/gods-thirst-my-first-published-game

The story is: ​You have angered the god of war, Ares , and now you are forced to fight in a 1v1 ​gladiator arena to kill and sacrifice your opponent just for the fun of the gods. You have to choose, it’s your life or theirs.

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If you want me to play and rate your game please send a link to it in the comments.

Play Fire Swept! Make sacrifices to tame the blaze!

Fire Swept is a Fire Fighting Real-Time Strategy game! Fire it up and give it a shot! Please rate and review if you like the game. If you have any suggestions on the game, please feel free to let me know. I take all suggestions, feedback and critique seriously. Reviews will get your game played and rated in return.

Post-Jam Improvements - Improved Gameplay - Redesigned UI - Pathfinding - Unit training - Budget system - Four season time line with dryness effector - and much more!

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https://youtu.be/Jjw7kg_Ae1Q

Play and Rate Fire Swept

Time For Some Shameless Pandering

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Want to see a game made completely with tools not made for game design? Want to follow along a story that turns and winds then abruptly stops, as if there were some time constraint on its production. Are you ready to play a game that walks up to the edge of decency and has a panic attack and then vomits on it?

Then please play our Google Form/Choose Your Own Adventure game. If more people play, my robot overlords have promised a 10% reduction in beatings for the next 4 hours.

No downloads, just a fast webgame to try and tolerate.

https://ldjam.com/events/ludum-dare/43/aberth-simple-text-based-choose-your-own-adventure

Doom is 25 years old! Yaaaay!

So I'd like to recommend a book which is very close to me:

Masters of DOOM

by David Kushner

I wanted to make this video because it holds a special place in my heart, and luckily as it turns out, yesterday was Doom's 25th anniversary. Just in time :smile: Yaaay

https://www.youtube.com/watch?v=sR04kWU6YYc

Making of: Tank Gauntlet

Before Ludum Dare commenced, I wrote what my rules are for doing game jams. I figured I'd go back through them to show how I went into making my game, Tank Gauntlet.

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These won't be in the order I originally set them for the sake of describing the progress.

Know your Tools

I already had my tools in mind before the theme was announced, I used my SFML-based C++ engine, Piskell for animated sprites, Photoshop for any bigger assets, BFXR for SFX and cgMusic with LMMS for music. A lot of which I have used before, but for audio, I feel as though I need to find more other ways to create the SFX I need without the use of a sound library, and maybe diversify my music credibility (I used Megadrive Emulation Soundfonts so there was a bit of a 16 bit vibe to the music).

Small Scope and Stick Mostly with What You Know

When the theme was announced, it wasn't one that I was entirely keen on, and the only idea I had jotted down was "diet simulator". While it was doable, it wasn't really that original and a simulator might have been a more laborious task. I slept on it and figured I'd do a tank combat game. To fit the theme and my "1 unique/main, 2 optional mechanics" approach, The unique mechanic would be sacrificing gameplay input for power/speed, with the two optional mechanics being shooting and melee attacks.

Gameplay First

The first thing I did Saturday morning was work on the main game, by setting up a simple tilemap and a rectangle sprite for the player. Then I made sure the player could move, jump and collide with the tilemap, and the player could wrap in all directions.

Oh, a basic tip on how to handle platform jumps: Do math. Don't bother guessing the right values for acceleration and jump velocity until you get it right, set up some variables and apply some vector maths, the below code will be enough to work out how high and how fast you want to jump, as well as how fast you want the player to move horizontally:

float Height = -85.0f; //Maximum Height of the Jump in Pixels float Distance = 80.0f; //Distance travelled in Pixels float Time = 0.5f; //Total Time of Jump float MoveSpeed = Distance / Time; //Speed in order to travel the set distance in the set time Player->MaxVelocity = sf::Vector2f(MoveSpeed, -2 * ((2 * Height) / Time)); Player->Acceleration.y = (-2 * Height) / (Time * Time); Player->Drag.x = Player->MaxVelocity.x * 10;

If you want to extend it further, check out this GDC talk on Building a Better Jump.

After using the code I have written previously for bullets, tweaking it to my liking, and adding enemy rectangles that can spawn periodically and move at different speed and be of different sides. I had most of what I needed.

LD43-00000.gif

I also added knife melee attacks and enemy damage before I worked on the menu that would handle input sacrifice.

LD43-00001.gif

Make Your Content Easy and Noticeable

For the last game, I made a racoon sprite that had a full running animation and was heavily detailed to the best of my ability, along with a tilemap and background to resemble a temple, and it took five hours. In the end, the environment didn't look all that great and the racoon sprite was so small that you couldn't see the detail.

This time around, I decided I wanted something simpler and easy to resemble, a tank. I loosely based the design on the StarFox Landmaster. With it being a tank, there didn't need to be many frames.

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I decided to keep the sprites and tilemap monochrome, using shading and tones with around 20 shades of grey in total so I could randomize the tint to add some variety to it. The enemies were kept red, as it's an easy way to convey them as dangerous.

LD43-00007.gif

I found using fonts a bit more frustrating than normal, SFML doesn't use the nearest neighbour for fonts so on a game with a low resolution (Tank Gauntlet uses 320x180), it's difficult to use a font that isn't too big and wouldn't get blurry if the font size wasn't set to a specific factor.

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621 and Take a Walk

On both Saturday and Sunday, I walked into the town centre to get food and other things to relax my mind and not stress over the game too much. I also tried to get some good sleep, so I didn't stay up too late and got up at around 8-9am on each day, oh and I took showers.

Find a Friend

One of the comments I got from this rule is that it doesn't have to apply to team-based projects, having a friend to look over the game or provide feedback is beneficial to a solo project. As such, I'd like to thank my friend Kris for putting up with me sending him screenshots and asking about ways to make the game feel better and if I'm making the game too cruel or not.

I hope you find this simple process interesting, after doing 12 game jams this year I'm kind of happy this one felt mostly streamlined. There were some issues like with audio, not to mention technical issues post-submission, but I hope people find the final product enjoyable.

https://ldjam.com/events/ludum-dare/43/tank-gauntlet-control-vs-power

Programmer be like...

```

void Update(){

if (hasTime){

Application.OpenURL("https://ldjam.com/events/ludum-dare/43/reactor-overdrive");

StartCoroutine(playGame());

} }

//Play game function. Used to distribute the game; Reactor Overdrive. TODO: Support extra game-types. //Sets up a coroutine to keep the viewer playing for a while.

private IEnumerator playGame(){

URL url = new URL("https://ldjam.com/events/ludum-dare/43/reactor-overdrive"); if(url.getGame().looksFun){

Application.Play();

yield return new PlayForSeconds(300f + Random.Range(0f, 1500f));

int awesomeness = Application.Rate();
ReactorOverdrive rd = new ReactorOverdrive(url);

//If terrible, destroy instance. Incredibly unlikely to arise, given the awesomeness of the game.
if(awesomeness <= 0)
  Application.Close();

else if(awesomeness >= 1){

  //Rate. Takes in a float value of number of stars overall. 
  rd.rate((float) awesomeness / 2);

  //Handles sub-ratings, such as audio. Values are interpolated, based off overall rating.
  rd.subRate(rd.rating);

  if(rd.deservesFeedback && hasTime){

    Human human = rd.getHumanPlayer();
    rd.sendFeedback(human.generateFeedback());

    if(rd.getAuthor().isAmazing)
      human.follow("@justcamh");
  }
}

} } ``` https://ldjam.com/events/ludum-dare/43/reactor-overdrive

Of Gods And Rain - Hotfix!

https://www.youtube.com/watch?v=BpRulBnPH3s

Your favorite tactical kidnapping simulator is back - now with less bugs and more credits!

Come, play and rate: https://ldjam.com/events/ludum-dare/43/of-gods-and-rain!

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Need more web games to rate!

I've gone through all the games on my to-rate list so now I need more web-playable games. :)

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If you would like to try my game, which is a very simple board game proof of concept with an optional “AI” opponent and mobile HTML5 support, it is here: https://ldjam.com/events/ludum-dare/43/monastico-ld43-entry

My game is not anything prize-winning, but I am primarily interested if there is any potential in the concept that I might want to pursue. Any input is appreciated!

The Mighty Snek is still hungry!

Come Praise the Snek with us! Bring your offers to the gods!

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2 players (keyborad or pads)

https://ldjam.com/events/ludum-dare/43/praise-the-snek

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https://ldjam.com/events/ludum-dare/43/praise-the-snek