LD 43 November 30–December 3, 2018

Death Wish Soundtrack

I received some nice reviews regarding the soundtrack of my Ludum Dare 43 entry, Death Wish, so i found some time to compile them into full songs, which you can hear at:

https://soundcloud.com/derek-volker-413758721/sets/death-wish-soundtrack

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They are 5 original metal chiptune songs arranged and produced (somehow) within the compo 48h timeframe, along with the rest of coding, graphics and even narration i did for this game alone.

Thanks for everybody criticism and being an awesome community.

299 views

My game had almost 300 views, but no more than 200 ratings. Can you help me with that? https://ldjam.com/events/ludum-dare/43/alains-sacrifice

Only 3 :c

My game only have 3 ratings, could you help me? https://ldjam.com/events/ludum-dare/43/let-all-alone

You delete files to progress

In just delete them you delete files to make the assets disappear. Fun right?! I am currently working on some puzzles, bug fixes and other things but in the meantime you can play it, or watch the trailer. https://www.youtube.com/watch?v=gPRk38sGu9I

Game link: https://ldjam.com/events/ludum-dare/43/just-delete-them

Reactor Overdrive Post-LD version is here!

Check that stuff. The game's even better now. It's got a tutorial and some other nice things that just can't be achieved in the compo deadline. Tell me what you think, and I'll check out, rate and leave feedback on your game!

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*Web + Download: *https://ldjam.com/events/ludum-dare/43/reactor-overdrive

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Drunken Devil

Check out my debut into game developing https://ldjam.com/events/ludum-dare/43/drunken-devil Screenshot_1.png

Two more weeks remain, Lambastard description updated!

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Man, it's been great seeing the ratings and feedback come in, as my first game jam ever I'd say it's been a success even if we don't end up reaching the magic number!

Going into this I didn't plan on making any blog posts, I was happy just to have finished a game within the time limit, and I don't think I would have been too crushed even if no one played it. But some of you have played it! And based on your comments, I figured this was a good time to make some improvements to the front page of the game so anyone who hasn't gotten to try it yet will know a bit more going in. After all, two weeks is plenty of time.

LAMBASTARD

Anybody still rating?

If you wouldn't mind giving my game a look, I'd be grateful for more feedback. Plus, you get to excrete some major quantities of cheese.

Compo page here.

Playable in browser here.

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I wanted to paint something about my entry #2

Here is a second postjam "artwork" about Lastcrifices artwork2.png

Actually this game speaks about: sacrifice (indeed…), last hope of humanity, ugly aliens, shmup (with a special rule) and pixels

vaisseau framebasebas.png you are welcome at : https://ldjam.com/events/ludum-dare/43/lastcrifices vaisseau framebasehaut.png

Break a Leg

Come Play and Coment, Enjoy ! 😄
https://ldjam.com/events/ludum-dare/43/break-a-leg

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3rd Play&Rate-Stream

In about half an hour our third LD43 Play&Rate-Stream will start.

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Submit your game NOW and be sure to be there!

Stream: https://www.twitch.tv/firesplashtv Submission: https://goo.gl/forms/j2lNHvqXuffUNPGT2

From Ludum Dare to Steam!

Hey guys!

Maybe it's not the best time, but I just wanted to share some news. Game that I made for Ludum Dare 38, finally made it to the Steam!

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An intern in an intergalactic corporation managing the universe. Use your tentacle to perform unusual office tasks and try to not destroy all life on the planets you look after. Every day brings completely new challenges. Expect everything - chainsaw robots, bug infestation, space trips and more.

https://store.steampowered.com/app/799260/Godly_Corp/

And best of luck with this LD edition to everyone and all your projects!

Playing Some Games! Leave Your Jam Submission!

Hi Everyone!

Playing some games throughout the day. Ratings and blog posts have slowed down, so please leave your submission link in the comments!

If you'd like to play (and return the favor!) Please play & rate the game @grandtheftmarmot & I created for the jam!

https://ldjam.com/events/ludum-dare/43/the-tearable-three

https://youtu.be/CUTThEnC-XE

Colors of Your World

A bit late to the game, but I've been getting into rating and voting in earnest over the past couple of days!

If you're looking for a game to rate and play, I'd like to humbly suggest our entry, Colors of Your World:

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Colors of Your World is a short platforming adventure featuring multiple abilities and obstacles. Sacrifices of a different sort are necessary along the way to progress.

Play and rate here: https://ldjam.com/events/ludum-dare/43/colors-of-your-world

AS OF YET UNNAMED | Graphics Post-Mortem 1/3

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This post-mortem deals with the graphics of our entry for LD43, AS OF YET UNNAMED. This is a more in-depth follow-up on my Narrated Pixelart Timelapse video. There's a lot to say, so I separated it into three parts.

Part 1: The Process

In The Beginning...

The concept for the game is simple: you control bodyguards that run along the president's limousine, which is driving through the city, and the bodyguards must intercept incoming projectiles to keep the president safe. That basic concept determines the minimum requirements for the graphics. * Bodyguard * President * Limousine * Background art * Projectile

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We Must Go Deeper

Branching off from those minimum requirements comes everything that elevates those basics to improve the way the game looks (ooh, pretty), feels (what happens make sense) and plays (I understand what to do).

The bodyguard needs a walking animation as the background art will scroll by to indicate movement. They need a jump animation, and for that to feel snappy I want them to crouch before doing so. After missing a projectile, they could just land and resume their walk, but adding a sliding animation after which they get up improves that elusive gamefeel as it adds momentum to the jump.

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Here is an example in motion (animated, not in-game action). guardemall/emanim_4x.gif

I animate the president to add character. He might not be the Mario of the game, but he is our Princess Peach so I do not want him to be a static sprite. I separate the limousine from the president, in order to have the president get launched in the air when he is hit, and so that the projectile can be launched directly at him.

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The buildings in the background determine the setting, so I want a decent number of them, but since they are background I do not need a wealth of art here. The player will mostly focus on the foreground, so as long as there is sufficient variation it's fine. The road at the bottom of the screen is part of the building sprites, so we essentially have slices of background art that fill the screen vertically scrolling by.

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Our original test version has a round bullet, but we replace it with a missile that has a longer shape which indicates the direction it is moving in.

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I create some UI elements to indicate to the player that the bodyguard must be selected, and dragging the mouse (or your finger on a touch screen) back will launch them in the direction of the arrow. Putting this element at the start of the game means we do not need a separate tutorial stage, and will speed up a player's understanding of the controls. We do not want to frustrate the player for a minute before they get how the game works, as a portion of the audience will have given up by then.

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Polishing Your Entry Sounds Like A Euphemism

Polishing the game is not a separate act that happens after all the previously mentioned tasks are complete, and simply happens throughout the process. I realize some things I do early on are not necessary at that stage, but I'm aware of how much time I have left and fit in polishing where I see fit.

I duplicate the bodyguard sprites and make bandaged variations that have a chance of returning after they have sacrificed themselves. This adds nothing mechanically, but serves to entertain. It's definitely a this would be fun concept.

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We add a bomb as second projectile and a helicopter that launches its own projectiles. These are not necessary either, but the bomb sprite adds visual variation, and the helicopter adds depth to the gameplay, as bodyguards can hang from the helicopter in order to bring it down, which means you momentarily have less bodyguards to intercept projectiles. I animate the dangling bodyguards to breathe some more life into the process.

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I add three more animated president sprites, making it so you do not protect the same guy every time you play the game. This may leave a player to give the game a few more tries just to see who else is there, or should a player really dislike a certain head-of-state, give them the option to switch.

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I create a graphic for the scoreboard. It turns out to be a pretty iconic-looking asset that I feel we can use it for the game logo as well. It suits and sets the mood of the game pretty well.

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Next, I'll talk about the art that's not made to be in the game in Part 2: Out-Of-Game Graphics.

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Try Suzanne Awakens!

Hi everyone!

We need more reviews to get a score. Here's our game about sacrificing equipment in a hostile forest. Sword, cloak or even boots : what will you choose? We love read you so leave us a comment about what you think!

It was 15 years ago, when the darkness fell upon the Kingdom of Numelion, that Suzanne proved her courage by slaying the creature’s vicious heart. And this is how this loyal protector of Her Majesty became a legend.

Suzanne awaits you!

PLAY HERE:

⚔️ https://ldjam.com/events/ludum-dare/43/legends-of-numelion ⚔️

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Last few ratings are without comments...

Is that just what happens once there's a video-comment on your game?

Happy to play, rate and comment yours if you have Web builds!

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