LD 43 November 30–December 3, 2018

I'm in!

This will be my second Ludum Dare partnering with @MrJoshuaMcLean as an artist! This time around I'll be "arting" with Aesprite!

Good Luck to everyone!

8-bit Music / Sound

Hi! Any 8-bit sound peeps out there that aren’t participating and want to be on deck for whatever game I may come up with?

Ludum dare support center

https://discord.gg/KE3hmXy

I will be on later, but here is a place we can congregate and share ask questions and prop each other up.

Again, I will be in later try not to get too rowdy =p and I'll distribute some permissions.

I'm in

:) Everybody seems to do this. Looking forward to the challenge. I think I'll do something with 2d physics in Unity if the theme lends itself to it; I want to learn more about it. GLHF

I'm in!

\o/ Sup, "Jammers" From around the world, Just hear to report in and wish you guys goodluck!

Tools:

  • Graphics: Krita

  • Music: Audacity / LMMS

  • SFX: Audacity (editing random recorded sounds in my kitchen)

  • Scripting: Lua in ZeroBrane Studios

  • Inspiration: My Cat

Fingers Crossed!! :fingers_crossed:

Warmin up with some pixel art

I previously did some pixel art of the character (left), so I'm warmin up with a boss bot thing (right) for a different game i'm workin on atmbossbotwip.PNG

Back in again

Our 11th Ludum Dare. The last couple we've had trouble voting on enough games to qualify so here's to playing and rating as many games possible :sweat_smile:

I'm all in for the compo!

This will be my 14th time participating in Ludum Dare and the end of my 5th year.

Last time (LD42) I went a bit crazy and tried to make something quite complicated. I ended up throwing in the towel for the first time (well, other than that one time that I tried to fit it into a weekend where I had other plans, but I went into that thinking I wouldn't finish). This time I am going to focus on doing something simple and polished vs complicated and unfinished. I'm also hoping I to incorporate using a shader (something I haven't done in any of my previous games).

I will be using C# and MonoGame in Visual Studio. Paint.NET, GIMP, Inkscape, and good ole MS Paint are my graphics tools of choice. Audio tools include SFXR variants, Bosca Ceoil, and Audacity.

Any base code I put together will be here: https://github.com/srakowski/LD43. In the same account I have a number of engine attempts and old framework code that I may pull from. I don't think you will find anything useful but you are more than welcome to it.

My first Ludum Dare I purchased a package of Jack Link's Beef Sticks, and every Ludum Dare since I've had a package by my side, but, in a M Night Shyamalanion twist, I've decided to break that tradition and try to stick to my normal food stuffs. Perhaps the beef sticks have been holding me back all this time? I am still going to drink some Red Bulls though, have to get those Wiings :P.

With that I wish you all good luck, have a great time this weekend!

Casually in

Well this one's come around quickly! Going to see what the theme is and go from there.

Loving the new site.

GLHF <3

Locked and loaded :)

Boom, LD #8 les git it!

Software I'm using: Unity3d Photoshop Blender Maya Audacity Visual Studio VS Code Sublime3 Illustrator

Good Luck to everyone and have fun! (Be sure to sleep pls<3)

15th Times the Charm, or Another Pretty Good Game?

I'm in! This time around I'm working with @naali if not more. This will be my first time going into the theme completely blind (I didn't suggest, slaughter, or vote) so I have no idea what's coming. Hopefully I wont be disappointed this way.

We've made several "types" of games so far, so hopefully this time we can take bits that have worked well before.

Probably using: - Unity 2018.2 (targetting WebGL) - Sublime Text (with OmniSharp) - Aseprite

Here is a stick person I drew (just for you): StickManJigginBGFix.gif

Easy web frameworks to learn at the last minute

I posted asking about any non-Flash frameworks since I'm familiar with Flash and FlashDevelop. I'm considering learning something at the last minute.

I'm making a new post both to take any additional suggestions people have, AND to share the ideas that people added on my last post (https://ldjam.com/events/ludum-dare/43/$127775/any-ideas-for-simple-web-game-frameworks).

  • Phaser (Flash-like, has good examples)

  • Haxe (works with FlashDevelop, has frameworks like heaps.io, kha, haxeflixel with openfl -- but kha is low-level and may take a long time to get started)

  • PIXI.js (www.pixijs.com), javascript webGL framework based on actionscript 3 libraries.

Any others are welcome, and I hope this helps someone!