My last entry was for LD26
Hi guys!
After years of procrastination, I decided to kick my own butt and participate to this LD!
Hope to have a fantastic experience and to play some awesome games!
See you guys for the jam, Cheers!
Hi guys!
After years of procrastination, I decided to kick my own butt and participate to this LD!
Hope to have a fantastic experience and to play some awesome games!
See you guys for the jam, Cheers!
Little wallpaper by someone who does not manage to draw, but who cares ? We're game developers !! ^^

In preparation for LD41, I'm remaking ARSW from scratch in GameMaker Studio 2. I've made a lot of progress and added some cool features, like camera follow and 3D audio. I also reworked the walking animation so it doesn't look like he's dancing a jig around the planet.
A lot of people said they had a hard time distinguishing between the zones on the planet, so I added things like dust puffs and trees to help identify zones a bit better.
I'll be redrawing the cities as well with more detail so players can see them better.
So, the wait for Ludum Dare 41 is killing me right now. But, in the meantime I made some music. This is the third composition I've ever made. And, for the first time, I actually LIKE the results. The other two I wasn't very fond of, one of these two is actually the music in my LD40 entry Shape Invasion.
Here's the download:
https://drive.google.com/file/d/1gNyRumVHWlx2KYOaeTUFDqOz6OtvijZD/view?usp=sharing
And here's a download for the original source file
https://drive.google.com/file/d/1OU-fQGCkKCxgPpJeckpty8Od9afxqncM/view?usp=sharing
I'd like to know how you all think of it! Also, on a side note, the name of the software (Bosca Ceoil) is pronounced as buska kyoal, if you didn't already see the pronunciation on its home page.
One last thing: I am thinking of, in the future, taking some of the tracks I made and compiling it into an album called "First Songs I Made". I am mentioning this because if you magically see this picture upon opening the file on Windows Media Player:
Then you basically know about the whole "album" thing and what it'll be like. I'm not sure if this'll happen for all of you, and I don't wanna make the same mistake like I did with the font in Shape Invasion. You have been warned.
But anyways, I'm certainly excited for LD41! It will definitely be quite an adventure considering my plans for both my game and the post mortem experience.
Here's to hoping that LD41 won't suck balls!
Had to find SOME way to shoehorn this picture into the post..
And here it is! I'm most likely in.
This time I'd like to drag out this beauty:

Which is a custom in-house D3D12 engine. This would somewhat hard limit people who would like to try it out, although on the other hand it would somehow allow me to test this in a game-like scenario (it was never tested in such case).
I have quite long roadmap, which I'm implementing and if Ludum Dare theme is good, we're doing this!
Tell me what you think!
Hello guise!
Sadly I couldn't join last LD myself due to school, so I just had to team up with CodeMyst (@leonlaci) to create a monstrosity of a game. (We don't speak about Endless, Nameless. Just let it die.) This time, however, I'm going all in again. On my own. (No offense though, Code)
As per usual, I'll be primarily using the following: - Unity 2017, for generally putting the game together. - GIMP 2, for all my graphical needs. - Visual Studio, for my low-key programming. - MS Paint, for any quick prototyping sketches. - MS Word, Notepad++ & Dictionary.com, for anything related to story and game design documents. - Bosca Ceoil, for any musical tracks. - Mostly my voice, for any sound effects.
As always, the best of luck to you! Let's Goooo!
Allo
ai
I have been dabbling in game developement for a while but just yesterday I finished my very first game, which I don't usually do. I'm pretty proud of it and I'm very excited to join the compo.
Hi guys and Happy Easter! 😄
Do you remember Plug Me? It ranked 4th at Ludum Dare #39 "Running out of Power".
The game will be available on Steam the 5th of April! 😁
The game will features 50+ levels with 6 bosses! I’ve tried to put into it all your feedbacks from the last jam in order to create something that could be less frustrating and more enjoyable for everyone.
I hope you will enjoy it!
Ld41 here I come. I guess god of war is going to have to wait!
⚠️⚠️ Hello everyone ! ⚠️⚠️
This weekend, the Games Factory is organizing the second edition of the Game Jam!
You will have sixty hours to play a game from A to Z.
More information on the website: 🏭 https://itch.io/jam/games-factory 🏭
Join the Discord Community: 🏭 https://discord.me/games-factory 🏭

This will be the first time i participate in Ludum Dare
Tools:
Unity 2017.3,
Blender 2.79,
LMMS
Gimp
Hey Everyone. Back in Ludum Dare 38 I made Hopper, a small little platformer that did suprisingly well, and since then I have been working on making a full version (progress on my fb page). I decided that given it's (almost) one year since I first created it, I would make a remastered version of my original entry, using the new physics and graphics, as well as patching out some bugs. It's a small game but I'm quite proud of it, and I'm glad it's coming along the way it is. Enjoy
Link: https://horsey101.itch.io/hopper-one-year-anniversary

This will be my seventh LD, and I am looking forward to it.. as always. My tools of choice:
This is my fifth LD (I missed one since my first one in LD35 *sad trombone*). I'll be doing something in Unity, probably 2d, that seems to be my go-to thing now. But it depends on the theme, I guess.
Tools: - Unity/C# (MonoDevelop because Visual Studio is actually kind of weird for me???) - Photoshop - Wacom Intuos - Probably Adobe Animate or perhaps Blender if I take the 3D route (Blender is a big oof for me tho) ... or Pixen if I decide to do pixel art. - GarageBand? I might use BFXR for some sound effect bases too, but GarageBand is generally nice for mixing sound clips and adding effects, as well as music - Just a good old-fashioned pencil/pen and paper for planning - Cringey music (eurobeat) (maybe some LoFi too) - Words of encouragement from my friends and family - Many many bottles of Dr. Pepper, "The intellectual drink, for the chosen ones!"
Let me just oil my rusty game-making joints. *Squeak, squeak.*
Tools: - PICO-8 again, probably. (Or maybe GameMaker: Studio 1.4 if I end up wanting to pull off something I can't in PICO-8.) - Notepad for easier code organization. Although with v0.1.11's code tabs, that may not be as necessary. - Many cups of tea.
This will be our 6th Ludum Dare! We wish everyone good luck! https://teamcatwheel.itch.io/
Tools:
Unity
Photoshop
Aseprite
Hey guys, I see a lot of you are planning on using awesome PICO-8 for this jam. I would love to keep track of every PICO-8 game there will be, so please, comment down something, so I can follow ya 😉
And ofc, I'm going with PICO-8 myself. Good luck, everyone!
We'll try applying the knowledge we got from LD40 in this one. Especially the importance of an ingame tutorial ;) The pipeline will be mostly the same as in LD40:
-jMonkeyEngine 3.2 as the engine
-jMonkeyEngine 3.2 SDK for coding, model preparation and materials
-Blender for 3D models
-Photoshop/GIMP for textures
This is my first LD Tools:
Unity/C#
Photoshop
Blender
Tools:
Unity/C#
Paint/Paint3D
Photoshop
I was very inspired by past Ludum Dares, and what people can make in just 48 ~ 72 hours. I'm not that good, but I figured joining is a first step I should take! Unity A limited skillset in Blender C# Swift Gimp
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This will be my third Ludum Dare. And this time i have REALLY time for it. And this time i plan to go Compo (as i will be solo as usual).
I hope the theme is good and that i get some good ideas for it :)
Me and a group of friends decided to try this out. It will be our first time in Ludum Dare.
Tools:
Unity Blender Logic Pro X
Wish all of you the best of luck!
Hey! Going to try my first attempt in LD48! Picked up Game Maker yesterday and will see how much can I prepare for this jam!
I took a beating in the previous LD. I've been practicing since then, hopefully it will pay off. I've since gotten a HTML build working, so I'm sticking with libgdx.
Tools for LD 41 :Who are we? Why are we here? It's time to prepare for #LD41 - No real idea of game development yet, struggling with Unity basics but we will rock this contest. At least for the last place :D
Also visit us on our german Twitch Channel http://www.twitch.tv/firesplashtv
Looking forward to April 21st!
Missed the last ludum dare unfortunately, but this time I'm in for the 3rd time! Going for the Jam with a good friend. We'll be using Unity and C#. Hyyyyyped!
Looks like this will be the 9th Ludum Dare I take part in... wow. I'll probably be using Unity with C#, but if I'm feeling nostalgic I'll use Slick2D with Java. Whether or not I'll be in a team again I don't know. Anyway, best of luck!
I'm so in for Loudom Dare 41, i missed 40 cuz i was tirred not gonna mis it this time though. I also have lots more experience this time in november i made and uploaded my very first game and it is preaty good.
Using - Java - In Eclipse - With LibGDX
Uploading to - Desktop (All that have java) - Html
I also have a question, i don't know where i should upload my html wich site "Game Jolt" or "Itch.io" or a whole other thing please help thanks!
I've been meaning to do this for a long time but haven't, so looking forward to it!
I'll be building with:
HTML5 Javascript Gimp Pixijs
This is my 3d LD and will be my 10th game jam. Haven't finished a project since the end of january so it will be great to be cracking' on something again!
I'll be using Godot! <3
I'm In!
I wasn't very happy with my last LD game but I enjoyed it and learned stuff (Wooo).
So now I'm in for the 4th time!
By the way, what Engine will you be using?
https://www.strawpoll.me/15424870
I'll post about the results later. 😄
Good luck everyone.
I'll probably write my game in Java using Slick, or JavaScript using p5.js.
Looking forward to it and good luck everyone!
First time was so much fun that my brain still hurts. :D
Using: - Unity C# - PyxelEdit / MagicaVoxel (trying to make Voxel game for the first time but not sure) - Zoom H1 & Audacity for SFX
Remember to post all those good theme ideas! I know you all have them! -> https://ldjam.com/events/ludum-dare/41/theme
period.
Alright! I've missed a couple of LDs, but now I'm back (with vengeance). Last time I made my first 3D game and got really good feedback for it, so 3D it is for this time around also!
I'll be using:
I have some ideas for what kind of game I'd like to make, but let's wait for the actual theme first before making any hasty decisions. There's still time and I'd like to get a solid handle of Godot's 3D capabilities by doing any available tutorials.
Good luck everyone and let's make some great games!
Well, been very busy with work these last few jams, but this time I'm actually prepared so I'm back with a vengeance.
Going to be my usual shtick of C++ and SFML, though this time I'm not going to complicate things with scripting support, and I'm going to try to set up some collision handling and rendering helpers in advance. And I'll be streaming as much as I can as well, even if I won't be able to run the entire compo time, got to get a reasonable amount of sleep to be able to return to work on monday after all.
Might try some procedural music this time, just play some sounds on algorithmically controlled intervals and pitches. Can't be worse than what I've had in earlier jams.
This is my first LD I will be doing. I am very new to most programming but this wont stop me. Figured if Im going to learn something might as well throw something in to this mix. I have been learning Unity but will probably use App Game Kit for the simplicity and probably be able to complete something. Good Luck All!!!!!
Second LD for me!
Still working in Unity this time 'round.
Can't wait!
This is very promising to know further and let’s watch of it, The Flash season 5, episode 3. The fifth season of the American television series The Flash, which is based on the DC Comics character Barry Allen / Flash, premiered on The CW on October 9, 2018 and is set to consist of 22 episodes.
The season follows Barry, a crime scene investigator with superhuman speed who fights criminals, including others who have also gained superhuman abilities, as he deals with the consequences of his future daughter’s time traveling.
Working-Below:
https://tinyurl.com/yawbj3c4
https://tinyurl.com/y9nzdkzm
It is set in the Arrowverse, sharing continuity with the other television series of the universe, and is a spin-off of Arrow. The season is produced by Berlanti Productions, Warner Bros. Television, and DC Entertainment, with Todd Helbing serving as showrunner.
The season was ordered in April 2018, and production began that July. Grant Gustin stars as Barry, with principal cast members Candice Patton, Danielle Panabaker, Carlos Valdes, Tom Cavanagh, and Jesse L. Martin also returning from previous seasons, while Hartley Sawyer, Danielle Nicolet, and Jessica Parker Kennedy were promoted to series regulars from their recurring statuses in season four. They are joined by new cast member Chris Klein.
This is very promising and wonderful enough. The team recruits Harrison Sherloque Wells to help them catch Cicada, who Nora reveals is unstoppable in the future. Caitlin and Ralph confront Caitlin’s mother, who denies forging her husband’s death certificate. They later break into her files and find a suicide note from Caitlin’s father. Sherloque pinpoints Cicada as David Hersch, as he was previously correct 37 times. As a result of Nora’s tampering with the timeline however, his identity on Earth-1 is different. Cicada attacks Joe to lure out Vibe and when Cisco arrives, Cicada stabs him and breaks his arm. Barry arrives, but is easily defeated.
Nora enacts an explosion to drive Cicada off, which results in Cisco’s apparent death. However, Cisco reappears, having used a breach machine to escape. With the public and Cicada believing that Vibe is dead, Sherloque agrees to help the team. Caitlin deciphers a hidden message from her father, Thomas, asking her to come find him. Cicada visits his comatose niece in the hospital. Nora agrees to stay with her parents, despite her seemingly strained relationship with Iris. Sherloque begins to suspect that Nora is not in 2018 for the reasons she gave.
Tags: Recap The Death of Vibe of The Flash, The Death of Vibe Full-Episode, The Death of Vibe Full-Series, The Flash 5x03, The Flash 5x03 Download, The Flash s05e03, The Flash S5 Ep. 3, The Flash S5E3, The Flash The Death of Vibe
I'm in for the JAM for LD41!
I will be using Java with GIMP for graphics.
Sunday we're going sailing with the family so that forces me to the JAM, but on monday I have the day off of work for some meetings in the afternoon. Will try to get the gameplay done by saturday evening and clean up on monday. Here we go!
Used to be a UE4 programmer in China, but never make a whole game by myself. I will use Unity this time and challenge myself to make a whole game! Music, Audio, Painting, things I never did! Learn and Try! Come on! Let's fight together!
Hey Y'all,
I'm going in for my 5th Ludum Dare (woohoo!), but have a slight hitch this time. I need somewhere to work.
Having moved house since my last LD, I can't do the weekend at home (lack of space). So I thought this would be an awesome chance to go code at one of the weekend events I've seen people post about for previous LD's. If you are running a weekend event where people can work together or just come and create a game, I would love to hear about them!
Thank you TolMera
Going to try to write something in the new Unity ECS and C# Job System if 2018.1 is out by then.
First LD Jam, 10 years of a love of creating single-player games for the web, recently mobile. So, I'll be hand-coding any games I make in HTML, CSS, JS and jQuery. Looking forward to the challenge of a random topic, though a little apprehensive since sci-fi is my usual go-to!
In the paraphrased words of Rob Schneider, "We can doo eeet." Best of luck to us all! :D
EDIT: Hoping to participate fully in LD41, but the landlords want to sell and might need the weekend to open the house for inspection. Given they've not increased my rent for the past year I'd feel guilty if I didn't accommodate their request. Fingers crossed they will wait.
Sorry for the long post.
Hello!
This is my second go at an LD JAM. First time I made quite a few mistakes which ended up costing me quite a few spots (My game ended up being one of the lowest-rated games in the compo), however! I've learnt quite a lot since then, I've actually been working on a side project for a while since the Jam (which should be done in a month or two).
I might as well give some tips to people who are new to the LD Jam (This is Compo orientated btw) - Don't waste your first day doing loads of prototypes and brainstorming, an idea is important but getting a playable version of it as soon as possible should ALWAYS be your top priority (I ended up having to hack together an ending in my last few hours) - Come up with an idea, then scope down, scope down, scope down and scope down. A good example of this is the game Plug Me for LD39 (https://ldjam.com/events/ludum-dare/39/plug-me-1). The actual premise of the game is extremely simple, yet through some smart design choices, the game is very enjoyable. - Get some organization tools such as Trello or Github (but don't delete your repo like I did). - Make a tutorial... please.
Hope those help out :).
Here are some of the tools I'll be using:
Enjoy the Jam everyone!
For the 5th time I’m going to take part.
Kind of starting to feel like a Veteran here. :)
Anyway the toolbelt is same as before: - Engine - Unity - Editor - Visual Studio Community 2017 - 3D - Blender - 2D - Krita, Paint.net, MSPaint. - Audio - fail. :)
Since the last entry I spent quite some time improving my 3D skills in terms of rigging/animating and texturing a little bit. Hopefully it will be enough for me to NOT try using 3D graphics this time around. :)
Also this time I will be (again) trying to aim for a higher Fun score… But realistically I just hope not to fall for overscoping (again).
Erk, losing my Game-Jam virginity!
I'm looking forward to participating in LD41 again this month. I've got the time blocked off and my family isn't expecting to see me for a couple days.
I'll be using my standard tools.
Haxeflixel for my engine and framework with an HTML5 target. HaxeDevelop for my IDE LMMS for music SFXR
I also have a collection of tools that I use for each game jam. It is available on GitHub under the MIT license if anyone is interested. You can find it here: https://github.com/MiniBobbo/HaxeFlixel_Tools
AHOJ
Hey everyone. SO stupidly enough I already made the game in MyGame earlier...
And now I decided to team up with a friend for the project but I can't figure out how to add him to my team.
The Profile > following > Add to
doesn't seem to work. @pov my friend doesn't receive any notification or anything.
So, how do I go about adding him to my team?
Thanks
My game for LD40 will probably be one of those games that I will never finish. But the game is also one of those games, that when I play's it again, I can't stop my self from making some changes for the game. It is now about two-three days since I last tried the game, and over the last few days I have made a lot small changes for the game. So now the game have some better music, some more levels, and have fixed a lot game jam bugs.
Okay, as I already have said, the game will probably never be completely finished, but at least I hope, I can use it as a preparation for LD41.

If you are interested in what I have done with my game, you can find the game "A Walk To The Finish Line" here: https://gamejolt.com/games/AWalkToTheFinishLine/301278
And you can find old LD site for the game here https://ldjam.com/events/ludum-dare/40/a-walk-to-the-finishline
Good luck, have fun and hope to see all of your amazing games in LD41
This is about Mayans MC season 1, episode 8. The first season of the American television drama series Mayans M.C. premiered on September 4, 2018, and concluded on November 6, 2018 after 10 episodes aired on cable network FX. Mayans M.C. is an American crime drama television series created by Kurt Sutter and Elgin James. The show takes place in the same fictional universe as Sons of Anarchy and deals with the Sons’ rivals-turned-allies, the Mayans Motorcycle Club.
Such a fantastic show however fans, Mayans M.C. takes place four years after the events of Sons of Anarchy and is set hundreds of miles away in the fictional California border town of Santo Padre. The series focuses on the struggles of Ezekiel “EZ” Reyes, a prospect in the Mayan M.C. charter on the border. EZ is the gifted son of a proud Mexican family, whose American dream was snuffed out by cartel violence. Now, his need for vengeance drives him toward a life he never intended and can never escape.
Working-Below:
https://tinyurl.com/y8emhpv6
https://tinyurl.com/yc8gmgyg
Great enough anyway, On May 11, 2016, it was announced that FX had begun formal script development on a spinoff of the television series Sons of Anarchy. The long-rumored offshoot, entitled Mayans M.C., was created by Kurt Sutter and Elgin James, with James writing the pilot script and both executive producing.
Production companies announced as being involved with the series included Fox 21 Television Studios and FX Productions. On December 1, 2016, FX officially gave the production a pilot order. It was also announced that Sutter would direct the series’ pilot episode.
Tags: Mayans MC 1x08 Download, Mayans MC episode 8 full-series, Mayans MC Rata/Ch'o full-video, Mayans MC s01e08, Mayans MC S1 Ep. 8, Mayans MC S1 Ep. 8 Full-Length, Mayans MC S1E8, Rata/Ch'o Full-Length-HD, Rata/Ch'o of Mayans MC s1e8 full, watch-online Mayans MC Eps. 8
This'll be my second LD Jam. I learned a lot in LD40 and hope to have as much fun with this go working with the same friends as before. Good luck to everyone, and enjoy the ride!
The website for A Relatively Small World: Expanded Edition is live! Progress is coming along swimmingly: I'm adding a prologue, updated graphics, and tons of optimization upgrades.
You can check out the site here.
Hoping to get most of this done before LD41!

https://play.google.com/store/apps/details?id=com.polypogon.wisdomcollector
In a moment of being between jobs, I redid my Ludum Dare 28 game! It's now on the Google Play store (but not quite yet iOS app store, but it's getting there)! I think I like the gameplay of the Ludum Dare version better, but the new version is so so so much more beautiful, and has less violence, and has nicer messages.

The game is called Wisdom Collector and even is already translated to Turkish!

I would love for people to try the game out, and let me know what you think! Tell me of all the bugs, tell me what is fun, tell me what is boring.
https://play.google.com/store/apps/details?id=com.polypogon.wisdomcollector
Is somewhere roadmap of LD 41 ? I would like to know, when will be theme voting roudns, final round etc.
This is going to be my first Ludum Dare and i'm really looking forward to it! Good luck everyone!
Hi guys, I finally did it after 7 months of hard work! 😄
Do you remember Plug Me? It ranked 4th at Ludum Dare #39 "Running out of Power".
The game now features 50+ levels with 6 bosses! I’ve tried to put into it all your feedbacks from the last jam in order to create something that could be less frustrating and more enjoyable for everyone.

@blueman @wrexialmt @mennchen22 @phaix @thygrrr @kungkras @mrerdalural @reax @demi @tomdev @marin0104 @natwomb @jsmcag @bombjack @miro662 @ynk @wolderado @tbaudon @lishnor @c0nst4ntin @rulrite @neowhoru @larx @verysoftwares @turbogros @hishicorne @mathijs750 @strangeryann @theflyingkeyboard @svr-audio @n-feofentov @colozz @nofuel @flyingmeta @alien @mspawa @starlight-glimmer-is-best-poney @mianagames @lamm @selftitled @bveeramani @dietzribi @lerpish @peachtreeoath @badly-drawn-rod @le-slo @yopox @ruerob-hyky @sagarpatel25700 @gil4 @aayush @surovyi @shell-pirate @elit3dgaming @jusw85 @nuebomundo @nick-blackwood @saintheiser @michaeltwg @nezumi-games @eshudra @pedro-miranda @vkmicro @johngun @ludic-studios @besslaaneshi @risingoat @yetman @willdata @pablodap @leafo @split82 @keckles @simplepotential @unit684 @foomar @pbg @cttfow @franfox @gistnoesis @peter-jonsson @lereveur @theonethatneverwas @teddydd @saucygames @pkenney @saramartins @freedom-is-slavery @strega @coauctor @rosypenguin @pitpony @edwingamedev @zzq @fillefilip8 @jtn191 @stuffed-wombat @acoto87
@gamesplusjames @togis @aurel300 ElysiaGriffin
And at the end I would like to thanks Ludum Dare, because it’s a nice community and the whole idea of this jam site is just amazing! Have a good day guys and keep up the good work! :)
I've just realised that in 15 days starts de 41th Ludum Dare and I'm totally in. It's going to be my second one, and I really hope to have even more fun than int the first one, find amazing new games and keep learning about gamedev. See you all on April 20th!
Hey All!
Well I thought I would drop the line out there again and ask. I'm looking for somewhere (not at home) to do Ludum Dare 41. I've seen for the last couple of LD events that there's generally a couple of gatherings where people come together to code for the weekend. If you know about one of these running in the London/Greater London area, can you drop me a link?
Please and thank you :)
Let's try and get a great theme this time… Ha, who am I kidding :) Good luck everyone.
I have not participated in the last 2 LDs, so it's time to finally get back in!
Have fun and good luck everyone!
Hi, this will be my 18th ludumdare in a row. xD i started at LD24, and am still here :-). I'll be using these this time:
IDE: Visual Studio 2017 Community - Microsoft
Engine: Otter2d - kyle pulver
Graphics: aseprite/paint.net -david capello/Rick Brewster tiled - Thorbjørn Lindeijer ui lib - myself
Sound: audacity - Dominic Mazzoni and Roger Dannenberg
Music: Musagi - Tomas Pettersson
Timelapse: Chronolapse - keeyai
because I can and why not :P. I couln't find the theme voting section in the site
The first proper ludum dare that I will be taking part in, I will either use Unity + Visual Studio or SFML to complete the challenge!
I'll join the Ludum Dare 41 compo, and will be hosting a real-world gathering at Resolution Games in Stockholm. If you're interested in joining, please e-mail me at martin at the company's domain (which is resolutiongames.com).
Tools I'm likely to use:
Unity as engine. Visual Studio for writing the C# code.
Pen and paper for drawing graphics. The scanner at the office to digitize it (if it works by then). GIMP for editing it.
Blender for 3D editing.
Zoom H2n for recording sound effects. Audacity for editing it.
FL Studio or Caustic 2 for the music, and possibly a guitar.
Most of this will be done on a desktop Windows machine. Maybe I'll use my laptop that runs Linux Mint as well, who knows?
Going to be working with the following tools this time around:
Godot Engine - https://godotengine.org/
Bosca Ceoil for music - https://boscaceoil.net/
Aseprite for pixel art - https://www.aseprite.org/
Blender for 3D art - https://www.blender.org/
Last Time I couldn't participate in the compo because my parents decided to visit for my birthday, which was nice and a bit surprising since I live in Canada and they live in Peru (long story). But now, There is nothing to stop me from doing this! It's been a while since I did an LD, and I don't think I have any games posted in the new website so this should be exiting.
Anyways, good luck to all jammers and I'm exited to play (and make) some weird stuff with you all!
Decided to attempt LD41. I skipped out on LD40 because I didn't like the theme.
I'm going to be trying out Java with LibGDX. So, something 2D and basic more than likely.
Anyone that has worked with Libgdx or knows some good tutorial please let me know. I will be learning it these next two weeks and hopefully know enough to complete the jam.
I haven't done a solo LD in 2 years, but this one is gonna be the one. For some reason I feel nostalgic, happy and inspired all at the same time.
This is my first time participating in Ludum Dare. Tool choice was difficult to make but once I discovered LÖVE I was hooked. Here be my tools:
Most of the above I learned about by reading posts here ― thanks for your comments everyone and good luck!
I'm definitely in for this LD! Going to be using twine for the game, might use c++ or java though depending on the theme. I'm also going to be using Bosca Ceoil for any sounds that you'll hear. Good luck, and have fun my fellow game developers!
I'm gonna be using the same tools as i did previously: -Unity -GIMP -Blender -FL Studio
It's gonna be my sixth Ludum Dare in a row. I just love this competition too much!
Unless Lumbergh asks me to work that weekend, I'm officially plan free!
Most likely will be using Unity with C# for the game. Could be compo but honestly I liked the last one where I did the jam and was able to take my time a bit.
Unfortunately, I might not have time for LD41, I have plans with my girlfriend so LD41 might be a miss for me!
I hope I'll have time but if not I'll be here to play submissions as usual! Good luck everyone! :D
I'm absolutely glad to read that the next LD is starting at Saturday 21st because it made me able to join it! Not 100% sure because my final exam (possibly in my whole life 0_o) starts at the same time, but when I finally pass it I'm going to create a game! =) Also, I hope my friend @komnotmr will join me.
As for tools, we decided to pick the same set because we want to master it:
If it happens to me to run solo, I may decide to switch to GameBoy Advance game development instead of all this stuff. =) Just curious, how many people would play a game presented as a ROM? If you would, please, leave a comment.
Have fun everyone! Let's make some games! :video_game:
I'll upload it on my friend account.
Thanks.
This will be my 2nd time in LDJAM,i will use Unity to create my game.Hope every bro can enjoy!
This will be my second LD & I'll be going solo.
I'll probably be rolling SFML/C++ - maybe try SFGUI.
If I'm feeling it I might go for typescript + webgl.
Other utilities: - Paint.net - VS community - Audacity
I'll be sure to have fun ;)
For my first LD I've got: - unity basic knowledge - C# basic knowledge - good mood - fast meel's like PIZZA/BURGERS - strong drinks like coffee :) and unlimited amounts of imagination.
See You there folks!
@daanvanyperen started partaking back at LD26 through LD30, then a break until LD33, and another break until I joined him for LD36. Since then we've been partaking each time again, with @meatmachine joining us at LD38. There, now you know our chronology. We call ourselves Genuine Earthmen.

The three of us form the core-group, but we may receive some help from more people as supply and demand rearranges themselves.

This is my first LD and I'm a rather inexperienced game developer. I'll be using GameMaker Studio 2 for this one and am really excited for this!
I've already said I'm in, but I've just learned a new language. Rust! There are many crates, or packages in other languages, that will help me make a 2d or even 3d game in Rust. Game - Rust? - C++? - Java? - Twine? Music - Bosca Ceoil. Picture - Gimp
Hey there I'm Adrien a French student I'm in with two friends, it my first ludum dare and for this time i use construct 2.
Hello everyone, I wish you all good luck in the game jam. This is my first Ludum Dare, I am very inexperienced with making games but looking forward to this. I am both excited to make my first game that will be played by other people as well as play the great games everyone else will make. Good luck and have a great jam :smile:
First LD and 3rd game every made I guess ill see how it goes! :D Good luck to everyone participating!
Software, etc. depends on the theme, but looking forward to playing everyone's games!
This'll be #6 for me.
Don't forget about me!
This year, I'm trying my first Ludum Dare, which will also be my first completed-game to speak of. This is very important to me, so I definitely don't want to miss out.
My calendar in the right sidebar says "Starts Saturday at 1:00 PM NZST". I'm actually quite worried. That seems correct, but in my time zone daylight savings recently expired and the 1:00 PM didn't change. I know there's a thread for this, but unless I do some pretty hardcore calculations (I'm not good with clocks) I won't know.
Game design is my passion, and I've been trying to get a foothold on it basically my entire life. It'll feel good to have a complete, quite sanctioned game out by the time April is over. After that, I can finally start moving again.
As many people this is my first Ludum Dare, and I hope I do well, that goes for everyone here. Good luck!
And love me some markdown, it's sweet sweet goodness.
Cannot wait for some delicious theme goodness
Go get em fellow late night, long hour, crunchers
print("Hello World! I'm back!!!!")
Sorry couldn't resist playing around with the post.
P.S.
Did Ludum Dare 21-28, but haven't done one since. Got busy with life and the like. I decided that it's been long enough and I should probably get off my rump and do it again.
I used to use different libraries and languages to do my games in and for this one I'm going to continue in that tradition and use C# + MonoGame this time around. I've been writing a bunch of framework code prior to the competition so that I'm not stuck setting up how to draw a segment of an image, which is handled in an unfriendly manner in MonoGame; and other unfriendly code bits that do nothing but slow down work.
With all of that said, good luck to everyone and especially to those who are new to the Ludum Dare. It's hard, but if you finish, you'll feel a lot pride. 👍
Let's see what happen this time. Can't wait!
Spent the morning dusting off Unity. Pretty rusty but I'm sure I'll produce something. Whether it's worth playing or not - well, that's a whole other question!
In any case, I plan on having a bunch of fun and seeing just how many features I can shovel into the "that's way too hard" basket by the end of the Jam.
Unity + Blender + Photoshop + Logic X + Caffeine.
I'm in! This is gonna be my first LD and my first jam at all :P. Maybe its not going to be pretty or well polished but i'm going to submit something!
this is my first LD and my first jam aswell so i hope to make a good litlle game 😅