LD 41April 20–23, 2018

I'm in. My first Lundum Dare!

Soo... After reading the title you know already pretty everything u need. Yea. I'm gonna probably use one of those engines, but it all depends on the theme of the jam:

Gamemaker: Studio

Clickteam Fusion

Twine

And thats all. I wish you all luck.

Real World Gatherings for Ludum Dare 41

Leave a comment below with details and links to your real world gathering.

Don't forget to tell us where in the world it is too. :wink:

Looking for someone with community management experience!

Hello everyone!

I am the hoster of a game jam called Geta Game Jam, in which we also run a Discord server alongside it. I need a group of people with community management experience to help moderate the server. If you are interested, then comment below.

Here is the Discord server, if you are interested: https://discord.gg/TnM9EG9

In for 8th time straight!

The time really flies!

Again, I will have little time to make my game, but I will try. I don't want to break my combo!

I will have very inspirational Saturday, but with no access to internet. I hope to have my idea complete by then and spend the Sunday coding without any major breaks and fails.

I thought about using Scratch this time, because, as I found out, it is actually quite powerful, but probably nah, I will stay with JS.

My arsenal:

  • Notepad++
  • Google Chrome
  • PHP myAdmin
  • Krita (maybe)
  • Audacity
  • SFXR
  • Git
  • Virtual Dub
  • Daanav automatic screenshot capture

I have some ideas for the game in mind, let's see if the theme works with them.

I am hoping to create something small and original. And simple, but clever. I would love to make some small engine building thing perhaps.

My first ever Jam is in 8 days...

I am so, SO glad I don't have to join the compo. If that choice wasn't there, I'd be screwed. The Compo sounds really, really hard.

Anyway, lots of people appear to be spilling the info about what resources they're using to build their games. I won't be doing that here, and not until my game is released (full credits and docs in the game) but it is good to see that The Jam lets people get away with things like Unity and LOVE. I kinda... have to use LOVE. That's not a bad thing, and I can always upgrade, but it really is my best shot, and the one I've researched longest. Everything about my setup will change once my first game is complete.

I like Love-dot-Physics. Coding practice is a delight.

Themes Slaughtered

Let's just say a LOT a themes met their fate because of me Slaughtered!.jpg

Hopefully I didn't spend all this time slaughtering themes for not (aka, hopefully the theme doesn't SUCK!)

My First Ludem Dare in a long time

Me along with ptmutant and unshift are participating in ludem dare 41. We will be using Java and LWJGL 3.

Third Time in a Row

I'm in for my third Ludum Dare and for the third time in a row. It's so addicting! I hope to have enough time and coffee when it starts, but it looks like I could have right now. 😬

Also, I have finished the theme slaughter! Maybe I should have kept one more to make it an even number, but I think I was generous enough, looking at how few themes most of you guys kept. 😄

theme.jpg

So lets hope for a good theme and I wish all of you an interesting and successful Ludum Dare!

First Time! Audio software?

I will be participating for the first time in Ludum Dare and I am very exited. Together with friend we will join jam version. I am writing extension code in C++ for blueprints to make basic stuff quicker (some basic math that looks hideous in Blueprints).

We will be using Unreal Engine and Blender for modeling. But we have one major void in our skills... and that's audio (and music). Do you have any suggestions on what should we use and learn in remaining week so we could have some basic audio (to avoid using sounds from internet)?

Resheduled: I'm in.

Moved my plans to tomorrow so I could have time for ludum Dare! Girlfriend one week, Ludum Dare the next 😎

Can't participate in Ludum Dares D:

I was excited about participating my first LD but unfortunately i have school in Sundays ):

Does anyone know about alternatives to LD? The idea of a 48h game jam sounds really nice.

Preparing for LD41

Am I the only one having issues preparing for this LudumDare event? I'm in panic mode at this time, my base code is hardly there (definitely going in blind) since I'm planning 3D. Hoping I can make some form of racing game, but will have to see if that prevails once theme is picked.

Still needed: - Basic entity management - Entity to Entity intersection testing (AABB/Sphere) - Running a dry test to ensure things should work well

Desired: - Cleanup of the Mesh object. - Automated live web-builds for live playable version of game (for stream - Hot-loading json Configuration values into my framework.

Welp

Capture.JPG

Quick Question

Anyone knows when the theme slaughter round ends?

LD41 - My 3rd Jam!

IM IN!!

GOOD LUCK EVERYONE!

Preparing for my 3rd LDjam (Second COMP)! Going to push myself to make fast decisions and focus on Design + polish.

A limerick for Ludum Dare

There once was a humble game jammer,who dreamed of a Dare filled with glamour.

But when he saw his screen,

he cried "I hate this theme!"

And he smashed his PC with a hammer...

Happy Ludum Dare everyone! Let's hope for a good theme! May you keep you're stress and/or rage in control. :joy: (Please note, I have never, and will never smash my PC out of rage. :yum:)

:?

Heheheh. I hope I don't totally fail like last year. Heheheh. Looks at 'Ancient Terror' and shudders Uuugh.

First LD!

Themes_Slaughtered.PNG Did my part in slaughtering the themes, getting pumped up for my first ever game jam! I'll be using Unity and Maya as my primary tools, anyone have some advice for quick music/sfx? I've heard Bosca Ceoil is pretty good.

I'm in!

I'm in for the 9th time, can't get enough of LD ^^ It will be right before Amaze, a festival for indie developers, but let's do this anyway!

I'll be using Stencyl as engine & Aseprite for Pixelart and aim at making something that feels as close to a complete browser game as possible. So probably keep things very simple and polish a lot. Maybe also jam with someone this time around :)

Favorite, free LDJam tools

Hi! As this is my 9th time around, I thought I'd share the tools I found most useful over the years.

Engine: Stencyl (makes coding quick and easy)
Timelapse: Chronolapse
Audio: https://freesound.org/, http://opengameart.org/ (if you jam) + Audacity
Graphics: Aseprite (for pixelart) or Krita (for drawing) + GIMP (for Layer export & sprite sheet plugins)
EDIT: Aseprite is only free on Linux, but well worth buying.

All those tools are free to use & cross-platform (I dev on Linux Mint) :)

Donkey Kong WR

Anyone seen the great films about the Donkey Kong world record saga? Today the holder Billy Mitchell was stripped of all his records, looks like he was playing on an emulator rather than the original PCB...

LD38 Protolife on Steam (Yes, We Are In)

Great to see you again guys!

It took us almost a year to prepare our LD38 entry for Steam release. Meet Protolife:

LD41-05.gif

While the work is still in progress we decided to take a little break for LD41.

Because Ludum Dare is such a breath of fresh air each time for us. And I hope for you too. :smiley:

So here is our usual setup:

Volcanic Giraffe Team:

  • https://ldjam.com/users/a333 :art: deviantart
  • https://ldjam.com/users/graal :musical_score: audiotool
  • https://ldjam.com/users/icxon - that's me.

See you next weekend and good luck everyone!

4 Ludum Dare Mistakes to Avoid

With LDJAM 41 a week away here is an article I wrote about 4 common mistakes I find people make with their LDJAM games https://medium.com/@jesfish/4-ludum-dare-mistakes-to-avoid-9beb762751dd

Done and almost ready!

Finished the sorting of theme candidates.

the pie chart

Hope I can skim through the Godot course by GDQuest to get a better chance with the upcoming Ludum Dare :)

The Clock

Seven days...Seven Days til LD41.png

How can I tell if I've signed up for this Ludum Dare?

Hi everyone,

I've been watching the Ludum Dare this year coming up, and have been watching for where to join the event. Am I already in? I'm wanting to submit a game that will be made by myself and a friend for Ludum Dare, however I have no clue wherever or not I'm signed up yet.

Is there any way to tell? Cheers.

Philosophical Question: What constitutes a First Game?

I spent my whole life so far attempting to make and finish a game, and I spent a smaller amount of time trying to enforce that my first game would be carefully constructed and legitimately, unambiguously defined.

Trying to make a game under these rules when you're 12 and don't know how to
program, however, has semantic consequences.

Fast forward to now, and it's actually pretty vague if I really have made a game in my life, or what my first game will technically be. Is it what I post in Ludum Dare 10 days from now? Is it Ferst or FACE of this decade? Was it something I threw together a long time ago in Microsoft Powerpoint? Oh hell, was it Ebnosis from 2008 gamemaker all along, which got compiled but didn't even have traces of original code?

Last month, I thought about things a bit harder.
I decided that if I was going to sanction my first game anywhere near the way I wanted to, Ludum Dare would be a good choice - it would be perfect for being understood and to retcon that garbage Ebnosis game.

Before that, I was still progressing pretty well with projects and even before that I was learning how to code.

In no chronological order whatsoever, this is what I was working on kinda recently before I let myself participate in Ludum Dare.

Game FACE 2018-02-02 2 What da fuck.png Game Ferst 2018-02-13 Successfully Pausing The Game (my first pause and unpause switch!).png Game Sedimentary 2017-10-10 2 Eww, blurry zero text..png

I'll finish these eventually, but for now, it's time to fry a small and speedy fish.

Returning after sadly missing the last two!

Hi Guys!

Just a quick note to say I'll be back for this round of Ludum Dare, after I unfortunately missed the last two. @PoV Love the work you've done on the website since I last helped out! (It's good to see my clocks still there :wink:)

Anyways, good luck to everyone!

I'm in

My first game jam

Team up?

Hi there!

I'm really looking forward to this jam and was wandering if anyone wanted to team up. I'm a programmer, mostly working in Unity and would like to team up with someone who does art/design 🙂

Done !

vote_ludum.png

I don't know how you guys do it

ldThemes.png

After reading a couple hundred theme suggestions my brain gave up and I found myself unable to judge which themes are good and which one are bad.

Congratulation to everyone who manage to go through every themes!

Prepairing for LD41

Team in formation, Let's see how it's like to work with other people...

☠️ S L A U G H T E R E D ☠️

Man, I guess I was really picky!

This is the first time in following Ludum Dare literally since it began (yes, I'm that old) that I will be able to fully participate. All of my life obligations have miraculously lifted; I have two full days to put into this without interruption. I'm kind of excited.

Capture.PNG

nhim

s

COLLAB?

I don't have time to create a game by myself, but if anyone's interested, I'd love to make a chiptune song or some 2D art for your game.

I'm probably in

I'll probably just make a tiny thing in Scratch or something. I don't know how much time I'll have, and I almost certainly won't be able to rate 20 games, but I'll try!

Theme Slaughter Complete

  1. Really wish that some basic duplication checks were done before the list was generated
  2. "Procedural Generation" - I like the idea, but it would exclude many newer people or even those without the needed background. Need to think about everyone being able to make a game.
  3. Is it a thing to try to get passed a NSFWish type theme?
  4. More generic > hyper specific.. example - the elements; the 4 elements; fire, water, earth & air. The more generic covers the specific but allows more options.

ThemeSlaughter.jpg

Totally slaughtered it, just...

asd.png I wish i could check back on ones i liked.. is there any way and i don't know about it?

I'm in!

Here's hoping I have more success this time than when I last attempted LD!

I'm in.

Well, this is gonna be interesting.

Hello, everyone. I will be competing in the upcoming jam. Not sure what to expect, but I'll give it my all.

I'm in with a Visual Novel and a partner in crime

For my fifth Ludum Dare (fourth time making a game), I'm going to make a Visual Novel. Or, well, a VN-style short story. Hard to call it a novel when I'mma finish it in 72 hours. ;)

This medium fascinates me because I got into game development through interactive fiction. A couple years ago, I wrote a piece of interactive fiction for a Ludum Dare using Inform. Although this was entertaining to me, the game received a lukewarm reception, as it was purely text.

Given my proclivity for music and sound design, along with my past interest in both creative writing and interactive fiction, it makes sense to experiment with the Visual Novel medium. However, most VNs that I've experienced haven't tickled my fancy in the way that many pieces of interactive fiction (or text adventures) does.

There's this idea of a "sound novel" which I think fits closer to my vision. The focus will be top notch audio, but my lady friend @katethemakeupmonster will be providing artwork in her first ever Ludum Dare. This should make it look much better than it would with my own awful attempts at visuals.

I'm hoping that by implementing a substantial amount of "game elements," I'll be able to create a Visual Novel that satisfies both fans of traditional VNs and my own personal taste. But we'll know soon enough.

Hope everyone else has a fun time next weekend, and good luck on the jam!

I'm in.

The second time.But maybe very busy next weekend.Hope could finish the game.

I'm in!

Second Ludum Dare for me. LD40 happened in a perfect moment: I had a full weekend without anything else to worry about. LD41 will be a little different, so I better plan to have less time available.

I manage to finish my previous game within the available time, but my idea was too large -- I ended up with something really unpolished, unbalanced and "un-fun". This time I'll try to come up with something simpler, and spend more time making it more enjoyable. Let's see how it will go!

I'll use the Godot game engine again, which worked beautifully for me last time.

My First Foray!

I'm a Computer Science and Engineering Sophomore at the University of Nevada, Reno. This will not only be my first Ludem Dare, but my first game jam in general, and my first attempt at making video games.

I've spent all this weekend prototyping emulations of classic games in Unity in order to learn the craft!

I look forward to seeing everybody's submissions, and may the best designer(which is certainly NOT me) win!

I'm In

Hello everybody, and this is my first ever Ludum Dare Competition I've ever done, of course of done other game jams but I believe this one is the most popular game jams out there. I don't know what to expect whether to make my game a visual novel, text adventure, RPG, 3d, fps e.t.c. So yeah, I'm In. YAY!!!!! 😆😁

I'm in after a 1-year break!

My life has finally settled since a few months. Now living in Japan🇯🇵.
I will try to accommodate to the start/end hours of LD here. Something like 10AM Saturday to 10AM Monday!

This time I will develop with Godot 3.0.2 .
The engine is kinda new to me, so it is a bit of a challenge to see how easy it can be used! 😄

Looking forward to see all your creations next weekend! ⌨️💪

Slaughter Done. I'm In

Hi there. My name is Gen. This is my first jam.

I like games that fun and expressive. Become one of the creators is my dream.

2018-04-15 19em09/em50-Ludum Dare 41 _ ldjam.com.png

(There are a lot of great idea in the themes. I really want to download my vote list.)

Alas, time has wiped out my LD Jam weekend

Unfortunately, I DO need to vacate my house for the weekend as it is being sold, and I'm consequently moving everything to a new address, so I need to move possessions to my new property and clean this entire property.

This means I cannot participate in LD41 in the OFFICIAL weekend, but I will be taking note of the themes and giving myself 72 hours to complete it when everything has settled, as my own challenge.

Best of luck to you all, I'll keep an eye on everything and check out your games when I can :).

I'm in

First time attempting LD. I'll be using LÖVE and MoonScript and stuff.

I'm in!

This'll be the first jam I've participated in, looking forward to the challenge. I don't have much experience in game dev, but I've been learning a lot about it in the past years, and hope I'm prepared for a field test. I do wish there were some light filtering on the Theme Slaughter though, 'twas with a heavy hand that I slaughtered the last theme. I personally am hoping for a theme that encourages storytelling, but I'll be glad with anything. I'll be using Unity3D and GIMP, Audacity and FontForge (#opensourceforthewin).

And... I'm in!

It will be my first game jam ever, and I'm trying to go for the Compo. I can already feel the stress coming up, and I really hope I can do it!

I wish you all good luck, and a lot of fun!

GameLabs

Hello! I've been working on GameLabs, a Unity extension for creating games without code. It's still in active development, so any feedback would be helpful!

https://www.github.com/Neverik/gamelabs

I'm in.

I’m in. Tried 4 months ago and very much enjoyed the slaughter, but didn’t actually have time to do the jam in the end. Using Pico8 and Aseprite.

I'm in.

Aaaand I'm in! It's been a while since I last took part in LD!

If you're looking for an artist, hit me up! I'm a 2D artist and a game designer who's got 4 years of experience at game jamming and I've worked on actual game projects too. Check out my portfolio: https://ranquil.artstation.com/

Discord: Ranquil#4190

I'm in for LD41

I'm excited for LDJAM 41. This time around, I am using TypeScript for my main language. The tools I am planning on using include:

  • Microsoft Visual Studio Code
  • TypeScript
  • Pyxel Edit
  • Ableton Live 10
  • Various analog synthesizers for music and sound effects

Some limitations on my process include

  • Limited controls
    • Keys/gamepad: Escape/Space/Enter, Up/Down/Left/Right and One action button
    • One button mouse
    • I'm considering a configuration option where ZQSD is a control option versus WASD.
  • 5:4 aspect ratio, 8x8 sprites, tile backgrounds/foregrounds

Base code

http://f5izbq2cidyxpo2j.onion/user_/ld41-warmup (If you have Tor)

https://f5izbq2cidyxpo2j.onion.to/user_/ld41-warmup (If you don't use Tor, this is a less-secure way to get there)

The code is all AGPLv3 and I'll be updating it through the week.

There is a rule somewhere that you have to declare your base code to avoid people writing the entire game before the compo starts.

Every LD I feel like I'm in a grey zone because I like to work on the base code right up until compo starts.

Reasons I maybe shouldn't do this:

  • It's against the spirit of the basecode rule
  • I know people won't really use my code, because nobody ever does

Reasons I do it anyway:

  • I don't usually vote on enough games to rank, so disqualifying me wouldn't be a big loss.
  • Most of y'all are starting with Unity which is a damned bigger headstart than I'm getting - This is all my own code built on SDL and other libre code. (IQM, stbvorbis, stbimage, etc.)

I'm in ! And with music this time

maxresdefault.jpg

You have no clue how to compose music, and have zero knowledge of music theory ? Fear no more ! Just open Bosca Ceoil and press your mouse buttons randomly until something bearable comes out of your speakers.

Here is my second attempt at creating some music !

Listen to it on Clyp.it

Let me know if you have any tips or references, I genuinely have no idea what I'm doing... I also accept insults and threats if it makes you feel any better, you listened to my crappy loop after all ! :smile:

The slaughter is over

Finished the slaughter. I feel I was very generous with the yeses this time around. Bring on the voting.

Screen Shot 2018-04-15 at 21.21.31.png

Team Cocoa Moss is IN for LD41!

DDRKirby(ISQ) here! I'm happy to report that @xellaya and I will be joining in for the fun of Ludum Dare 41!

This'll be my 18th time participating in Ludum Dare, and my 10th time working together with @xellaya. I seem to have caught a small cold this weekend but should probably be able to recover in time for the jam, and already scheduled Friday and Monday off of work to focus on LD. This is the first time since 2016 that we'll be jamming as just a team of two -- we're pretty excited!

As always, I'll be using some janky starter code, as well as the standard rundown of tools:

  • Unity3D with Monodevelop as IDE, deploying to WebGL
  • FL Studio for music and audio
  • LabChirp and Freesound for any additional sfx needs
  • Paint Tool SAI/Photoshop/Illustrator for @xellaya's art and animation
  • GIMP for any additional image processing I need to do on my end
  • Aseprite if we do any pixel art
  • Tiled and Tiled2Unity if we end up needing tilemaps

TODO list between now and the jam:

  • Theme voting!
  • Stock up on groceries and food
  • Update Unity, make sure everything still works
  • Setup Unity and Bitbucket projects, and Dropbox shared folder

My personal goals for this time around? Well...last time we made two games and took 1st place with one of them, so I think taking it easy sounds pretty good. But how about:

  • Don't kill myself (I think this should be a goal every time from now on)
  • Try taking a stronger top-down approach to design (evaluate every piece in the context of the whole)
  • Make something fun!

See you all at the starting line!

I'm in!

Woah! The first LudumDare of 2018! I'm super excited to see what I can come up with. My schedule this week lines up just right to give me the time I need to participate so I'll be at full game development power!

I’ll be using the same software I always do:

🍏 Construct2: HTML5 game creation software!

🍏 Aseprite: Pixel art program!

🍏 GIMP: Open source photo editor!

🍏 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!

🍏 Audacity: Open source sound editor!

🍏 itch.io: Storefront/games host!

PS: For those who played my last entry and are waiting for the remake I've been teasing, I'll be finishing up and releasing it (hopefully!) sometime this summer. I've been very busy with my studies lately so development has taken longer than I anticipated.

I'm in

Will be joining this Ludum Dare again :D.

Will be using the following:

Engine: Unity3D Graphics: Photoshop, Maya LT and Qubicle Audio: Audacity and Audition (maybe FL Studio) Code: Visual Studio and Visual Studio Code Source Control: Git

Several days and theme slaughtering sessions later...

Well that took a bloody long time. I think we all have some serious OCD... LD41 - Theme Slaughter.png Anyway, I saw a lot of cool themes in there that got my creative juices flowing, hoping at least one of those themes gets picked. If not, I'll make do of course.

Now to do a little more practicing in Unity, Gimp, and FL Studio this week to get ready for my first foray into Ludum Dare. Goodluck everyone!

I'm in.

First LD jam :D

I'm In!

Will be my first LD and first game

I'm in

Last tried this 4 years ago =). Will be using Godot, Photoshop, and Audacity.

Vega Durban Goooooo

We're in. I'll be leading a bunch of ragtag misfits in creating their first game for a LD Jam!

And here we are again… :(

What a good start : first bunch of 16 themes, half of them are mechanics limitations or mendatory elements. Hey guys, if you want to add some constraints on your game, go ahead, but don't force everyone to do the same… T_T

First solo LDJam!

Hello everyone! This here will be my first ever solo LDJam and I'm quite excited to finally manage to participate. This time I want to completely focus my efforts on creating a simple, funny game. In short: not taking myself too serious!

I'm a huge fan of games as an art form, but I feel lately I've been too aggressive with that, trying to give everything in my games a "meaning". I'll use this LDJam to finally have some fun again and make people laugh! Invoking feelings is what it's all about right?

Have a nice day everyone, and an amazing week leading up to the Jam!

Real World Gatherings

If you have a real world gathering, please post it to the list, I'm looking for somewhere to join for the weekend.

https://ldjam.com/events/ludum-dare/41/$73264/real-world-gatherings-for-ludum-dare-41

Going back to game dev after 8 months. I'm in for my second compo

Last game I developed was from Ludum Dare 39: Running out of power. I haven't been into game dev these past several months because we've got lots of school works, and my research group needed to cram a research project which is about biochemistry.

PS: I hate biology and chemistry, these past 8 months felt like an eternal hell, but I managed to get pass through it and I'm back to the thing that makes me happy the most, game dev.

Write Your Game in Go

I'm happy that i am in again.

Hello again, this will be the third time where i join LD. Since LD39 i am now in.

I really hope that i have some good idea when the theme is announced.

I am in!

Like a lot of people this is my first Ludum Dare, i will be using GameMaker for the code, BeepBox for the music and Piskel for the art.

Looks like we're in!

Still waiting to hear back from one more, but looks like we got the LD38 gang back together again. Barring complications: We're in!

Theme Voting Round 1: Opinion!

Hello Everyone! As the first round of voting has started I wished to share my opinion on each theme.

  • *You are the Weapon: *An interesting theme to say the least. I think one can look at this theme quite metaphorically which is why I think this is a much better theme than something like "You are the enemy". The only issue is that it seems to be more of a mechanic than an actual theme. So it gets a +-0

  • *Deja vu: *No thanks. For one this theme should have been worded better (something like "Hang on, I remember this") so it's easier to understand. In general, it's a pretty poor theme where I could barely think of any basic concepts and the ones I did were WAY out of scope. -1

  • *Learn from your enemies: *One of those themes where I scratch my head thinking, "Don't you learn from your enemies in nearly every game ever made that has some form of an enemy?". -1

  • *A light in the dark: *Not a fan of themes that suggest a place or scenario. Also "Light" is a theme, "Dark" is a theme "A light in the dark" is not a theme. -1

  • *Floating Islands: *Same thing with it suggesting a place/ scenario. Also similar to a previous theme (Islands) -1

  • *Self-Replication: *I can see this one being very divided amongst most people, personally I think it's just too specific and most of the ideas I came up with were out of scope. -1

  • *The Environment changes you: *At first I had the same thought as "Learn from your enemies" but after some thinking, I came to the realization that there can be quite a few different takes on this theme. Its also pretty wide as "Environment" can be interpreted as: Place, Weather, Condition etc. Nice theme +1

  • *Same level, different challenges: *Not going to lie, this theme still confuses me. It's either a pretty interesting theme, the same thing as "One Room" or has the same problem as "Learn from your enemies. Had to give it +-0 therefore.

  • *It Spreads: *I like the idea that 'it' is anything you want it to be, however not a lot of things can actually 'spread' so this theme is actually somewhat limiting. Still gave it +-0

  • *Progress will make you weaker: *Sounds like a game that should have been made for the last LDJam -1

  • *Only one light source: *Still kind of on the fence with this one. On one hand, I can see quite a few different interpretations of this "one" light source, on the other hand, I feel like a lot of games are going to play very similarly . +- 0

  • *Death helps you: *Not sure whether I'm reading this wrong, but sounds like any game ever made. Death helps a player because now they know how not to die... Am I seeing things incorrectly? -1

  • *Everything is a weapon: *More specific version of "You are the weapon" +- 0

  • *Four elements: *Half of all games are going to be on greek mythology or some sort of resource collection/ management. Still I think some interesting ideas can come from this +- 0

  • *Unusual Magic: *This can be a pretty fun theme to mess around with. To be honest out all of these this one may be my favorite. Lots of things can come out of it. It also doesn't state what magic, just a kind of magic so nearly all games will most likely be unique. +1

  • *Indirect Player control: *What masochistic crazed person suggested this? This isn't a "fun" or "interesting" theme this is pure torture. -1

Phew. That was quite some writing. Anyway, hope you liked this lengthy post. As you can see, just like last time I'm not too hopeful that we'll get a good theme. Might as well prepare for "indirect player control" and "Floating Islands".

Where are the themes?

Am I the only one thinking that most of those themes are not really game themes but more Elements or even general game content? Some are like "Create a game" others are like "Create a game without content"... When I think about themes I used to think about themes like "An unconventional weapon" or "A classic upside down" or something like this... It should be something giving room for interpretation but alos showing a direction. Not things like implement a magic wand within any game... I hope you can understand what I am writing about... I think the quality of many many theme suggestions was very crappy.

Oh: Not specifically talking about the Theme Voting. I am talking about ALL themes... My personal Anti-Favorites were "Sperm", "Ludum Dare" and something like "Game" iirc...

HYPE (but...)

Can't wait to get started, but pretty disappointed looking at the selection of themes. But there shines a shiny beacon of hope. I will make the greatest game about buttering toast there has ever been.

Democracy is overrated anyway, vote 'It Spreads'.

I'm in !

Hi everyone ! This is my first time in a Jam, I hope this will be okay :)

I am in for LD41

This time planing to learn and use new game engine. Currently evaluating Godot3 or Unreal4, seems great engines.. Mostly joining to learn new stuff like shader, AR/VR that will be the LD41 mission. Guessing the theme will decide.

Hello Fellow Devs

Hi guys! This will be my first time participating and I'm getting excited. I have seen and heard Ludum Dare since LD39 and I finally have the guts to participate this year, Goodluck to all of us

I'm in!

Third time participating and (hopefully) my third game made for Ludum Dare. Although I do have a test on monday, so I might not make the BIGGEST and GREATEST game of all time, but I'll think of something for sure!

Ludum Dare 41 is THIS WEEK! Theme Selection on now!

That's right, Ludum Dare 41 is coming up in just a few days. Take a look to the right of this post for exactly when it starts (*cough* on desktop anyway, sorry Mobile).

You can visit the event homepage here:

https://ldjam.com/events/ludum-dare/41

You can check out the list of Real World Gatherings in this thread here:

:earth_americas: https://ldjam.com/events/ludum-dare/41/$73264/real-world-gatherings-for-ludum-dare-41

Theme voting is also on. You can find the latest round here:

https://ldjam.com/events/ludum-dare/41/theme

That's it for now. Be sure to come back for new rounds. Final Round kicks off Wednesday night (or early Thursday if you're in an EU timezone). Also, I hear the keynoter has created something pretty epic, so stay tuned for that. :smile:

PS: My apologies there aren't new features from me this time around. I had to spend the past couple months looking for work.

EDIT: Want to try GameMaker Studio 2? We have free licenses available to use during Ludum Dare 41.

I'm in for the fourth time!

So get ready to receive updates like 'Things are going slower than expected' - as is tradition. I'll continue to use Godot since it served me well, I'll go with version 3.0.2. Regarding art I'm not sure what I'll do yet. Might be Aseprite, Krita or Paint.NET. I haven't done any game dev since my last LD so... 8 months? This will be fun. I would like to go with really simplistic art this time and focus more on content so that's my goal. I wish everyone good luck and have a blast!

Another LD another Challenge

I hope this LD make a game with more quality and more fun, maybe this jam i work in team with @ponchu, well good luck for everyone have fun and drink a lot of coffee <3 xD

GameLabs updated!

Good evening! I've added new features to my Unity visual scripting extension for jammers, GameLabs. Also, some game-breaking bugs were fixed. It's open-source, so you're free to use it for your own LD game!

Link: https://github.com/Neverik/gamelabs

Constantly being logged out

Is anyone else having SERIOUS trouble with the website logout bug? Literally I'm having to sign in every few seconds, every time I load a page, click a theme to vote, etc. It's driving me insane because this is one of the ONLY sites that will not remember my login, so I have to type the whole thing every time. I get the message that tells me it's a bug, and I know this site is still pretty new and being worked on, but is there any way to avoid this? It's driving me crazy!

Self-unemployed step 1: Enter Ludum Dare

Hot on the heels of Meta Game Jam, I'm very excited to be doing my second Ludum Dare.

I'll be tracking my progress on Twitter, so come say hi! I'm dead keen to see what other people are going to get up to. I've gone full-time indie now, after years of going to university and doing a 'normal' job, but I reckon I can still hang with you whippersnappers.

Stay radical, see y'all at the weekend.

Luckily, I am in again!

I originally thought Ludum Dare was during a robotics competition, but luckily LD is a week before.

I’ve been in since LD 30!

I’m in for the 12th time in a row!

Last LD I tried using Unity, and it was a terrible idea. Unity, at least for me, is terrible for quickly prototyping and making stuff quickly.

Language and Library: Java with Lib-GDX, or just normal Java 2D

Graphics: Paint.NET, Piskel, Inkscape

Music: LMMS, maybe Abundant Music or Bosca Ceoil. Depends on how much time I have left

SFX: Might use SFXR if I have time or just Audacity.

Joining LD41!

Hey my dudes! This LD is right in the middle of the end of school + finals week for me, so I may not be able to do much. I'm still planning on throwing something together though.This should be fun! I'll probably use Unity, Aseprite, and Bosca Ceoil.

george.PNG

We're in again! :D

We’re in again! :D it’s been a while, but I’m preparing! :D We’ll be using Game Maker, because it’s faster, Gimp for sprites and textures, and we’ll use FL to make music which is new for us, and audacity for recording if needed! Looking forward to chill with this awesome community again! <3