LD 41 April 20–23, 2018

I'm in

This is my first LD Tools:

Unity/C#

Photoshop

Blender

First Ludum Dare

Tools:

Unity/C#

Paint/Paint3D

Photoshop

My first Ludum Dare

I was very inspired by past Ludum Dares, and what people can make in just 48 ~ 72 hours. I'm not that good, but I figured joining is a first step I should take! Unity A limited skillset in Blender C# Swift Gimp

You've seen em all. I'm in.

So yea, I'm in.

Nearing end of first year of High School and in the hardest term?

CHECK

Facing severe procrastination problems (and some other stuff)?

CHECK

First AP classes and lots of other classes years early?

CHECK

Lots of homework and tests?

CHECK

Still going for Ludum Dare?

CHECK

I'am definetly in

This will be my third Ludum Dare. And this time i have REALLY time for it. And this time i plan to go Compo (as i will be solo as usual).

I hope the theme is good and that i get some good ideas for it :)

We're in for Ludum Dare 41

Me and a group of friends decided to try this out. It will be our first time in Ludum Dare.

Tools:

Unity Blender Logic Pro X

Wish all of you the best of luck!

First Ludum Dare Entry

Hey! Going to try my first attempt in LD48! Picked up Game Maker yesterday and will see how much can I prepare for this jam!

I'm in for LD 41

I took a beating in the previous LD. I've been practicing since then, hopefully it will pay off. I've since gotten a HTML build working, so I'm sticking with libgdx.

Tools for LD 41 :
  • libGDX
  • Aseprite
  • IntelliJ
  • Bfxr
  • Bosca Ceoil

There is always a first but never a last time!

Who are we? Why are we here? It's time to prepare for #LD41 - No real idea of game development yet, struggling with Unity basics but we will rock this contest. At least for the last place :D

Also visit us on our german Twitch Channel http://www.twitch.tv/firesplashtv

Looking forward to April 21st!

I'm in

Missed the last ludum dare unfortunately, but this time I'm in for the 3rd time! Going for the Jam with a good friend. We'll be using Unity and C#. Hyyyyyped!

I'm In!

Looks like this will be the 9th Ludum Dare I take part in... wow. I'll probably be using Unity with C#, but if I'm feeling nostalgic I'll use Slick2D with Java. Whether or not I'll be in a team again I don't know. Anyway, best of luck!

I'm in for LD 41 "3rd time"

I'm so in for Loudom Dare 41, i missed 40 cuz i was tirred not gonna mis it this time though. I also have lots more experience this time in november i made and uploaded my very first game and it is preaty good.

Using - Java - In Eclipse - With LibGDX

Uploading to - Desktop (All that have java) - Html

I also have a question, i don't know where i should upload my html wich site "Game Jolt" or "Itch.io" or a whole other thing please help thanks!

First Time

I've been meaning to do this for a long time but haven't, so looking forward to it!

I'll be building with:

HTML5 Javascript Gimp Pixijs

Fuck yeah #41! Let's do this.

This is my 3d LD and will be my 10th game jam. Haven't finished a project since the end of january so it will be great to be cracking' on something again!

I'll be using Godot! <3

I'm In!

I'm In!

I wasn't very happy with my last LD game but I enjoyed it and learned stuff (Wooo).

So now I'm in for the 4th time!

By the way, what Engine will you be using?

https://www.strawpoll.me/15424870

I'll post about the results later. 😄

Good luck everyone.

I'm in!

I'll probably write my game in Java using Slick, or JavaScript using p5.js.

Looking forward to it and good luck everyone!

I'm in for the second time!

First time was so much fun that my brain still hurts. :D

Using: - Unity C# - PyxelEdit / MagicaVoxel (trying to make Voxel game for the first time but not sure) - Zoom H1 & Audacity for SFX

Remember to post all those good theme ideas! I know you all have them! -> https://ldjam.com/events/ludum-dare/41/theme

I am in.

period.

Let's do this!

Alright! I've missed a couple of LDs, but now I'm back (with vengeance). Last time I made my first 3D game and got really good feedback for it, so 3D it is for this time around also!

I'll be using:

  • Godot 3 as engine
  • SketchUp Free for environments
  • Assorted free models from numerous places (shoutouts to Quaternius especially)
  • Various sounds from free libraries I've accumulated over the years
  • Youtube Audio Library for music
  • Adobe Creative Cloud for general audiovisual wrangling

I have some ideas for what kind of game I'd like to make, but let's wait for the actual theme first before making any hasty decisions. There's still time and I'd like to get a solid handle of Godot's 3D capabilities by doing any available tutorials.

Good luck everyone and let's make some great games!

Time to get back into the groove

Well, been very busy with work these last few jams, but this time I'm actually prepared so I'm back with a vengeance.

Going to be my usual shtick of C++ and SFML, though this time I'm not going to complicate things with scripting support, and I'm going to try to set up some collision handling and rendering helpers in advance. And I'll be streaming as much as I can as well, even if I won't be able to run the entire compo time, got to get a reasonable amount of sleep to be able to return to work on monday after all.

Might try some procedural music this time, just play some sounds on algorithmically controlled intervals and pitches. Can't be worse than what I've had in earlier jams.