LD 41April 20–23, 2018

I am in for LD 41 !

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I haven’t built a game since LD 40 so I am way over due!! I will be using Godot and trying to do all the art on my iPad. Music will come from my OP-1

I hope to live stream again so follow me on YouTube and Twitter for updates when I am streaming.

Hope to chat soon, can’t wait to jam!

First LD Jam and I can't wait!

It may sound noobish but I'm hoping to use Playmaker within Unity for my entry as I'm not a confident coder. I've read some posts about it so I hope it isn't against any rules.

Authors / Teams?

Hey all, I'm going to be working as part of a team, but I created my game on this site before I knew about my team.

How do I mark the other author as working on the same game? Or do I wait to publish?

Thanks!

LD41 Pocito

Pocito games studios strikes again

Im in!

My first LD and I'll be doing the jam! I think I'm gonna use Electron/JS with p5.js!

What Do These Themes Mean? [Round 3]

Theme voting is here! That means that we get our chance to say what themes we most want. This can be hard though, especially when you don't even understand a theme on the list. The Ludum Dare community has a large number of non-native English speakers who might have a hard time with themes that were written largely with English in mind. And some of the themes can just be confusing. I'm here to help you figure them out and connect the themes to cultural ideas that you might not be aware of. This is all just to help everyone out in figuring out what theme to vote for. This list can help everyone, especially if you're wondering "why would anyone choose this theme?" This list simply gives people a better idea about each theme. Some of these meanings might seem simple or pointless, but if they help anyone then that's all that matters.
This is for Round 3! Click here for Round 1. Click here for Round 2.

What are these themes?

Here are the themes we're voting on in round 3! The themes are alphabetized and contain as much as I can think of that will help you understand the idea. Some of these have an "Other meanings" which are times when I want to let you know about cultural references, weird meanings for words in the theme, or little changes you can make to the theme. These are not the only interpretations of the themes, these are just examples I came up with to help you get started with making your own interpretations.

3 rules

Meaning: A rule tells you what you can or cannot do, and your game has 3 of them. "You cannot move left." is a rule. "Players can pick up puppies." is a rule. "The Queen cannot take away your home." is another rule. That last one is like a law in the story of the game.
Other meanings: 3 rules can have different interpretations. "Rules" is a verb meaning to govern someone or a place (The Queen rules the country.). It is also an indicator of a really good thing (Flying rules!) "3" is a number, but it could also be a name (3 is a fun person, but has a weird name). Even as a number, it can be the subject of the sentence. (3 rule the kingdom, their names are Alice, Bob, and Catherine. -or- 3 Rules! to celebrate the number 3.)

60 seconds

Meaning: A second is a small about of time, and 60 of them makes a minute. 60 seconds as a theme suggests that there is some kind of minute-long timer, or that you can do something for a total of 60 seconds.
Other meanings: A second can also be something that comes after the first. It could be the second place in a race, or a second choice or option. A "second" is a term used in duels. People fighting in a duel will each choose a "second" or a person to assist them in carrying out the duel (but not to actually fight). A second can also mean a job that you are transferring to.

A hidden world

Meaning: A world is a place so big that no one person can know all of it, and this one is not easy to find or know about. This means that the place might be invisible or its entrance is difficult to locate or use. Basically, this theme means a place that not many people have found.
Other meanings: A person's life is often called their world. This means that everything someone experiences is different and unique than someone else, and that they see everything differently. This is also called a worldview, which is an idea of how the world around them works. You can also call a profession's community a world. For example, "the art world" means the community and knowledge that an artist needs to know.

At the beginning there is nothing

Meaning: This theme says that when something begins or starts, nothing is there. Nothing can be an empty space, or it can mean no objects. This theme suggests an idea of starting the game having nothing at all.
Other meanings: The beginning of something doesn't have to be the beginning of your game. It can be about something that happens before the game. It can be about the story of your game. Nothing doesn't always have to be about things. Nothing can be a feeling like emptiness or sadness. It can even be about any situation that has not changed in a very long time.

Automation

Meaning: Automation is a process of something working on its own. People talk a lot about robots being automated, meaning that a robot doesn't need a human to make it work. A robot can do its work by itself. Automation and automatic are very similar words with similar meanings. In computers, automation often means something that isn't made by a human hand, like a generated map.

Combine 2 incompatible genres (e.g. turn based racing)

Meaning: A genre is a category like "action" or "adventure" or "role-playing game". You can have a thematic genre like "fantasy" or "historical" or "realism" that are about the content of your game. "Action" and "sports" are genres that describe what the player does in a game. This theme tells you to combine two different genres that don't usually work together. The theme gives the example of "turn-based racing" combining the genres of "turn-based" and "racing". The turn-based genre describes games that pause and wait for the player to decide what to do. The racing genre describes games where you are trying to be the first to get to the finish. These genres don't usually work together (they're incompatible) because the racing genre usually uses continuous movement to make a race exciting.

Fragile

Meaning: Something that is fragile is something that is easy to break. Glass is fragile. An egg is fragile. Confidence can be fragile. Boxes are often marked fragile to let people know that they should be careful not to drop the box. When something is fragile, you should not put a lot of weight on it. Fragile things are not considered strong. They are delicate and vulnerable. Fragile can describe a meek or defenseless person.

Labyrinth

Meaning: A labyrinth is a maze. It is a place where people can get lost easily. The goal of many labyrinths is to make it to the center or to make it to an exit. Some labyrinths are made to make people walk a long path in a small space by putting walls in the way. Many labyrinths are shown as having hedges or tall bushes act as walls.
Other meanings: The word labyrinth comes from an old Greek myth about an inventor being trapped in his own maze that was supposed to hold the Minotaur, a monster with a bull's head. A famous film from 1986 is called Labyrinth. The film tells the story of a girl who must travel a dangerous labyrinth to rescue her baby brother who had been stolen away by the goblin king. The idea of the labyrinth has been used by many films, books, and games.

Manipulate your enemies

Meaning: Your enemies are people or creatures who try to keep you away from your goals. When you manipulate someone, you get them to do something that they don't want to do. This theme tells you to make a game where someone gets the enemy to do something for them. This might be thought of as outsmarting the enemy, where you trick the enemy into doing something you want.
Other meanings: You can also manipulate things with your hands. This meaning is usually used with tools that you use in a skillful way (I manipulated the hammer to remove the bent nail.). This meaning isn't used as much today.

One button, Two functions

Meaning: Most buttons only do one thing when pressed. This theme asks you to make a game where a single button can do two things. This could be a button in your game, or it might be a button on the player's keyboard, mouse, or controller.
Other meanings: Buttons are also the small, round discs that you use to close a shirt. A button is also a kind of very common mushroom.

The world will end in five minutes

Meaning: A world is a place so big that no one person can know all of it. When the world ends, it means that the world is destroyed or that no one can live there anymore. This theme wants you to make a game about the world ending after only five minutes. Five minutes is about the time it takes to read a few pages of a book.
Other meanings: A person’s life is often called their world. This means that everything someone experiences is different and unique than someone else, and that they see everything differently. This is also called a worldview, which is an idea of how the world around them works. You can also call a profession’s community a world. For example, “the art world” means the community and knowledge that an artist needs to know.

Tiny machines

Meaning: A machine is a mechanical tool or robot that does something for you. Something that is tiny is very small. This theme wants you to make a game about machines that are very small.
Other meanings: In science, these are called nanorobots, which are machines that are so small they cannot be seen. They are made of very small parts and are used to do things in small places like inside a cell in the body, or in your blood.

Unconventional movement

Meaning: Something is unconventional when it is not done in a usual way. This theme wants you to make a game where the something moves in a way that is different from how people expect it to move. This could refer to how the player controls the game.
Other meanings: A movement can also be a group of people that are trying to make an idea popular. The Civil Rights Movement was a group of people trying to get equal rights for every citizen in America. In music, a movement is a section of a song that can be listened to on its own. A movement might also be the parts of a clock or other machine that move.

You can't save them all

Meaning: When you save something, you move it out of danger. This theme wants you to make a game about many things or people being in danger, and some of them won't survive.
Other meanings: Saving something also means keeping something for later. People save money to use when they need it. People also save food so they can eat it later.

You don't play as the main character

Meaning: The main character of a story is the person or creature that the story is about. This is the character that makes the story move towards the end. In a game, the main character is usually the person the player controls, and is usually the person to do what needs to be done. This theme tells you that the player does not control that character. The main character exists in your game, but the player controls someone else.

You're doing that genre wrong (and that's okay)

Meaning: A genre is a category like “action” or “adventure” or “role-playing game”. You can have a thematic genre like “fantasy” or “historical” or “realism” that are about the content of your game. “Action” and “sports” are genres that describe what the player does in a game. This theme wants you to make a game that looks like it belongs in a genre, but something in it doesn't work the way it is supposed to work. You could also take basic ideas from a genre (like jumping in a platformer game) and change them or remove them so that the game no longer feels like it is part of that genre.

Happy Voting!

I hope these explanations help you decide which themes to vote for! The list can also help you think up ideas when the final theme is chosen. Have a happy Dare, and let's go make some games!

I'm in (VR)!

I will be participating in my second Ludum Dare! Sadly, I was not able to attend the last few editions but I'm glad to say that I finally found the time to participate once again. Whenever I do a game jam, I set a little side goal for myself. Last time I challenged myself to do focus on fleshing out features (animation, feedback, etc) instead of adding them, which was easy enough. But this time though I;d give myself a real challenge. See, a lot has happened since I did LD38. One of those things is that I bought an Oculus Rift! So the challenge I'm posing myself is: Do a VR jam. Now, I've never worked with VR before, but my goal is to have at least something that is playable. I'll be doing the Jam to give myself some extra time!

For those interested, I will try to stream my progress on https://www.twitch.tv/raptorgsus

glhf!

Feedback: Start-time change for August's LDJAM event

Since we have some buzz going thanks to this weekend's Ludum Dare event, I want to open a discussion about our next event (i.e. Ludum Dare 42 in August).

I often get asked by organizers of Real World Gatherings in the EU for access to the theme early. To them, Ludum Dare events start at very inconvenient times: 3 AM or 4 AM in the morning.

Giving out themes early is a precedent set by the Global Game Jam, and it works for GGJ because each event is isolated to a locale. Ludum Dare is an internet event, and only a small number of participants do it at gatherings (most of us do it at home). We gather and communicate with each other, share our games and progress, all via the internet. It's impractical for us to split Ludum Dare along timezone lines.

I'm based in Canada, so a big part of the scheduling is convenience for me, but we could certainly be a bit more fair to the rest of the world.

I've been toying with the idea of shifting-up one of our yearly event start times. Here's what I'm thinking:

Proposal: Try running the August event (Ludum Dare 42) 3 hours earlier

That looks something like this:

  • 3:00 PM Friday on the West coast of USA/Canada ***
  • 6:00 PM Friday on the East coast of USA/Canada (me)
  • 10:00 PM Friday UTC
  • 11:00 PM Friday in the UK
  • 12:00 AM Saturday in France, Germany, Sweden, South Africa
  • 1:00 AM Saturday in Finland, Belarus, Moscow
  • 3:30 AM Saturday in India
  • 6:00 AM Saturday in West Australia, Taiwan, Hong Kong
  • 7:00 AM Saturday in Japan
  • 8:00 AM Saturday in Sydney Australia

(My apologies if I omitted you... there are a lot of you :wink:)

The current Ludum Dare scheduling does inconvenience folks in the EU, where as the above would inconvenience folks in Seattle, San Francisco, Vancouver, etc. You might still have a few hours of work, or a commute ahead of you... which could work out, given that the first few hours of an LD are often spent coming up with an idea.

Anyways, I thought I'd open this up to feedback. I'm sure there's reasons for/against that I've not thought of. But this is something I've been talking about for a while, and I think it's worth trying.

What do you think? Leave a comment below.

EDIT: To be clear, we run 3 events per year (every April, August, and December). If this sticks, it would only affect 1 of the 3 events. The other two (April and December) would run as they do today.

How to tackle a game jam!

Hello Ludumites,

I've been told I pronounce LudumDare wrong, but regardless of this fact - check out my latest development log for some of my top tips on participating in a game jam!

https://youtu.be/M5c3Biv7F7k

LD41 First Ludum Dare For A While

I've been into game development for many years now, almost exclusively using Game Maker, but I have barely done anything in the past couple years since my last ludum dare (38 I think). It just crossed my mind and apparently it's on in a couple days... I am complete unprepared. First off, I'm now exclusively running Linux on my computer which makes things difficult. I've spent the past few hours trying to get GMS2 running but to no success, then I remembered that I bought Pico-8 a while ago to try out. Turns out Pico-8 works perfectly on Linux so I guess that's what I'll be using for this ludum dare. To be honest, I actually really like Pico-8, it has everything I need to make games in the one small program, problem is I haven't experimented much with it. Going to spend a lot of time over the next couple days getting to know Pico-8 so that I'm able to make a half-decent game with it for LD41. Wish you all the best!!

I'm In!

It's been about a year since I've done this. Some things in my schedule lined up, and I think I'm going to try to make a game again! I'll have to do some warm up this week, and maybe think about what skills I want to work on. It's been a long while since I've worked on music or games. I'll be using FL Studio for music as usual, and I probably will be using Flashpunk again, unless I decide to pick up a different library.

Have Been Thinking About This...

But I'm going to go all in for this LD. I won't promise a completed game, since I'll also be busy with other stuff (writing for a game being one of them). Hopefully, it'll all depend on the theme and whether I can get it done and published.

For this LD, I'll be using:

Hope everyone brings out their best for this LD!

I'm In!

I will be using PIXI.js for graphics and audacity for sound. I have several genre's of game in mind but I'm waiting for the theme to be announced to find the best fit.

Good luck all!

Good Luck Again Everyone! This time MIXER interactive!

Alright! This sure comes around fast! I'm going to take this opportunity to see if I can make a MIXER interactive game.

So I'll try get the stream up and running asap over on mixer.com/drapsicle (Mixer wouldn't let me have the username DraperDanMan...😭) It could be a really interesting iteration loop to have views feeling changes in real-time almost.

Probably Using: Unity, Mixer, Audacity, FL Studio, Blender, Affinity Designer.

Here we go again!

Welp, looks like the time has come again for me to screw around with hasty game development! A few things have changed since last jam; mainly the fact that although I'm still using C++, I've taught myself rudimentary OpenGL, so I'll be making something using that.

I'm hoping that this time, I'll actually be able to finish my game. I was using the API for a DIY video game console last time, and it was still fairly early in development, so I had to cancel last jam's game because of technical difficulties. I'm fairly confident that I won't experience many issues with the graphics API I'm using this time (OpenGL and SFML), so hopefully I'll be able to put something out by the end of the jam.

I guess all that remains to do is wait for the theme to be announced so I can figure out what to build...hopefully I can pull off something fun!

LDJAM40 Project Remade (Good as Gold)

GaG_Logo.png

In preparations for LDJAM 41 we took our LDJAM 40 entry and remade it keeping the spirit of the theme and original idea of the game but turning it into a puzzler experience with 40 levels to complete. Are you clever enough to complete all the challenges? ;)

https://prodigalson.itch.io/good-as-gold-remake

GameLabs demo on itch.io

Good morning!

Yesterday, I built a demo game using GameLabs, a visual scripting tool for Unity that I'm creating. Today, I published it on itch.io for everyone to play!

Link to game: https://neverik.itch.io/gamelabs-demo

Link to source code of the library: https://github.com/neverik/gamelabs

I'm In! o/

Audio ONLY No team yet; So if you need a composer and/or an audio designer, get in touch. Using: *Ableton Live & Anything that makes noise

I'm In - Ludum Dare 41

Trying out Ludum Dare for the first time just as something to do and try out, using: GameMaker Studio 2, Asesprite, Bfxr, and FL Studio

Aiming for compo (as I am going solo) though submitting for the Jam would honestly be just as amazing! As it is my first time with minimal experience, I doubt I will create a full game though just why not? Good luck all!

I will make game to give!

This'll be my first time soloing a gamejam! (Though I've made a lot of little prototypes on my own time). I'll be making my game in GMS1.4, music and sound in LMMS/Audacity/BFXR, and I'm not sure where I'll go with the art yet, probably pixel art, but I'm toying with the notion of lo-fi pre-rendered 3d.

It'll be fun trying to coming up with a compact enough concept I can do all on my own.

Programmer Looking For Team

Hi everybody! This is my first Ludum Dare that I've considered joining. I've only made games for myself until now but I really wanna try working with a team. If you are in the same boat of knowing one aspect of making a game or just need a programmer, let me know and we can talk about our ideas! I mostly use web dev tools to make games (HTML/CSS/JS) but I've used Unity and know some Python. I look forward to my first Jam! :smiley:

I'm in!

Looking forward to the challenge once more! Will of course make a video on the game after it's complete and upload it to the Brackeys YouTube.

Have fun everyone!

I'm under the weather, but also in!

I've got an acute case of the sniffles. (I don't think the sniffles can reach an acute state, but still, I'ven't been ill for at least 5 years so I'm gonna damn well count this).

I've no idea what I'm gonna make for my 2nd LD proper, but I'm gonna do so in Unity.

My goals are: - make something fun and/or super weird - put in a player-determined difficulty curve - make the art less of an eye-sore than the last one, possibly just doing something super minimalistic like simple shapes - HAVE FUN - FINISH IT

Music for game...

I have no experience with making music by any means but i really don't want to use free music either... i would like to make it on my own :) what do you guys recommend?

Only got 36 hours

Due to a time difference mix up and travel plans I've only got 36 hours for my first LD. I'll still give it a crack and get something rough and horrendous playable and ready to go!

Try again properly next time :)

I'm in like Donkey...Kin?

5th time Ludum Dare, only second time compo. Might even try putting some sounds in this time.

Engine - Unity

Graphics - Whatever

Sound - Bfxr? Maybe?

Hope we get a good theme this time (hahaha)

I'm in!

Not the first LD, but the first time I'm joining the compo. There's something exciting about making everything from scratch.

And of course I look forward to playing your games afterwards 😃.

I'm in! Sorta. Kinda.

Since I am getting close to releasing game based on my Ludum Dare 33 entry ( :D ), I don't have a lot of time, but I do hope to take couple house off during the weekend to work on an entry for this jam :)

Mmmmm File/New Project....

Need to be organised as I'm only going to have 6-10 hours this time around, so a skeleton Unity project is setup with my favourite free libraries that I may or may not need...

https://github.com/1888games/LD41

Tools:

  • Unity 2017.3
  • Paint3D
  • Gimp
  • Affinity Designer
  • Logic Pro X
  • Goldwave

Designing colour palettes

I made a tool to help me design my games' colour palettes. I've put it online should anyone else find it useful.

https://madcarrot.itch.io/colour-picker

It has a handy feature that generates gradients between colours, which I find useful for shading.

The tool exports to .PAL for convenient loading into drawing programs.

Hope it helps!

I'm In... and Sharing Some Code

As I previously posted, I am in for LD41... looking forward to it.

A small contribution, but I also recently made my Unity Object Pool library available for all to use. I've been using this library for 7 of my previous LDs as well as other projects. If you want some background, you can read about it here.

Good luck everyone!

Inn++

I'm in for 41! need to look at behavior trees so that will be a technique i'm gonna be focusing on this LD or at least that is the plan.....for now...haha let's make some games...!

We are ready

My 4th time participating and my 2nd as a team. Hopefully with better management of the team we will make a more polished game! 🤘

Tools: Photoshop Unity (2D) Some sound software

Predictions for the next LD...

THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42 THE MEANING OF LIFE IS 42

I'm In... But Did I Do Everything I Need To Do?

Hi! This is my first Ludum Dare. I didn't think I was going to have time to do it, but it turns out I do. I clicked the Join Event button on the website, and I think I joined the event. Is that the only thing I need to do to join the event? Is there somewhere I need to go to create a project or is that on the back end of the event? Thanks!

I have some experience on rapid events like this. I have done National Novel Writing Month 6 times. I will be using Unity, Pain.net, Visual Studio, and probably MuseScore 2.

Let's do this!

My second one, it's been 2 years since I did one of these :P Going solo in the Jam!

Pretty much just gonna be coding up a storm in Unity and Visual Studio! Maybe next Jam someone who does 3D models, Art, Sound, etc. might wanna team up? :D

We are in!

First LD for our team, although not our first jam. The theme poll looks great, can't wait till Saturday 😃

I'm in!

I tried twice to participate in Ludum Dare, but I never managed to do anything normal that could be shown. But this time it's a matter of honor. I'm in!

This time with even LESS time!

Last time I participated on LD I had only a day. This time, my schedule is even worse and I may have just a few hours.

I'll keep every one updated on Twitter and on my website.

Good luck every one!!

Let's do this!

This will be my first time participating in a Ludum Dare and in these type of events in general. Let's see how it goes :D

I'm in!

First time Ld'er. Looking forward to it!

I'm in

Had to skip a few ludum dares because of unfortunate timings with exam weeks :(

But now I can finally join one and I'm stoked.

I'm genuinely going to wake up at 2 AM on Saturday, which is an hour before the beginning here. Can't wait :D

I'll see what I can manage

Being in the inconvenient European timezone, and already having plans for this weekend, I'll see how much LD-ing I can fit in around the edges. LD40 was an absolute blast (check me out again!), so I'm looking forward to participating again.

Techniques used (optimistically): PyGame

Techniques used (realistically): Javascript/HTML

How to view my team members as team leader?

After getting my friends to follow me and vice versa, they say they can see an unpublished game with all our names in it, but I can't - all I see is "No Games!" under my Games tab.

What's up everybody!?

Super stoked to Jam this weekend it’s been 1.5 years since the last! 😁😁😁

My first game jam ever let’s go!

TheJege12 here, an artist and long time animator on YouTube, and working on a game of my own at the moment as well! Here with my friends @jemidove and @axolet we gon’ make a game. You can check my stuff n things out at: YouTube: https://www.youtube.com/user/TheJege12 DeviantArt: https://thejege12.deviantart.com/ Tumblr: http://thejegsu12.tumblr.com/

And I'm in!

Hey everyone, I am super excited to take part in LD41 Compo. I tried it a while ago but did not manage to finish (being an amateur and all) and now I hope that this time my Game will see the light of day.

The tools I will be using

  • Unity Engine
  • Pyxel Edit
  • Blender
  • Gimp
  • Not sure about the audio tools yet.
  • Maybe some additional tools, I discover along the way

Also excited to see what you all will come up with! Good luck and good fun to all.

LD41 FTW!

I'm in! 6th time on Ludum Dare!

Yeah! This jam is an awesome opportunity to test new ideas and improve your game dev skills. Also (and probably mainly), the feedbacks that you get are generally very constructive!

I'll do my best to join for the 6th time this weekend!

Good luck guys! :D

Lets have some fun

Yay, my first Ludum dare (But not my first gameJam), I'm so excited to see what can Ludum Dare is capable of. I joined just to have some fun while making a game, I joined solo style, hope I learn alot while doing this game.

I'll streaming the gameJam, not to have viewers or fama, but to share my work with other jamers. Together will learn from each other. (check: GraphicsStudentTeam on twitch)

I'll be using Unreal Engine -3dsmax or sketchup - photoshop or gim- and maybe maya. , and if the theme allows me, I'll use some kind of AI for my game.

So, let's have fun all together, I hope you can learn something from me, because for sure, I'll learn from the other jammers.

Good luck to everyone

Ludum Dare 32 --> 41

This will be the 7th Ludum Dare that I can actually participate in! The last game I made was my first Compo entry, and it was so much fun to make something completely by myself. I missed the last one because things were so busy, but I'm really excited to make something this weekend!

The very first Ludum Dare (32) I joined was in 2015! We made a jam game and we had about ~1.5 years of unity experience at the time. As most beginning game jammers, we planned a game that we couldn't finish. We did get our main mechanic built, which was clicking to collect resources (and that took us alllll weekend) as your ship moved across the sky.

Since then we've had much more success with our entries, apart from one weekend that didn't result in a finished game because we were sick. Every game jam teaches us something new about what to do next time, and at this point we're at least a bit better at scoping our games.

I made a post last year about all the successful games we submitted: https://www.sacredseedstudio.com/blog/2017/08/05/one-year-of-ludum-dare/

We still don't always finish everything, but our main goal is to create a polished(ish) start->finish experience (: Even if that experience is tiny!

Good luck everyone, I can't wait to see all the games at the end!

I make music.

Faseeh is an 18 year old electronic music producer born in Singapore. Having discovered music production through video game remixes, Faseeh's influences vary from the likes of classic 90s platformer games to stellar EDM acts of today, and film music. Inspiration from retro funk music and modern dance music is intertwined in his music. Faseeh has formed a belief in music as a story-telling device and its connection with emotions. Unique in style, unbounded by genres. He hopes to one day take the VGM, EDM and film (Indian and World) industry by storm.

https://soundcloud.com/gottagofas https://www.youtube.com/user/GottaGoFas https://open.spotify.com/artist/6CmkUiXrAcRaWwde49wVO2

Complaint about infinite scrolling

The ldjam website is pretty nice, but I always felt like there was something missing. I finally realized that thing was page numbers.

When I click on a game in the list, it opens in the same tab by default. But when I click the back arrow with infinite scrolling, it sends me all the way back to the top of the page. Also, when the games are on separate pages, it makes rating feel a little more manageable.

BringBackPageNumbers

Doing the artz again!

Again teaming-up with @josh6680

We did actually try to make something the last jam, but we just couldn't find the motivation to pull-through. IIRC, I was also a little sick, then...

As before, he's writing code, and I'm doing graphics. Not 100% sure what I'll try this time. Might do pixel? we'll see

Hopefully we'll get further and better than the previous attempt, which thus far, I feel has been our trend when working together.

I'm in!

I haven't taken part since LD36.

Some will say I'm rusty, especially since I won't have much time this weekend, but I'm very absolutely 120% ready to make the BESTEST GAME OF ALL TIME AND SPACE.

Or at least make a few of you laugh and have fun.

Or, well, maybe make one guy somewhere exhale through his nose in mild amusement. That sounds more like it.

I will probably be using Unity and some other boring stuff. Check out some of my other BESTEST GAMES OF ALL TIME AND SPACE here: https://crim.itch.io/

GLHF! Can't wait to try your games!

In for LD41 with our team

~~Team:~~

~~- IkigaiSeitetsu - Gameplay Design, Sound~~

~~- Melody_wind - Programming~~

~~- Role - Art~~

~~- Haotian16Cheng - Programming~~

~~Supporter:~~

~~- BxDaze - (Benched) Programming~~

~~Tools Using:~~

~~- Unity3D~~

~~- FL Studio~~

~~- PaintTool SAI~~

Failed to complete making the game X< we will try better next time

Im in, so excited!

Hello! The last LD i did was LD 38 and i did plan to participate in LD 40 but due to sickness i couldn't, so im super excited to join this fantastic game making event!

Im a one-man army and the tools im using is Game Maker Studio, Beepbox and Bfxr!

Good luck everyone!

My Setup

As i announced some days ago i will be in and have many time. This time i want to try to make it for compo (the last times i didnt as lack of time).

As for everyone who could be interested in this will be my setup for jammin :)

This will be the tools i plan to use.

  • Game Engine: Unity 2017.3
  • Graphics: Aseprite (primaly) but maybe some things in Photoshop CS6
  • Sound: Bfxr (and Famitracker)
  • Music: Boscaceoil maybe (my music skills are not so good)
  • (Blender) -> Only if i go 3D (what i am currently not planning)

Concept will be written down as usual in a simple TXT Editor (Notepad++).

First first first time

I'm very much excited to participate in my first ludum dare game jam. I hope to submit a functioning game in time and also hope to learn a lot from it. I'll be using Unity 2017.3 for the game, Bosca Ceoil and Bfxr for music and Photoshop for art assets. Working Solo! I would like to wish 'best of luck' to everyone. Enjoy!

[Need help!] Game not showing up anywhere!

I go to the LD41 games page (https://ldjam.com/events/ludum-dare/41/games), take a look at the compo, jam and unfinished sections. My game is in none of these, where is it and how can I get it in the compo section? And yes, this is my first Ludum Dare ever, I'm still a noob.

I'm in!

Oh boy, another Ludum Dare. Let's do this :D

Stuff I'll use (as always): Game Maker Studio 2 for programming, sfxr/bfxr for sounds, PyxelEdit for graphics and FL Studio for music. I also plan to stream most of the weekend, so if you want to watch me, you can do so at https://www.twitch.tv/syrapt0r.

Good luck to everyone participating. Let's have a good weekend ^^

I'm In for my 9th LD

This will be my 9th LD. Been doing every one since 33. Doing the compo and using Gamemaker Studio 2. Not sure what I'll use for sound this time.

Finally able to jam!

Have had my eye on Ludum Dare for probably over a year, and, for the first time, this weekend actually works with my schedule so I'm in! I'm using Godot as my game engine and GIMP for art. Not sure what I'm doing for music yet, and for sound I'll be using a combination of Google and a microphone.

I'm going to be working with my brother (a film student), and we're hoping to make something along the general lines of Her Story, using real videos as part of a game. I have a few ideas, but of course we'll have to wait for the theme to figure out more specifics!

I'm in (Maybe)

I've been so busy these last few weeks so Ludum Dare snuck up on me. My participation will be a last minute thing, but if the stars align you know I'm in!

Signing in for Ludum Dare 41

First time going on it and I'm very excited. I'm in for the Jam, baby.

Gonna be using: - Unity 2017.3 - Bosca Ceoil - Bfxr - Pyxel Edit/Photoshop CS8

Ludum Dare 4 D WIN '@'

I'm In!

I'm In! Can't wait to start!

This will be the first LDJam I will finally be able to participate in. Last two I was busy and couldn't participate in the Jam. This time will be different. I hope to do something for PC and Console, Mobile, or VR. Not sure though. We will see.

Good Luck!

Last year I entered LD38 with 'Fuel' and it was one of the most rewarding experiences of my life - I learned a huge amount from all the feedback given and I had a great time doing it too. Almost exactly one year on and 'Fuel' has become 'oOo: Ascension' and has just today had it's final submission accepted for release on Xbox One, with a release date of late May.

I count myself incredibly lucky to have been able to create something tangible from my entry, but I wanted to come here before this weekend to show just how life-changing competing in something like this is. Whether this is your first time competing or if you're an old hand at things like this, nothing but good can come of giving it your all.

Best of luck to you all, I can't wait to see what you can do

I'm in!

It's been a long time since I submitted something for compo (it was LD32 i think) since I always forget to plan for this event. This time however I'm ready, and have planned my entire weekend for this. I just hope we get a fun theme! :)

My setup this time will be the following: - Photoshop, Pyxel edit, or Paint.NET for graphics. (Blender if I go 3D) - Cubase and EWQL for music. - Kitten for cuddles and moral support. - As for game engine I'm planning on using Unity. Although I'm currently working on a lightweight 2D library for C++ with a friend, so if I finish that before the weekend I might use it. The downside with that library is that it only supports windows at the moment. - I'll be using Sourcetree, Git and Github for VC - I'm gonna try to remember making a timelapse with chronolapse!

Best of luck to you all!

My Systems

I can't wait for the upcoming Ludum Dare. I am just jumping with excitement! This is my first time, and I am ready to fail horribly. Bring it on. I'm deciding what tools I should use, and I wanted yall's opinions. Here is what I have currently.

ENGINE: Unity (probably focusing on 2D)

GRAPHICS: Graphics Gale (not many people know this program. Its free, and can be powerful under the right conditions.)

SOUND: Bfxr

MUSIC: I don't know yet. I'm looking into Bosca Ceoil because it looks super simple. I have very little experience with making music.

I could possibly be using blender for 3D models, but I am not planning on it. 2D is much more efficient.

Any suggestions?

Team Assemble!

We have a brand new team of five people, all developers! We are using Unity, which none of us have used before. Are plan is to make some sort of music game, or find some way we can each make our own level and when we bring it all together it resembles a game. :D

I'm in

Hello! This is my first Ludum Dare, hope We will end game at time

My first real jam!

I've had my eye on joining a LD ever since I started making games as a hobby. I once did a solo challenge where a made a whole game in 48 hours to see what I could do and it was incredibly fun and rewarding. Now I'm planning on taking what I've learned since then and seeing what I can do.

Engine: Godot 3.x

I've really been getting into Godot after starting out in Unity. It's a very fun tool to work with and even though the HTML5 export functionality is sketchy in Chrome right now it's the engine I've enjoyed the most so it's what I want to stick to.

Graphics: Piskel and maybe Paint.NET

I'm no artist so I mostly stick to pixels...

Sound: bfxr or just the sound recorder on my phone

I just learned about bfxr when I was doing research for Ludum Dare so I'll probably give it a shot. Usually I just make noises into my phone and throw them into the game, haha

Music: LMMS

Music is gonna be tricky because I've never really gotten a game complete enough to have music. I've messed with LMMS a bit and I've thrown a few beats together in FLStudio a few years back. I really love making music but I'm not great at it and dont have a lot of experience. We'll see if my game even ends up with any in the end...

Good luck everyone! I'm really excited and I'm just hoping I can actually finish!

Hello #41

So we're back at it for the fifth time! I'm hopping in with a new computer at hand, so hopefully I have all the tools up and running before we're stuck in the fray. Maybe even WebGL-exporting works this time.

Team (Man In Motion):
  • @Devastus | https://twitter.com/devastus
  • @Mindhead | https://twitter.com/NikoFinsk
Tools of the trade:
  • Unity 2017.3, accompanied with some pre-made editor tools maybe
  • Reaper & buncha VSTis (audio)
  • Blender & Maya (if 3D)
  • Photoshop & PyxelEdit (if 2D)
  • SourceTree for Git stuff
  • A squeaky stress ball

I was kinda hoping to get a Linux/Godot environment up and running for this but I'll save that for a later time. Good luck everyone!

Makastrero

Mahalo !

I'm in! Also Good Luck everyone!

Um, hello! I'm new to such thing as GameJams and I hope it's going to be fun! Here is actually my twitter where I'm going to do posts about development: https://twitter.com/amailves

Engine I'm going to use: GameMaker Studio 2

For graphics I'm going to use Piskel or Paint.NET

As for music going to use FL Studio or LMMS

We're in!

Hey there, we are an international team of 3 people: Igor, Bernard, and Louis.

Hope you all are having fun this LD, just like we do! And remember: failure is just a step towards the success ;)

Lets jam!

This will be my fourth Ludum Dare, but the first time in this constellation. We will try something different this time, instead of focusing on programming and game play we will focus on the aesthetics. Really looking forward to dive into shaders, lighting and modelling.

Team - Adam - Oscar

Tools - Unity 2017.3 - Blender - FL Studio - Photoshop - Git

Shameless Plug - Unity Stories

I also want to take the chance to link to my recently created open source library for Unity. It is a state container for Unity inspired by Redux using Scriptable Objects. Would love if someone is feeling it and likes to test it during this jam. If you decide to use it and need support I will be available during the jam answering any questions.

I'm in For LD41

It has been a while, last time was LD35. This will be a real test of time management for me, I work this weekend so my hours will be limited and must be focused in scope.

I think I am going to use the php engine/framework from my past two LD entries. (It's a trap)

I will post a blank version of the basic php in the next day or two, that will contain the basic movement, dialog, and map location information.

I have been thinking about this game engine thing quite a bit lately I'm intrigued by the fact that the entire game can be contained in a single web page. The last two times I have hit limitations with it, but I'm hoping to be able to engineer better ways around them.

The big problem has been combat, The last two times when I have been working on including combat it has gotten complicated and complex fast. In A Growing Prince I had really intended for it to be more of an adventure game. I ended up spending so much time working on a combat system that was scrapped I ended up with a shell of a game that doesn't really work. There is actually no movement/location system in A growing Prince, the movement buttons just serve to reload the page. There is no different between consuming a fruit, or fighting a monster. No variation in combat or game play. Basically just reload the game until you level is above 250 guarantees a win. I did later release a post-compo version that adds a bunch of the features you would expect, and a take on a combat system.

I later addressed a lot of these issues in my LD35 entry Its a trap. It has an actual movement and location system in place (you actually move around a map that has been populated, and change maps). It has a basic dialog system in place (One sided but its a start). The problem looking back at it today is the idea of it is stupid, and not...fun. I remember not liking the shape shifter theme much and having switched games late in the process from Construct 2 to php.

My goal for LD41 is the continue to evolve the php game engine and to really focus on making a game that is enjoyable to play with it.

Rules?

Hey everyone, do you know the proper way to get to the rules page (https://ldjam.com/events/ludum-dare/rules)? I could only find it using google, and while I might just be incredibly stupid, I think you shouldn't have to resort to google to find it.

P.S.: Very excited for the theme

I'm In!!!

It will be my first LD ... I intend to participate in Compo, but you never know what can happen ... hahaha ... The tools I will use:

Game Engine: - Godot 3.0

Graphics: - Aseprite

Sound FX: - Bfxr - or Sfxr - or Some sound that I recorded with my phone

Background music: - Music Maker JAM

Control: - Bitbucket / Git

Is this guy in or is this guy in?

This isn't my first 'I'm in!' post but it's my first ludum dare that I'll truly commit to

I'll do that using PYGAME

how can your soul be free if your game engine isnt

I bet it would be nice to achieve something someday

I'M IN

This is my first LD. I'll be writing a custom engine in C on top of SDL2, and I'll probably use Aseprite for graphics.

I'm in then

Not my first jig, but the first one where I hopefully do something different.

I plan to be doing something with Turbo C on DOS. Failing that I might look into C and SDL2, or default to something stupid done with Java.

Getting Excited!

Getting all giddy with anticipation for my first LD!

Will be using Unity/C#, Blender, Bosca Ceoil / SFXR, Paint.NET/GIMP.

Aiming to do WebGL to Itch.io for release.

My aim for my first LD is just to get it done, Regardless if it sucks.

Good Luck to EVERYONE! Looking forward to rating and playing! Cheers, Evonik.

I'm in!

First things, first

Sorry for my other post I forgot to say what tools I'm going in with: This time I may be recording all of my progress on my website and on twitter instead of small post-jam comments.

Toolios

Machines

  • MacBook Pro (13-inch, Early 2011) (hey... its what I have)

Time

  • 6 hours on Saturday
  • 2 hours on Sunday

Voting

  • I love checking other people's games and vote on them, so good luck everyone. If you want someone to come check your game, just pop me a message!

My previous 5 Ludum Dares in 3 minutes

Whey all - only two days to go and I am super excited for my 6th consecutive Ludum Dare!

I compressed all my previous 5 Ludum Dares timelapses into a single 3 minute video - hopefully it can assist you in getting in the mood for the weekend ahead of us =)

https://youtu.be/ozeyRXo5a70

(Long versions (some of them narrated) of the timelapses are available on my channel)

Here we go!

First time participating! Hoping I can get something playable out into the world.

Game Engine: Godot

Graphics: Aseprite

Sound FX: LMMS

Version Control: Github

Wishing everyone the best of luck!

Here , I go!! LD41

Hi, This will be my first LUDUM DARE! I heard a lot about this website and I hope to make and show my game to a maximum of people! Sorry for the english! It's improving.

I will use the following sofware:

Game Engine: UNREAL ENGINE 4 2D: KRITA 3D: BLENDER MUSIC: ONLINE SEQUENCER

Good luck all!

FIRST TIME

This is my first time doing anything like this.

GameEngine: Unity 3D

Age: 13

Good luck and have fun!

Welcome to Ludum Dare 41

Hi everyone, and welcome to Ludum Dare 41!

Final Round Theme Voting has started. Go over here and cast your vote:

:ballot_box: /events/ludum-dare/41/theme

For rules and other info, visit the event page:

:trophy: /events/ludum-dare/41

For those new to Ludum Dare, the website will become slow/unusable during the minutes leading up to the Theme Announcement, so we highly recommend you follow our Twitter account for the reveal:

https://twitter.com/ludumdare

The theme will be announced when the clock at the top this page reaches zero.

Discussions

Due to many requests, I'm strongly considering running a test: move-up the start time of August's Ludum Dare event by 3 hours. Again, this is August event (Ludum Dare 42), not the event taking place this weekend.

See this thread for more details, and to share your thoughts:

/.../feedback-start-time-change-for-augusts-ldjam-event

Again, this is about August's event, not the event this weekend.

Promos

YoYo Games has provided free GameMaker Studio 2 licenses for the event.

What's new for LD41?

Unfortunately not much from me. Other than promos and several bug fixes, I spent the majority of my time the past few months looking for work. It's been nearly 20 years since I last had to find a job. It could have gone smoother, but it worked out in the end.

That said, @local-minimum was very-busy during December and January, so busy I couldn't keep up. :wink:

  • Emoji and user auto-completion in comments
  • Improved Theme Slaughter

There's a lot more I and the other contributors are working on. Once I'm settled in to my new gig, I look forward to picking up where we left off.

You can report bugs with the website here:

https://github.com/ludumdare/ludumdare/issues

Keynote, hosted by Phil Strahl (@PhilStrahl)

Oh yeah! If you've been paying attention to Ludum Dare YouTubers, you know Phil (AKA Pixel Prophecy on Twitter and YouTube). He's been filming these amazing documentaries of his Ludum Dare games for quite a while now. Rumour has it Phil's dayjob might be a video colourist at an extreme media company, but nobody knows for sure. :wink:

Enough chatter, it's time to get your Phil.

https://www.youtube.com/watch?v=TjuZvDYqcRs

Speaking of keynotes, I'm looking for some new blood! :bat:

I'm down to the last name on my list, so I'm looking for volunteers to host future keynotes. I don't have specific requirements, but what jumps out at me are people that have been doing Ludum Dare for a long time, and people with an interesting story or perspective.

Ludum Dare's size and reach is so vast, I can't keep up with all the communities within the community. So if you yourself want to volunteer, or if you want to recommend someone whose not on my radar, please contact me.

PS: Don't forget to include username(s) so I can look up your/their work. :wink:

That's it for now. It's time for the final vote!